[INACTIVE][WGEN/MECH] StyxSpace v1.1 [TheOne] - Go to space! BananaSpace coming soon. [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Styx Reborn, Jun 13, 2011.

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    Styx Reborn

    StyxSpace - Version 1.1 [TheOne]
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    What is StyxSpace, what can it be used for?
    StyxSpace is a plugin that allows generation of worlds that are "space", empty. Say you want to make a space station and some planets, you can do so with StyxSpace. We offer you space to build in, you make space really look like space. Freebuild servers (like Styx Reborn!) can use StyxSpace to give their players a world they can freely wander around and build amazing space
    related builds. Survival servers can use StyxSpace to give players a new world to explore.

    StyxSpace is very lightweight. It only offers a single command for everything. You can use other plugins like Inception to offer players a brand new way to
    go to space. For extra realism we have added spacehelmets & spacesuits to the plugin - without a
    helmet/suit you won't be able to survive in space for long! StyxSpace has a great amount of
    configuration to make your space worlds feel exactly how you want them. You might be wondering what the space StyxSpace creates looks like.. Below are some screenshots with planets, asteroids and all that good stuff StyxSpace has to offer!
    Screenshots of StyxSpace (open)

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    As you can see from the last screenshot, StyxSpace now has Pail (a Bukkit GUI) support. From there you can change StyxSpace settings and save them. This feature is still a work in progress but should be finished soon!

    StyxSpace also has Spout-support. If you have Spout installed, and your players use Spoutcraft, you can now remove clouds from spaceworlds! This is toggleable in the configuration file though, so don't worry.
    Download StyxSpace v1.1 [TheOne]
    Download dev builds or older versions
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    Before asking questions, please read the wiki here!
    (includes installation instructions!)

    Full permission node and command list (open)

    Commands
    Code:yaml
    1.  
    2. commands:
    3. space:
    4. description: Go to space, back to earth etc.
    5. usage: |
    6. /<command> <enter> [spaceworld] - Go to a space world
    7. /<command> <back> - Go back where you were
    8. /<command> <help>
    9.  

    Permission groups
    • styxspace.* - Access to all StyxSpace commands
    • styxspace.teleport.* - Access to all teleportation commands (/space enter, /space back etc)
    • styxspace.portal.* - Access to portal creation, usage and removal
    Single permissions
    • styxspace.portal.use
    • styxspace.portal.create
    • styxspace.portal.remove
    • styxspace.teleport.enter
    • styxspace.teleport.exit

    How to report bugs!
    Please use this form when reporting bugs:
    Code:
    [b]StyxSpace Version:[/b]
    [b]CraftBukkit Version:[/b]
    [b]Description of bug:[/b]
    [b]How to reproduce:[/b]
    [b]Errors in log about StyxSpace? If yes, paste it here:[/b]
    
    IF YOU USE SOME OTHER _CLEAR_ WAY TO REPORT A BUG, IT IS FINE. IF YOU ONLY SAY: I DIED AND ERROR, IT WILL BE IGNORED.

    Changelog
    Version 1.1 [TheOne] The biggest update ever.:
    -Added support for multiple space worlds
    -Added glowstone generation, configurable spawning chance
    -Added "asteroid" generation, configurable spawning chance
    -Added nethermode, makes space have nether environment (it's a lot of fun!)
    -Added a tiny little Spout feature, no clouds. Requires Spout & Spoutcraft (client mod)
    -Added Pail (Bukkit GUI) support.
    -Added permission nodes to plugin.yml
    -Added SpaceWorldHandler and SpaceConfigHandler (API)

    -Changed config.yml a lot. Please make a new config when updating from older versions to 1.1.
    -Planet generation configuration is in its own file now, global
    -Helmet block id, armortype, and givehelmet/suit are now global
    -Changed some commands because of multiple space world support
    -Changed some permission nodes, added permission groups (SuperPerms)
    -Changed the API around a bit for multiple space worlds (API)
    -Cleaned the code up a cheeseload

    -Removed some old code that is no longer used
    -Removed /space reload as it didn't work like it should
    -Removed teleporting others to space as it was a hacky command
    -Removed a command no one has yet found, added sometime in 0.4
    -Removed SpaceHandler (API)
    -Removed some old methods because of code changes (API)

    Version 1.0 [Graduation]:
    -Added /space help & reload (permission nodes under download link)
    -Possibly patched some problems with area detection
    -Started new plugin, 'StyxFlight'
    -Expanded & modified the API, more info
    -Prepared coming API changes (SpacePlayer)
    -Made plugin "open source", more info

    - PULL REQUESTS ARE WELCOME!

    Older versions of StyxSpace (open)

    Version 0.9_5 [Netherrack]:
    -Readded spawn block generation on teleport to space removed in 0.5
    Version 0.9_4 [Netherrack]:
    -Fixed errors if a player dies while suffocating in space
    Version 0.9_3 [Netherrack]:
    -Changed the way helmets are handled
    Version 0.9_2 [Netherrack]:
    -Implemented Bukkit's permission system
    -Added hasPermission(String permission, Player player) to API (SpacePlayer)
    Version 0.9_1 [Netherrack]:
    -Fixed only ops or players with permission being able to break a sign
    Version 0.9 [Netherrack]:
    -Added portals, more information here
    -Added spacesuits (just as configurable as helmets)
    -Added /space playername to teleport other players to space, permission node:

    StyxSpace.teleport.enterothers
    -Implemented a few missing API methods
    -Fixed errors when changing world while suffocating
    -Fixed some problems with message order (permissions)
    -Removed unused configuration for messages
    -Changed colors of other messages to red/green

    Version 0.8_1 [Adventor]:
    -Fixed helmet given regardless of configuration settings
    Version 0.8 [Adventor]:
    NOTE: Please delete your configuration file for a new one to be generated!
    -Rewrote most of the code for optimization
    -Organized configuration file
    -Pumpkinhelmet replaced with blockid
    -Fixed endless loop of errors when a player quits while in 'drowning' mode
    -Implemented most of the API, more information here



    Version 0.7_4-9:
    -Implemented API (for usage)
    -Fixed /space back working regardless of the permission node
    Version 0.7_3-9:
    -Added API, for more information, click here
    Version 0.7_2 (URGENT):
    -Fixed fix of errors with /space
    Version 0.7:
    -Added new config setting, helmetrequired: true/false: defaults to false
    -Givehelmet now defaults to false
    -Gave the death a drowning effect
    -Cleaned up code

    Version 0.6:
    -Made messages configurable
    -Fixed dying after dying for having no helmet

    Version 0.5:
    -Added planet generation, extremely configurable, defaults to on
    -Added /space back, permission node: styxspace.teleport.exit
    -Cleaned up the code
    -No more forced spawnblock, generated only once
    -No bugfixes, sorry

    Version 0.4_2:
    -Fixed errors with breathable areas
    Version 0.4_1:
    -Fixed internal server errors when leaving space
    -Grammar
    Version 0.4:
    -Brought back settings for hostile and neutral mobs
    -Breathable areas, don't use glass helmets anymore!
    -Fixed material duplication bug
    -Fixed configuration file resetting to default on reload
    -Removed BukkitContrib requirement
    -Made helmet checks more efficient
    -Prepared for 0.4_1 later this week
    -New permission node for /space: styxspace.teleport.enter, preparing for new commands

    Version 0.3_2:
    -Fixed BukkitContrib loading after StyxSpace
    -Fixed grammar errors
    Version 0.3_1:
    -Made chunk generator lightweight
    Version 0.3:
    -Pumpkins as spacehelmets
    -Configurable autogive of spacehelmets
    -Fixed players running out of "air" to breathe when clicking a spot in their inventory (without
    actually removing the helmet)
    -Attempted fix of BukkitContrib problems
    -Any teleport to space will be recognized and will show welcome messages etc.

    Version 0.2
    -Configurable weather (true/false)
    -Configurable mobs (true/false)
    -Configurable night only (true/false)
    -Configurable world name
    -Configurable space helmets (true/false)
    -Space helmets, if you take it off your head you will die
    -Configuration
    -Fixed void kicking for flying

    Version 0.1_3:
    -Only pigs spawn in space
    -No rain/thunder/snow in space
    Version 0.1_2:
    -/space now defaults to OP if Permissions is not installed
    Version 0.1_1:
    -Spawngriefprotection will replace the following: sign, ladder, water, lava with stone
    -Disabled /space when the player is in space (configurable in v0.2)
    Version 0.1:
    -Initial release of StyxSpace
     
  2. Offline

    tcvs

    Ok thx I may use this but I'm wandering if u can also make different world generators
     
  3. Offline

    Styx Reborn

    Define 'different' world generators.
     
  4. Offline

    tcvs

    Like a water world, a flat world, ect.
     
  5. Offline

    Styx Reborn

  6. NIIICE PLUGIN :D

    can this hook into HeroDeath? if ppl die in space from suffocation it says herobrine killed them. Maybe it can say Forgot his space helmet or something? :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
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    Styx Reborn

    I guess I can do that if I have time.
     
  8. nice:)

    is there anyway to make the cores smaller? People loved the idea of exploring planets and checking out the cores. But it is kind of imbalanced to hit such large deposits of gold or ironore.. or diamonds :)
     
  9. Offline

    Oopyuman

    I might be able to do some screenshots/graphics for your mod, if you want...:)
     
  10. Offline

    Styx Reborn

    All we need are screenshots
     
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    darkcammo

    First off great plugin! My friends and I have been having a TON of fun. We used inception to make a regular world, climb to a skylands world, climb into space. We forced ourselves to make a aircraft to get to skylands and a ufo to get to space lol (using movecraft). We're making a space assult cruiser to raid planets now :)
    I was wondering, is there any way to set monster spawner as a crust for a planet? Or would that just explode life was we know it? lol... I tried MONSTER_SPAWNER but that gave errors.
     
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    HuntMASTER15

    I have some pics of on my server and our extremely crappy and just started station/airship :p[​IMG][​IMG][​IMG][​IMG]
    Just also wanted to say I love your plugins and I use them both. I wish I could get on your server but for some reason my internet won't load your website (I think it got firewalled :(..) But if you wouldn't mind you could PM me the IP and white list me? I can't wait for StyxFlight. I need a good balanced flying plugin for space. My server is being built atm (and the map has been being built for awhile). Half of the server will be based on space. Thanks for your time! Once again, awesome plugins! Keep up the good work!
    Edit: Also please make a way to set the space's spawn if there isn't one..
    Edit: Found a (maybe?) bug.
    [​IMG]
     
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    Woolcity

    shucks. multiverse (is being retarded) keeps overwriting your generation as soon as I import the world. Know how I might go about fixing this?

    BTW- I inluded some SS's for you. 2011-07-27_10.56.35.png 2011-07-27_10.56.35.png 2011-07-27_10.56.45.png 2011-07-27_10.56.47.png 2011-07-27_10.56.55.png 2011-07-27_10.57.07.png
     
  14. Offline

    Styx Reborn

    MultiVerse doesn't work well with StyxSpace, maybe in the future though. Don't import the world with MV:) Thanks for the screenies though. If you would upload them on imgur or something, I could add them to the first post.
     
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    HuntMASTER15

    Did the see the picture I took with the half-planet? Is that a bug?
     
  16. Offline

    Styx Reborn

    The planet gen gave up, most probably yes.
     
  17. Offline

    HuntMASTER15

    Oh, okay. Thanks.
     
  18. Offline

    Styx Reborn

  19. Offline

    Wraith123

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    Oopyuman

    Ok I'll try to get some screenshots, but at the moment I have a problem with bukkit,(or this plugin). You see, I have a server with space and normal world, so I was in space, and stopped server to update your plugin, and deleted the space world to have the planet generation...and now when I enter server it says "Downloading Terrain..." forever! Please help me if you know how to fix this.
     
  21. Offline

    Styx Reborn

    Older versions of Inception did that a while ago.

    Most likely your server can't handle the awesomeness..? :/ Post some server logs.
     
  22. Offline

    Wraith123

    But i dont use inception plugin
     
  23. Offline

    Styx Reborn

    Then post your plugins here. And if you get errors in the console, them as well.

    Here is a little "sneak peek" of StyxSpace v1.1 and StyxFlight:
    Included are links to dev builds of both. ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  24. Offline

    HuntMASTER15

    Yes. I would use it but I don't want to run into any horrible bugs :p Will stars gen on an already existing space?
     
  25. Offline

    Styx Reborn

    In new chunks only. I might make them even rarer, we'll see.
     
  26. Offline

    HuntMASTER15

    Dang. :/ Oh well. Yeah they should be rarer and in smaller quantities in my opinion. Otherwise free glowstone.
     
  27. Offline

    Styx Reborn

    Yes, I will make the chance 1/150 or so.
     
  28. Offline

    HuntMASTER15

    Sounds nice to me. Also I just posted a request thread for chunk unrendering if that is possible thus allowing me to have stars in pre-explored space.
     
  29. Offline

    Mankub

    Is there any way to edit the space world in MCedit?
     
  30. Offline

    Arton

  31. Offline

    Styx Reborn

    Yes, there is. Just open the world in MCEdit.

    What?
     
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