[ECON] BarterSigns .9.0b - Player run, sign based, shops. Accepts blocks/items as payment! [1000]

Discussion in 'WIP and Development Status' started by dumptruckman, Jul 30, 2011.

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  1. Offline

    dumptruckman

    BarterSigns
    v .9.0-beta

    Create sign based bartering shops. Each sign can sell one type of item and collect many different types of items for payment. Signs are simple to setup and very self explanatory. (hopefully)

    This plugin uses Superperms and has a simple 3 permissions:
    Permission Nodes (open)

    • bartersigns.admin - grants sign owner menu privilege on every Barter Sign. Includes the following two permissions.
    • bartersigns.create - allows user to create Barter Signs.
    • bartersigns.use - allows user to use Barter Signs.


    Download
    download plugin

    source code

    Instructions
    1. Install the plugin like any other.
    2. Create a sign with the first line reading: [barter]
    3. The plugin will guide you in further usage.
    If you have trouble understanding what to do from the in game prompting, please share your issues. My goal is to make this plugin explain it self.

    This plugin uses my new ActionMenu API to create the sign owner menus. This API has allowed me to create a menu on signs where I chose right-click to scroll through the menu and left-click to activate the menu selection. When the API is released it will be extended to work with Bukkit's Map API and Spoutcraft's GUI API.
     
  2. Offline

    jeffadkins51

    Player driven*, would sound more appropriate.
    And this is just like iConomyChestShop but with less features
     
  3. Offline

    dumptruckman

    Does iConomyChestShop let you specify multiple forms of payment for a single item in a single sign? Does it work without any commands? Does it have sweet menu action?
     
  4. Offline

    jeffadkins51

    Yes.
     
  5. Offline

    dumptruckman

    It actually does none of those things. iConomyChestShop also relies on an economy plugin, whereas BarterSigns does not. It does not rely on any plugins at all.
     
  6. Offline

    jeffadkins51

    3 Different features, and no dependencies. BANG watchout
     
  7. Offline

    desmin88

    @jeffadkins51
    No need to be a d-bag. Most of your plugins aren't so top-notch either buddy.
     
  8. Offline

    jeffadkins51

    Never said they were. "Buddy".
     
  9. Offline

    Kohle

    Awesome. I loved this since the second I tested it :p

    Totally using it on my server.
     
  10. Offline

    dumptruckman

    Just wait till you see the new changes!
     
  11. Offline

    Kohle

    *Kohle gets so excited that he blows up*
     
  12. Offline

    DrBowe

    What other features would a plugin like this require?

    And actually, no dependencies is a pretty big thing now-a-days, what with people demanding iCo support for things that shouldn't need it, SQL databases for plugins that hardly count more than 5 variables, and...of course...BukkitContrib finally taking a large part in the upper-tier plugins.
     
  13. Offline

    jeffadkins51

    All I was saying is that this is nothing different. Same old, same old. And I'm pretty sure this has been done before(A no dependency sign shop). And Yeah. That's all. But you tend to blow thing's out of proportion.
     
  14. Offline

    DrBowe

    @jeffadkins51
    And you tend to be a bit of an ass sometimes.
    But I digress, we all have our own issues. :cool:
     
  15. Offline

    jeffadkins51

    Yeah I do tend to be an ass at times. But I think of it as constructive criticism. And also.. Just to be an ass :rolleyes:
     
  16. Offline

    DrBowe

    Constructive at times, destructive and demoralizing at others. But there's no real way to avoid that, I suppose. :p
     
  17. Offline

    dumptruckman

    @Kohle check out the new .9.0. It's pretty much ready for release. All I need to do is separate the ActionMenu API into it's own file.

    Plugin submitted

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  18. Offline

    Cimera42

    do you know how you can enable this sort of thing in SP, as in for an adventure map or something.
     
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