Inactive [SEC] AuthMe v2.5.1 - High Performance Authorization plugin [1818/1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by pomo4ka, Jun 19, 2011.

  1. Offline

    min

    Me too. I still falling... -0-;;;;
    Please fix;;
    every 2.x version the same situation.
    But 0.84 is fine.
     
  2. Offline

    Emiya Shirou

    What happened to /l <pass> >,<# (angry)?
    You used to write /l <pass> now I'm doing it and he doesn't logging me in >,<# I DON"T like it...

    How to get /l <pass> back?

    EDIT: And to that, Sessions isn't working >,< I've set it to 30 minutes as on older version, but every time i come back even after few seconds, i need to login again... I'm a bit disappointed, until some issues will be resolved like those sessions or /l <pass> I'm going back to 0.84
     
  3. Offline

    whoami

    I removed the inbuild aliases from the plugin. But you can use the craftbukkit alias system to rename the commands to whatever you want.

    Please post your config.yml because I have not seen any problems with sessions so far.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  4. Offline

    Emiya Shirou

    Actually I can't any more :/ I've already reverted back to 0.84 and deleted everything from 2.0 D: but sessions was True and the minutes thing was changed from 10 to 30
     
  5. Offline

    Feew

    I love you ;')
     
  6. Offline

    tincopper2

    whenever I type in:/register <imnotgoingtotellyou!>, I always get what it says if you just type in, /register which is /register password in white letters, plz help!
     
  7. Offline

    Krazy

     
  8. Offline

    whoami

    Are there any whitespaces in your password?


    Wrong thread...
     
  9. Offline

    Buckethead

    so u have to /logout evertime u leave. if so what happens if u dont
     
  10. Offline

    whoami

    Depends on your settings. When you have sessions enabled and your IP did not change and you join within the defined timelimit you can rejoin the server without having to do a "/login" again. When sessions are disabled you have to do a "/login" on each connect.
     
  11. Offline

    Hackuss

    You could add options in the configuration file go to the next line, and enter a welcome message?
     
  12. Offline

    toxuin

    After a server restart only OPs can login, others get the "wrong password" error. What can it be?..
    Also I am getting this when I try to change the password of other player from console:
    Code:
    Unexpected exception while parsing console command
    org.bukkit.command.CommandException: Unhandled exception executing command 'authme' in plugin AuthMe v2.4
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:41)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:163)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:353)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:349)
            at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:499)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:478)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Caused by: java.lang.NullPointerException
            at uk.org.whoami.authme.datasource.CacheDataSource.updatePassword(CacheDataSource.java:59)
            at uk.org.whoami.authme.commands.AdminCommand.onCommand(AdminCommand.java:122)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:39)
            ... 7 more
    
    Using the flatfile auth backend. Linux OS. Even chmodded auths.db to 777.

    UPDATE: okay, starting server as root fixes the issue. But I don't think it's the right way of making things work. Can you please tell me what files I have to chmod to make this plugin work even under non-root?
     
  13. Offline

    whoami

    The files in the "/plugins/AuthMe" folder have to be read and writeable by the user that is running your craftbukkit process.

    About the changepassword bug. I know of it and i already fixed it on github. It will be in the next release.
     
  14. Offline

    Grifhell

    Sorry, i can not set options from ban IP. I use commandbook -> /ban player , but he can enter other name and register again D=
     
  15. Offline

    toxuin

    Even when I'm running server under root my users can't authorize. It keeps telling them that their passwords are wrong. If I unregister them from the console and they register again – everything works BUT only until I restart the server.
    Switched caching in the config.yml to false, not helping:(

    UPDATE: Somehow changing cryptoalgo to SHA1 solved my issue. Pity, because my website relies on SHA256+salt, the default AuthMe algo.
     
  16. Offline

    spunkiie

    very nice :)

    testing 2.4 now
     
  17. Offline

    whoami

    At the moment I'm puzzled but I'll try my best to find out whats wrong. What AuthMe version are you using? Because 2.2 had a similar bug.

    Changing the hash algo only applies to newly created users.

    Ok I found the bug and fixed it:
    New version can be found here: http://dev.bukkit.org/server-mods/authme/files/8-v2-5-cb-1185/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  18. Offline

    Buckethead

    not what i asked but ty. im asking if i have todo /logout eachtime they leave and if so what happens if they dont
     
  19. Offline

    Hackuss

    Hmm plugin dont show information at server reload ;/
     
  20. Offline

    whoami

    No you dont. That is what I wanted to tell you. And nothing happens when they dont. Except that when sessions are enabled they dont have to login again the next time.
     
  21. Offline

    Grifhell

    This plugin can prohibit players to create a second account? Whatthey could not for one ip address to register more than one account...
    If so, tell me how to set it up
    Pleeaasee
     
  22. Offline

    pomo4ka

    No, I'm sorry, but this is impossible.
     
  23. Offline

    Grifhell

    ) = Very bad, such a function for the authorization plug-in isneeded. In the meantime, will have to integrate plug-in to the forum.Forum does not allow the user to register more than one account.
     
  24. Offline

    whoami

    The problem is that most users have dynamic IP addresses. Something that makes a one account/IP address function useless.
     
  25. Offline

    Grifhell

    after all, that's a plus to the defense, and those with static ip, will not be dangerous.
     
  26. Offline

    kingxd

    please fix the bug when the player in creative mod and a diffrenet person logs on the account with the creative set to true he can drop the items

    example

    1.person does /set gamomode forhimself 1
    2.then he logs out
    3. another person goes as that person
    4. the person that logged in as the eprson with the gamemode 1
    5. can drop all the items the items he want
     
  27. Offline

    whoami

    You should update I fixed that in version 2.4...
     
  28. Offline

    MartN

    we using 0.84 with mysql.
    can we simple update to 2.5 and use the exist stored logins from 0.84?
     
  29. Offline

    whoami

    Yes that should work fine.

    If you want to be 100% sure just make a backup of the database before upgrading.
     
    MartN likes this.
  30. Offline

    Buckethead

    ok ty
     

Share This Page