Inactive [WGEN/FIX] SkylandsPlus+ v0.3.1 - More Trees / Mobs in Skylands [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Jacek, Aug 14, 2011.

  1. Offline

    Jacek

    SkylandsPlus+ - More Trees / Mobs in Skylands
    Version: 0.3

    This is now here: http://dev.bukkit.org/server-mods/skylandsplus/

    Description

    This plugin will add more trees to your skylands worlds, in snowy areas the trees found in the Taiga biome are used, in all other areas a mix of the other types is used similar to the Forest biome. All passive mobs and wild grass can now be found too, making skylands worlds overall more playable in survival mode.


    Download (source included in jar file)

    http://bukkit.jacekk.co.uk/SkylandsPlus/SkylandsPlus.jar


    Screenshots

    [​IMG]

    [​IMG]


    Config File

    The config file is split into three sections.

    tree-gen
    Code:
    tree-gen:
        grass:
            gen: true
            prob: 3
        snow:
            gen: true
            prob: 5
        tall-grass:
            gen: true
            prob: 4
    
    The gen setting in each of the sub sections (grass, snow, tall-grass) controls weather that generation will happen. So to disable trees in snow areas set gen: false for the snow block. The prob setting is the probability that each grass block in the chunk will grow a tree (or have tall grass on it), this is a number between 0 and 100. A setting of 4 will give a very dense forest.

    ore-gen
    Code:
    ore-gen:
        coal:
            gen: true
            prob: 1
        redstone:
            gen: true
            prob: 1
        diamond:
            gen: true
            prob: 1
        gold:
            gen: true
            prob: 5
        lapis:
            gen: true
            prob: 5
        iron:
            gen: true
            prob: 2
    
    This section is very similar to the tree-gen section, except it applies to ore. The prob setting here refers to the change that each stone block in the chunk will grow an ore vain. For now this is a number between 0 and 100 and acts in the same was a the tree-gen setting, but this may change as even a setting of 0.5 would pretty much replace all the stone.

    mob-spawns
    Code:
    mob-spawns:
        chicken:
            spawn: true
            prob: 10
        slime:
            spawn: false
            prob: 10
        wolf:
            spawn: true
            prob: 10
        zombie:
            spawn: true
            prob: 10
        cow:
            spawn: true
            prob: 10
        sheep:
            spawn: true
            prob: 10
        spider:
            spawn: true
            prob: 10
        creeper:
            spawn: true
            prob: 10
        skeleton:
            spawn: true
            prob: 10
        giant:
            spawn: false
            prob: 0
        pig:
            spawn: true
            prob: 10
    
    This section controls the mobs that will naturally spawn, the prob setting in this section controls the percentage (of all mobs that are set to spawn) of that mob. This should be a number between 0 and 100 and the sum of these values for mobs that will spawn should be at least close to 100. If you set it so that the total probability is less than 100 less mobs will span on average. All hostile mobs will not burn in the light, but it looks weird when skeletons spawn next to pigs so it is best to either have skylands fully hostile or fully passive.


    Planned Changes
    • Make ore generation do something.
    • Add commands to populate existing worlds.
    • Bridges ?
    Know Bugs / Incompatiblities
    • And plugin that is used to spawn mobs, when chickens are spawned in skylands works you will get the configured distribution of mobs instead. This is just because of how this plugin works (by adding more mobs when ever the chickens spawn) and will never be fixed.
    Changelog

    Version 0.3.1
    • Removed a message left over from debugging.
    • Added some code to handle commands.
    Version 0.3
    • Weather is now blocked in skylands worlds (it didn't work right anyway).
    version 0.2
    • Added config file with options for tree densities, mob spawning and ore generation (not used yet).
    • All mobs can now be spawned (with configurable probabilities).
    • Hostile mobs will not burn (even if spawned with /spawnmob).
    Version 0.1.1
    • Now loads on statup, so it will catch all worlds.
    • Logs a message at startup to show which worlds have the tree populater applied to them,
    Version 0.1
    • Initial release.

    Okay, update. This does not seem to work at all on my public server, but it works on my local server, which is an exact copy of the public server... so I'm going to bed and will look again tomorrow, most likely I installed in wrong, it's VERY late.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
    MistaGhost, vongriva, Juze and 3 others like this.
  2. Offline

    Jobsti

    Amazingly....
    only one Request: Day/night Cycle!
     
  3. Offline

    Jacek

    Not possible as far as I know.
     
  4. Offline

    BattleGroundxx

    you could get cactus to grow on these sand islands
     
  5. Offline

    Jacek

    That I could ! I will look at doing that :)
     
    BattleGroundxx likes this.
  6. Offline

    BattleGroundxx

    Dungeons Possibly? Underground or maybe even above the surface... OR a naturally spawning castle that has tons of goodies inside with lots of monster spawners of course....
     
  7. Offline

    Jacek

    Hmm, that would have be after the 1.8 update, but possibly :)
     
    BattleGroundxx likes this.
  8. Offline

    MasterMeNL

    Could you maybe make that you can travel to the skylands with a glowstone portal since I really don't like multiworld plugins and teleporting.
    I know with the plugin nethrar I could make it so that when you make a normal obsidian portal in the nether it could go to the skylands but I really prefer a portal.
    Perhaps you could even ask the author of Nethrar to give you permission to use some of the source or something?

    Greetings,
    MasterMe.
     
  9. Offline

    Jacek

    Have a look at the plugin CreativeGates, that should be able to do what you want. This plugin will never include any world management because there it Multiverse :D
     
  10. Offline

    XInstinctX

    This and permissions ??
     
  11. Offline

    Jacek

    Permissions for what ? There are no commands or features relating to specific users.
     
  12. Offline

    XInstinctX

    Ok im an admin but when i goto the skylands it says im defualt?
     
  13. Offline

    Jacek

    That has nothing to do with my plugin.
     
  14. Would it be possible for you to add a feature to disable the mob features of this plugin, so that any other plugin can take it over?
     
  15. Offline

    Jacek

    That already exists, you can set them all to false in the config file. Depending on how the other plugin works you may need to leave the chickens.
     
  16. OK thanks, will see if it works :)
     
  17. Offline

    XInstinctX

    Dosent matter i fixed it :D
     
  18. Offline

    mdt7734

    Can we get rid of this....

    8/23/2011 11:27:08 AM SkylandsPlus 0.3: Prevented weather.
    8/23/2011 12:30:40 PM SkylandsPlus 0.3: Prevented weather.
    8/23/2011 2:49:58 PM SkylandsPlus 0.3: Prevented weather.
    8/23/2011 3:14:47 PM SkylandsPlus 0.3: Prevented weather.
    8/23/2011 4:08:53 PM SkylandsPlus 0.3: Prevented weather.
     
  19. Offline

    Jacek

    Oops, that was for debugging, yes we can !
     
  20. Offline

    matejdro

    Can you add option to enable day/night in Skylands? Is this even possible?
     
  21. Offline

    Jacek

  22. Offline

    mdt7734

    Thanks for the update Jacek!
     
  23. Offline

    Kghareus

    I couldnt figure this out from the posts but, does this plugin actually add the Skylands?
     
  24. Offline

    Jacek

    No.
     
  25. Offline

    Otoris

    Is it possible to be able to fall to the normal world when you jump off into the sky instead of the default death?

    So far I haven't seen anyone do this except for the Aether people. But alas that is only single player.
     
  26. Offline

    Jacek

    There is a plugin that does that, I have been experimenting with adding an ocean below the islands which is looking rather cool with the "water Shader" client mod !

    anyway... I can't remember the plugin that makes you fall into the normal world :(
     
  27. Offline

    Chrisknyfe

    How do I unblock weather in the Skylands? I want it to rain occasionally.
     
  28. Offline

    Jacek

    You can't, if you start rain in skylands all that happens is the sky goes dark. That is something that is coded into the game.
     
  29. Offline

    Dominator1337

    Is this a plugin that has its own skylands that does this? or does it enhance existing skylands?
     
  30. Offline

    Jacek

    It adds the features to any existing skylands worlds.
     
  31. Offline

    nonox97

    I love this plugin BUT THE DOWNLOAD HAS BROKEN! (nooooo!)

    DOWNLOAD HAS BROKEN!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016

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