Inactive [SEC/MECH] LWC v4.1.1 :: Lightweight Protection for Chests, Furnaces, Dispensers, and more! [1.2]

Discussion in 'Inactive/Unsupported Plugins' started by Hidendra, Jan 17, 2011.

  1. Offline

    Hidendra

    LWC v4.1.1 3/1/2012
    [​IMG] Download
    [​IMG] Bleeding-edge builds
    [​IMG] Feature requests, Suggestions and Issues
    [​IMG] IRC - Live Chat ( irc.esper.net #LWC )
    [​IMG] github
    [​IMG] wiki (not fully up to date yet, sorry!)
    [​IMG] Donate


    DevBukkit
    Using LWC

    [​IMG] Modules
    Modules are seperate plugins much like LWC but extend LWC in some way, usually by giving extra functionality. While there may be more than already listed here, these modules are ones that are officially supported by LWC and maintained by the same author (Hidendra).

    [​IMG] LWC-Economy 1.30 - [​IMG] Download
    Configuration file: plugins/LWC/iconomy.yml

    LWC-Economy allows players to buy protections with economy money. At the moment, iConomy, BOSEconomy and Essentials are supported (have an Econ plugin that you want supported? PM me!) It can be configured on a per-user and per-group basis. It does not use Register.

    Aside from purchasing, when a user removes a protection, they will also be refunded what they initially paid for the protection.

    Discounts can also be given to each individual group, player, or by default. A discount is defined by giving X amount of protections for Y price, e.g 5 protections for free (0). After getting 5 protections for free, they pay full price again. They cannot get another discount again unless one of the following becomes true: a. an admin manually resets them b. the discounted amount of protections is increases (e.g increasing from 5 to 6 will mean said player gets 1 more for free) or c. the discount price itself changes (which means they will again get 5 protections for the new price.)


    What can be protected?
    • Chests
    • Dispensers
    • Furnaces
    • Doors
    • Signs
    • Trap doors
    • Anything else! Protections can be customized to anything you wish.

    Features
    • Plug 'n play! LWC handles all dependency resolution -- you just put LWC.jar in your plugins directory
    • Has reached a level where its routinely safe and stable.
    • Protections can be: Public, Password, and Private (by User and/or Groups)
    • If the block has a persistent inventory (ex. chest), LWC can protect it! (Unless the server owner disabled the protection of a specific block!)
    • Limits of how many protections a user or group can lock
    • Small memory footprint. No flat files.
    • For chests, only 1 side of the chest needs to be protected. The plugin saves space by dynamically linking connected chests as protected
    • Much, much more. This post would be extremely long if I were to post every feature LWC has to offer.

    Translations

    If your server would benefit more from a version of LWC in your native tongue, or you just want to do it because LWC is awesome, I'm open to allow translations to (almost any) language. Almost all LWC messages are editable.
    Locale files can be UTF-8, but are limited by Minecraft's charset (Latin-1.)

    The current and latest English locale can be found here:
    https://raw.github.com/Hidendra/LWC/master/src/lang/lwc_en.properties

    Currently, the following languages are officially bundled with LWC:
    • German - de - @Dawodo
    • Polish - pl - @Geoning @dudsonowa and @andrewkm
    • French - fr - @Cehel
    • Dutch - nl - @MadZero & @aoa2003
    • Czech - cz - @hofec
    • Swedish - sv - @christley
    • Russian - ru - @IlyaGulya - requires a Cyrillic font mod for the MInecraft client
    • Spanish - es - Raul " @RME " Martinez & David " @DME " Martinez
    • Danish - da - @TCarlsen

    Changelog (open)

    11/29/2011
    LWC 3.54
    • FIX: Exploit related to Showcase & LWC
    • /lwc admin report has been fixed

    9/22/2011
    LWC 3.53
    • FIX: All Permission plugins will now work as they should. In SuperPerms, lwc.protect will default to true. if you are using Permissions 2/3/GroupManager/etc, lwc.protect will default to false

    9/20/2011
    LWC 3.52
    • FIX: Permissions 2/3 stopped working correctly in 3.51

    9/19/2011
    LWC 3.51
    • lwc.protect has been changed to be default false again in SuperPerms

    9/16/2011
    LWC 3.50
    • Remove the permission metadata from defined commands so the endless onslaught of "LWC throwing Dave error !" stops

    9/16/2011
    LWC 3.49
    • FIX: Double console output

    9/15/2011
    LWC 3.48
    • 3.48 and 4.00 alphas can now be interchanged without receiving errors.
    • FIX: lwc.protect now defaults to true for SuperPerms, so Permissions 2/3 can be used without receiving Dave errors

    9/11/2011
    LWC 3.47
    • NEW: iConomy 6 support. LWC-Economy does not need to be updated, only LWC.jar

    9/11/2011
    LWC 3.46
    • FIX: The Redstone event was not being propagated via the new events

    9/10/2011
    LWC 3.45
    • FIX: plugins/LWC/locale/lwc.properties (Locale override) could not create new key values such as grass, stone, etc.
    • Feature: The "nospam" mode now hides notices.
    • Feature: Double wooden doors will now also auto open when opening them. They must both be protected.

    9/10/2011
    LWC 3.44
    • FIX: LWC would not auto reconnect to MySQL after sitting idle for a few hours

    9/3/2011
    LWC 3.43
    • NEW: Native PermissionsEx (PEX) support
    • NEW: /lwc admin purgebanned can now take -remove as an argument to also remove the removed blocks & item contents (e.g: /lwc admin purgebanned -remove)
    • FIX: An exception would be thrown when using /lwc admin cleanup while using SQLite
    • FIX: A Bukkit bug would throw an exception when a block was pushed above a chest via piston
    • FIX: The /permissions command on PermissionsBukkit 1.2 (not 1.1) was not working correctly.
    • The Polish localization has been updated courtesy of @Geoning

    LWC-Economy 1.30
    • NEW: Native Essentials Econ support
    • NEW: type: has been added to discounts (very latest iconomy.yml) to allow you to revert to the old way of how discounts were given (default: EXACT, old way: TOTAL)
    • NEW: Refunds can now be disabled by making iConomy.refunds false

    8/28/2011
    LWC 3.42
    • The flag "EXEMPTION" has been added to allow you to exempt flags from commands such as ADMIN PURGE and ADMIN EXPIRE; it prevents the protection from being removed unnecessarily. It can only be activated by LWC admins. Use /cexempt on or the usual /lwc flag exempt on
    • FIX: Some servers were experiencing a freezing issue on startup which is now fixed
    • FIX: Disabled modes were not properly disabled, despite being told the mode was disabled.

    8/26/2011
    LWC-Economy 1.21
    • FIX: On some servers LWC-Economy would not bootstrap itself into LWC correctly
    • LWC is unaffected, but due to how automatic provisioning works, the binary will be different from the last due it modifying the build number in /lwc admin version

    8/25/2011
    3.41
    • FIX: Servers with autoUpdate set to true would find 3.40 would crash all of the time due to a stackoverflow exception.
    • FIX: PermissionsBukkit /permissions command was unusable due to LWC making it load when the server first started, not when it normally would.

    8/25/2011
    LWC-Economy 1.20
    • LWC-iConomy.jar has now become LWC-Economy.jar -- please update accordingly.
    • BOSEconomy is now supported alongside iConomy. No extra setup is necessary for either!
    • Money paid for protections can now be refunded when you destroy the protection, even if the person who paid (the owner) is offline.
    • Discounts now give out the exact amount of protections for the discounted price. For example, if 'newCharge' is set to 0 and 'amount' is set to 5, a player will be able to create 5 protections for free after it takes effect.

    LWC 3.40
    • Almost all current LWC Module events have been deprecated. They have been replaced with events such as: `onProtectionInteract(LWCProtectionInteractEvent event)`
    • Fixed PermissionsBukkit compatibility: some commands did not work correctly
    • `/lwc admin cleanup` has accelerated to warp 5
    • Servers without any Permissions plugin would find anyone would have LWC Admin access
    • The mode "nospam" has been added to prevent protection creation messages from popping up (e.g "created protection successfully.") Use /cnospam or /lwc mode nospam, which toggles it on and off.
    • Protection history. LWC now logs all protection creations/destructions -- in the future, this may log chest access, but if it happens it will be a separate plugin such as LWC-Economy
    • -remove flags have been added to `/lwc admin expire` and `/lwc admin purge <player>` to remove the associated protection block. For example, if you use `/lwc admin purge -remove Hidendra`, it will remove all protections by Hidendra, and also all of the blocks protected in the world, along with any chest contents.
    • If LWC loses connection to MySQL, LWC will prevent access to chests until the connection is regained. This is to prevent stealing from chests if the connection is somehow lost and cannot be immediately regained.
    • Pistons can no longer destroy protected doors and so on.
    • Multitude of bug fixes and minor corrections
    • Minor optimizations

    3.31
    • PermissionsBukkit is now officially supported. LWC will still work on builds pre-1000
    • lwc.blockinventory has been renamed to lwc.deny - please take note
    • Fixed a bug where protections would be loaded from any world
    • Fixes to the Danish translation

    3.30
    • Added core.ignoreExplosions to core.yml to allow an admin to allow creeper explosions / TnT to destroy protections
    • Protections will now keep track of the last time they were interacted with
    • Added the command /lwc admin expire to allow you to expire protections that have not been used in so long. Example: /lwc admin expire 2 weeks
    • Added the command /lwc admin purgebanned to remove protections of every played in banned-players.txt
    • Added the command /lwc admin query to allow raw queries on the physical database
    • Drop transferring could not be disabled, it is now fixed.
    • Various bug fixes

    7/5/11
    3.21
    • Fix "fetch size" error
    • Removed the auto-removal of the very old players table

    7/4/11
    3.20

    • Very important bug fix for those who are using MySQL and prefixes. Prefixes will now work correctly and any issues arisen from MySQL usage should now be resolved
    • Fixed lang-defined block names being used in core.yml - protections instead of the english variant, otherwise all protections are broken.

    Credits
    • It's not all about me! I've tried my hardest and /lwc credits was the result. It turns out there is a lot more people I am extremely thankful to than can fit on one chat page, so instead it scrolls.
    • Many, many people helped with LWC in vastly different ways and it's impossible to credit every single person accurately, thus I missed a few people.

    Translations
    This update introduces three more languages: Russian, Spanish, and Dutch.
    • Russian - @IlyaGulya - requires a Cyrillic font mod for the Client
    • Spanish - Raul " @RME " Martinez
    • Spanish - David " @DME " Martinez
    • Dutch - @Tcarlsen

    Chunk corruption workaround
    • Have you ever noticed, when you /cinfo'd something, it said "That air is not registered"? Or when chests randomly stop working? If you get this a lot, you are most likely affected by an issue in Bukkit where chunks will mysteriously report Air (or some other block) for each block in the chunk. Please refer to this bug report on Leaky Bukkit: http://leaky.bukkit.org/issues/656
    • @morganm graciously found a way to workaround this issue, and it involves forcing every single protection to be cached and some other magical tidbits (without getting too technical.) To enable this, open up plugins/LWC/core.yml and then change bukkitBug656workaround to true. If you don't see it under core:, add it:
      Code:
          bukkitBug656workaround: true
      

    Behaviour
    • Trap doors are now available as a default protection for any new configurations: they will not automatically add themselves to existing LWC configurations
    • The default value for magnet.yml - perSweep has been changed from 20 to 40
    • The command /lwc debug has been added to test your permissions and show you precisely what you have access to
    • LWC now displays the git commit and Jenkins build (ci.griefcraft.com) in version strings (e.g /lwc admin version or /lwc admin report).

    6/16/11
    3.11
    • Translation: Swedish! Thank you @christley!
    • Bug fix for block placement

    6/16/11
    3.10
    • Translation: Czech! Thank you @hofec
    • The default value for core.showMyNotices has been changed to false (does not affect current installs.)
    • Burning furnaces have been fixed
    • Iron doors have been fixed
    • Redstone fix
    • Fixed auto register allowing registrations without having lwc.protect
    • Feature: auto openable Iron Doors. On by default -- iron doors (including double doors) will open (or close) when you click them provided they are both protected and you have access to them. "openAndClose," which closes the door automatically after x seconds (3 by default) is available but currently may not work as expected (works oppositely for doors facing North or South; doors will stay open.)
    • Trap doors (aka hatches) have been added to the default protection list. However, if you have an existing core.yml, and want trap doors, you either need to delete core.yml and restart the server (thus redownloading it) or adding trap_door to protections.blocks, e.g
      Code:
              trap_door:
                  enabled: true
                  autoRegister: off
      

    6/11/11
    3.06
    • Sign names have been normalized to "Sign" (e.g Wall sign and Sign post are shown as just Sign)
    • Added locale values for "you" and block names (chest, furnace, dispenser, wooden_door, iron_door, and so on.) Custom block names can be defined if you have custom protections.
    • Dutch translation -- thank you to @MadZero and @aoa2003

    6/08/11
    3.05
    • Notices will be shown correctly to admins when showMyNotices is disabled.

    6/08/11
    3.04
    • Limit the amount of queries the Magnet module can use (can be changed with magnet.perSweep, default 20. Delete magnet.yml to auto-regen it). On larger worlds, this was a severe issue
    • magnet.enabled now works correctly

    6/07/11
    3.03
    • MySQL prefix is now working as it should
    • Minor fix with the cache update in 3.02

    6/07/11
    3.02
    • Cache null protections as well, to prevent massive redstone spam

    6/07/11
    LWC 3.01

    Thank you so much to the many, many people who provided feedback and suggestions on 3.00.
    This changelog may be incomplete as I probably missed some obscure changes.

    Translations
    The following languages are now available in LWC:

    Lists support
    • LWC supports the Lists plugin which allows you to create a list for your protections to use. Anyone in this list attached to the protection can access your protection
    • When modifing/creating the protection, use l:ListName or list:ListName, e.g: /cmodify l:Test or /cprivate l:Test

    Configuration
    • lwc.properties is now gone. It has been replaced by multiple .yml files, e.g core.yml, limits.yml, worldguard.yml, and so on.
    • Your old lwc.properties is still automatically converted.

    Limits
    • The old in-database limits has been fully removed. It is replaced by an on-disk alternative, limits.yml. This very easily allows much more in-depth limits management (e.g only: 5 chests, 2 furnaces, 0 doors)

    Custom protections
    • It is now extremely easy to create your own custom protections, or remove existing ones (core.yml -> protections:). For example, this is how you would make Note Blocks protectable, and allow people to play them (But not change the note!):
    Code:
            note_block:
                enabled: true
                ignoreLeftClick: true
    

    API
    • [I hope] final major revision to the LWC Api. New additions will allow other plugins to hook into LWC much more easily and do things that were not possible before. Features can be seamlessly integrated into LWC as if they were in LWC itself.
    • PhysDB.getPrivateAccess is now deprecated -- please use protection.getAccess instead!
    • Protections can be more easily modified utilizing methods in their objects: save() (queued save), saveNow(), remove(), removeCache() (just removes the protection from the cache, not the database), and update() (just updates the cached protection, save()/saveNow() already does this)

    LWC Modules
    • Modules can be thought of as a plugin inside LWC itself -- more or less they will change LWC's behaviour in some way, depending on the module.
    • Very easily implemented by developers: cancel protection registrations, cancel that damn protection message, and way more! More info on the wiki.

    Admin customization
    • There are now a ton of permissions nodes; there is one for each admin command. For example, for every Admin command, you could use: lwc.admin or lwc.admin.*. For just "find" and "forceowner", you could give a group/player the following: lwc.admin.find and lwc.admin.forceowner. Full list on the wiki.
    • Please note that lwc.admin.* only grants all Admin commands; lwc.admin still has a higher authority over the former (e.g, lwc.admin is considered the owner of any protection, while lwc.admin.* is not !!)

    Player customization
    • Like the admin commands, the main LWC commands can now be customized via permissions. lwc.protect still functions the same (all functionality); some examples of new nodes are: lwc.create or lwc.create.* (create anything), lwc.create.private (only be able to create private protections), lwc.info (/cinfo), lwc.modify (/cmodify), lwc.unlock (/cunlock), and so on. Full list on the wiki.
    • Please note that without lwc.protect, you need to manually assign flags. E.g: lwc.flag.* or lwc.flag.redstone / lwc.flag.magnet

    Magnet flag
    • The chest will act as a magnet and suck up nearby items (within a 3 block radius.) This can be very useful for automatic farms (e.g animals or crops.) It is compatible with double chests.
    • Can also specify items that these special chests will not pick up (in magnet.yml)
    • Compatible with Double Chests

    iConomy
    • It is now possible to sell protections with the fully optional LWC-iConomy bridge module. You just throw LWC-iConomy.jar into your plugins folder and then edit iconomy.yml in plugins/LWC/ when it's generated on the next startup!
    • You can also allow players to have a certain amount of protections at a reduced price (or even free) e.g free protections while you have less than 5 (but regular price after that.)

    Performance
    • LWC now does major caching of protections in memory. Previously, LWC hit the database everytime a protection is opened; now they are routinely stored in cache without a huge hit on memory usage (very minimal.) It can be increased from the default of 10000 if you wish in core.yml (core.cacheSize). More will most likely be cached in the future
    • Access rights are now stored with Protections (for the curious, it uses an OUTER JOIN, so just 1 query.)
    • Protections are precached (as many as possible) when the server is started
    • Lots of bug fixes (mostly miscellaneous.)

    Other
    • MySQL prefix can now be configured (if you change it with an existing MySQL install, it will fix that automatically, don't worry!)
    • /cpersist or /lwc mode persist now acts as a toggle for the mode
    • Added the following aliases: /cpersist , /cdroptransfer , /cmagnet , and /cadmin
    • /climits displays your protection limit and how many protections you have protected.
    • Minor changes all around

    Cheers

    4/18/11
    2.31
    • Security bugfix regarding an issue in minecraft itself (thanks sycot)

    4/09/11
    2.30
    • Native German translation! If you wish to use LWC in German, please change "locale" in lwc.properties to de. Many thanks to @Dawodo for doing the translation!
    • /lwc admin cleanup will now show the correct values instead of variable names when outputting results
    • enforce-worldguard-regions is now compatible with WorldGuard 5.x
    • Redstone is now changed again. All set redstone flags are reset. Redstone will obey the deny-redstone config value (which is false by default), meaning if it is set to false, you need to explciitly set the flag to disable redstone (/lwc flag redstone on), and if it is set to true, all doors prevent redstone by default so you need to set the flag to allow redstone.

    4/06/11
    2.21
    • Minor bug fixes

    4/06/11
    2.20
    • By default, redstone WILL NOT open doors (at the moment, it appears dispensers are unaffected, hopefully they will be fixed in CraftBukkit). In order to allow redstone to open your door, you need to issue this: /lwc flag redstone on. Using /lwc flag will show you the available protection flags -- these are "switches", only on/off (only redstone flag exists at the moment)
    • Bug fix: Protections will auto protect themselves again when being placed

    4/05/11
    2.12
    • Official support for RB builds >600 now that I am back home
    [hit max thread length]


    enjoy, gents
     
  2. Offline

    Deutscher999

    I have a question,
    when i locked the door, can a another player destroy the door?
     
  3. It seems that I have problem with group limits. I'm using PermissionsBukkit and configured some grups, let's say GroupA and GroupB. In limits.yml I've set:
    Code:
    master:
        limit: unlimited
        type: default
        chest: unlimited
        furnace: unlimited
        dispenser: unlimited
        wooden_door: unlimited
        iron_door: unlimited
    groups:
        GroupA:
            limit: 2
            type: custom
            chest: 2
            furnace: 0
            dispenser: 0
            wooden_door: 0
            iron_door: 0
        GroupB:
            limit: unlimited
            type: default
    And both groups have the master limits, whatever change I've made to the group limits it's being ignored. GroupB has assigned lwc.admin: true in permissions config and it's working fine, but /lwc -a getlimits g:GroupA returns only "/lwc" and nothing more (for any group and any player).
     
  4. Offline

    WayneMC

    When I put a chest down, as an admin it says it's private, but people can open it..

    And when someone creates there own, it won't let them make it private?

    It says access denied when they type the command
     
  5. Offline

    BeTrayed

    @Hidendra
    Whenever people destroy their protected chests it's not releasing the protection and counting against their "limits". Is there a way to fix this?
     
  6. Offline

    Jobsti

  7. Offline

    WayneMC

    Why does it say 'Access Denied' when normal people use the /cprivate command? and how come other people can open it when a admin locks it? Ffs.
     
  8. Offline

    Ratchet

    anyone else having trouble locking hatches?
     
  9. Offline

    AssKickingFilms

    my server says[SEVERE] Could not load 'plugins/LWC.jar' in folder 'plugins':
    java.lang.UnsupportedClassVersionError: Bad version number in .class file
     
  10. Offline

    Hidendra

    Are you using the latest Java 1.6? LWC is compiled with 1.6.0_26

    Are they ops? Do the normal people have access to LWC via your Permissions plugin?

    Code:
    /lwc admin cleanup
    
    I'll look into it not releasing the protection, however.

    Is GroupA "GroupA" is PermissionsBukkit? The group names are case sensitive.

    Not unless they are an LWC admin :) (aka, have lwc.admin permissions)

    Access to it. If you also give them lwc.admin.remove, they will be able to /cremove protections of other users as well!

    Does it happen all the time? Or occasionally?

    Thank you.
     
    flozza83 likes this.
  11. Offline

    Ratchet

    only saw the error that one time
     
  12. I fixed the problem by not running my server through a proxy, more specifically mineshafter, the first time the plugin was run. After you've successfully installed it, then run through your proxy. Hope this helps!

    EDIT: Upon further testing, apparently you cannot run through a proxy at all. Not using the mineshafter server side proxy completely removed the problem for me...
     
  13. Offline

    Brady_

    Is there a way to make it so protections cost money, like ChestLock does?
     
  14. Yes. I've checked spelling and letter case many times before I decided to post here.
     
  15. Offline

    godgodgodgo

    the plugin seems to keep redownloading the previous version of LWC everytime I update it :/
     
  16. Offline

    tiga05

    Hey guys! I cant protect other blocks except standard:

    Code:
    core:
        locale: de
        autoUpdate: false
        flushInterval: 10
        cacheSize: 10000
        defaultMenuStyle: basic
        showNotices: true
        showMyNotices: false
        verbose: false
        opIsLWCAdmin: true
    
    database:
        adapter: sqlite
        path: plugins/LWC/lwc.db
        host: localhost
        database: lwc
        username:
        password:
        prefix:
    
    protections:
        denyRedstone: false
        autoRegister: off
        ignoreBlockDestruction: false
        ignoreLeftClick: false
        ignoreRightClick: false
        blocks:
            chest:
                enabled: true
                autoRegister: private
            furnace:
                enabled: true
                autoRegister: private
            dispenser:
                enabled: true
                autoRegister: private
            sign:
                enabled: true
                autoRegister: private
            wooden_door:
                enabled: true
                autoRegister: off
            iron_door:
                enabled: true
                autoRegister: off
            trap_door:
                enabled: true
                autoRegister: off
            diamond_block:
                enabled: true
                autoRegister: private
            gold_block:
                enabled: true
                autoRegister: private
            lapis_block:
                enabled: true
                autoRegister: private
            Lever:
                enabled: true
                autoRegister: off
    
    modes:
        droptransfer:
            enabled: true
        persist:
            enabled: true
    After this config, trap_door, diamond_block, gold_block, lapis_block and lever should be able to protect. But I cant protect them with /cprivate and they dont protect themselve automatically. Whats wrong?
     
  17. Offline

    Hidendra

    First, please either try omitting the _block (e.g diamond, gold, lapis).
    Second, please use lower case (lever, not lever)

    If you do not wish to omit the _block (so it looks better), please try this build: http://ci.griefcraft.com/job/LWC/92/artifact/build/LWC.jar

    So you are using 3.31?

    could you post your PermissionsBukkit config, so I can attempt to replicate it?

    Just quoting myself from earlier, if I was vague or something else, do just ask and I'll explain it better :D


    It seems to actually be because LWC by default relies on the SQLite bundled with CraftBukkit. Do you run your server something like this?
    Code:
    java -jar mineshafter-server.jar CraftBukkit.jar
    
    if so, download this file to plugins/LWC/lib/sqlite.jar:
    http://griefcraft.com/bukkit/shared/lib/sqlite.jar

    Then try starting the server like this:
    Code:
    java -cp .;plugins/LWC/lib/sqlite.jar -jar mineshafter-server.jar CraftBukkit.jar
    
     
    tiga05 likes this.
  18. Offline

    godgodgodgo

    I'm trying to update to 3.31 but it keeps reverting back to a different version I think because I look in my plugins folder and the .jar changes to a smaller one.
     
  19. Offline

    Hidendra

    Try using /lwc admin version

    That is indeed weird. Do you have a different setup than most of us? I've thrown on 3.31 and it isn't reverting back (in fact, LWC downloads from the link in the first post.) For /lwc admin version on 3.31, I get:
    Code:
    >lwc admin version
    22:08:53 [INFO]  
    22:08:53 [INFO] LWC 
    22:08:53 [INFO] http://griefcraft.com 
    22:08:53 [INFO]  
    22:08:53 [INFO] Main plugin: 3.31-git-LWC-b9ea01e8c2f66480ada443ba9084dfbe9832f06e-b81jnks/3.31
    
     
  20. Offline

    tiga05

    @Hidendra

    Thx! Now it works! I hate yml XD
     
  21. Works perfectly after placing the sqlite.jar in the directory you specified; no changes to server startup were necessary. Thanks :)
     
  22. Offline

    godgodgodgo

    Ok now i'm confused. It said it was 3.31 but the file size is smaller than the most recent download :S
     
  23. Sure, http://pastebin.com/MQXriAUX
     
  24. Offline

    RustyDagger

    I had an idea for the magnet pickup flag some kind of filter of what it picks up would be awsome also have it output a redstone pulse when it picks up an item..

    as it is atm it seems very buggy at picking items up some times its like o hey ill grab that other times its like no FU not picking that up and it despawns before it gets picked up. not to mention that it being as slow as it is picking items up it makes it really hard to have the items just flow past the chest and the rest of the items that wont fit in the chest auto destroy in say lava :(

    the magnet flag has so much potential drop chest dose this kind of thing but i had nothing but problems with it and multi world....
     
  25. Offline

    flozza83

    Thanks you very much!!
     
  26. Offline

    wnccz

    Is there support of PermissionsBukkit group in version 3.31? Because I try to operate with them but absolutely without success.

    I need lock chest for some group defined in PermissionsBukkit, but the group members cannot acces it. User-like protection going well.

    There is my PermissionsBukkit/config.yml file:
    Code:
    users:
        wnccz:
            permissions:
            groups:
            - admin
        tester:
            groups:
            - corka
    groups:
        default:
            permissions:
                permissions.build: false
        admin:
            permissions:
                permissions.*: true
                lwc.admin: true
            inheritance:
            - user
        user:
            permissions:
                permissions.build: true
                lwc.protect: true
            inheritance:
            - default
        corka:
            permissions:
            worlds:
            inheritance:
            - user
    messages:
        build: '&cYou do not have permission to build here.' 
    LWC config id default. /lwc -o gets:
    Code:
    Showing result 0-1. Total: 1
    
    corka (Group)
    
    User tester can't access that chest.
     
  27. Offline

    PsychicDragonST

    I actually have a question/possible request. Being the admin of my server, I can automatically access any box protected by another user. However, I like to "play fair" and limit myself to only what other players are capable of, using only admin abilities to deal with things like griefer, etc. In the case of LWC, this would mean that by default, I can't access a private box or password protected box (unless I know the password) but would be able to turn on this ability in case I needed to. Now I know LWC tells me when a box is protected when I open it and I can just not take anything or deposit anything into that box and pretend I couldn't access it, but the problem with that is that ideally I wouldn't have been able to see the contents of that box to begin with (i.e. in case someone wanted to keep something hidden, I would inadvertently be breaking their privacy by opening that box if I didn't know it was supposed to be protected). I've been getting around this by removing my admin abilities from permissions (using -lwc.admin and -lwc.mod) and adjusting the permissions as needed and using the /reloadall command (from essentials I think) to implement the changes, but this can sometimes be cumbersome, and sometimes I've noticed some of my other plugins tend not to play nice with the /reloadall command, so I wanted to know if there was a command in LWC that can do something similar by default. If not, I'd like to make a request to implement something like this, something along the lines of like a /lwc adminaccess command where setting it to true allows me access any box and setting it to false (and also set to false by default) would not allow me access to any box.
     
  28. Offline

    samp20

    Just a quick question, does LWC work with all Permissions plugins that implement the Bukkit API or is it just BukkitPermissions for now?
     
  29. Offline

    PsychicDragonST

    I guess this doesn't completely answer your question, but I've been using it with Permissions 3.1.6 just fine.
     
  30. Offline

    samp20

    Yea permissions 3.1.6 doesn't yet support the bukkit permissions API (codenamed superperms). The API is meant to remove all dependencies between the permissions plugin and the plugin that uses permissions. So if I wanted to (and probably will) make my own permissions plugin then it would work with LWC immediately without having to persuade the LWC developer to add support.

    Thanks for trying to answer anyway :D
     
  31. Offline

    27ace27

    Is it possible to have the protection wear off if the player does not login for a configurable amount of time?
     

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