[INACTIVE] iQuest v3.2.0 - Take NPC questing to the next level! [1060]

Discussion in 'Inactive/Unsupported Plugins' started by sddddgjd, Aug 2, 2011.

  1. Offline

    sddddgjd

    iQuest is no longer in active development!


    Yeah,that's right,i quit,you can all go home now...:D
    Jokes aside, i am forced to quit working on iQuest,for a number of reasons,including:​

    • The code was old...very old! Updating the entire thing just isn't possible!
    • I am really busy with 2 other,bigger,projects, so i can't spend that much time on this!
    • I am not as familiar with the code as i could be if i created it!
    • Big parts of the code just plain suck...i was a really bad coder when i starter this project! :D
    That being said,don't panic! I am going to recreate iQuest from SCRATCH, using just a small part of the main code! It will act the same,however some of the important changes will be:

    • Superperms support! It's the future,it's time for people to switch over...
    • More quest types!
    • Parties!
    • Speed improvements!
    • MySQL/SQLite database support!
    • Much easier commands,and interface
    • Spout support!
    • MASSIVE support for RPGWorld, one of the 2 big projects i'm working on...that thing will be INSANE!
    • New configuration support! Should be much harder to mess it up...

    You may be wondering,how am i going to pull this off? Well, first of all, i have @Samkio , @tips48, @r3Fuze , and the rest of our coding team to help me! However, we all have to work on separate parts of the plugin, so i will make yet another coding team, which will work exlusively at the questing part! (it will also work as a stand-alone,don't worry :D)

    So,that was it, i will start actually working on it now!
    If you want to take part in development,just PM me! If you have atleast one plugin,i'll probably know you already! :p

    @cwingrav
    @julietnpn
    @Pandemoneus

    You guys helped me the most during development...interested in joining this?

    For more details on the new plugin, click!


     
    chudy126p, Samkio, powback and 6 others like this.
  2. Offline

    erdrickk

    I get this once in a while - is this a big deal?

    12:19:27 [SEVERE] Could not pass event ENTITY_DEATH to iQuest
    java.lang.NullPointerException
     
  3. Offline

    wasistoben

    how can i set a npc quest to be not repeatable?
     
  4. Offline

    themaxou

    how to create a feasible quests than once?
     
  5. Offline

    Patrik Forsberg

    I've made a "Sort" of Quest chain with this Plug in.. I've Made one NPC Give me a Quest that takes me to another NPC to finish it, and the Other NPC gives me another quest.. so far so good.. the problem is that when he gives me the other quest it's repeatable.. I've would love to see a feature like Quest orders and the stop giving quests.. like one NPC can have a questorder with 3 quests in it that takes you too another NPC i.e.. :D i don't know if it would be possible.. but it would be a coooool feature :D
     
  6. Offline

    wasistoben

    edit: another bug, some npcs disappeares. the npc is vanish, but he talks when close :)
     
  7. Offline

    themaxou

    no, that's not that my question, i'm french ^^; my question is like your question : how can i set a npc quest to be not repeatable?
     
  8. Offline

    sddddgjd

    Not sure if this is what you want,but /npc change disable [npcname] disables the quest giving ability!


    @wasistoben
    Not my bug,it's citizens...try /reload,i heard it works!


    @themaxou
    For some reason he quoted your question...i understood from the first time!
    And no,not right now...i'm really busy,but there will be an update once 1.8 is released which will add that option!
     
  9. Offline

    Shalobee

    I can't seem to get it to charge ppl to drop a quest or do the timer :/ is it just me or is anyone else experiencing this? I am using it with citizens and i have them set in the config
     
  10. Offline

    sddddgjd

    Why would you charge them for dropping the quest? They probably just accidentlay right clicked the npc to get the quest...and there's no timer right now!

    Yeah,could be...who dies when that happens?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  11. Offline

    Shalobee

    well to discourage it and its in the config. if you don't discourage it then ppl will just keep dropping quests till they get a "good" one and i want it to be more of a challenge than that. also it makes you verify thats what you want to do
     
  12. Offline

    sddddgjd

    That's just for getting the quests,not dropping them!
     
  13. Offline

    R4Z0R49

    Hello sddddgjd,

    Is there anyway to give an npc a range of quests.

    Quester1 - Gives only quest 0
    Quester2 - Gives quests between 1-10
    Quester3 - Givers quests between 11-20

    I know you have this command to set one quest /qn create Quester1 0 and /qn change Questers1 Questers2 dis to make sure you hand in the quest and quester2 but how do i set the range of quests for Quester2?

    Also i seem to be having an issue where no one can left click to drop quests the commands worked fine before i turned on npc's im getting no errors within the console.

    Cheers

    Updated from page 19 - seems to have been missed.
     
  14. Offline

    sddddgjd

    Not right now...
     
  15. Offline

    Shalobee

    well if thats the case its not working either but i don't see how that can be the case when this is whats in the default config iQuest.jar creates:
    Code:
    QuestDropping:
        dropQuestCharge: 5000
        dropQuestInterval: 60
    
     
  16. Offline

    sddddgjd

    ooh,that thing...well,does it work?
     
  17. Offline

    Shalobee

    n
    nope not at all at least with iConomy 5
     
  18. Offline

    sddddgjd

    :|
    Does the plugin say "successfully hooked into iconomy" in startup?
     
  19. Offline

    Shalobee

    yes and it actually pays out it just doesn't charge for dropping
     
  20. Offline

    sddddgjd

    I probably didn't update the hooks for that...i'll put it in the 1.8 update :D
     
  21. Offline

    agronm

    23:02:34 [SEVERE] Could not pass event ENTITY_DEATH to iQuest
    java.lang.NullPointerException
    at sddddgjd.iquest.QuestInteraction.getQuester(QuestInteraction.java:274)
    at sddddgjd.iquest.iQuestEntityListener.playerKilledPlayer(iQuestEntityListener.java:237)
    at sddddgjd.iquest.iQuestEntityListener.onEntityDeath(iQuestEntityListener.java:59)
    at org.bukkit.plugin.java.JavaPluginLoader$60.execute(JavaPluginLoader.java:663)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
    at net.minecraft.server.EntityPlayer.die(EntityPlayer.java:142)
    at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:391)
    at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:441)
    at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:180)
    at net.minecraft.server.Explosion.a(Explosion.java:143)
    at net.minecraft.server.World.createExplosion(World.java:1480)
    at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:145)
    at net.minecraft.server.EntityCreeper.a(EntityCreeper.java:118)
    at net.minecraft.server.EntityCreature.c_(EntityCreature.java:64)
    at net.minecraft.server.EntityLiving.v(EntityLiving.java:685)
    at net.minecraft.server.EntityMonster.v(EntityMonster.java:26)
    at net.minecraft.server.EntityLiving.m_(EntityLiving.java:218)
    at net.minecraft.server.EntityMonster.m_(EntityMonster.java:30)
    at net.minecraft.server.EntityCreeper.m_(EntityCreeper.java:68)
    at net.minecraft.server.World.entityJoinedWorld(World.java:1212)
    at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:48)
    at net.minecraft.server.World.playerJoinedWorld(World.java:1194)
    at net.minecraft.server.World.cleanUp(World.java:1110)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:450)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    Any idea?
     
  22. Offline

    sddddgjd

    Did you modify the quests?
     
  23. Offline

    tiger545454

    omg 2 days still 404 dropbox :S fix it

    and dont make thread wher are 5 empty lines between text its stupid and hard to read
     
  24. Offline

    sddddgjd

    working for me....
    and i don't do it, the stupid bukkit formatting system does it!
     
  25. Is there somwhere else u can download the "The Rest Of The Files" u need cuse i get 404 Dropbox error
     
  26. Offline

    Dixx

    Suggestion:
    On my server, i am making story line via iQuest and citezens NPCs.
    Can you please add new quest system: go to (player simply needs to get to exact XYZ or around that point.

    And can you add freature, that don't allow you to take quest from NPC, before taking first quest?
    Example: I got 2 NPC questers. I need player to make first quest and than he is able to start second one.

    That would be awesome :)
     
  27. Offline

    MellowRepublic

    I can't download "The Rest of the Files".
    Please, re-upload.
    I understand that you may be working on something bigger, but it shouldn't be too hard to simply reinstate a download area.
     
  28. Offline

    wasistoben

    hi,
    i have a question, how can i set an quest npc to deman some money for droping a quest?
    and how can i set the quests not repeatable?​
     
  29. Offline

    sddddgjd

    Sorry about that,fixed!
    Wasn't aware of the problem...
    http://dl.dropbox.com/u/13921141/iQuest.rar
     
  30. Offline

    MellowRepublic

    Thank you, sir.
    I hope that this mod is everything I expect it to be.
    Thanks for the support, by the way.
     
  31. Offline

    sddddgjd

    You can put another npc at those XYZ coordinates,and set it up so the players needs to finish the quest at the other NPC!
     

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