Inactive [GEN] Essentials v2.1 [?]

Discussion in 'Inactive/Unsupported Plugins' started by Zenexer, Jan 19, 2011.

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  1. Offline

    Zenexer

  2. Offline

    Etsijä

    Hi, we're still running v137 of this plugin, because I want to refrain from constantly updating and possibly breaking something in the process. Does anyone know whether /mail and /modgrp work with a newer version - in v137, any /mail command returns "error: 2", and /modgrp does nothing.

    Also can anyone tell whether the new version still works with #230 CraftBukkit build? For the same reasons explained above, we don't want to blindly move to new CB version, lest we break the server.
     
  3. Offline

    Zenexer

    155:
    - Improved and fixed /mail
     
  4. Offline

    Etsijä

    Can you tell me which CB build I should use with this? I'm using #230 atm so is that too old already (I hope not).
     
  5. Offline

    Aelux

    @Etsijä I haven't tried out the very latest build of Essentials, but I have 150 and it works just fine with CB 230. I don't think you'll have any problems.
     
  6. Offline

    blahpers

    Greetings,


    I noticed that /compass occasionally gives incorrect headings (shows E when facing W). Looking at the source, I think the math is in error when getYaw() - 90 ends up negative. The modulo operator doesn't continue to cycle around 0, it just takes the absolute value, computes it, then slaps a negative on it if the left operand is negative.

    I could be mistaken about that being the cause, but it's worth a look if you have the time.

    Thanks for all the work you've put into this plugin!
     
  7. Offline

    Etsijä

    Thanks for a quick reply, I'll give it a try now.
    --- merged: Feb 6, 2011 9:29 PM ---
    And it works with CB #230! Both /modgrp and /mail fixed now. Me happy!
     
  8. Offline

    Daveyo

    ugh, which one do i download? why not just make a download link lol
     
  9. Offline

    Aelux

    Can you be a bit more specific? What are you referring to?
     
  10. Offline

    Etsijä

    I think he's referring to the way the Essentials builds are now distributed - as a series of builds (a bit like the CraftBukkit builds) from which to choose from, instead of a direct download link for the .jar file.
     
  11. Offline

    Aelux

    @Daveyo Oh, I see... For stable builds, you'll want to download the "Release" builds.

    The reason for this is, it allows users to test and have the latest build before release. Fixes are usually done pretty quick, but not released. This is just an added convenience for those of us who want the absolute latest fixes, before that official release. "Development" builds are generally untested and possibly unstable.

    For your needs, only concern yourself with the current "Release" build.
     
  12. Offline

    alron

    Would be nice if I could, you know, just download the .jar file with wget. Your build webapp requires javascript enabled. Something most command line downloaders don't do (like wget).
     
  13. Offline

    Twix

    I'm using iConomy and just figured out how that comman-costs: command works, but Where is the point, if I can still use commands, eventhough I haven't got any money?
    I mean I want the player not use some commands very often, but if he doesn't care about a bad toplist position he can use every comand a thousand times..
    Or is there a way to avoid this?

    anyway: if i set a price for the heal command it does not work (you get healed, but you don't have to pay anything)
    and: is there a way to set different prices for every single kit? or every single item?
    like
    Code:
    command-costs:
      item 1 3 4 5: 5
      item 310 311 312 313: 50
      item 354: 10
      kit tools: 30
      kit weapons: 40
    that would be awesome!

    regards
     
  14. Offline

    Aelux

    @Twix Very good questions. I will be asking Zenexer about how the built-in economy actually works and what specific commands/usage is available. I think a lot of it is still in development.

    I don't believe a full economy implementation was planned until certain milestones were completed, but I could be wrong. What you've suggested, I don't believe is supported and may not be supported for a little longer yet.
    --- merged: Feb 6, 2011 11:34 PM ---
    I don't think it's entirely necessary for anyone to support a command-line download utility, since web 2.0 standards are based around dynamic content, which is driven mainly by javascript. Use jDownloader if you need a download manager which can parse javascript links. It's free and supports all of the major protocols and file sharing services. It's the best in my opinion.
     
  15. Offline

    Flizzelz

    What is the difference between "Development Build" and "Release Build"?
     
  16. Offline

    Aelux

    Release builds are usually tested, stable (mostly), and incorporate a specific list of changes that the developer felt was necessary for a release.

    Development builds are per-update basis. Minor testing on a (usually) 1 or 2 changes to the code, whether that be a fix or feature addition. It can also mean just a simple spelling error correction for a help message. You can check the logs per build, to see what was changed.
     
  17. Offline

    Incendia

    Is it true that this now breaks other plugin's commands? Like if I disable /home, it will disable MyHome's /home?
     
  18. Offline

    Kainzo

    I'm trying to figure that out at the moment - im testing it now.
     
  19. Offline

    mattekure

    bukkit 262, essentials 155 /bigtree doesnt produce anything. The console says a tree was generated, but no tree appears. no errors in server log.
     
  20. Offline

    Aelux

    Unless you edit the plugins.yml file contained within the Essentials.jar file OR, use an alias for all essentials commands (/e:warp, /e:home, etc...) there will be conflicts with plugins who use the same commands.
    --- merged: Feb 7, 2011 12:38 AM ---
    Yeah, i'm using Development build 174 and it seems those two commands are disabled, as they produce no console or in-game output. It is probably being worked on.
    --- merged: Feb 7, 2011 12:40 AM ---
    Love the HeroicDeath and HeroChat plugins, great additions to my server :D
     
  21. Offline

    Kainzo

    I'm glad you do - our team works hard to push these fun and NEEDED updates :D
     
  22. Offline

    Matyr

    Hi i have a problem with spezial items like coloured wool
    I type /item 35:14 20 but i get yellow wool not red
     
  23. Offline

    Ovocean

    Hehe, I think this fixes all issues I had with /help. And that's arguably even better than the brownie I ate today ! Thanks*3
     
  24. Offline

    Incendia

    Any confirmation?
     
  25. Offline

    alron

    Wow, that was so totally not what I was expecting to read. Web 2.0 standards... for a minecraft server mod plugin download?

    lololol.
     
  26. Offline

    Aelux

    That's a known issue. What happens is, if you specify let's say.... 35:14 10 for 10 red wool, as long as you don't have any other stacks of wool in your inventory, you'll get the 10 red wool.

    If you have another stack of any other kind of wool, which is less then 64, then the command will first fill up that stack until it reaches 64 and then give you the rest of whatever wool you wanted, that is left over.

    An example:
    Code:
    35:14 10 --> I now have a stack of 10 red wool
    35:11 15 --> My stack of red wool is now 25
    35:11 64 --> My stack of red wool is now 64 and I have a new 39 stack of blue wool.
    
    Do you see what's happening? 
    --- merged: Feb 7, 2011 1:13 AM ---
    The TeamCity server architecture he uses for his continuous build tracking uses web 2.0 standards for its web interface. It has absolutely nothing to do with his plugin, in regards to how it's programmed. It's simply an easier way for him to automate his build releases.

    I personally think it's a good idea because it allows him to focus on programming, not worrying about download links and where he's going to update a log after every build.
     
  27. Offline

    alron

    Yes. I understand this. Doesn't mean it isn't annoying. :)
     
  28. Offline

    Matyr

    Ty Aelux, now i know how it work :)

    Funy bug
     
  29. Offline

    Aelux

    Indeed, it is lol.

    :p I can understand that.
     
  30. Offline

    kovk

    I'm having trouble running all the newest Essentials builds when starting up the server. I'm using the ServerPort Custom-230 craftbukkit and Permissions 2.0. I also tried downloading 'latest' real craftbukkit and got the same error. Does anyone have any thoughts on what might be wrong? Thanks!

    Error Below
    Show Spoiler

    Feb 7, 2011 1:30:50 AM org.bukkit.plugin.SimplePluginManager loadPlugins
    SEVERE: Could not load plugins/Essentials.jar in plugins: null
    org.bukkit.plugin.InvalidPluginException
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:65)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:117)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:82)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:55)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:156)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:143)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:104)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:186)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    Caused by: java.util.zip.ZipException: error in opening zip file
    at java.util.zip.ZipFile.open(Native Method)
    at java.util.zip.ZipFile.<init>(ZipFile.java:114)
    at java.util.jar.JarFile.<init>(JarFile.java:135)
    at java.util.jar.JarFile.<init>(JarFile.java:99)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:52)
    ... 8 more
     
  31. Offline

    Incendia

    I'm using CB #263 with v153 and get these errors on load:

    Errors (open)

    Feb 6, 2011 7:47:57 PM org.bukkit.plugin.SimplePluginManager loadPlugins
    SEVERE: Could not load plugins/Essentials.jar in plugins: null
    org.bukkit.plugin.InvalidPluginException
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:65)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:117)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:82)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:46)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:157)
    at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:144)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:105)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:187)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    Caused by: java.util.zip.ZipException: error in opening zip file
    at java.util.zip.ZipFile.open(Native Method)
    at java.util.zip.ZipFile.<init>(ZipFile.java:114)
    at java.util.jar.JarFile.<init>(JarFile.java:135)
    at java.util.jar.JarFile.<init>(JarFile.java:99)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:52)
    ... 8 more
     
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