Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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  1. Offline

    SpoutDev

    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use www.spout.org for support with our projects going forward.
     
  2. Offline

    SparrowMaxx

    If I recall, you have to use the UUID of the the widget as the argument for removeWidget. If that fails, just setVisible(false). Same thing in the end.


    EDIT: eagledude: I have that problem a lot and found that reloading the server will usually fix it. However, at this point in time, everyone will have to log out and back in. The server does not properly validate Spout clients after a reload.
     
    eagledude4 likes this.
  3. Offline

    skawke

    Thanks, but I'm not sure how to get the id of the widget. :(
     
  4. Offline

    dsipal

    I have the same exact problem. Help would be great.
     
  5. Offline

    Wulfspider

    It'd be nice to know what build or version clients are using and what you are using on the server.
     
  6. Offline

    SparrowMaxx

    use the getID() method. Although I'm not sure that'll work, setting visibility to false will.
     
  7. Offline

    dsipal

    Phoenix Terrain Mod, BlockHat, BorderGuard, CommandBook, DynMap, Falsebook, Heroes, HeroicDeath, HeroSpawn, iChat, iConomy, Landmarks, LogBlock, MCBans, MobDisguise, ModTRS, MultiVerse, OpenInv, Permissions 3, Questioner, Rawcritics Ore Obfuscation, Signshop, Spout, SpyerAdmin, Towny, Votifier, Worldedit, WorldGuard

    Spout 1.0.1
     
  8. Offline

    Wulfspider

    I meant the version of Spoutcraft clients are using and the version of the Spout plugin you are using... clients may have downloaded a dev build which may not be compatible with the server plugin.

    Rawcritics Ore Obfuscation has issues with Spout as well. They have a Spout version, but I'm not sure how well it works. I believe it also modifies the CraftBukkit jar, so it may be best to test without that plugin and a clean CraftBukkit jar.
     
  9. Offline

    Ruinheart

    As I understand you can't mod the spout launcher which is a bit of a problem since when playing on multiplayer having optifog is a must, I also use convenient inventory. Would you perhaps think of integrating those two mods or perhaps making the launcher modable?
     
  10. Offline

    alta189

    Optifog is built in, we are not sure about convient inventory yet
     
  11. Offline

    skawke

    sadface. I can't seem to getID() working, nor does setVisiable(false) remove the widgets...what does it take to remove them!!!
     
  12. Offline

    Fuka

    Does anyone know if there is any effort being made to bukkit-and-spoutify any of these mods:

    The Axebane mods (Mystic Ores/Ruins/etc)
    Airship
    Millenaire

    Thanks.
     
  13. Offline

    Wulfspider

    I haven't seen anything and haven't even heard of them before. You'd have to wait for the Spoutcraft/Spout client plugin API most likely.
     
  14. Offline

    seriosbrad

    So it seems like half my users can't get sound to work and the other half get a "Bad Login"

    Somewhere in-between there they are also getting a white screen.

    I gave them a direct link to Spoutcraft.jar
     
  15. Offline

    Wulfspider

    Are you running a dev build of the plugin on your server? Are you sure some of your players aren't manually modding their client?
     
  16. Offline

    seriosbrad

    I linked them to: http://minedev.net/BukkitContrib/Spoutcraft.jar

    Does Spoutcraft.jar rely on using some of the files in .minecraft? I don't think they are modifying the Spoutcraft client
     
  17. Offline

    Wulfspider

    If they use the Spoutcraft Launcher, it creates a new, custom install of Minecraft under .spoutcraft and does not use anything from .minecraft. I'm not talking about if they are modifying Spoutcraft at all, I'm talking about if they are manually patching the client.

    I believe the sound issue is already known and is being worked on or has been fixed in dev builds. I'm not sure about the white screen personally.
     
  18. Offline

    alta189

    Can I get the output in the console?
     
  19. Offline

    Randy Schouten

    I am not entirely sure how to use the API...

    Could you clarify it a little for me?
    I always have problems with APIs.
    For instance, in what class should "onKeyPressedEvent" be?
     
  20. Offline

    Shooty

    Any chance to be compatible with cookbook ?
     
  21. Offline

    Slayer9x9

    I use a InputListener class (extends InputListener).
    Similar to a PlayerListener class.
     
  22. Offline

    Ruinheart

    Optifog is built in? How come I don't see all the special options optifog puts under video options in the spout launcher?
     
  23. Offline

    Top_Cat

    Because it has not in an RB will be in the next though :)
     
  24. Offline

    Cosmic Break

    Code:
    java -Xmx4g -Xms1g -jar spout.jar
    PAUSE
    
    worked just fine...
     
  25. Offline

    Yurameki

    the upgrade doesn't work with Zans Minimap, though there's a .class file for it in the jar file...
    I know it says not to use any other mods, but a lot of my players can't stand playing without it... anything that can be done about that?
     
  26. Offline

    Top_Cat

    The classfile in the jar is just a placeholder. We will add a minimap eventually.
     
  27. Offline

    undeadmach1ne

    so can any users tell me how the optifine implementation is compared to the normal ssp mod in terms of fps? is it 'ready' yet (ie: the same fps or better?)

    what about optitick? is that going to be implemented? or the glsl shader mod? (glsl and optifine are not compatible so im not sure who that will work or if it will be possible).

    will your implementation support multi-world waypoints? currently zans saves waypoints in a file dynamically named either world.points for ssp, or serverip.points for smp. that means when i connect to my localhost server it loads 'localhost.points' and can not tell the difference between any of my worlds, so all my waypoints for every world show up at once...which makes them virtually un-useable unless i specifically colour-code them per/world. i asked lahwran about it and the general feeling was it should be possible to save the .points file based on the current world seed or something unique to differentiate worlds and .points files, but nothing has come from that discussion and lahwran either missed or ignored my followup post regarding the issue...
     
  28. Offline

    Wulfspider

    I'd assume the FPS would be the same. OptiTick was already implemented in dev builds of Spoutcraft.
     
  29. Offline

    undeadmach1ne

    sorry for spamming edits but i missed topcats post while i was posting...anyway, regarding optifine fps i recall reading back a few pages people were saying they got better performance on vanilla minecraft than they did with spout and its optifine implementation...since most of my buddies/players run crappy machines and optifine barely keeps them above ~20 fps, that is not going to work for them and i cant switch to it yet if i want them to be able to play (and i do).
     
  30. Offline

    Yurameki

    I see, anyway I can make the current zans minimap maintained by lawhran work with Spoutcraft? It'd be extremely helpful to fill the void. I've injected the files normally, and the .class file even seems to contain the directive to load the .java file...
     
  31. Offline

    alta189

    We have a memory issue the fix will be out within 24 hrs
     
    undeadmach1ne likes this.
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