[MECH] Archers v1.0 - Advanced Archery [1.5R0.1]

Discussion in 'Archived: Plugin Releases' started by 1337, Apr 27, 2011.

  1. Offline

    1337

    Archers (Reborn) - Made by [1337]
    I - Introduction
    Archers, makes archery way more powerful and fun! It has a big list of special arrows who can be enabled/disabled easily with Permissions.
    Here is a quick list of its possibilities:
    • Powerful Arrows Light things up with Fire and Lighting arrows, Blow things up with TNT arrows, morph monsters, and the mighty Nuke arrow
    • Fun Arrows generate new trees, make mobs fly up and teleport
    II - Download
    III - Installation and configuration
    • Check the Permission nodes below:
      • Code:
        archers.bow.(arrow name) - Needed to fire the bow
    IV - Usage
    It is really easy. If you type /arrow a list with available arrows will pop up, if you need more information. Just type /arrow (arrow name), and you can see what ammo it uses, and what you too enable it. Also if you dont have permission for a arrow it shows up red, if you do have permission it shows up green

    V - Final note
    Suggestions, Questions or bug reports: Post them in this Thread!
    You can also post, what you want to be updated first. That would also really help me :)
     
  2. Offline

    Kevin Forte

    All he has to do to fix that is recompile with the newest Bukkit build.
     
  3. Offline

    1337

    Ok on the job :/
     
  4. Offline

    pedrofrq

    Does it support Group Manager or just permission?
     
  5. Offline

    1337

    Both, if you use the bridge one

    Im am looking for a co dev or 2 for archers - as i feel i havnt been giving it the attentions it needs/deservers to keep it working To apply please follow this format -
    name - real first name
    age - optinal
    previous plugins -
    Know how to use github? also a link to your github page, so i can give you admin powers to the archers repo
    Understand the archers source code? yes or no - and anything you are not sure about
    Skype name - so we can talk

    So this would be mine -
    name - jack
    age - 13
    previous plugins - see signature
    know how to use github? yes my profile is - https://github.com/X1337X
    Understand the archers source code - yes :D
    Skype name - bukkit1337(feel free to add me :D)
    Please pm me your apps :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  6. Offline

    Jazy Lopez

    Could please fix the custom_event error, even though its harmless it is extremely annoying while working from the council and it floods the log file...
    Great Plugin
    PS:The fire/ice arrows also need fixing, maybe a checker to make sure it ONLY replaces air
     
  7. Offline

    1337

    Archers build 4 out now
    http://bit.ly/archersb4
    Fixed -
    null pointer exception
    Changed -
    Using builds instead of version
    Github now has 2 source folders - recomened and dev
    Coming soon
    Jenkins system - like ci.bukkit.org - will be found here - http://tetragaming.com/1337/ thanks to @Gandalf for the hosting
    More stuff :D
    The ability to test the dev builds
     
  8. Offline

    Taemera

    error (open)
    21:15:13 [SEVERE] Could not load 'plugins\Archers.jar' in folder 'plugins':
    java.io.FileNotFoundException: Jar does not contain plugin.yml
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:64)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:199)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:122)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:89)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:52
    )
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)


    Upon starting.
     
  9. Offline

    1337

    Sorry redownload, dont know why it didnt build with the plugin.yml :(
     
  10. Offline

    Taemera

    I added the plugin.yml manually (just copied it from the old archers in my real server), and got this in my test server, without any other plugins (instead of the (16=) 8 hearts damage the arrows do the normal 2 hearts damage):
    Show Spoiler
    21:22:27 [SEVERE] Could not pass event ENTITY_DAMAGE to Archers
    java.lang.NoSuchMethodError: org.bukkit.event.entity.EntityDamageByProjectileEvent.getProjectile()Lo
    rg/bukkit/entity/Entity;
    at TechGuard.x1337x.Archers.eListener.onEntityDamage(eListener.java:18)
    at org.bukkit.plugin.java.JavaPluginLoader$55.execute(JavaPluginLoader.java:628)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
    at net.minecraft.server.EntityArrow.o_(EntityArrow.java:181)
    at TechGuard.x1337x.Archers.Arrow.Arrow.o_(Arrow.java:68)
    at net.minecraft.server.World.entityJoinedWorld(World.java:1142)
    at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:49)
    at net.minecraft.server.World.playerJoinedWorld(World.java:1124)
    at net.minecraft.server.World.cleanUp(World.java:1101)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:447)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >


    It shoots properly with the configured speed though.
     
  11. Offline

    Jazy Lopez

    Did you fix the Cold and Fire arrows so they check that what they are replacing is air?
     
  12. Offline

    colin8696909

    finally i have been waiting forever for someone to make something like this. ill try it out.

    one more thing i didn't know if you have this because i don't see it, but if you dont have commands to change arrows will you please add that.

    o and in a simmilar mod i found there were premishions for the arrows that made them use up flint. so fire arrows would require 5 charges of flint for 1 arrow. so basicly you could only shoot 6 or 7 arrows for every flint and tinder. (this is the mod) you mau want to consider using some of its code for your mod. :)

    http://forums.bukkit.org/threads/mech-flaming-arrows-light-your-arrows-with-flint-steel-818.15625/
     
  13. Offline

    1337

    Sorry redownload should be fine now

    Not yet, I thought I would get it working again first :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  14. Offline

    DoomBunnyPwn

    Typo in title, says for build 395
     
  15. Offline

    1337

    Thanks :D
     
  16. Offline

    disturbed13

    so is anyone sure that this mod will work on the 935?
    or is the jury still out on that?
     
  17. Offline

    Taemera

    I've tested every feature and they seem to be working perfectly.

    Thank you @1337
     
  18. Offline

    1337

    :D
     
  19. Offline

    Jazy Lopez

    And the arrows are still interfering with McMMO's excavation thingy, I guess it's the way your making the arrows inter fear with the block it hits is triggering something in mcmmo. Spamming arrows at the ground will spawn glowstone,cocoa,sulfur, ect, like if you were digging the dirt/gravel...
     
  20. Offline

    1337

    New test version (b5) is up, not tested, so if it kills your world, not my fault
    Changed :
    How TNT is exploded thanks @Samkio for showing me how :D
    Tnt still listenens to protected zones,but doent need the redstone torch anymore :D

    New Test version (b6) out now, not tested so if it kills your world, not my fault
    Added - stone arrow see request by @n00balakis here - http://forums.bukkit.org/threads/mech-archers-b4-advanced-archery-935.14860/page-18#post-392961 freezes the player for 5 seconds
    Who here apart from me is liking the speedy updates?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
    Torrent and Samkio like this.
  21. Offline

    Bronski

    Mememe *raises hand*

    I'll try it out tonight if I can with the latest RB. Thanks :)
     
    1337 likes this.
  22. Offline

    Grammar Troll

  23. Offline

    n00balakis

  24. Offline

    msw1

    When a bow hits a person, its a normal arrow. When it hits the ground, the affect happens.

    For example, shooting a lightning arrow at the ground will summon lightning.

    Hit someone with a lightning arrowm will only hurt the person.
     
  25. Offline

    1337

    Yep, thats on purpose, but some arrows only work when hitting a person.

    I am working on a 1.7_01 compatable build, its taking longer than expected. i reccomend you stay on 1.6.6 for now :D

    http://dl.dropbox.com/u/8962011/Archers/Dev/Archers b8.jar
    1.7_01 (untested) compatable build out :D, could you all please try it and tell me if it works? Cause if it does ill make it a recomended build :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  26. Offline

    Flenix

    did you realise they just put a load of your arrows in to the Ranging part anyway? Not sure if its your doing or not ;) I don't think they released the update yet, but I watched a video using Fire, Thrice, TNT and some others, plus a nice "Water" arrow which I don't think you have yet...
     
  27. Offline

    1337

    Yeah i know, @Samkio asked first :D
     
  28. Offline

    quickclay

    I get the following dependency error on startup with CB 953, MC 1.7_2, FYI.
    Show Spoiler

    2011-07-02 09:54:24 [SEVERE] Could not load 'plugins\Archers.jar' in folder 'plugins': BukkitContrib
    org.bukkit.plugin.UnknownDependencyException: BukkitContrib
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:133)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:199)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:122)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:89)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:51)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  29. Offline

    1337

    You need bukkitcontrib :D
     
  30. Offline

    quickclay

    Oops! :p
     
  31. Offline

    Jazy Lopez

    You guys changed the way arrows interact with blocks they land on? Its conflicting with McMMo (Spam arrows at the ground and glowstone starts popping out...)
    :)
    And maybe you can use the code from Sploderrows as reference for your Ice and Fire arrows.
     

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