Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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  1. Offline

    SpoutDev

    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use www.spout.org for support with our projects going forward.
     
  2. Offline

    darklust

    Users are reporting that my plugin TeslaCoil throws console errors like this:
    Code:
    2011-09-09 16:48:00 [SEVERE] Could not pass event PLAYER_INTERACT to TeslaCoil
    java.lang.NullPointerException
        at net.louderthanthunder.darklust.TeslaCoil.d.onPlayerInteract(Unknown Source)
        at org.bukkit.plugin.java.JavaPluginLoader$11.execute(JavaPluginLoader.java:314)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:139)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:805)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:128)
        at net.minecraft.server.Packet18ArmAnimation.a(SourceFile:35)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:478)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    This happens only on servers running Spout however, and it traces back to the SpoutNetServerHandler class. Why does this happen?
     
  3. Offline

    Afforess

    Seems to trace back to teslacoil long before Spout. Spout dynamically replaces some internal classes in minecraft, which is why the net handler is there. But it doesn't alter the original function of them. In general, the error is in the top levels of the code. I suggest talking to the tesla coil dev.
     
  4. Offline

    Wulfspider

    He is the TelsaCoil dev. ;)
     
  5. Offline

    Sh4d0w

    i'm not really sure, but works macro keys under spoutcraft ?
    my sidewinder x4 doesn't work with macros and the microsoft software "IntelliType Pro"
     
  6. Offline

    Stephen304

    Does Spout really not have mipmap support for the default texture pack? I was trying to get a nice screenie and my solid wall of bedrock seen from afar looks horrendous with dizzying spiraly patterns all over.
     
  7. Offline

    Mathew Alden

    I don't mean to be a bother... but you're misunderstanding my predicament. I'm aware that when you use a custom texture pack with a custom water texture it works fine. The problem is, when you use a custom texture pack without the custom water, it doesn't work.

    Maybe this will help. I'll show you an example (in lava... cause I couldn't find pictures of water... but it's the same problem.)

    What it is with no texture pack:
    (and what I want it to be.)
    [​IMG]
    What it is with a texture pack with custom lava:
    (see, working fine. I'm aware of that.)
    [​IMG]
    What it looks like in a texture pack without custom lava:
    (It decreases the graphics.)
    [​IMG]
     
  8. Offline

    RGadelha

    Please, does anyone knows how to stop CB's "you moved too quickly"?
    I'm on my server and I wan to move as fast as I can :(
     
  9. Offline

    Mathew Alden

    What's mipmap.... Is that that thing that smooths things out?

    There are plug-ins for that... but this is the wrong place to ask. lol

    http://forums.bukkit.org/threads/fi...1-no-kick-if-you-move-too-quickly-1000.22142/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  10. Offline

    RGadelha

  11. Offline

    Stephen304


    [​IMG]
    Mipmap. (sorry if putting images this big is not allowed idk how to size it down)

    In the options mipmap is greyed out. When hovering over, it says that mipmap won't be enabled if the texture pack doesn't support it.
     
  12. Offline

    Afforess

    Ah, okay, I understand, but I'm not sure I consider that a bug.

    If we changed it so it completely ignored the terrain.png for water/lava, a lot of standard mc texture packs wouldn't work right anymore. We'd end up causing a lot more damage than we'd be fixing.

    Mipmap support will likely not be coming, and the buttons will be removed. It causes a lot more problems than it's worth.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  13. Offline

    Stephen304

    That's a shame. :(
     
  14. Offline

    Marcos Cosmos

    Oh! Btw @Afforess @Wulfspider @alta189 @Raphfrk @narrowtux @Top_Cat I was wondering what has been considered in terms of Client Mods and manipulation/duplication of EXP (as a drop primarily, since recording and gauging information based on exp/duplicate item pickups could be done like an economy plugin anyway) and whether you will adding support and when (if necessary), if you don't have plans I'll post an issue on github, but I figured I'd ask first :p
     
  15. Offline

    Mathew Alden

    It wouldn't be that hard to put like an on/off button in...

    Whatever... I'll just make my own custom water after the original...

    ...I was having some minmap problems too (I think.) How would I make a texture pack support it?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  16. Offline

    Jait

    This will explain everything about this plugin, how it works and how to use it.
    <link removed>
     
  17. Offline

    Afforess

    Ah, sorry. On further examination, it looks like you should check that event.getClickedBlock() != null.
     
  18. Offline

    RGadelha

    Wrong place to ask, wrong answer, LOL, this plug-in doesn't work for me, with or without permissions.
    I know you've tried to help but not that time.
    Sorry folks about the OT :oops:

    Spoutcraft 1.0.5.378 / Launcher RB #142:
    Show Spoiler

    java.net.ConnectException: Connection timed out: connect
    at java.net.DualStackPlainSocketImpl.connect0(Native Method)
    at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
    at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
    at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
    at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
    at java.net.PlainSocketImpl.connect(Unknown Source)
    at java.net.SocksSocketImpl.connect(Unknown Source)
    at java.net.Socket.connect(Unknown Source)
    at java.net.Socket.connect(Unknown Source)
    at sun.net.NetworkClient.doConnect(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.http.HttpClient.<init>(Unknown Source)
    at sun.net.www.http.HttpClient.New(Unknown Source)
    at sun.net.www.http.HttpClient.New(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at java.net.URL.openStream(Unknown Source)
    at cz.run(SourceFile:28)


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  19. Offline

    Mathew Alden

    I didn't have time to test it... sorry.
     
  20. Offline

    RGadelha

    NP.
    I have to find it anyway, it's getting me pissed off :mad:
     
  21. Offline

    Afforess

    It's not a bug, it just means your connection timed out. Contrary to popular belief, not every exception is a bug.
     
  22. Offline

    forceserver

  23. Offline

    Wulfspider

    Blaming EVERY plugin you have installed on every thread is not a good method...
     
  24. Offline

    RGadelha

    Yeah, I've suspected that, thanks.

    Now my minecraft.jar has more than 4MB with only Spoutcraft mod, it's much bigger than my old one with 10+ mods, I could imagine how many lines of code you devs wrote already :D
     
  25. Offline

    NinjaZidane

    + 1....kind of makes you wish that both Minecraft/Bukkit would simply display...."Hey you logged out for being to idle..." or whatever instead of it being an error (which would not give the impression to some users they got an error).

    Same thing with the bukkit console; some of them are from Minecraft and some from Bukkit (though I know formatting is a very low priority until the Bukkit Preview).

    You mean......4GB of RAM correct? If it is 4GB Hard Disk space with ONLY SpoutCraft installed then something went TERRIBLY wrong.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Nov 13, 2016
  26. Offline

    RGadelha

    My mistake, sorry, I meant 4MB :oops:

    Edit:
    Can't connect to minecraft.net, is 1.8 coming?
    1.8 pre (open)

    [​IMG]

    Not yet, still pre and lagging like hell :(
     
  27. Offline

    Boelens

    So hows the thing coming with adding custom blocks and stuff using Spout? Is there any ETA on that?
     
  28. Offline

    Wulfspider

    http://spout.in/milestones
     
  29. Offline

    Don Redhorse

    hmm... I think Rei's Minimap would be better as Zans isn't updated anymore since ages... he/she is japanese and could use some help... hint...
    would be cool if the server admin could control the features in online mode and people could choose their config in offline.. mainly for showing caves, monsters etc..
     
  30. Offline

    Wulfspider

    That's the plan... not possible until the Spoutcraft client addon API is ready though.
     
  31. Offline

    Don Redhorse

    nice... waiting... I can... :D
     
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