[FUN/MISC] Tribu v0.6.4 - The ZombieSurvival continuation [1.6.4]

Discussion in 'Archived: Plugin Releases' started by Graindcafe, Jul 19, 2011.

  1. Offline

    Graindcafe

    Tribu - A zombie survival game !

    Currently looking for translators please contact me by PM if your language is not already translated or not fully translated.

    What is it ?
    Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.


     
  2. Offline

    1born2kill

    So does "ServerExlusive:false" works now? or has it always work.. cause I get errors last time i put it to false :/
     
  3. Offline

    Flaronix

    OH OK. I got it working now I just had to join the game. silly me :p also when I started the game every sign just barfed out the item it says and you couldn't pick it up. Purchasing afterwards was ok but there was glitched items all over my floor >:O

    Pics or it didn't happen:
    [​IMG]

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  4. Offline

    startjimx

    if i use your plugin mobs dont spawne any more on my server
     
  5. Offline

    Graindcafe

    Now it works fine
    It's normal :D it's an option, look into the config ;)
    Yes, it's normal, but it's only when the game is running

    I will upload the version with the corrections even if the version is not released yet as the fixes are important.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  6. Offline

    Meteo

    My sign was right below, and i switched the places after, AND put it on its side as well, it still operates regardless, is it becuase its a Lever?
     
  7. Offline

    Graindcafe

    It would be easier if I see it. Are you testing while the game is started ? Else it's normal !
     
  8. Offline

    Meteo

    I did it when i loaded, its not started either here ill get some pics soon since your on
     
  9. Offline

    Graindcafe

    I mean, if I can go to your server, it would be easier. But if the game is NOT started you try to use the lever, it would works (you can use the lever) it is normal

    @all: The version 0.4.1b (not 0.4.2 !) is here, with the fixes that I've mentionned yesterday
     
  10. Offline

    Meteo

    Hey i PMed u my IP so no one else gets on

    It still doesnt work T~T with me i think.. u said i wasnt in and i tried while i was in and it didnt work still...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  11. Offline

    Graindcafe

    The plugin should works fine with #1060 (but has not been really tested)
     
  12. Offline

    AirGear17

    ummm i having problems starting mines :( i made this whole area and when i want it start it does not start x.x help plz?
    Also im using #1000 still
     
  13. Offline

    Graindcafe

    You may not have join the game. Try using /tribu enter
     
  14. Offline

    AirGear17

    lol Ty its letting me play now but i get warning message saying Unreferenced zombie despawned what that mean?
     
  15. Offline

    Graindcafe

    It's when a zombie is killed but was not spawned by the plugin, it's a debug info that I've forgot to remove
     
  16. Offline

    Flaronix

    Who the fuck wants glitched items on the floor? You can't pick them up you know... Is it to show players where to find the item?
     
  17. Offline

    AirGear17

    im sorry for all messaging but i got another problem x.x The door that i put toll charge still dont work and i think i did it right was
    Pay
    ( Money here)
    and still does not work for buttons or levers and leather cap and top and bottom give me leather but leather boots sign give me leather boots idk y doing that
    i did
    Buy
    Leather
    Cap
    (money here)
    im like failing at this soo badly lol
     
  18. Offline

    Flaronix

    I don't know about the toll i just do
    1. buy
    2. lever
    3.
    4. (price)

    And fore the leather cap its helmet. so:
    1. buy
    2. leather
    3. helmet
    4. (price)
     
  19. Offline

    Graindcafe

    It's for show what item they can buy, and it's totaly normal to not get the item, but you can disable this feature.

    For the toll sign you seem to be right :
    • Pay
    • price
    But I don't know in fact if it works well

    for the shop sign, Flaronix is right
     
  20. Offline

    jkio234

  21. Offline

    Graindcafe

    Version 0.5 will introduce iConomy support
     
  22. Offline

    jkio234

    cool cant wait ty
     
  23. Offline

    AirGear17

    Just a idea but be cool if u could set up a Event so that once you pass a area like set a block that when u pass it will start up another level of zombies and u can set up like time limit so after like 1 min if u dont get to a spot more zombies will spawn and make it more fun cuz u have fight off zombies and get to next level and stuff
    or
    Another idea if you could make the zombies( for example) walk to a building and u have to defend the building and fight off zombie mob be cool if u cud do some this stuff lol
     
  24. Offline

    Meteo

    I hope u do essentials as well.

    Theres also another problem
    Code:
    21:02:36 [SEVERE] Could not pass event PLAYER_INTERACT to Tribu
    java.lang.ArrayIndexOutOfBoundsException: 4
            at graindcafe.tribu.signs.TopNamesSign.getSpecificLines(TopNamesSign.jav
    a:31)
            at graindcafe.tribu.signs.TopNamesSign.raiseEvent(TopNamesSign.java:38)
            at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33
    )
            at graindcafe.tribu.TribuLevel.onClick(TribuLevel.java:144)
            at graindcafe.tribu.listeners.TribuPlayerListener.onPlayerInteract(Tribu
    PlayerListener.java:43)
            at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.j
    ava:307)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:332)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    t(CraftEventFactory.java:167)
            at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:6
    3)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:458)
            at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:462)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:372)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >
     
  25. Offline

    Graindcafe

    This should be fixed with the version 0.4.1b
    You already can

    Look at the paragraph "Future plans"
     
  26. Offline

    Flaronix

    For the event based spawning, I would suggest a block that once walked over, sets certain zombie spawns to be on. The way I see this working is you type a command like "/tribu event set <name>" Then the block you are standing on is set to that name. then doing something like "/tribu event add <name> <zombiespawn>". Then <zombiespawn> would be on. This is also non toggle able so you cant keep walking over the block to turn the zombies off. All the zombie spawns set by <name> are off by deafault. Or if you want a block that turns OFF the zombie spawns then you would just do different "/" commands.

    But a separate idea would be that zombies should be able to brake certain blocks (defined in the config). Allowing players to buy building blocks off the sign and build their own base. If possible, also being able to define how hard the block is to destroy for the zombie.

    With of course being able to buy stacks of items instead of just 1.
    Ex:
    1. buy 64
    2. arrow
    3.
    4. <price>
     
  27. Offline

    plornt

    Can you activate and deactivate tribu signs with redstone? And does the toll sign give off a redstone signal? Automatic games like this would be awesome allowing you to move around the spawn points for zombies as you progressed through and allowing you to buy your way through shit like pistons (redstone signal on the signs).

    Edit: Played it earlier on a rather openish map, was fun but got a bit hectic after you died and had nothing left. Apart from adding a 0 money sign, is there a way of defaulting a death item to lets say a wooden sword so you can atleast get back into the game?
     
  28. Offline

    Graindcafe

    No, you can't de/activate a tribu sign, and no, the toll sign is not giving off redstone signal. You can't move spawns, but you can activate it as you progressed through.

    The plugin can give you back items that you had when you die, and you can choose how much money it takes you.

    I've forgot to fix Shop signs to get free items
     
  29. Offline

    Sh00pus

    Hi! I have to say great plugin! I'm using it right now to create a super intense zombie survival server with multiple maps. Just one idea I have to throw out. You should make zombies drop power ups and stuff, like insta-kill and double points. Since my server has Flan's WW2 gun mod, it would be so helpful to give a max ammo power up. I used to make zombies drop redstone torches to give the player access to a max ammo house, but your plugin seems to eliminate all drops from zombies, so I can't do that anymore. So one cool idea would be that the max-ammo teleports the players to an area with like free ammo, swords, etc. and then a sign can teleport them pack to the location.

    Great job though! Looking forward for the next update!
     
  30. Offline

    Graindcafe

    Why don't you use shop signs ?
     
  31. Offline

    Julianoz1224

    Hi again, Thanks for the update with toll signs :D
    Another idea I had was that you can place a sign with a price that when you right clicked with a weapon or armour, it would repair it. I also like sh00pus' idea of power ups like double points, maybe even a nuke that kills all the zombies.
    Or why don't we just completely copy COD zombies? :p
    That said, why don't we have a sign you can buy for double health? is that possible?
    I also think that when someone dies, they go into a waiting area where they can watch the game and when the next round starts, they rejoin (unless everyone dies) and loose all their money and items.
    Thanks for the plugin,
    Can't wait for the next update!
     

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