Inactive [CHAT] ChannelChat v0.6 beta - Dynamic, LightWeight, Simple Chat Channels [1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by feildmaster, Sep 20, 2011.

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  1. Offline

    feildmaster

    ChannelChat v0.6 beta
    Dynamic, Light Weight, Simple Chat Channels​

    Features:
    Look at the ProjectPage.

    Tag Examples (open)
    Base format: <name> message
    Channel will be "Global" to keep it simple

    no tag: [Global] <name> message

    tag '[g]': [g] <name> message

    tag 'g': g <name> message

    Using Colors:

    tag '`1g': g <name> message

    tag '`1[g]': [g] <name> message

    tag '[`1g`f]': [g] <name> message

    Using Factions:
    no tag: [faction Global] <name> message

    tag '[g][{FACTION}]': [g][faction tag here] <name> message

    "Secret" World Tag:
    tag: '{world}': [WorldNameHere] <name> message
     
    afistofirony, Zynastor and CubieX like this.
  2. Offline

    feildmaster

    Answering his question, yes. There is a way. I just am not going to make it unless I have absolutely nothing else to make. Which will probably be never.
     
  3. Offline

    BioRage

    quick question, were you planning on adding a private message system?

    I think only command book offers it at the moment.. but for those who won't want to run command book :)
     
  4. Offline

    ProjectInfinity

    I have already been nagging feildmaster for this. :p
     
    BioRage likes this.
  5. Offline

    Lex Talionis

    @BioRage :
    Feildmaster obviously has a lot of plans in the works, so I don't know what priority he gives this but I'm sure it's on his list. :3
     
  6. Offline

    ProjectInfinity

    Out of the things he has said so far, StaffChannel (or whatever name it has) is my favourite and most needed feature.

    Also @feildmaster, 0.4.5 is missing from the download section in this thread.
     
  7. Offline

    feildmaster

    Last edited by a moderator: May 19, 2016
  8. Offline

    Thyrin

    How are the chat colors coming along? I know you're taking a break atm.
     
  9. Offline

    Bradley Hilton

    Look in the orginial post under the spoiler, he hows you how to use colors. `Color code
     
  10. Offline

    feildmaster

    I think he means the chat text colors.

    Haven't made it yet. :) Working on the event refactoring.
     
  11. Offline

    feildmaster

    Presenting the biggest update to date:

    v0.5 beta [download]
    • Added notice of active channel on login
    • Broke all modules! Please update
    • Removed (built in) Factions Support: Use the module!
    • Cleaned files a bit more
    • Complete Custom Event Manager!
    • Fixed a few (module) bugs
    • Added configuration option: "auto-set-on-join" (default: false)
      • Will set your current channel on join
     
  12. Offline

    BioRage

    Sweet! When can you look into /pm? :)
     
  13. Offline

    feildmaster

    Umm... Give me a couple weeks (maybe longer)!

    *Is on break, setting up new host for my site, transfering my domain, and got to transfer data... Lovely!*
     
  14. Offline

    Bradley Hilton

    Awesome!!! :) Will the first channel listed still be the default for channel that's default? Or does the "auto-set-on-join" override that?
     
  15. Offline

    feildmaster

    auto-set-on-join is a config.yml option. What this option does is do a /cc set after /cc join. Meaning you will be talking in the channel you just joined!

    So to the first question, yes, it is still the first channel listed.
     
  16. Offline

    Bradley Hilton

    Ohhhhh!!! That makes sense, awesome! Thanks :)
     
  17. Offline

    feildmaster

  18. Offline

    Lex Talionis

    A tasty 80% on the one I'm waiting for. Thanks for the update!
     
  19. Offline

    Thyrin

    Thanks for the reply. It's unfortunate, I love this plugin but I can't do without different colours for my channels.
     
  20. Offline

    feildmaster

    @Lex Talionis and @Thyrin : How would you prefer channel colors stored?

    channelname: colorname
    or
    channelname: colornumber

    :)
     
  21. Offline

    Lex Talionis

    @feildmaster - If one is as easy as the other, colorname would probably be better. Not everyone who uses the plugin is going to have a clue what the color hex codes are or how to find them.
     
  22. Offline

    feildmaster

    The name would be more annoying to the users, in my opinion... Or I could try and make it as dynamic as possible. I suppose that's an option.
     
  23. Offline

    Lex Talionis

    @feildmaster - Maybe I misunderstood. Would this color code be used somewhere other than the config.yml?
     
  24. Offline

    feildmaster

    it would be in ColorChat.yml (Modules have their own configuration)

    For a bit off topic news:
    I have taken Residences and ResidenceSigns under my wing. So... More work for me! (Going to concentrate on those a bit, while doing a few of the modules)

    Busy times, busy times. Full (slightly outdated) news here: http://blogs.feildmaster.com/dev/domain-server-and-plugins

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  25. Offline

    Lex Talionis

    @feildmaster - You wouldn't ever have to type it anywhere except in a config file though? I imagine having the longer name might be more annoying to the users if they had to type the whole thing out in a /chat command if they wanted to change a channel color, but not if it was just in the config, especially with something like 'DARK_PURPLE'. I suppose it depends on what you're used to. :3
     
  26. Offline

    BioRage

    You should add the Towny module link and other links here :)
     
  27. Offline

    feildmaster

     
  28. Offline

    BioRage

    The Modules require the original CC right? P.S I'm not to familiar with how it adds to Towny Chat? In Normal Towny you can do /tc right? But you do have local chat in CC :)

    Do we remove the TownyChat.jar? The Towny Advanced gives you it's own chat .jar
     
  29. Offline

    feildmaster

    Yeah. You use TownyChannel.jar and it runs through the same parsing that ChannelChat goes through. The normal way. :p
     
  30. Offline

    BioRage

    Oh okay, so we use both TownyChannelChat, and TownyChannel.jar?

    thanks,
     
  31. Offline

    feildmaster

    "Do we remove the TownyChat.jar?" - Yeah... Only use the TownyChannel module.
     
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