Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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  1. Offline

    SpoutDev

    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use www.spout.org for support with our projects going forward.
     
  2. Offline

    RonanZer0

    Help plz - My particle effects (torch fire and stuff) are dark looking than they are in regular minecraft which annoyings me to death. also some RANDOM places in world generation have very very strange lighting e.g. they are dark compared to other parts and just weird lighting stuff with blocks and particles is happening.
    Any ideas?
     
  3. Offline

    Afforess

    Um, I'm not surprised.

    As I asked earlier, give me a way to test the issue and I'll look into it. Otherwise, it should be working.
     
  4. Offline

    dockter

  5. Offline

    Afforess

    Yes, it was a spout issue. It should be fixed internally already - but because our jenkins is down, there haven't been any new development builds in 16 hours. :/
     
  6. Offline

    dockter

    Yes, I noticed that the jenkins sites been down all day, I havent been able to get my fill of developer builds today.
     
  7. Offline

    Afforess

    Yeah. Our VPS trial that we were abusing ended. Means we might actually have to dip into our meager coffers to get a real host.

    Also, for different reasons, one of the mirrors we used for builds went down, and didn't come back up until an hour ago. We were running on just 1 mirror for a while. :(

    We have 2 official mirrors up at the moment. mirror3.getspout.org and mirror4.getspout.org are hosting the latest builds that are available. We'll have jenkins back up this weekend.
     
  8. Offline

    dockter

    Too bad, the new look to the jenkins site was looking nice.
     
  9. Offline

    Wulfspider

    I'm working on getting a temp one up right now. I've been uploading the backups to it.
    We're looking into various options for sponsorship for servers, so we should have something more permanent soon.
     
  10. Offline

    CrazyCocoK

    How complicated do you think it will be for creating mobs/custom items? Will it just be like normal coding? Or something else..?
     
  11. Offline

    Wulfspider

    There are already a few plugins dabbling with our custom block API if you are just looking for a way to make blocks. CustomB is one of them. http://forums.bukkit.org/threads/40253/

    Edit: Olloth corrected me, the custom blocks are in the SpoutAPI right now, but the dev JavaDocs are down right now.
     
  12. Offline

    olloth



    The API is quite simple, as simple as I can think to make it anyway. The dev javadocs should be pretty documented, I keep making passes at them to make them as easy as possible. I'll have a tutorial ready once I'm done making major updates to the API.

    It's actually all on the server right now (but still requires the client!), so you can make them with SpoutAPI. SpoutcraftAPI still isn't ready. :)
     
  13. Offline

    JOLTEON42

    Whitescreen :c
     
  14. I'm using latest RB of spout and bukkit, and I got to a bump while trying to do something.

    onInventoryCraft() event's event.getResult().getAmount() seems to return what one recipe instance returns, but if I shift+click the recipe, it still returns as if I only clicked.
    I need to get that amount to get how many times the recipe has crafted.
     
  15. Offline

    ZNickq

    @Wulfspider
    @olloth
    If you want, i can make the custom blocks and items api tutorial, since you're busy with actual developing, and i learned it all by now ^^! I'll also keep it updated :p
     
  16. You should do it anyway and post it in the dev section, I don't think anyone will complain :p
     
  17. Offline

    Afforess

    You can tell if it was a shift click from the event, and calculate the amount yourself.

    We have a wiki at wiki.getspout.org ,that's the best place fir a tutorial (so it can get updated over time), but your free to start a thread about it too.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  18. Offline

    Mortibus

    Bonsoir Afforess, J'ai une question a vous posez.
    J'utilisais le client officiel avant de passer sous le client spoutcraft. Mon soucis c'est qu'avec spoutcraft j'ai d'énorme latences, comparée au clients officiel. Exemple :

    J'ai un batiment asse gros, Spoutcraft bugs a font quand je m'approche de celui ci.
    Contrairement au client Officiel qui lui ne bugs pas. Par contre, j'ai tester le clients sur un serveur public, près des gros bâtiment je n'ai aucun soucis. Cela pourrais venir de quoi ? De spoutcraft, ou du serveur ? Pourtant, autant dire que j'ai une grosse config, donc pas de soucis pour faire tournée le serveur. J’espère que vous serez m'aider.
    Même si la compréhension de mon anglais ne va pas être simple. Merci d'avance.

    Traduction Reverso.net :

    Good evening Afforess, Me have a question has you put.
    I used the official customer before passing under the spoutcraft customer. My concerns it is because with spoutcraft I have of enormous latencies, compared in customers official. Example:

    I have a big batiment asse, Spoutcraft bugs has make when I approach that this.
    Contrary to the customer Official who he not bugs not. On the other hand, I have to test customers on a public server), near big building I have nobody concerns. It could come from what? Of spoutcraft, or the server? Nevertheless, in other words that I have a config big, thus no concerns to go the server. I hope that you will be to help me.
    Even if the understanding of my English is not going to be simple. Thank you in advance.
     
  19. how ? I know event.isShiftClick() but how can I get how many times did it craft ?

    Or did you mean to get the actual items in the grid and then calculate ? :O wouldn't it be easier to output the amount to the result instead ? :} the single-craft output is already in the recipe if anyone needs per craft amount.
     
  20. Offline

    Afforess

    Yep.


    If you want to update the code to do that, it's right here. We love pull requests.

    https://github.com/SpoutDev/Spout/blob/master/src/org/getspout/spout/SpoutNetServerHandler.java#L293

    If I'm understanding you correctly, you are having bugs and latency at times with Spoutcraft when the official Minecraft game runs smoothly.

    The best suggestion I have is to try development builds and see if it has been fixed. You can enable development builds in the Spoutcraft launcher, before the login, from the options menu.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  21. Offline

    Mortibus

    I am going to activate him, but it is sensible to change something?
     
  22. I just tried that, it's kinda hard with little knowledge of Java and SpoutAPI xD
    So, there isn't a easy way there either huh ?
     
  23. Offline

    Mortibus

    I have just tried with the option " Dev build " But concerns it is that his bugs always so much. But it's not serious, I think that it come from the (server) and not of customers. Finally, I hope for it.
     
  24. Offline

    Revenger

    Getting some errors with private warp when going to warps the dev says could be this plugin.

    Code:
    02:23:04 [SEVERE] Could not pass event CHUNK_LOAD to Spout
    java.util.ConcurrentModificationException
            at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:782)
            at java.util.ArrayList$Itr.next(ArrayList.java:754)
            at org.bukkit.craftbukkit.CraftWorld.getPlayers(CraftWorld.java:551)
            at org.getspout.spout.SpoutWorldListener.onChunkLoad(SpoutWorldListener.java:49)
            at org.bukkit.plugin.java.JavaPluginLoader$52.execute(JavaPluginLoader.java:605)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
            at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:92)
            at org.bukkit.craftbukkit.CraftWorld.loadChunk(CraftWorld.java:236)
            at org.bukkit.craftbukkit.CraftWorld.loadChunk(CraftWorld.java:122)
            at org.getspout.spout.SpoutNetServerHandler.getFastPacket51(SpoutNetServerHandler.java:781)
            at org.getspout.spout.SpoutNetServerHandler.playerTeleported(SpoutNetServerHandler.java:748)
            at org.getspout.spout.SpoutNetServerHandler.updateActiveChunks(SpoutNetServerHandler.java:594)
            at org.getspout.spout.SpoutNetServerHandler.queueOutputPacket(SpoutNetServerHandler.java:481)
            at org.getspout.spout.SpoutNetServerHandler.sendPacket(SpoutNetServerHandler.java:472)
            at net.minecraft.server.NetServerHandler.teleport(NetServerHandler.java:426)
            at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:320)
            at wrecker.tech.y.f(Unknown Source)
            at wrecker.tech.w.a(Unknown Source)
            at wrecker.tech.w.a(Unknown Source)
            at wrecker.tech.f.run(Unknown Source)
            at java.lang.Thread.run(Thread.java:636)
     
  25. Offline

    ClickCraft

    Make at least 1 week Spout put on our server. We have around 40 plugins, at least 40% of the plugins that need to spout.

    The issue is that when a player passes through the portal to go to another world, the server gives lag for each player who enters the portal.
    This ends up giving the server lag. I've tried 4 different plugins portals and multiworlds, and all gave the same thing.

    But when I took most of the plugins, just solving. The more plugins, give more lag.

    Moreover, even with a few plugins, when someone enters the server, just giving lag. When 10 players enter, the server of a huge lag, then back to normal

    The host configuration is:
    Xeon X3440 - 4x 2.53 GHz
    16GB Ram
    100 mb Internet

    When I shot the Spout, it is normal and no lag.
    Would anyone have any solutions?
     
  26. Offline

    JargonTheRed

    I'm having an issue with logging into my server. I am using the RB of both the Spout plugin and the launcher (403, 449), as well as CB 1240.

    My server is also stuck in an endless reboot loop. I'm not sure if it's my server host or Spout, though.
    EDIT 2: I managed to log in and; BAM restart. While no one was logged in it did not restart.

    When I try to log in to the server, I get
    End of Stream or
    Response Code 500 for "http://session.minecraft.net/game/checkserver.jsp?user=Rumptrollet&serverId=defcc91dfd67739b"

    This is the same for everyone, apart from an occasional successful login. This error does not occur if I use the official launcher.

    Any ideas?

    EDIT: I'm also getting a a cut-off error.
    "Internal exception: java.io.IOException: Received string length longer than maximum allowed (205 > (here it cuts off)"
     
  27. Offline

    Tanite

  28. Offline

    Gimlao

    With the latest CraftBukkit (#1302)
    I don't know since what version it does that, I've just installed Spout now...
     
  29. Offline

    Pamelloes

    You are using a dev version of CraftBukkit, so you also need to be using a dev version of Spout and Spoutcraft. Even then it might not work, which is why it is best to just stick with the recommended versions.
     
  30. Offline

    ccrex

    how do you install client mods?
     
  31. Offline

    Gimlao

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