[RPG] RPGWorld - Castles/Economies/NPCs/Protection/Ranks

Discussion in 'WIP and Development Status' started by Samkio, Sep 8, 2011.

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  1. Offline

    Samkio

    [​IMG]
    RPGWorld
    <Castles> - <Economy> - <NPC's> - <Protection> - <Ranks>
    --This name might change--

    There is..
    ..a Bukkit load of RPG plugins out there, but there has yet to be made any RPG plugins that utilize all the potential of RPG'ing. Some help contribute to it like Leveling and Classes but I think some sort of fundamental plugin is needed for the actual feel and look of the game. Now that 1.8 came out there are some aspects of WorldGen villages and NPC's. This will help on the RPG aspect of Minecraft, but... Well let's face it. They're buggy for MP like a buggy, buggy bug. So what I propose is the following (maybe removing the NotchVillages. :p).
    [​IMG]
    Cities and WorldGen:
    Main Developer: Samkio

    This section will be split up into 2 categories, Cities / Buildings.

    Cities:
    Cities are generated on world gen, they are randomly placed and their contents is random.
    The main structure of a city is show in the picture below:
    Show Spoiler
    Show Spoiler

    [​IMG]

    Cities have the following features:

    • Rings for each type of structure/s.
    • Entrances N/S/E/W
    • Randomly Placed
    • Random Style (from presets).
    • Random Location of Structures.
    • Houses the Structures that are gone over below.
    Buildings:

    Building List:

    • Castle
    • Farms: Pig/Cow/Wheat/Reed/Chicken/Sheep.
    • Civilian Houses
    • Collesium
    • Jail
    • Shops: Doctor/Blacksmith/GroceryShop/Bank/CombatShop/PreciousGems/EstateAgents
    • Free Slots.
    [​IMG]

    NPC's
    Main developer: sddddgjd

    We plan to make NPC's that fill out roles like these:
    • Shopkeeper
    • Farmer
    • King
    • Queen
    • Adviser
    • Guards
    • Civilians
    • Bandits
    • Probably more!
    They will have names, which will be randomly generated, but within context. Examples: King Alkais - Farmer Ted

    Later on, with the help of Spout, we will customize their skins. Capes for kings/queens and bandits..
    Guards will go around and kill bad people, being paid by the ruler of the city.
    Players can fill out some of these roles too.
    [​IMG]
    Jobs
    Main developer: tips48
    Are a planned feature of RPGWorld. More information soon.
    [​IMG]
    Ranks
    Main developer: tips48
    Are a planned feature of RPGWorld. More information soon.
    [​IMG]
    Protection
    Main developer: tips48
    The whole city has a big cylindrical protection around it protecting it from:
    All BlockDestruction/Placement.
    MonsterSpawning.
    Fires.
    Explosions.

    However there are smaller protections inside this one protection that overide this.
    These are farms and houses etc.

    Farms:
    Farms will each have their own protection. With the owner being the farm owner.
    They can then choose who works on the farm.
    If a player works on the farm they can do only the thing they are required todo.
    For instance on a reed farm they can only place and pickup reeds.
    They cannot forinstance destroy a fence.

    Houses:
    Bit more leeway. They can place and destroy if owner.

    Arena and Jail have 0 BlockPlacement/Destroy.

    [​IMG]
    Economy
    Main developer: tips48
    There are lot of economy plugins roaming around out there. But the economy used in RPGWorld will be tailored for RPG'ing.
    Here are some examples of what the RPGWorld-economy has to offer:

    Shops
    As we have said, shops will be spawned in cities. Players can trade with NPC's, or other players, using a trade system based around chest GUI. Placing an item from the shop will deduct money and vice versa. (Same for Player to Player trade).

    Plots
    Plots in cities can be bought or sold. A random price is generated for each plot, though still relying on some parameters: Space given + base price. These places sold at estate agents.

    Tax
    In cities transactions are taxed. Tax goes to the King who then pays guards and other people working for him with the money. Or maybe he keeps them himself... If he cannot pay the guards they despawn. But he can hire more with his advisary. Players could become king by working their way up the ranks.

    Banks
    Banks can store money and give you interest. But you cannot use the money in the bank for transactions.
    [​IMG]
    Progress:
    • City Generator []
    • Npc Generator []
    • Protection Generator []
    • Economy system []
    • Jobs []
    [​IMG]

    Developers & Staff:
    • Samkio
    • Torrent
    • r3Fuze (Possibly)
    • Liam Allen (Possibly)
    • Fullwall
    • tips48
    • DrAgonmorey
    • flametornado
    • sddddgjd
    • Huliheaden
    Testers:
    • Samkio
    • Torrent
    • r3Fuze
    • crjalbert
    • Terra-Network.org
    • jasvecht
    • BioRage
    • BeerHuntor
     

    Attached Files:

    • City.png
      City.png
      File size:
      103.5 KB
      Views:
      171
  2. Offline

    gameswereus

    I see a lot of features that look cool, and some others that wouldn't fit in right with my server. Will there be a core plugin along with the optional types of plugins?

    Thanks :p
     
  3. Offline

    Samkio

    As with all my plugins. It will be highly customisable.
     
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  4. Offline

    Torrent

    I think you should edit your post and add me as a tester....or maybe a developer ;)
     
    Terra-Network.org likes this.
  5. Offline

    Liam Allan

    I could help make the chest/furnace protection? :D
     
    Terra-Network.org likes this.
  6. I'd be glad helping with the testing of this plugin. I might be able to help with a little code too :)
     
  7. Offline

    crjalbert

    this is just what i need for my server! i am willing to test it for you as well! :D
     
  8. Offline

    Samkio

    Okay added all testers and possible dev's to the list. :)
    We'll keep you posted on all going ons.
    Atm working on the walls of the city and the general creation of it. :p
     
  9. Offline

    fullwall

    Might be interested in the NPC aspects.
     
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  10. Offline

    Samkio

    @fullwall
    That would be great!

    Status Update:
    Loading Schematics and Placing them is done! :D
    Needs some work admitedly but the basis is there.
    Still need to do some rotation and thinks like chest contents etc...
    But Ladders and beds are good atm :p Havn't tested everything.
    Going to work on Castle Walls with my Top Builders now. :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  11. You know i love your plugins!
    If there is something that needs testing, i will test it. (Community inclusive)
     
  12. May I help @Samkio?
     
  13. Offline

    Samkio

    @Terra-Network.org
    Name added. :D + Thanks.

    @tips48
    Yes you may. Over the next few days i'll start the git repos and add all the devs to it and their role within the plugin.
    Will also set up BukkitDev.
    Would you like to work on the Job/Economy part of the plugin?
     
  14. Offline

    BioRage

    Sounds good, but "Terra-Networks.org" website is not working.

    If you and the team can impress me, like you did with LC, count me in as testing, and documentations.

    SitGaming.com
     
  15. It's "Terra-Network.org" :)
    We've got 2 servers at the moment, 1 live (middleage with classes, economy and skills) and 1 testserver. Another server with cyberpunk/postapocalyptic setting is coming in october/november.
    So we have some possibilities to test plugins :)
     
  16. Offline

    jasvecht

    I'll test this on my server no problem (Y) :) Sounds like a great idea Samkio!
     
  17. Sure! :) Do you have a prefered mean of communication (Skype? I can setup a IRC channel)
     
  18. Offline

    Samkio

    @BioRage awesome! :D I'm sure it will impress. ^^

    @Terra-Network.org changed name sorry xD

    @jasvecht Yay! Added name to the list. :)

    @tips48
    I have skype yes add me: iSamkio.
    An IRC channel may be useful however. We'll see how it goes.

    Setting up BukkitDev: http://dev.bukkit.org/server-mods/rpgworld/
    Adding pages and staff :p

    Status Update:
    Schematic loading and placing is bascially done!
    Schematics can be loaded.
    TileEntities values are kept ^^
    Rotation.
    Some fixes with Levers/Torches etc being placed down last. But sometimes they can go onto chests furnaces etc... owell... we'll just not put them like that on the schematics. :D

    So now the next step is to make the schematics and do the code for placing them relative to city walls etc etc etc... :p

    We currently have the best mc builder in the world going to work on it. :p
     
  19. Offline

    Liam Allan

    No reply to me then?
     
  20. Offline

    gameswereus

    Is this anywheres near a preview build? :p
     
  21. If only i was a good enough coder, I would love to work on something like this with you guys.

    Good luck. I will most defiantly be using it once its live :) ... Also would be a tester if needed.
     
  22. Offline

    Samkio

    @Liam Allen
    sorry i added you to the devs :p Would you like to handle the protection side?

    The whole thing. No. xD
    Some aspects of it though yes! :)

    @BeerHuntor
    :p Thanks i'll add you to the testers.
     
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  23. Offline

    Liam Allan

    yeah, Would love to, I'll ad you on skype? :D
     
  24. Offline

    Samkio

    To all:
    Trying to add people on BukkitDev. To the RPGWorld plugin. However some peoples usernames are different. If you could somehow tell me your BukkitDev via PM or here that will be great. Thanks ^^


    @Liam Allan
    Yeah it's : iSamkio
     
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  25. ooooops, would help if i had one :p .... Check back this post in a few :) Will be the same as this btw.
     
  26. Offline

    Liam Allan

    My BukkitDev is "liamallan"
     
    Samkio likes this.
  27. Done ! " BeerHuntor"
     
    Samkio likes this.
  28. Offline

    Svizz

    One question... When it will be released? :p
     
  29. Never, if you ask again :D
    EDIT: Yes, that was sarcasm :confused:
     
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