[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

  1. Offline

    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
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    fardeenc95

    By that do you mean that it's not possible or that it works but just with a few glitches and problems every now and then?
     
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    aPunch

    I am working on finishing up a new wiki. It will be released alongside v1.1.
     
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    meiamone

    Is there an item name list somewhere? I'm trying to sell wood slab (wood step), and other items with damage numbers but haven't gotten any to work yet.
     
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    coffeehedake

    I'm not sure that the guards do that in the current implementation, but guards are as of yet, unsupported. (in 1.0.9d) I *believe* aPunch and fullwall said there is more coming in 1.1 for guards, but you may want to check the github commits.
     
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    coffeehedake

    Pretty sure aPunch has said that items like half blocks and colored wool are not available due to a minecraft/bukkit issue, unrelated to citizens. I'd have to go back a number of pages to verify, but the post was directly related to colored wool if you want to search the thread.

    Try using "53" (wooden step) I don't think you can do a wooden slab as it would be 44:2 (damage value)
     
  7. Offline

    ledhead900

    @aPunch
    Does v1.1 fix the Wizards resetting warps and data bug ever since 1.09d all wizards on the server lose their data on server restarts. I can observe this as Heroes registers the NPC as a hero player as well as if it was a new player logging in for th first time and when they reset they appear to be re recognized.

    Also how complex is the conversion from 1.09d to 1.1 Would I be better to just scrap what I have and re make it, I don't have many important npcs and my users are not doing anything with them as they are resetting.
     
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    Pablomittens

    Idk if im missing something but is there a full list of commands or something? I am really liking this plugin so far :D I was just wondering what types of guard you can have.
     
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    zeeveener

    I'm curious as to how much longer we are going to wait before this plugin gets updated? Is there something you are waiting for before you release it?
     
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    defaultsucks

    I really hope they fix this in citizens 1.1. Oh and no this happened with a guard npc. Also if you give a guard a bow, he kills himself before he kills a mob on his blacklist by spam-shooting arrows to the ground and hitting himself. It could be citizens. I'll withhold any criticism until 1.1 comes out though. They did mention they're working on fixing guards.
     
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    aPunch

    We need testers in #citizens as soon as possible. fullwall has written up some Quester documentation so questers can now be tested.
     
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    Seweiwer

    And how I can apply? Are there requirements? Because currently we testing Citizens and Questers will be great.
     
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    aPunch

    No need to apply. You just need to be able to test for a few hours and report bugs to us on #citizens.
     
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    Arton

    Dos Groupmanger still works with this ?​
     
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    CompuIves

    I would like to see Spout working with this, like a trading window or for quests some buttons and text on your screen. Do you think that's possible?
     
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    davidex13

    where is the comands ????
     
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    burst

    /citizens help
    /npc help
     
  18. Thanks a lot - but we dont like to be forced. I think it should be our decision WHEN we move to superperms! *removes citizens*
     
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    fullwall

    Sorry to hear that @Zothen :(. We're not meaning to force any decisions upon you - just inform you that other Permissions systems will no longer be supported. This switch was made to reduce issues with hooking into multiple permissions systems and to try to standardise with Bukkit's permissions system (as it were, the 'official' system), rather than the conflicting systems of other Permissions plugins. Unfortunately, that meant dropping Permissions 2.7/3.x support.
     
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    fardeenc95

    Try this: http://citizens.wikia.com/wiki/Commands
     
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    drt

    "This change was made in the hopes that it forces" = Tyrant asshole

    custom permission plugins are a freedom that allows us to build something that may be forgotten by bukkitpermissions. why not allow as many perm systems as you can and help with the dev. of other facets of bukkit by doing so?
     
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    Altobot

    Hey guy, found a heavy bug:

    If you set a player to a guards blcklist, an error occurs...
     
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    t_one21

    But if theres is to many different Perms-systems, how do you think you´ll be able to have a total freedom in choosing plugs for your server, if all dev´s should waste time porting their plugs for several permission systems?
    Why not take som time using BukkitPerms with SuperBridge and port your plugs to the new system, instead of req the developers to stick to an no longer supported permissions3.* ?
     
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    drt

    PEX
     
  25. Offline

    t_one21

    Well PEX supports BukkitPerms as well so I can´t see you problem? :D
     
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    drt

    waiting for bukkit to implement something into there system for us to be able to run a test is silly if a capable plugin system already exist.

    bukkit perm system gets many ideas from things done with pex and groupmanager. if you dont let independent
    perm plugins use your plugin to experiment with you are shying away from helping this community grow in large extent.

    this is simply a suggestion, that i ask of you, please consider. i realize support for inferior permission system clones would be dumb as all hell(tho it would be cool to have a way to easily have nodes work with all systems), but please continue support for at least 1 major permissions alternative, preferably pex because it is the continuation of permissions. and it seems to be the obvious choice for compatibility and function.
     
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    drt

    for the moment i shall feel retarded... pex supports bukkitperms? what does that mean?
    is this not an issue of needing to use permissions.yml in the main server directory?

    if this plugin remains able to allow access to players by using the pex permission file i will happily remove my post and shut my mouth :D

    er.. maybe leave my post so others deter from asking the same question

    am i a retard? please confirm
     
  28. Offline

    MafyaKingpin

    10:56:35 [SEVERE] Error occurred while enabling Citizens v1.0.9 (Is it up to date?): com/google/common/collect/Maps
    java.lang.NoClassDefFoundError: com/google/common/collect/Maps
    at com.citizens.npcs.NPCTypeManager.<clinit>(NPCTypeManager.java:10)
    at com.citizens.Citizens.registerTypes(Citizens.java:271)
    at com.citizens.Citizens.onEnable(Citizens.java:87)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:857)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:264)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:151)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:136)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassNotFoundException: com.google.common.collect.Maps
    at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 13 more

    What about google maps? :p
     
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    creepycreeper

    Lol, any idea when despawning issue will be fixed?
     
  30. Offline

    Pablomittens

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    skotyyy

    this is awesome but needs alot of work with simplifying the commands and the guards to protect areas and put people in the black list
     

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