[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Garbagemule, let this be one of the posts that you like :). I just updated to 0.93.3, and the plugin is working just fine.

    At this time, I'm still running MC 1.7.2 and CB 953, but I'm not seeing any of the reports of problems 'porting back to the spectator area, arena, or items being kept. The only 'bug', if you can call it that, that I see is the players health is restored to full after leaving the area. I have tested and can reproduce it at will by the following:
    1. Get hurt :)
    2. /ma j (or join)
    3. Appear in the lobby, /ma l (or leave)
    4. Reappear where the join command was run, but with full health. This also happens after playing in the arena itself.
    That is the only 'issue' I have with it, and it's not really much of one. Thank you for a very fun plugin and being as responsive to us, the users, as you are!
     
    garbagemule likes this.
  3. Offline

    morizuki

    Nice issue above.. Another Issue/Bug i found is.. I set a fee $30.. yeah it's working fine except when u have an insufficient fund.. u can still join the game..

    e.g.

    I have $17.00
    I type /ma join
    it says Insufficient Fund
    I type again /ma join
    and I am officialy joined
    I look at my balance and it says $17.00
    so it didn't became negative(i didn't allow that) nor it became 0.00
    I /ma leave and my items are all gone
     
  4. Offline

    Clucky

    SEVERAL BUGS DISCOVERED:

    The following occur when the arena resets with force-restore on true:
    • Doors are deleted
    • Blown up signs do not reappear, nor keep their text
    • Half-slabs (and any other object with a data value (trees, stairs, saplings, etc.) reload as data value 0, not what they formally were.
    • Stairs are turned upon reloading
    • Large area fires that are extinguished during game are not 100% reloaded, some fires remain unlit. (yes, they're on netherrack)
    The following happen when players leave the game or die in the arena:

    • If they fell in lava, they will remain on fire when sent to the spectator room
    If you need any images, videos, or other important information, please reply.



    PS: Could you make a configuration of how many monsters spawn per round?
    PSS: Reply back :D

    Pictures of my MobArena (open)

    2011-07-20_04.45.16.png

    2011-07-20_04.45.33.png

    2011-07-20_04.45.57.png

    2011-07-20_04.46.12.png

    2011-07-20_04.46.39.png

    2011-07-20_04.46.57.png

    2011-07-20_04.47.13.png

    2011-07-20_04.48.37.png

    2011-07-20_04.51.30.png

    2011-07-20_04.52.00.png
     
  5. Offline

    Tuttu

    Can I make some suggestions ? Two, to be more accurate.

    The first one is about announcement when waves are coming. At the moment, we need to configure two values :
    • first-wave-delay
    • wave-interval
    As I know, and as I have seen, when the delays are reached, you send a message in the chat "Prepare yourself for wave XX" and the mobs spawn. Either the message is inappropriate, or you need to send it before the monsters spawn.
    I think that it's better to send the preparation message 3 or 5 seconds (Or maybe a configurable value) before the waves spawn so we really have the time to prepare us.

    The second one is about the add of a third wave type : supplying waves !
    During those special waves, only passive mobs can be spawn. At the moment, only pigs can drop food but with Minecraft 1.8, chicken (And probably cow too) will drop foods.
    Despite it's not really useful at the moment, it could be an interesting wave when MC 1.8 will be out. Placing them at a good interval could add a new strategic dimension in the food management. We begin the match with a little amount of food and we know that the XXX wave will supply us with fresh meat ! So we know that we have to use our current stock carefully if we won't die because we have eat everything. And because the food drop rate is random, it's even more interesting because we can't be sure that we will have all the food needed.

    That's all, for the moment. :p

    Edit : at the moment, to make the supplying waves interesting, you can maybe modify what sheep and cows drop so they can also drop food. :)
     
    nicolos17 likes this.
  6. Offline

    ohmydoddtv

    Is it only me getting a bug where small bits of the arena blown up by creepers wont repair sometimes? Like single blocks? :/
     
  7. Offline

    vrox

    You could change the 'Let the slaughter begin!' message to say 'Prepare yourself for the first wave'
    Only works for the first wave though...
     
  8. Offline

    ZeSpyz0

    Hello, when I type /ma regionset p1 it nothing happens and it displays the command of user-been I'm admin.
     
  9. Offline

    columb

  10. Offline

    darkwarriors

    i have a little problem, my playres found the previus bug ( if they disconnect from the game when playing arena still have the arena equipment on login ) and say me that the weapon is without durability and they can use that waepon forever.. so tell me how i can fix it? how i can discover that item and playes with that item?
     
  11. Offline

    Agnate

    Spectator warp is inside the arena region (aka between p1 and p2), as is my lobby.

    Did you happen to see any error messages in your server log?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  12. Offline

    hakuakia

    heyy

    i keep getting " you don't have permission for this command " when i type /ma join
    i read the config file over and over again but i coudn't find anything that keeps me from joining the arena
    does someone knows this problem or can someone help me please

    thnx
     
  13. Offline

    ACStache

    @hakuakia did you make sure to add the permissions for joining specific arenas?
    Code:
    mobarena.arenas.*
    for all of them

    Code:
    mobarena.arenas.<arenaName>
    
    for a specific arena

    if you have - '*' permission that should already give you access to every arena, and at which point idk why you have that error
     
  14. Offline

    hakuakia

    where do i can check this ? i'm a total noob with configuration so :s


    edit : looked it up, i don't have permissions ( anymore ) appearently, should i add it to my plugins ?
     
  15. Offline

    ACStache

    do you have a permissions plugin? if you do then find the file that holds all the permissions.
    if you don't have one, OPs should be able to create the arena and anyone should be able to join I believe...
     
  16. Offline

    hakuakia

    i can't find a folder with the name permissions anywhere ( or something like permissions )
    i guess it's somewhere in the essentials or worldguard plugin ( wich i have both )

    should i download and install a permissions plugin or remove all other plugins from my server ??
     
  17. Offline

    ACStache

    hmm... do you have something called group manager per chance? that's a permissions plugin as well
     
  18. Offline

    hakuakia

    yay, that's it, should i change something in there

    rlly , vry good of you for knowing it's that folder, i didn't had a clue
     
  19. Offline

    garbagemule

    Everyone who is having issues with warping/teleporting: Set allow-teleporting: true OR spectate-on-death: false to temporarily fix this issue until I can push the next bugfix release.

    @Safetybrick - If you get the update message, you're not running 0.93.3. You might need to clear your cache. The primary download-link should be immune to caching, but you never know.

    @Snipe76 - You don't have to kill slimes with a bow to get them to drop slimeballs. Command that changes the current wave? No, sorry.

    @ACStache - You and your invisible posts D: I'm not sure when you're supposed to get taming experience in mcMMO. Is it when you attack wolves? Or when tamed wolves attack something?

    @Aramillio - No, if you have multiple arenas and you type /ma join without an arena, you get the message "You must specify an arena. Type /ma arenas for a list." You must be either using old versions of either MobArena or CraftBukkit, or you have a conflicting plugin. I'm sure that you 'as a programmer' also understand the uselessness of "it does this" without actually posting the 'this' ;) Can you please post the stacktrace, your config-file and which versions of CraftBukkit and MobArena you are running? Monsters shouldn't spawn inside the arena unless the arena is running and the spawn reason is "CUSTOM", meaning mobs won't spawn naturally. Other plugins might spawn monsters in the arena or uncancel the spawn event, though, and perhaps somehow alter the spawn reason. There's no way to actually prevent mobs from spawning in the way you might think, as the spawn event is handled before the spawnCreature-method has finished. So I either have to do a bunch of bloaty entity iterations every so often, or something else - I just haven't found that 'else'. Perhaps you could take a look?

    @Sayshal - The PVP in the spectator area is not a bug. There is no actual spectator "area" - only a warp point. Spectators aren't meant to be immune to damage - at all. Expand your arean region to cover the spectator area if you want to disable PVP there.

    @thestriker095 - Define the lobby region, or expand the arena region to cover the lobby as well.

    @columb - It has nothing to do with trust. I need your config-file so I can try copying your server setup to see if any of your settings may be the issue. Spider jockeys will not be added at this time - they are jerky and unpleasant to look at.

    @Justin The Cynical - Haha! Indeed I like your post! Thanks for the report. The player health isn't actually stored upon player join, but what an amazing idea! That way, players can NEVER use MobArena as a "healing station", and healing upon joining makes more sense. I'll look into this :)

    @morizuki - LOL, I am going to try to fix this bug, but for now, let's call it a feature and say that "that'll teach them to listen to the message the first time!" :D

    @Clucky - Please read the note in the main post! Yes, force-restore is extremely buggy, and I highly suggest that you do not use it. The extra data is not recorded, so it is really only for small, simple arenas. Use soft-restore if at all possible. Fire stuff I will look into. Wave customization - read the To-do list. LOVE the arena :)

    @Tuttu - You can change the announcements however you want. See if you can find a more fitting announcement. The "x seconds before each wave" is not gonna happen, simply because it's too difficult/bloaty to implement and keep compatible with clear-wave-before-next: true. The 'supplying waves' idea is fair, but will most likely not happen (not with drops anyway). Bonuses will be added later.

    @ohmydoddtv - Set repair-delay higher or to 0.

    @ZeSpyz0 - You're doing something wrong. Read the server log and post any exceptions related to MobArena in a CODE-block.

    @darkwarriors - Sounds like you're using an old version of MobArena. Please update.

    @hakuakia - You have Permissions or GroupManager installed. Read the Permissions-page on the Wiki, and read the GroupManager documents if you don't know how to use it. Or better, delete GroupManager if you don't know how to use it, because you probably don't need it then.
     
    Safetybrick, hakuakia and morizuki like this.
  20. Offline

    hakuakia

    ^^ i'll use that

    thnx everyone
     
  21. Offline

    ACStache

    @garbagemule I'm a post ninja! wait... that's a bad thing :( cause then you don't see them lol.

    as for the taming exp, this is from mcMMO's page:
    basically, if you have tamed wolves, you get taming exp while in combat from the sound of it

    edit: I guess the question is this - when you spawn pet classes their wolves, do they get assigned the player as their owner? I'm guessing they would otherwise you'd be able to kill them :p lol
     
  22. Offline

    Agnate

    The players are assigned as the owner, but since they're invincible, the damage events get cancelled. This could be what's messing up mcMMO. Not really sure how we'd go about fixing it, though...
     
  23. Offline

    ACStache

    interesting... that makes some sense

    @garbagemule idk if it helps at all, but nossr50 was kind enough to provide the code on how taming works

    Show Spoiler


    also, being a smart person I am (not really, found it by chance :p) I typed /taming to see what my skill level was. and this is what I saw:
    Code:
    -----[]TAMING[]-----
    XP GAIN: Wolves getting harmed
    LVL: 185 XP(266/470)
    
    the important part being how it's gained :p lol. can we have a config option (per arena if possible) for mortal tamed wolves? or was them being invincible because players would have other players' wolves attacking them if they got damaged?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Oct 10, 2018
  24. Offline

    hakuakia

    IT FACKINGS WORKS, THIS IS AWESOMEEEEE
     
    ACStache and garbagemule like this.
  25. Offline

    Mr_H4mm3r

    Sejt at du er dansker :D
     
  26. Offline

    ACStache

    @hakuakia glad you got it working :)

    just asked nossr50 over in mcMMO's thread how exactly he grants taming exp, /waits patiently for a reply

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  27. Offline

    darkwarriors

    ok i have updated and bug is fixed can u add min player to start arena, i need something to disable farming :D
     
  28. Offline

    hakuakia

    one little more question

    can i disable only the permissions folder in game without disabling the whole essentials plugin
    and if yes, wich command should i use

    last question, i promise :s
     
  29. Offline

    Tuttu

    Ok, thank you for the answers. :)
     
  30. Offline

    slater96

    Thanks for the quick reply garbagemule. Understand about the teamwork now.
     
  31. Offline

    darkwarriors

    Code:
    17:00:41 [SEVERE] Could not pass event ENTITY_DEATH to MobArena
    java.lang.NullPointerException
            at com.garbagemule.MobArena.ArenaLog.end(ArenaLog.java:94)
            at com.garbagemule.MobArena.Arena.endArena(Arena.java:189)
            at com.garbagemule.MobArena.Arena.playerDeath(Arena.java:337)
            at com.garbagemule.MobArena.MAListener.onEntityDeath(MAListener.java:257)
            at com.garbagemule.MobArena.MAEntityListener.onEntityDeath(MAEntityListener.java:33)
            at org.bukkit.plugin.java.JavaPluginLoader$59.execute(JavaPluginLoader.java:656)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
            at net.minecraft.server.EntityPlayer.die(EntityPlayer.java:141)
            at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:391)
            at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:436)
            at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:179)
            at net.minecraft.server.EntityWolf.a(EntityWolf.java:346)
            at net.minecraft.server.EntityCreature.c_(EntityCreature.java:64)
            at net.minecraft.server.EntityWolf.c_(EntityWolf.java:92)
            at net.minecraft.server.EntityLiving.v(EntityLiving.java:685)
            at net.minecraft.server.EntityWolf.v(EntityWolf.java:133)
            at net.minecraft.server.EntityLiving.m_(EntityLiving.java:218)
            at net.minecraft.server.EntityWolf.m_(EntityWolf.java:161)
            at net.minecraft.server.World.entityJoinedWorld(World.java:1198)
            at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:48)
            at net.minecraft.server.World.playerJoinedWorld(World.java:1180)
            at net.minecraft.server.World.cleanUp(World.java:1104)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:447)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    if u should min player join could be very cool
     

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