Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. This sounds complex to me, and I doubt there is a way but I'm still going to ask. Is there a way to make it so you can have an empty shop, and make it rentable, and have the person who rents it able to build in it, but then once his time is up the shop goes back to how it was (empty) and up for rent again?
     
  3. Offline

    KarnEdge

    I had this problem before, but the plugin is keeping the file up to day and caches it so data doesn't get lost at all.

    If you want to manually change the files, you will have to stop your server completely then upload the replacement res.yml and also replace res.yml.bak. Then, start the server back up. It shouldn't overwrite again. You just can't do while the server is live or even restarting.
     
  4. Offline

    parker_digg

    Such a pain. There should be a feature for this soon... what is the point of the reload residence if it doesn't update changes? Essentials already lets you reload any plugin.
     
  5. Offline

    KarnEdge

    Well I think its a safety feature more than likely... you can upload the config.yml just fine and reload, it won't get overwritten. Stopping the server is only required if you want to manually edit the res.yml and res.yml.bak files.

    @bekvon
    Could you add support to be able to use the /resadmin command from the console? The command lines for a lot of stuff is really long if and copy/paste with the console is much easier than doing it in-game (that doesn't support copy/paste)

    Also, found a message bug for successfully making a subzone rentable...
    I put in:
    /resadmin market rentable Town.100Main 1200 7 true
    And the success message comes out like this:
    Residence Town is now for rent for 100Main every 1200 days.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  6. Offline

    dorky106

    Just wondering why it isn't find the permissions plugin.
    Currently it keeps saying that I'm not a Admin when I'm a OP with the nodes in the permissions.
    And yes I'm using IConomy, so I have e Economy plugin installed too.
    Code:
    2011-07-08 06:12:25 [INFO] [Residence] Permissions Plugin NOT Found!
    2011-07-08 06:12:25 [INFO] [Residence] Successfully linked with iConomy!
    2011-07-08 06:12:25 [INFO] [Residence] Loaded Residences...
    2011-07-08 06:12:25 [INFO] [Residence] Enabled! Version 2.3.1 by bekvon
    2011-07-08 06:12:25 [WARNING] [xAuth] Permission system not detected, defaulting to OP
    2011-07-08 06:12:25 [WARNING] [xAuth] 'Help' isn't detected. No /help support
    2011-07-08 06:12:27 [INFO] [xAuth] Connection to H2 database established!
    2011-07-08 06:12:27 [INFO] [xAuth] Accounts: 1, Sessions: 1
    2011-07-08 06:12:27 [INFO] [xAuth] v2.0b3 Enabled!
    2011-07-08 06:12:30 [INFO] [Jobs v2.3.3] has been enabled succesfully.
    2011-07-08 06:12:30 [INFO] [Jobs] Successfully linked with iConomy 5+.
    2011-07-08 06:12:30 [INFO] Done (0.956s)! For help, type "help" or "?"
    
     
  7. Offline

    Bisa

    Show Spoiler
    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 280
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 268
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: guest
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: false
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: false
            tnt: true
            creeper: true
            flow: true
            tp: true
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            container: true
            tp: true
         # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
    admin: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 160
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 160
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 30
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 7
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
                   tp: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    builder: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 160
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 160
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 127
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 30
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 7
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    guest: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: false
               # The maximum number of Residences a player can have.
               MaxResidences: 0
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 0
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 0
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 0
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 0
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 0
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 0
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: false
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: false
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 0
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 0
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 0
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 0
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: false
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        use: false
                        build: false
                        ignite: false
                        firespread: false
                        damage: false
                        creeper: false
                        tnt: false
                        pvp: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
         bekvon: default
         player: default
    
    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
               - 'BEDROCK'
               - 'LAVA'
               - 'WATER'
               - 'STATIONARY_LAVA'
               - 'STATIONARY_WATER'
               - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
     
  8. Offline

    dorky106

    Here you go.
    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 352
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: Default
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 60
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: false
            tnt: false
            creeper: false
            flow: false
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            container: true
         # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 30
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 30
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 127
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    Admins: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 16
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 16
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 127
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
         dorky106: Admins
         player: default
    
    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
               - 'BEDROCK'
               - 'LAVA'
               - 'WATER'
               - 'STATIONARY_LAVA'
               - 'STATIONARY_WATER'
               - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
     
  9. Offline

    Bonkerz

    Could you give me an older version for use with #935 pls ?
     
  10. Offline

    Xordaii

    A good way to keep the thread readable and fewer pages is to use the code tags inside quotes tags, so it says
    Code:
    [ QUOTE][ CODE]your code should be here[/ CODE][/ QUOTE]
    of course without spaces in your tags
    
    and change everywhere it says "QUOTE" to "spoiler". Caps don't matter. It keeps your posts readable.
     
    KarnEdge likes this.
  11. Offline

    quickclay

    Just started a test run of this on our server. So far, I dig. One thing I would like to see though is the admin having the option to set different prices for different flags the user wishes to "buy". Some could be free (build, use, etc), but some should cost extra (creepers, for example). Thanks for this interesting plugin!
     
  12. Offline

    Bisa

    Is this config allowing the use of permission groups? If so, how would I go on about adding my own groups to it, I mean I've got groups called admin/builder and guest - not Admin and Default, just curious =)

     
  13. Offline

    WarhawkXeroFire

    Fixed my issue by setting the flow flags to the global region. They are not set by default, so that cleared a lot of things up lol
     
  14. Offline

    DivineKyuuji

    An idea: I can't check right now, but is there a command to delete all of the residences for a certain user? Without having to go into a file and manually delete it there and then restart the server. It would be great if I could just use /res delete user
     
  15. Offline

    KarnEdge

    Even xAuth isn't finding your Permissions, you may want to run your "groups.yml" code through:
    http://yaml-online-parser.appspot.com/
    .. to make sure your groups are correct. If your yml is not formatted correctly, it will cause permissions to not load and therefore not hook into any other mod.

    Your problem might be either your group names in permissions are capitalized (and these are not) or its the indenting you forgot to do in the config.yml. I corrected the indenting here, but make sure that your group names are the same even with case sensitivity:
    Show Spoiler
    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 280
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 268
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: guest
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: false
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: false
            tnt: true
            creeper: true
            flow: true
            tp: true
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            container: true
            tp: true
        # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        admin: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 3
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 2
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 160
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 160
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 128
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 3
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 30
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 7
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 3
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
                  tp: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
        builder: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 3
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 2
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 160
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 160
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 127
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 3
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 30
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 7
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 3
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
        guest: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: false
              # The maximum number of Residences a player can have.
              MaxResidences: 0
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 0
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 0
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 0
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 0
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 0
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 0
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: false
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: false
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 0
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 0
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 0
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 0
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: false
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        use: false
                        build: false
                        ignite: false
                        firespread: false
                        damage: false
                        creeper: false
                        tnt: false
                        pvp: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
    
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
        bekvon: default
        player: default
    
    ItemList: #this is where you can create blacklists / whitelists
        DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
              - 'BEDROCK'
              - 'LAVA'
              - 'WATER'
              - 'STATIONARY_LAVA'
              - 'STATIONARY_WATER'
              - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  16. Offline

    Sharpie-o

    Hey, how can I give a residence to some default user? Because, with the residene.create they can't get the wand to select their area. Or what am I doing wrong?
     
  17. Offline

    cholo71796

    I take it this should function as a complete replacement to WorldGuard?
     
  18. Offline

    dorky106

    groups.yml ?
    If you mean the yml from permissions, I just did that and it still says that the permissions can't be found for them.
     
  19. Offline

    Bisa

    ah, thank you, I had made sure the case was correct but in the process of copying groups around I must have messed up the indentation, now works like a charm =)
     
  20. Offline

    KarnEdge

    You posted the groups.yml contents into that parser and it gave no errors? If not, I would post your server.log error then... there should be error in there while the server is loading.

    It's nearly there honestly I like it much more than worldguard.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  21. Offline

    Bisa

    Do you want your default users to have there own separate areas?
     
  22. Offline

    Sharpie-o

    something like that, because, I can put parcels to sell, but they don't have the permission to buy or rent. And I don't know which are.
     
  23. Offline

    ROFLBOB

    So after hours of getting this thing set up and ready, I"ve run into a problem. The reload fuction is completely broken for me, it doesn't reload anything at all and nothing changes at all about residences I've modified manually in the .yml file. It's so much easier to edit the yml file than type out all those commands. The only way I can modify any residences manually is by doing when the server is offline. Am i doing something wrong?
     
  24. Offline

    Bisa

    I've found that the only way to manually edit the yml is to stop the server, delete the backup res.yml.bak and change whatever it is you want to change in res.yml - then start the server again. It has something to do with how the plugin caches residences.

    Whenever I type /res info I get soemthing along the lines:
    Residence: "BisasPatch" Bank: 0

    What is the bank? can I change it somehow, I found no commands for it - what does the bank do?
    (or perhaps it's tied to iConomy?))

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  25. Offline

    Ancetras

    I have a question. I want that my two group can't set "build flag" into their areas. How can I do this?
     
  26. Offline

    Simon Welker

    Since I updated this thing here to the newest version, all Server OPs have the res restrictions the "Default" group has. Before, they didn't, and the config wasn't changed at all! This sucks more than I can say in words. :(
    Please help me ._.

    chipf0rk
     
  27. Offline

    KarnEdge

    If I'm not mistaken, under the group you don't want to be able to change the build flag:
    Code:
    Groups:
        Default: #group name
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  build: false
    You may want to check your server log for any errors, do you have permissions? Need more info.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  28. Offline

    Ancetras

    Thank you :3 I'll try
     
  29. Offline

    jzsig

    also since update to get admin powers in a res you have to use /resadmin for everything
     
    Simon Welker likes this.
  30. Offline

    Simon Welker

    Residence: Found Permissions Plugin!
    Residence: Successfully linked with iConomy!

    Is all it says. So there are no errors about it, apparently.
    Permissions plugin or permission nodes given to my group? Both. residence.admin should be it? I have now set this (weird thing is: wasn't set for my group before, but back then, it worked though), reloaded and restarted everything, and it doesn't change anything. :/


    Dammit, why didn't I find this information?
    Using /resadmin works, but it's a bit annoying, don't like long commands :/
    Is there any possibility to change this back to the earlier behaviour, or at least, is there a shorter cmd?

    But: Big thanks for now :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  31. Offline

    jzsig

    this may be known but, its possible for players to scale walls using the latency witht the res. they build a tower and before the res can remove the block they allready placed another. i know this is a hard probelm to fix and it may lie in the server not the plugin.
    thanks jzsig
     
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