Inactive [TP] Wormhole X-Treme - Multi-World Capable Stargates v0.854 [766]

Discussion in 'Inactive/Unsupported Plugins' started by Ben Echols, Jan 24, 2011.

  1. Offline

    Lologarithm

    This is now inactive - http://forums.bukkit.org/threads/tp-wormhole-x-treme-multi-world-capable-stargates-v1-011-953.23973/ is where you can find the currently active developed version.




    Release v0.854 contains the fix to stop the IndexOutOfBoundsException that happens when 3d shapes have no light blocks. Also contains the fix for 2d gate iris levers (they get added properly again). The Wormhole X-Treme Worlds support is for a version of WXW that is still under development, expect things to break badly if you enable it without the proper version of WXW (0.5, which is not released as of yet).

    If this is your first time downloading this please download the zip, it contains the database software we depend upon.
    You are also encouraged to read the changelog and readme. Especially the readme.
    Basic instruction for use and configuration can be found below.

    Major Features:
    • Player teleportation!
    • Multi-world support
    • Permissions integration (As well as some basic built-in permissions)
    • Custom 3d & 2d gate shapes
    • Iris password protection
    • Minecart teleportation
    • Help plugin integration
    About Wormhole Xtreme:

    Get the Source
    Donate to my coffee fund (It helps me code faster!)

    When I first heard about bukkit I knew I wanted to write a plugin. As I always wanted a way to teleport around I thought it would be fun to write a mod that could do this. I thought writing one like the Stargates from Stargate would be cool.

    So I decided I would make my own portal plugin as my first try at bukkit (and really first mod for Minecraft so far).

    So here is my release of Wormhole X-Treme!

    video (open)

    Samkio made a usage video here, it is a touch out of date but the general idea still works:


    Changelog with important entries in bold (open)

    Changes 0.854
    • Updated chunk (un)loading to happen when gate (de)activates and when dial lever state changes happen.
    • Fixed iris levers not being added properly with 2d gates. (Oops, guess that code WAS needed)
    • Fixed IndexOutOfBoundsException on 3d gate shapes without lighting blocks.
    • Hamfisted fix for signs not updating. Now we nuke the sign and build it from scratch every time a gate sign is toggled. Causes a flash, but... who cares. It works EVERY time now.
    Changes 0.853:
    • Fix for /dial gates breaking when a user who doesn't have dialer permission hit the lever.
    • Switched to getTypeId() from getType(), hopefully this works around the getType() == Air bug that might be lingering.
    Changes 0.852:
    • Added support for upcoming Permissions 3.0.x release.
    • Fixed a NPE in 2d shape code dealing with light block positions.
    • Added soft dependencies to plugin.yml.
    • Minor log format changes for readability.
    Changes 0.851:
    • Complete revamp of how we handle permissions checks. Lots more case statements, lots less if/else if. Much better. This is what enums are for.
    • Added new gate use cooldowns. This feature will only work on complex permissions enabled servers. There are three groups you can assign a player to; 'wormhole.cooldown.groupone', 'wormhole.cooldown.grouptwo', and 'wormhole.cooldown.groupthree'. If you have an '*' on any user/group, remember to '-wormhole.cooldown.groupone' etc. There is a new command to enable, disable, and modify cooldowns; 'wormhole cooldown [true|false|group] <time>', valid groups being 'one', 'two', and 'three', valid time being between 15 and 3600 seconds. There are also Settings.txt options for all of these new settings. Cooldowns are set when a player enters a stargate, not when they /dial. Cooldowns are removed via timer events, and even if the timer event fails, we do a fall back calculation when a player enters a stargate, and gets denied access.
    • Added new gate build count restrictions. This feature will only work on complex permissions enabled servers. There are three groups you can assign a player to; 'wormhole.build.groupone', 'wormhole.build.grouptwo', and 'wormhole.build.groupthree'. If you have an '*' on any user/group, remember to '-wormhole.build.groupone' etc. There is a new command to enable, disable, and modify build count restrictions; 'wormhole restrict [true|false|group] <count>', valid groups being 'one', 'two', and 'three', valid count being between 1 and 200. There are also Settings.txt options for all of these new settings.
    • Updated the stargate sign dial sign reset code to be more reliable at causing the client to notice update changes.
    • Added a thrown exception during stargate 3d shape parsing if the shape doesn't have an exit point. We depend on this location for pretty much everything. If it isn't there, really bad bad bad things happen.
    • Now we have more than just Standard as our default shape. We extract Standard, StandardSignDial, Minimal, and MinimalSignDial to the gateShape folder if it is missing shapes.
    • Now we don't toggle stargate signs when we start.
    Changes 0.850:
    • iConomy support removed. I will not depend on plugins that decide to change their package name 5 major versions in and basically give everyone who depended on the package location the middle finger.
    • 3d Gate shapes now implemented.
    • Custom gate settings now in place (read: per gate material settings). This included the re-addition of the portalmaterial and irismaterial commands. lightmaterial, redstone, wooshdepth, and custom commands newly added.
    • Massive internal overhaul, refactorings, cleanups, general goodness and bugfixes.
    • Added support for Wormhole X-Treme Worlds. This allows Wormhole X-Treme to offload its chunk loading and world loading to WXW, for worlds that exist in WXW. Requires user to change Settings.txt option WORLDS_SUPPORT_ENABLED from false to true. This option requires Wormhole X-Treme Worlds v0.5 to be installed, and preferably configured for every existing world populated with stargates. If this option is set to true but WXW is not v0.5 (or not installed), WX will not load its stargates from its database.
    • Removed many superfluous chunk load requests. Added graceful chunk unload queue when we are done with a chunk.
    • Bumped supported version of permissions to include the 2.7 tree.
    • Updated help text for new/modified commands.
    • Added backwards compatibility, for those users who just don't want to upgrade to 3d shapes.
    • Added loads of failsafe settings, for when users don't have any shapes installed, but have stargates already.
    • wxidc now only works on non-sign powered gates which have iris activation blocks set.
    Changes 0.833:
    • Fixed iConomy double(or many many more) charging issue. Tried to do something awesome, turned out to be a bad idea. We'll revisit these kind of changes when 3d shapes are in and I can do some major refactoring and method merges/splits.
    • Bumped supported version of permissions to include the 2.6 tree.
    • Merged some of the sign click schedule related methods. Should make sign click messages more reliable.
    Changes in v0.832:
    • Fixed a NPE in new database initialization. Whoops, missing null-check, added.
    Changes in v0.831:
    • Fixed erroneous messages sent when a plugin is attached to already and WXT receives a plugin event for it. Cosmetic bug, fixed.
    Changes in v0.830:
    • Water now will not flow over Stargate anythings. No more broken levers and magic blocks of water floating in their place.
    • Buckets now will no longer work with stargate anythings. No free water and lava.
    • Minor optimizations and code cleanups.
    • PORTAL_MATERIAL, IRIS_MATERIAL, STARGATE_MATERIAL, ACTIVE_MATERIAL are all part of gate shape now.
      • All configuration values associated with these are gone now.
      • Gate shapes without these default to
        • PORTAL_MATERIAL = STATIONARY_WATER
        • IRIS_MATERIAL = STONE
        • STARGATE_MATERIAL = OBSIDIAN
        • ACTIVE_MATERIAL = GLOWSTONE
    • Updated default gate shapes that come in the zip to include these new values.
      • See gate shape files for more details
    • Removed version 1 DB conversion because new design doesn't allow for it anymore.
      • For users this means if you are upgrading from version 0.3 or less to this version you will need to remake your gates.
    • Fixed NPE in onPlayerInteract caused by event not reporting the block the interact event was associated with.
    • Logic tweak in the find safe teleport code. Should be *safererer*
    • Sign powered stargates now can only target other sign powered stargates.
    • Fixed so that when coming from a lava portal stargate to a non-lava portal stargate fire damage is canceled still. No more nasty fire after a teleport.
    • Added the logic back in to stop people from randomly teleporting when next to the lever of an active gate. The side effect is, when block.getType() fails, gates don't work. Its one or the other.
    • Fixed /wxcomplete permission deny issue with stargates on public networks.
    • Added ICONOMY_OWNER_EXEMPT option to Settings.txt with a default value of true. When true this option disables the charging of gate owners for using their own gates.
    Changed in v0.821:
    • Update version of iConomy we build against and test for.
    • Fix NPE in old non-shape based gates.
    • Added custom StargateTeleportEvent for MinecartMania as we nuke the minecarts before we teleport the player and put them back in the minecart.
    • Refactored package to com.wormhole_xtreme.wormhole in anticipation of adding more stargate related projects.
    Changed in v0.820:
    • Initial support for CraftBukkit Build 600.
    • Got rid of the stupid double error that people got by not reading the readme. Now when we parse settings.txt, if the value is integer for the iconomy settings, we change it to a double by simply dropping a .0 at the end of it. Problem solved.
    • Lots of optimizations to the distance finding method we were using. Also fixes to the gate shape parsing code. (Thanks lirelent)
    • Overhaul of the way we handle permissions internally. More unified approach to the actual permissions checks.
    • Gate block protection should now be compatible with plugins like mcMMO. "Should" being the operating word.
    • Levers now properly move when used and toggle on and off when stargate and iris are activated.
    • All Permissions deny events now log at Level.FINE. Got permissions problems with WXT? Now see what is happening.
    • Optimized fire protection. Now we use timer events that go off 2 seconds after gates close. This way we don't have to listen for fire type events 24/7. :)
    • Fixed teleportation dropping people into very unsafe locations. Now we scan for safe place to drop people, if we can't find one we drop the player in front of the DHD. This will also FIX wormholes by setting the stored teleport location to the new clean and safe location.
    • We now support using the help plugin along with WXT.
    • We now have settings.txt options to hard disable support of iConomy, Permissions, and the help plugin. No longer do we log a warning when unable to find the plugin we depend on. We log at INFO. :p
    • Buttons are no longer really used. If a button exists on a stargate, it will be replaced with a shiny new lever on the first use.
    • Lava stargates are *really* safe to use now. For trees even. Not minecarts though.
    • A whole host of debugging information has been added at Level.FINE. If you can trigger a bug reliably, set yourself to fine and provide the server.log details surrounding the bug. Not recommended for production servers as well... its exceissive.
    • The '/wormhole regenerate' command is partially added. Will regenerate missing activation and iris levers.
    • Minecarts work across chunks and worlds now! If you run into a location where it doesn't work, use the wormhole in both directions to correct the wormhole, then try again. :)
    Changed in v0.812:
    - /wxgo now works properly when traversing world bounderies. First we quickly pop into the default spawn location for the target world, then from there we go to our final destination. It is a hack, but it is a working hack. :)
    - methodized the code to find closest stargates, and find distance from closest stargate blocks as well as the math to find distance.
    - Updated block ignition events to only use proximity style checks. Block ignition event cancellation radius increased to active stargate woosh depth or 4 blocks, which ever is further.
    - Updated '/wxcompass' to use new FindClosestStargate method.
    - Updated onEntityDamage to use only proximity style checks. On active gates a bubble of no fire damage of either woosh_depth or 4 blocks, which ever is larger, is created. On closed gates a bubble of 2 blocks is created to stop fire ticks occuring right as a gate closes. Stopped caring about potential drowning in stargate. If user decides they want to stand in the wrong side of a gate till they drown, that is their choice.
    - Re-added missing CONSTRUCT_NAME_TAKEN error string in ConfigManager. This stops an NPE in 'wxcomplete'.
    - Added support for tkelly's Help plugin. Will generate proper config based on permissions type (simple or complex) or lack of permissions plugin altogether.
    - Refactored the heck out of iConomy and Permissions support. Own classes in a new package to go along with the Help support. Methodized a bunch of useful functions. Less duplicated code.
    - Added some log output for 'wxforce'. Should help combat abuse.
    - Ops are now always able to use 'wxremove'.
    - The '/wormhole simple' command now refreshes Help entries to the proper permissions after being set.

    Changes in v0.811:
    - Came up with a proximity based check for stargates in the lava & fire event
    cancellation code. Now only 3 block radius around active lava portals
    gets its lava & fire events cancelled. STATIONARY_LAVA is safe for players
    to use in portals now. For reals.
    - Version 4.5 of iConomy is now supported and verified as working.
    - Now we actually check for Iris on gate use while in minecart...
    - Back to the good ol kick the player out of the cart and stuff them through
    the stargate method. Doing a bit of a hackish teleport when going between
    worlds as well. We tp to spawn, then instantly to destination. This is only
    when starting the tp while in minecart. If minecart is empty and passing
    into a stargate that will traverse worlds, we kick the minecart back. Otherwise
    it will dissapear into the void.
    - Now we cancel block ignite events on a proximity basis, same way we cancel
    fire and lava events on player. No more trees bursting into flames near a stargate.

    Changes in v0.810:
    - Broke '/wxcompass' out into its own class. Removed '/wormhole compass'.
    - Broke '/wxcomplete' out into its own class. Removed '/wormhole complete'.
    - Broke '/wxidc' out into its own class.
    - Broke '/wxremove' out into its own class. Removed '/wormhole remove'. Fixed so it toggles iris to off state before removing gates with iris active.
    - Broke '/wxlist' out into its own class. Added no permissions error message. Removed from '/wormhole' command.
    - Added command '/wxgo' and broke it out into its own class. Added no permissions error message.Removed from '/wormhole' command.
    - Broke '/dial' out into its own class.
    - Broke '/wxbuild' out into its own class.
    - Broke '/wormhole' out into its own class.
    - Added another message for active gates. Now it will say either remote activated, or activated by someone else already.
    - Added SIMPLE_PERMISSIONS config option. The default value of 'false' makes permissions node settings use complex mode. While the setting of true sets the plugin to check for extremely simplified permissions. Permission node details can be found in the README.
    - Refactored the WXForce class to Force. Hopefully this shuts MSSE up. ^^;
    - Moved a bunch of the initial loading out of onEnable and into onLoad. Now we use onEnable only for events that should only happen at plugin Enable.
    - Updated '/wormhole' command to have more descriptive errors and built in help. Updated help information for this command as well. Command now has unified messaging string headers. Added new 'simple' option to enabling simple permissions while the game is live. Requires the user to have proper permissions node for configuration in target mode. Removed a bunch of duplicated permissions checks. Only one check is needed at beginning of command call now.
    - Revamped readme to reflect important recent plugin package changes.
    - Fire damage, combustion damage, and drown events now canceled in stargate. Now LAVA is really a valid portal material.
    - Creeper explosions are now canceled when they would cause damage to stargates. This will stop signs and buttons from being destroyed during that mad dash to/from a stargate. ^^

    Plugin Commands (open)

    dial:
    description: Dial a remote Stargate, unlock IDC with optional password
    usage: /dial <StarGate> [IDC]
    <stargate> The StarGate to dial.
    [IDC] Use optional password to open remote Iris.

    wormhole:
    description: Wormhole administration and configuration commands.
    usage: /wormhole <commandtype> [ARG1] [ARG2]
    Valid Commands - 'owner', 'perms', 'portalmaterial', 'irismaterial', 'lightmaterial', 'shutdown_timeout', 'activate_timeout', 'simple', 'regenerate', 'redstone', 'wooshdepth', 'cooldown', 'restrict', & 'custom'.

    wxlist:
    description: List all Stargates.
    usage: /wxlist - List all Stargates.

    wxbuild:
    description: Automatically Build Stargate.
    usage: /wxbuild <GateShape>
    <GateShape> The GateShape to build.
    After placing a DHD with a button (and sign if wanted) running this command then pressing the button will cause the specified <GateShape> to be built.

    wxremove:
    description: Remove a stargate, optionally destroy its blocks.
    usage: /wxremove <GateName> [-all]
    <GateName> The GateName to remove.
    [-all] destroys gate blocks too.

    wxcompass:
    description: Point compass needle at nearest Stargate.
    usage: /wxcompass - Point compass needle at nearest Stargate.

    wxcomplete:
    description: Complete StarGate construction.
    usage: /wxcomplete <GateName> idc=[IDC] net=[Net]
    <GateName> The name to give new Stargate.
    [IDC] Optional password to give Stargate.
    [Net] Optional network for Stargate.

    wxidc:
    description: Gets or sets a gates IDC.
    usage: /wxidc <GateName> <optional_set_idc>
    Requires being either owner or have wormhole.config
    set -clear to remove the IDC

    wxforce:
    description: Forcefully shut down all gates and/or open all iris
    usage: /wxforce <close|drop>

    wxgo:
    description: Teleport to specified wormhole.
    usage: /wxgo <GateName>

    Install directions (open)

    New Install:
    1. Download the zip.
    2. Unzip file into same directory that your craftbukkit.jar exists in. This should put the hsqldb.jar into the lib/ folder, the WormholeXTreme.jar into the plugins/ folder, and the latest versions of GateShapes into the plugins/WormholeXTreme/GateShapes/ folder.
    3. Start server
    4. (Optional) Stop the server and edit the newly generated /plugins/WormholeXTreme/settings.txt file as needed.
    5. (Optional) Edit gate shapes in /plugins/WormholeXTreme/GateShapes/
    6. (Optional) If using the Permissions plugin based plugin, set up the appropriate permissions. If using SIMPLE_PERMISSIONS = true remember to use permissions from the Simple Mode list, otherwise use nodes from Complex Node.
    7. (Optional) Start Server again

    Basic use instructions (open)

    Basic Use:
    First off you need to make a stargate. I you can see the design design below - you need the Gate, a Dial Home Device (DHD), and a stone button or lever facing away from the gate on the DHD. The purple blocks are Obsidian, and the Blue has to be air, but will turn to water when the gate is activated.
    basic_stargate_and_dhd.png

    A real example of a constructed gate:
    2011-01-24_01.53.11.png

    You MUST make the gate exactly as it is in the picture.

    Once it is assembled hit the button ( You need to stand at least one block away from the button for the event to trigger. ) and the system will confirm that the stargate is properly made. If you don't see a "wormhole design valid" message you did not create the gate properly.
    If you did see the message, you simply type /wormhole complete <name> to finish and name the gate. A name sign with the gates name should appear on the gate. You can optionally type /wxcomplete <name> <idc=[IDC]> (idc = iris deactivation code, or the code needed to use the gate) - this will make your gate password protected.

    Now if you hit the button again it will "activate" the gate to be dialed.

    To Dial (after hitting the button) you type "/dial <remote_gate_name>" and the gate will open and fill with water! (You can change the portal material by using /wormhole material) The gates currently don't by default timeout after dialing. If the remote gate has an iris code you will need to type "/dial <name> <idc>" to activate the remote gate.

    Hitting the button again from the gate that dialed out will deactivate the gate. Pressing the button on a gate that has been dialed in to will do nothing because you can't activate a gate that is remotely activated. (Tried to keep it just like the show haha).

    Name Sign Dialing (Public Gate System):
    • NOTE: This is an alternate way to BUILD a gate. Currently existing gates will not work by simple placing a sign next to the activation button. You will need to /wormhole remove first and then re-complete the gate using this system.
    • Place a second obsidian "pillar" next to the main DHD and place a sign on it. Put the name of the gate on the top line.
    • Gates with this sign can only be dialed via the sign now. You will only see other gates that have a sign.
    • Gate without a sign can dial IN to a sign gate.
    • AGAIN : If you make a gate without a sign it will NOT be on the list of gates.
    • To cycle through possible gates use right click - Sometimes it takes a click or two for it to work :)
    • See here for sign dialer gate example:
    • 2011-01-25_02.15.31.png
    • Note - unless you have STARGATE_FULL_ACCESS or "wormhole.remove" you will be unable to destroy any blocks that are part of the gate.
    • Networks!
      • If you put any text on the second line of the sign, it will be the "network" the gate is on.
      • You will only be able to dial other gates on the same network as you
      • Currently you cannot change the network, so make sure you type it correctly!
      • By default (if nothing is put on the second line) a gate will be part of the "Public" network.

    Basic configuration settings (open)

    Configuration:
    • All configuration is now stored in a file /plugins/WormholeXTreme/Settings.txt
      • All descriptions of the settings will be found in that file with the settings.
    • You can change some options while the server is running:
      • /wormhole activate_timeout <optional_timeout>
        • This is the length of time after activating but before dialing that the gate deactivates.
        • This does not affect sign dialed gates.
      • /wormhole shutdown_timeout<optional_timeout>
        • Setting to 0 means portal only closes after something goes through, and then immediately closes.
        • This setting is how long after a player dials a gate before the gate shuts down.

    Permissions plugin settings (open)

    Permissions:
    • This plugin works with the Permissions plugin. (Currently 2.5+ Only)
      • Changing the built in permissions will not change the Permissions plugin at all.
    • Without the Permissions plugin you can use the built-in permissions (disabled by default)
    • /wormhole perms - for more information
    • to enable/disable default perms /wormhole perms active <true|false>
    • When built-in permissions are active:
      • Default OPs get all access
      • Default all other users get USE only
    Permissions Plugin Nodes: (Controlled by settings.txt - SIMPLE_PERMISSIONS)
    SIMPLE_PERMISSIONS = false
    Complex Mode:
    wormhole.use.sign - lets a user use sign gates.
    wormhole.use.dialer - lets a user use '/dial' gates
    wormhole.use.compass - lets a user use '/wxcompass' command.
    wormhole.remove.own - lets a user remove a gate that they own
    wormhole.remove.all - lets a user remove any gate
    wormhole.build - Able to build new wormholes
    wormhole.config - Able to configure settings like material and timeout
    wormhole.list - Able to use '/wxlist' command to list wormholes
    wormhole.network.use.NETWORKNAME - Able to use wormholes on NETWORKNAME
    wormhole.network.build.NETWORKNAME - Able to build wormholes on NETWORKNAME
    wormhole.go - allows user to use '/wxgo' command.
    wormhole.build.groupone - Part of build restriction group one.
    wormhole.build.grouptwo - Part of build restriction group two.
    wormhole.build.groupthree - Part of build restriction group three.
    wormhole.cooldown.groupone - Part of wormhole use cooldown group one.
    wormhole.cooldown.grouptwo - Part of wormhole use cooldown group two.
    wormhole.cooldown.groupthree - Part of wormhole use cooldown group three.

    SIMPLE_PERMISSIONS = true
    Simple Mode:
    wormhole.simple.use - Lets a user use wormholes.
    wormhole.simple.build - Lets a user build wormholes.
    wormhole.simple.remove - Lets a user remove wormholes.
    wormhole.simple.config - Lets a user configure WormholeXTreme settings

    Help plugin settings (open)

    Help:
    • Currently there are no configuration options for Help the help plugin. It is just plug and play. If you want to change the help text, you are able to do such via the Help plugin override build into the Help plugin.

    As always please let us know of any bugs! Just remember, some bugs are in vanilla and craftbukkit itself, so we may not be able to address them easily.


    Devs: Lologarithm & alron
     

    Attached Files:

  2. Offline

    CuZnDragon

    Humm tried to create another shaped gate but doesn't seem to be working.


    Code:
    # The name for this shape
    Name=Medium
    
    # GateShape= needs a newline after it before starting the shape
    # Acceptable blocks are:
    #    [A] = Air
    #    [O] = Obsidian
    #    [P] = Air blocks that will turn into the portal material when activated.
    #    Extra parameters:
    #    [L] = Block that will light when gate is activated
    #    [S] = Block where the name sign will be created. This is optional.
    #    [E] = Block from where the the teleport-in location starts from.
    #            The program goes one block in the direction the gate faces and then up until it hits air.
    #            This means your exit will be 1 block forward from where it is on the diagram. (and up until it hits air).
    #     The bare minimum for a gate that goes in and out would probably be something like this:
    #    [P]
    #    [P]
    #    [O:E]
    #
    #    You could have a gate like this for only incoming wormholes (as there is no material to go out of).
    #    You would need to create a DHD to make the gate and then remove it afterwards.
    #     [O:E]
    
    GateShape=
    [A][O:S][O:L][O][A]
    [O:L][P][P][P][O:L]
    [O][P][P][P][O]
    [O:L][P][P][P][O:L]
    [A][O][O:E][O][A]
    
    # These values are the relative positions of the button to the lower right corner of the design.
    # In the standard gate the corner is 1 down (-1 up) from the button, 1 to the right of the button, and 4 away.
    # Note that the DHD counts as a block, so in the standard gate there is the DHD block + 3 = total of 4 away.
    BUTTON_UP=-1
    BUTTON_RIGHT=1
    BUTTON_AWAY=4
    
    This is how I have it placed.

    [​IMG]
     
  3. Offline

    Lologarithm

    Notice that the bottom right corner of the design is 0 to the right of the DHD - make sure to change the BUTTON_RIGHT to be 0 for that design. With your current design the DHD needed to be on more to the left.
     
  4. Offline

    Nymphalis

    @CuznDragon: Change Button_right to 0 and it should work...

    @developers: tried the newest testbuild (0.735) with craftbukkit (pretty sure that it should be build 344, but console gives this: This server is running Craftbukkit version git-Bukkit-"6743361" (MC: 1.2_01)). I ran into 3 issues (up until now):
    1. There might be a problem with gate names using " ' "... up until now it worked but after updating I tried to remove and add ever stargate (since the design changed a little bit) but it would'nt work for that specific one... could have been another reason though; shortly after I deleted the whole database (to make a clear new start) and then changed that gates name to one without " ' "... it worked, but this could mean, that it might have been a problem with the old database from 7.2.
    2. After the update I changed the permission-node for my builder-group (every group that may build inherits the builder-group, so it's kinda my basic-group) to "wormhole.use.*" and everything worked as it was supposed to (every user that was allowed building could use sign and dialer-gates)... a short time later I wanted to split the permissions, so that builders could only use sign-gates and moderators would be allowed to use dialers... I used "wormhole.use.sign" and "wormhole.use.dialer" as nodes in those two groups, but that resulted in nobody being able to use any gates (neither could builders use sign-gates nor moderators sign or dialer-gates). Only users with '*' -permission were able to use them.
    3. To my understanding this update was meant to implement the new iris-behaviour I suggested (iris stays closed and is only disabled temporarily when dialing out/dialing in with IDC). However when I actived an iris and tried to dial out, the gate would light up correctly (glowstone) but after using the dial-command the iris stayed closed... I had to diasble it to see the event-horizon (which kinda defeats the purpuse). I was using iron-blocks as my iris, if this helps in any way. I didn't try what happens when you dial in a gate, that has it's iris closed... may work there.
     
  5. Offline

    tension69

    Awww that's a shame , really liked this mod :(

    I also found the permissions a bit confusing, maybe be a bit clearer that the builder needs 'wormhole.use' to operate the gate, not the other two (.sign/.dialer) that I assumed would allow use.

    I wish it a speedy recovery :)
     
  6. Offline

    Shinfo

    Hey, I'm using your latest build. Small problem... permissions dont seem to be working? Have my default users on wormhole.use but they are denied access.
     
  7. Offline

    tension69

    Add 'wormhole.use.sign' and/or 'wormhole.use.dialer' to their permissions. 'wormhole.use' I found is for the owner (person that built gate).

    Happy dieing in the ground m8 as I have found :(

    It's described in the changelog, read that.
     
  8. Offline

    Arakanth

    Hello!

    I build 2 gates. "Zone1" and "Sable"
    When i take the gate "Sable" to "Zone1", i can pass...
    But when i take the gate "Zone1" to "Sable"..
    The gate Open but nothing happen when i try to pass, i can just hear the sound "plouf"

    No bug appear in the console (cmd) and i've got the last versions of CraftBukkit.

    Is someone has an idée.

    (ps: sorry for my english, i'm french)
     
  9. Offline

    tension69

    Make sure the file Gateshapes/standard.shape looks like the one below, for some reason mine had been extracted as one long string which would have corrupted the gate shape.

    # The name for this shape
    Name=Standard

    GateShape=
    [A][A][O:S][O:L][O][A][A]
    [A][O:L][P][P][P][O:L][A]
    [O][P][P][P][P][P][O]
    [O:L][P][P][P][P][P][O:L]
    [O][P][P][P][P][P][O]
    [A][O:L][P][P][P][O:L][A]
    [A][A][O][O:E][O][A][A]
     
  10. Offline

    Arakanth

    Problem fixed after restarting the server.

    Thanks you.
     
  11. Offline

    CuZnDragon

    Changing it to 0 worked but, it is strange as I have this gate built before with just the standard file and it was accepted. And the I used the standard file just changing the gate shape and the name. I left the DHD info the same.

    [​IMG]
     
  12. Offline

    alron

    Ok, sorry it took so long. Here is the latest snapshot build. It ONLY supports CraftBukkit build 349 and above.

    WormholeXTreme v0.736 (JAR is for upgrades only)
    JAR || ZIP (With hsqldb) || README || CHANGELOG || Standard.shape

    Read the Readme if you need help installing or upgrading. It is pretty simple.

    Read the Changelog for all the major details about changes since the previous versions.
    There was a change to the shape files. Now there is the ability to set the Woosh/Splash depth on a shape by shape basis.

    But seriously, read the log and the readme. And only use this with craftbukkit build 349+.
    The changelog explains how to stop the NPE that *will* happen upon trying to activate a wormhole the first time after an upgrade. There is NO NPE for first time installers though. (Shouldn't be ... I hope.)

    And yes, we're getting really close to a real release. :)
     
  13. Offline

    tension69

    Followed instructions:-
    Updated my .shapes file with yours supplied above.
    Overwrote the wormhole .jar and hsqldb files.
    Ran the server.

    No errors on server start.

    Now hitting button to do remove does nothing.....

    Edit ****I assume the permission I need is 'wormhole.remove' ? ****

    Craftbukkit version git-Bukkit-0.0.0-409

    Sheesh....
     
  14. Offline

    alron

    From the Changelog:
    wormhole.use.sign - lets a user use sign gates.
    wormhole.use.dialer - lets a user use /dial gates
    wormhole.remove.own - lets a user remove a gate that they own
    wormhole.remove.all - lets a user remove any gate
    wormhole.build - Able to build new wormholes
    wormhole.config - Able to configure settings like material and timeout
    wormhole.list - Able to list wormholes

    I have updated the README file to reflect this information as it was a touch spread out through the changelog.
     
  15. Offline

    Xioteer

    Just works!
    Great Plugin!
     
  16. Offline

    Shinfo

    I have an issue. I've included this with my default users' permissions, yet they aren't able to use the portals. "You do not have permission". In white text.
     
  17. Offline

    alron

    Looking into this now.
    --- merged: Feb 20, 2011 5:56 PM ---
    Found it, fixing. Err, maybe.
     
  18. Offline

    Shinfo

    Thank you sir :)
     
  19. Offline

    tension69

    Okay tried a fresh install of 0.736 and this happened......

    2011-02-20 18:00:57 [INFO] Starting minecraft server version Beta 1.2_01
    2011-02-20 18:00:57 [INFO] Loading properties
    2011-02-20 18:00:57 [INFO] Starting Minecraft server on 192.168.1.150:50500
    2011-02-20 18:00:57 [INFO] This server is running Craftbukkit version git-Bukkit
    -0.0.0-409-gcb2bced (MC: 1.2_01)
    2011-02-20 18:00:57 [INFO] Preparing level "Terraformers"
    2011-02-20 18:00:57 [INFO] Preparing start region
    2011-02-20 18:00:58 [INFO] Preparing spawn area: 48%
    2011-02-20 18:00:59 [INFO] Preparing spawn area: 89%
    2011-02-20 18:01:00 [INFO] [General] version [2.1] (Salvez) loaded
    20-Feb-2011 18:01:00 org.bukkit.plugin.SimplePluginManager loadPlugins
    SEVERE: Could not load plugins\Permissions.jar in plugins: null
    org.bukkit.plugin.InvalidPluginException
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:79)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:117)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:82)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:53)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:171)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:158)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:209)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:77)
    ... 8 more
    Caused by: while parsing a block collection
    in "<reader>", line 54, column 13:
    - 'general.items'
    ^
    expected <block end>, but found Scalar
    in "<reader>", line 58, column 16:
    - 'wormhole.remove.all'
    ^

    at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockSequenceEntry.produce(
    ParserImpl.java:520)
    at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:163)
    at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:148)
    at org.yaml.snakeyaml.composer.Composer.composeSequenceNode(Composer.jav
    a:203)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:158)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :230)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :230)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :230)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:12
    2)
    at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:105)

    at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseCons
    tructor.java:124)
    at org.yaml.snakeyaml.Yaml.load(Yaml.java:264)
    at org.bukkit.util.config.Configuration.load(Configuration.java:73)
    at org.bukkit.plugin.java.JavaPlugin.<init>(JavaPlugin.java:46)
    at com.nijikokun.bukkit.Permissions.Permissions.<init>(Permissions.java:
    74)
    ... 13 more
    2011-02-20 18:01:00 [INFO] WorldEdit 3.2.2 loaded.
    2011-02-20 18:01:00 [INFO] WorldEdit: No known permissions plugin detected. Usin
    g configuration file for permissions.
    2011-02-20 18:01:00 [INFO] WorldGuard 3.2.2 loaded.
    2011-02-20 18:01:00 [INFO] WorldGuard: No known permissions plugin detected. Usi
    ng configuration file for permissions.
    2011-02-20 18:01:00 [INFO] WorldGuard: Blacklist loaded.
    2011-02-20 18:01:00 [INFO] WorldGuard: Single session is enforced.
    2011-02-20 18:01:00 [INFO] WorldGuard: TNT ignition is PERMITTED.
    2011-02-20 18:01:00 [INFO] WorldGuard: Lighters are PERMITTED.
    2011-02-20 18:01:00 [INFO] WorldGuard: Lava fire is blocked.
    2011-02-20 18:01:00 [INFO] WorldGuard: Fire spread is UNRESTRICTED.
    20-Feb-2011 18:01:00 org.bukkit.plugin.SimplePluginManager loadPlugins
    SEVERE: Could not load plugins\WormholeXTreme.jar in plugins: null
    org.bukkit.plugin.InvalidPluginException
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:79)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:117)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:82)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:53)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:171)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:158)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:209)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    Caused by: java.lang.NoSuchMethodException: com.bukkit.lologarithm.WormholeXTrem
    e.WormholeXTreme.<init>(org.bukkit.plugin.PluginLoader, org.bukkit.Server, org.b
    ukkit.plugin.PluginDescriptionFile, java.io.File, java.io.File, java.lang.ClassL
    oader)
    at java.lang.Class.getConstructor0(Unknown Source)
    at java.lang.Class.getConstructor(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:75)
    ... 8 more
    2011-02-20 18:01:00 [INFO] [General] Permission system not enabled. Disabling pl
    ugin.
    2011-02-20 18:01:00 [INFO] [General] version [2.1] (Salvez) disabled
    2011-02-20 18:01:00 [INFO] [MYHOME]: 2 homes loaded
    2011-02-20 18:01:00 [SEVERE] [MYHOME] Permissions isn't loaded, there are no res
    trictions.
    2011-02-20 18:01:00 [INFO] MyHome 1.8 enabled
    Whitelist: Trying to load whitelist and settings...done.
    Whitelist version 2.1 is enabled!
    2011-02-20 18:01:00 [INFO] Done! For help, type "help" or "?"

    Sorry it's a long log but I'd really like to use this mod ~cries~
    --- merged: Feb 20, 2011 6:07 PM ---
    Think I found the problem.....I omitted a '......trying again now don't panic.
     
  20. Offline

    alron

    Yah, looks like YAML parser errors.
     
  21. Offline

    tension69

    Well with a fresh install and no typos the button does nothing...I notice that a WormholeXtreme folder is not being created in the plugins folder like it was with your previous release....0.735
     
  22. Offline

    alron

    What permissions do you have for the users?
    And what exactly are they doing when it gives the message?
    Are they trying to click the sign? click the button? pass through the gate? :)
    --- merged: Feb 20, 2011 6:18 PM ---
    I just tested 0.736 by deleting my wormholextreme folder, it was recreated. Also tested by just deleting the shapes folder. it was also recreated with the standard.shape inside.

    I'm not terribly sure why it isn't working for you.
     
  23. Offline

    tension69

    This is from a fresh install of 0.736



    2011-02-20 18:23:21 [INFO] Starting minecraft server version Beta 1.2_01
    2011-02-20 18:23:21 [INFO] Loading properties
    2011-02-20 18:23:21 [INFO] Starting Minecraft server on 192.168.1.150:50500
    2011-02-20 18:23:21 [INFO] This server is running Craftbukkit version git-Bukkit
    -0.0.0-409-gcb2bced (MC: 1.2_01)
    2011-02-20 18:23:21 [INFO] Preparing level "Terraformers"
    2011-02-20 18:23:21 [INFO] Preparing start region
    2011-02-20 18:23:22 [INFO] Preparing spawn area: 52%
    2011-02-20 18:23:23 [INFO] Preparing spawn area: 89%
    2011-02-20 18:23:23 [INFO] [General] version [2.1] (Salvez) loaded
    2011-02-20 18:23:23 [INFO] [Permissions] version [2.0] (Handler) loaded
    2011-02-20 18:23:23 [INFO] WorldEdit 3.2.2 loaded.
    2011-02-20 18:23:23 [INFO] WorldEdit: Permissions plugin detected! Using Permiss
    ions plugin for permissions.
    2011-02-20 18:23:23 [INFO] WorldGuard 3.2.2 loaded.
    2011-02-20 18:23:23 [INFO] WorldGuard: Permissions plugin detected! Using Permis
    sions plugin for permissions.
    2011-02-20 18:23:23 [INFO] WorldGuard: Blacklist loaded.
    2011-02-20 18:23:23 [INFO] WorldGuard: Single session is enforced.
    2011-02-20 18:23:23 [INFO] WorldGuard: TNT ignition is PERMITTED.
    2011-02-20 18:23:23 [INFO] WorldGuard: Lighters are PERMITTED.
    2011-02-20 18:23:23 [INFO] WorldGuard: Lava fire is blocked.
    2011-02-20 18:23:23 [INFO] WorldGuard: Fire spread is UNRESTRICTED.
    20-Feb-2011 18:23:23 org.bukkit.plugin.SimplePluginManager loadPlugins
    SEVERE: Could not load plugins\WormholeXTreme.jar in plugins: null
    org.bukkit.plugin.InvalidPluginException
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:79)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:117)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:82)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:53)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:171)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:158)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:209)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    Caused by: java.lang.NoSuchMethodException: com.bukkit.lologarithm.WormholeXTrem
    e.WormholeXTreme.<init>(org.bukkit.plugin.PluginLoader, org.bukkit.Server, org.b
    ukkit.plugin.PluginDescriptionFile, java.io.File, java.io.File, java.lang.ClassL
    oader)
    at java.lang.Class.getConstructor0(Unknown Source)
    at java.lang.Class.getConstructor(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:75)
    ... 8 more
    2011-02-20 18:23:24 [INFO] [MYHOME]: 2 homes loaded
    2011-02-20 18:23:24 [INFO] [MYHOME] Permissions enabled.
    2011-02-20 18:23:24 [INFO] MyHome 1.8 enabled
    2011-02-20 18:23:24 [INFO] WorldEdit: Permissions plugin detected! Using Permiss
    ions plugin for permissions.
    2011-02-20 18:23:24 [INFO] WorldGuard: Permissions plugin detected! Using Permis
    sions plugin for permissions.
    Whitelist: Trying to load whitelist and settings...done.
    Whitelist version 2.1 is enabled!
    2011-02-20 18:23:24 [INFO] Done! For help, type "help" or "?"
     
  24. Offline

    alron

    When did you download your Craftbukkit.jar? That version looks older than 24 hours.


    Side note: I hate the new version numbers they are using with bukkit.
     
  25. Offline

    tension69

    A few days ago, is there a newer version I can get that you are using?
     
  26. Offline

    alron

    Here is the last version I tested it on. Build 361. Expect other plugins that deal with damage from blocks to break badly unless they have updated. So, you may wish to keep a backup of your old craftbukkit.jar, just in case.
     
  27. Offline

    tension69

    Okay thanks for help Alron, I just tried latest craftbukkit release (432) and it won't even load my world :(
     
  28. Offline

    Shinfo

    I've also found that if I stop my server, when I start again, I need to go around and redo the signs. Not sure if this helps at all.
     
  29. Offline

    Juze

    I broke a sign and now I can't /wormhole remove it. :(
     
  30. Offline

    Shinfo

    Ah sorry for not giving more details. This happens when they click the button. They get a white message saying "You Don't ave permission"
    Code:
    Default:
            default: true
            info:
                prefix:
                suffix:
                build: true
            inheritance:
            permissions:
                - 'lwc.protect'
                - 'essentials.home'
                - 'essentials.sethome'
                - 'essentials.kit'
                - 'essentials.kit.tools'
                - 'essentials.help'
                - 'essentials.warp'
                - 'iConomy.payment'
                - 'essentials.spawn'
                - 'towny.wild.*'
                - 'tombstone.*'
                - 'wormhole.use.sign'
     
  31. Offline

    Varriount

    I'm wondering if you could make it possible in the future to have the sign and lever, normally on the DHD, be placed on the side of the gate. This narrows down the area needed to place a gate, and makes some setups look a bit more elegant.
     

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