Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code:
    <optional Parameter>
    [required Parameter]
    
    Player:
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    
    Admins:
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code:
    supernatural.command.help - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only
    
    supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload
    supernatural.admin.command.save - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. How about they explode like creepers on death [creeper]
     
  3. Offline

    Doctor G33K

    My point is that they live... not die. Lightning doesn't damage them.

    It's a last ditch thing. Give away maybe 5,000-9,000 power to summon lightning at your feet.
     

  4. It doesn't work like that...
    The plugin dev is my friend, I run the Chaotic Uniformity servers.
    You can't make ur own classes...
     
  5. Offline

    Haku77

    When playing as a priest, Its really hard to regen power, so you should add a passive regen while in a church (maybe for easy coding, while in a certain vicinity of the altar) , or when targeting the altar, "praying". Other than that, an awesome plugin.
     
  6. Offline

    unicornsrock

    Is there a command so i know all the people in classes offline and online if not that would be very helpful to know all the people that are in the classes.
     
  7. Offline

    Arttie21122

    Eh my bad alpha52, but i do have a few ideas for the plugin

    1. demon contracts. (between a demon and human or werewolf, or make it configurable)
    2. in-between classes.
     
  8. Offline

    Haku77

    That sounds like a good idea, maybe gives the human extra powers while tethering them to the demon/while the demon is alive
     
  9. Offline

    Arttie21122

    That is sort of what i was thinking but i also want it to be kind of like a servant type deal, both where both the demon and the contractor get something out of the deal, what that is is up to them.. what i mean is give them options.

    also a contractor should be able to summon the demon they contract to their location.
     
  10. Offline

    Rytharr

    I put this on our server tonight and so far we are having a lot of fun with it but my biggest issue is chat is so hard to read I like the name color changing but chat text makes it rather hard. Also can we have multiple alters, churches, halls etc?
     
  11. Offline

    Aphantas

    Maybe it is the arena which creates different results. The arena I used was the most spartan of arenas, completely flat and icy, because on a frozen sea.
    Anyone who gets near a ghoul will die, except werewolves at night. Some arenas will make this easier then others, and also introduce other factors into the battles. So maybe this problem gets greatly exaggarated by flat arenas, in which case, the message for ghouls is to never fight on tundras or grassland.
    The only tactic that arena style will not destroy is the water bucket tactic. Bucket of water on highest point, then shoot from there, the ghoul will not win unless you run out of arrows, in that case you have a stalemate.
     
  12. Offline

    Radiator1172

    You are not going to find a flat area to fight on. it just won't happen. Icy lakes are rare, and are generally broken up with water. We were playing on a man made battle ground, with hills, tunnels, pools and lava, pools of water, and craters. And ghould can always build up to them, or hide from arrows.
     
  13. Offline

    Doctor G33K

    Something I thought of today, in an old vampire plugin if you got infected from another player you had time to cure yourself, about 10 minutes. If you didn't cure yourself in 10 minutes then you became a vampire.

    Something like that would be nice here, because we're about to disable spread infection on kill because of the way it works. If it were a disease that you could treat, then we'd have no problems with it, because it's your "choice" whether or not to turn.
     
  14. I remember an old vampire plugin, that made vampires get hurt in high light levels like torches. that could be cool for a "torch eater" type class.

    Like a, light devourer. Only light from redstone torches don't hurt them. (would be a small damage, like .25 a heart a second in high light.)
     
  15. Offline

    IonutRO

    how can i make it so that demons can equip diamond armor?
     
  16. Offline

    skeletonofchaos

    Can we make it so only certain types can be used?
     
  17. Offline

    Matterz

    It would be a fair amount of coding work unfortunately.

    This plugin does not affect day/night.


    I recommend something like this for chat:

    http://forums.bukkit.org/threads/chat-herochat-v4-10-3-comprehensive-chat-channel-plugin-953.2497/

    The next major revision has been pushed back. I've got to spend most of my time in the coming days to studying for the LSAT.

    I'll probably wait till after Minecraft 1.8 comes out since it is going to have a large impact on the classes.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  18. Offline

    Cosmic Break

    it is impossible to become a preist.

    Code:
    MultiWorld: true
    DebugMode: false
    EnableChatColors: true
    BurnableBlocks:
    - GRASS
    - LEAVES
    - AIR
    - SEEDS
    - WOOD
    - BOOKSHELF
    Material:
        Wooden:
        - STICK
        - WOOD_AXE
        - WOOD_HOE
        - WOOD_PICKAXE
        - WOOD_SPADE
        - WOOD_SWORD
        - BOW
        Weapons:
        - BOW
        - STICK
        - WOOD_SWORD
        - WOOD_PICKAXE
        - WOOD_SPADE
        - WOOD_AXE
        - WOOD_HOE
        - STONE_SWORD
        - STONE_PICKAXE
        - STONE_SPADE
        - STONE_AXE
        - STONE_HOE
        - IRON_SWORD
        - IRON_PICKAXE
        - IRON_SPADE
        - IRON_AXE
        - IRON_HOE
        - GOLD_SWORD
        - GOLD_PICKAXE
        - GOLD_SPADE
        - GOLD_AXE
        - GOLD_HOE
        - DIAMOND_SWORD
        - DIAMOND_PICKAXE
        - DIAMOND_SPADE
        - DIAMOND_AXE
        - DIAMOND_HOE
        Food:
        - APPLE
        - BREAD
        - COOKED_FISH
        - GRILLED_PORK
        - GOLDEN_APPLE
        - MUSHROOM_SOUP
        - RAW_FISH
        - PORK
        - COOKIE
    Supernatural:
        Types:
        - human
        - vampire
        - werewolf
        - ghoul
        - priest
        - witchhunter
        Truce:
            BreakTime: 120000
        SpreadChance: 0.35
    Ghoul:
        Truce:
            Creatures:
            - CREEPER
            - SKELETON
            - ZOMBIE
            - PIG_ZOMBIE
            - GIANT
        DamageFactor:
            AttackBonus: 2.0
            DefenseBonus: 0.65
        Time:
            HealthGained: 0.1
        Summon:
            Material: PORK
        Power:
            Start: 5000
            Summon: 1000
            Kill:
                CreatureGain: 200
                PlayerGain: 1000
            DeathPenalty: 2000
        Kill:
            SpreadCurse: true
        Immunity:
        - DIAMOND_SWORD
        WaterDamage: 4
    Vampire:
        Truce:
            Creatures:
            - CREEPER
            - SKELETON
            - ZOMBIE
        DamageFactor:
            AttackBonus: 0.3
            Wood: 1.5
            DefenseBonus: 0.8
        Time:
            PowerGained: 15.0
            HealthGained: 0.5
        Materials:
            Jump: RED_ROSE
        Power:
            JumpCost: 1000
            Start: 10000
            HealingCost: 60.0
            Kill:
                CreatureGain: 100
                PlayerGain: 500
            DrowningCost: 90
            TeleportCost: 9000
            DeathPenalty: 10000
        JumpDelta: 1.2
        Kill:
            SpreadCurse: true
        Teleport:
            Location:
                Y: 72
                X: 4940
                Z: 688
            World: world
        Burn:
            FireTicks: 3
            InSunlight: true
            MessageEnabled: true
        Spell:
            Material: BOOK
        Altar:
            Cure:
                Surrounding:
                    Count: 20
                    Radius: 7.0
                    Material: GLOWSTONE
                Recipe:
                    Quantities:
                    - 1
                    - 1
                    - 20
                    - 20
                    Materials:
                    - WATER_BUCKET
                    - MILK_BUCKET
                    - SUGAR
                    - WHEAT
                Material: LAPIS_BLOCK
            Infect:
                Surrounding:
                    Count: 20
                    Radius: 7.0
                    Material: OBSIDIAN
                Recipe:
                    Quantities:
                    - 1
                    - 10
                    - 10
                    - 10
                    Materials:
                    - MUSHROOM_SOUP
                    - BONE
                    - SULPHUR
                    - REDSTONE
                Material: GOLD_BLOCK
    WitchHunter:
        ArrowPower:
            DamageFactor: 2.0
        Hall:
            Message: WitchHunter
        Armor:
        - AIR
        - LEATHER_HELMET
        - LEATHER_CHESTPLATE
        - LEATHER_LEGGINGS
        - LEATHER_BOOTS
        FireArrow:
            FireTicks: 100
        Power:
            ArrowPower: 2000
            StartingPower: 10000
            ArrowGrapple: 500
            ArrowTriple: 100
            ArrowFire: 100
            PlayerKill: 2000
            DeathPenalty: 500
            CreatureKill: 0
        ArrowTypes:
        - fire
        - triple
        - power
        - grapple
        - normal
        Bounty:
            MaxNumber: 5
            CompletionBonus: 8000
        PowerArrow:
            Cooldown: 15000
        FallReduction: 3
    Were:
        DamageFactor:
            AttackBonus: 5.0
            Fall: 0.5
        Time:
            HealthGained: 0.2
        Power:
            Start: 5000
            Summon: 2000
            Food: 100
            Kill:
                CreatureGain: 20
                PlayerGain: 100
            Dash: 400
            DeathPenalty: 2000
        Material:
            Summon: PORK
            Dash: FEATHER
        Kill:
            SpreadCurse: true
        Wolfbane:
            Quantities:
            - 10
            - 10
            - 10
            - 10
            - 1
            Materials:
            - YELLOW_FLOWER
            - RED_ROSE
            - RED_MUSHROOM
            - BROWN_MUSHROOM
            - BOWL
            Trigger: BOWL
        DashDelta: 4.0
        WolfTruce: true
    Priest:
        DamageFactor:
            FireTicks: 50
            AttackBonusHuman: 0.0
            AttackBonusSuper: 1.0
        Power:
            Cure: 1000
            HealOther: 1000
            Exorcise: 9000
            Banish: 4000
            StartingAmount: 10000
            Drain: 1000
            DeathPenalty: 2000
        Banish:
            Location:
                Y: 72
                X: 4932
                Z: 671
            World: world
        Church:
            Recipe:
                Quantities:
                - 2
                - 4
                - 4
                - 8
                - 30
                Materials:
                - DIAMOND
                - GOLD_INGOT
                - GLOWSTONE_DUST
                - REDSTONE
                - BREAD
            Donation:
                Materials:
                - APPLE
                - RAW_FISH
                - COOKED_FISH
                - GRILLED_PORK
                - BREAD
                Rewards:
                - 9000
                - 510
                - 500
                - 210
                - 80
            Location:
                Y: 74
                X: -102
                Z: 117
            World: world
            AltarMaterial: DIAMOND_BLOCK
        Spell:
            DrainFactor: 0.15
            HealAmount: 10
            Material:
            - FEATHER
            - SUGAR
            - FLINT
            - PAPER
            - BOOK
    Demon:
        Healing: 1
        Snare:
            Duration: 10000
            Material: INK_SACK
        Power:
            Loss: 4
            Snare: 1000
            CreatureKill: 20
            Start: 10000
            Gain: 40
            Fireball: 2000
            PlayerKill: 100
            DeathPenalty: 10000
        SnowballAmount: 30
        Fireball:
            Damage: 10
            Material: REDSTONE
    
     
  19. Offline

    msw1

    You should make it so [this would use Spout] supernaturals have a skin for them. If the person didn't get spout, they wouldn't see it. This would also be in the config. EVEN BETTER BUT HARDER: Let the server admin choose what skins they want each Supernatural to have.
     
    JackBarber likes this.
  20. Offline

    Icemelt

    Any way you could add an option in the config.yml to allow non-ops to use the addon withOUT having to install permissions. We really do NOT want to use a permissions system, but we have a few players that will still cheat with /give. So, if there is any way to do this it would be greatly appreciated. Thanks.
     
  21. Offline

    toasters2

    Vampire don't take fire damage, and spells don't consume the item or drain power. Anyone know how to fix this?
     
  22. Offline

    Matterz

    You are suppose to Right-Click Altars. Did you do that?

    Take away the permissions you don't want.

    supernatural.player.shrineuse - access to vampire and priest shrines supernatural.player.wolfbane - access to wolfbane potion creation supernatural.player.preventwaterdamage - prevents ghouls from taking water damage supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls

    supernatural.admin.infinitepower - gives player unlimited power

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  23. Offline

    Jaxter

    Hello Matterz I am trying to use the Supernatural players plugin on my server, and as I run it on my server it gets a lot of Server cant keep up messages, as well as random crashes, and quite a bit of lag. It does this even with only 1 plugin on (the supernatural plugin). It is a 8gb server on NFO host. Somehow the server just seems to get errors and crashes and lag when the plugin is on, but whenever its not on it gets no issues at all. I am running Bukkit version 1000. It posts the Cant keep up message literally every second when i have the plugin on :(.

    Here is an example of what I get in the server log.
    2011-08-03 01:35:59 [SEVERE] java.net.SocketException: Socket closed
    2011-08-03 01:35:59 [SEVERE] at java.net.SocketOutputStream.socketWrite(Unknown Source)
    2011-08-03 01:35:59 [SEVERE] at java.net.SocketOutputStream.write(Unknown Source)
    2011-08-03 01:35:59 [SEVERE] at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
    2011-08-03 01:35:59 [SEVERE] at java.io.BufferedOutputStream.flush(Unknown Source)
    2011-08-03 01:35:59 [SEVERE] at java.io.DataOutputStream.flush(Unknown Source)
    2011-08-03 01:35:59 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFile:116)
    2011-08-03 01:36:01 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:03 [INFO] Unknown console command. Type "help" for help.
    2011-08-03 01:36:03 [INFO] Unknown console command. Type "help" for help.
    2011-08-03 01:36:03 [INFO] Unknown console command. Type "help" for help.
    2011-08-03 01:36:04 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:07 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:13 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:16 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:18 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:21 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:24 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:27 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:29 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:32 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:35 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:37 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:40 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:44 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-08-03 01:36:46 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?

    This doesn't happen at all when I do not have Supernatural plugin on. Also it doesn't even start happening right away most the time, its usually a few minutes into the server running.

    I love the plugin and want to keep running it but it keeps crashing the server.
     
  24. Offline

    Radiator1172

    Quite wrong, on the server i play on, 2 people have become priests.
     
  25. Offline

    Teldelariel

    put your arena inside a building, I put mine in a dome :) Also I cant seem to make a wichhunters guild by following you example, it doesnt do anything and I have added the perms
     
  26. Offline

    shadydeath999

    nope its not aslong as you made the permissions correct
     
  27. Offline

    Cosmic Break

    duh... i tried both left click and right click, right click eats food. left click does nothing.

    Permissions dont matter, I'm OP on the server and I have * permissions with all plugins.
     
  28. Offline

    msw1

  29. Offline

    Aricus

    I was wondering if there was anyway you can give us the option to let demons be dmged by water too. I think it makes more sense that the demons whose world revolves around fire should get damaged by water. We have a pretty healthy server and no one is playing ghoul, but a ton are playign demon, and I don't think demon has very many down sides to it and this would help even it out.

    It'd be AMAZING if they would get hurt by water and even better if there was a switch in the config file people can flip to get it.

    Thanks alot! LOVE THE PLUGIN
     
  30. Offline

    Matterz

    Hey, have you tried using version 2.2.10? We set each player to run in his/her own tasktimer and it should help a lot with the 'can't keep up' messages.


    You have Multi-World: true

    This means that if you give yourself:

    supernatural.world.disabled

    You are actually turning off the plugin in that world. See the permission descriptions below:


    supernatural.player.shrineuse - access to vampire and priest shrines supernatural.player.wolfbane - access to wolfbane potion creation supernatural.player.preventwaterdamage - prevents ghouls from taking water damage supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    supernatural.admin.infinitepower - gives player unlimited power supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml


    We are looking into demons. A lot of people on our server are playing demon as well so it seems they need some re-visiting.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  31. Offline

    shadydeath999

    @Matterz 2 bugs on vamps to report: looking at ground allows them to eat normal food and they dont burn in sun while moving
     

Share This Page