Inactive [SEC] AuthMe v2.5.1 - High Performance Authorization plugin [1818/1.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by pomo4ka, Jun 19, 2011.

  1. Offline

    pomo4ka

    AuthMe - High Performance Authorization plugin
    Version: 2.5.1 Works with recommended builds #1818 / [1.1-R1]
    Author: fabe & pomo4ka & whoami & d4rkwarriors

    Download: -snipped-
    Source: https://github.com/darkwarriors/authme-2.0


    Description:
    AuthMe prevents people, which aren't logged in, from doing stuff like placing blocks, moving, typing commands or seeing the inventory of the current player.

    The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join. Login Sessions make it possible that you don't have to login within a given time period.

    Each command and every setting can be enabled or disabled by a easy structured config file. And if you don't prefer English or don't like my translations you can easily edit nearly every message sent by AuthMe!

    Features:
    • Playername spoof protection
    • Protection against "Logged in from another location" messages
    • Login sessions
    • Editable settings & messages
    • MySQL and flatfile support
    • Hash algorithm "MD5, SHA1, SHA-256, xAuth"
    • Custom MySQL tables/columns (useable for forums, other scripts)
    • Database queries can be cached
    How to Use:
    Changelog:

    Version 2.5.1:
    • Fixed quit glitch
    • Added ForceSingleSession ( default false ) to avoid kick of players already playing
    • Some code cleanup
    • Fix damage taken when players is at spawn location
    • Initial structure for new api system
    Version 2.5:
    • Fixed critical bug in FileDataSource
    Version 2.4
    • Fixed #14
    • Fixed #15
    • Fixed #16
    • Changed cache to work better with mysql
    • Fixed bug in /changepassword when using the file datasource
    • Player can not access /gamemode 1 inventory before login
    Version 2.3
    • Compatible with WorldEdit Client Mod
    Old Version (open)

    Version 2.2
    • Fixed bug in FileDataSource
    Version 2.1
    Version 2.0
    • Complete rewrite of AuthMe. — @whoami
    Version 0.84
    • Fixed WalkAroundSpawn (regression introduced with 0.83). — @whoami
    Version 0.83
    • Add supports SHA1 hashsums (Add "SHA1" at the appropiate place in the config.yml). — @whoami
    • Fixed delayed /login and /register bug (#129). — @whoami
    • Fixed rewrite of the database cache. — @whoami
    Version 0.82
    • Add Compatible with BukkitContrib 0.1.7. — @whoami
    Version 0.81
    • Compatibility with the BukkitContrib 0.1.6 plugin. — @whoami
    • Compatibility with CraftBukkit #1000
    Version 0.80
    Version 0.79
    • Added choice between the encryption algorithm. — @whoami
    • Fixed NullPointerException (reported by Kaosvf). — @whoami
    • Fixed problem with BackPack and similar plugins (reported by treymok). — @whoami
    Version 0.78
    • Compatibility with CraftBukkit #953
    Version 0.77
    • Fixed some bugs registration. — @whoami
    Version 0.76
    • Change hash algorithm on "SHA-256". — @whoami
    Version 0.75
    • Compatibility with CraftBukkit #935.
    Version 0.74
    • Compatibility with CraftBukkit #928.
    • Fixed some bugs.
    Version 0.73
    • Compatibility with CraftBukkit #860
    • First release by @pomo4ka
     
  2. Offline

    vcazan

    Can you please put this on github so I can fork it?
     
  3. Offline

    Kaosvf

    Hi,
    I receive this error:
    Code:
    2011-06-21 17:56:18 [SEVERE] Could not pass event PLAYER_MOVE to AuthMe
    java.lang.NullPointerException
    	at de.fgtech.pomo4ka.AuthMe.PlayerCache.PlayerCache.getLastAlert(PlayerCache.java:68)
    	at de.fgtech.pomo4ka.AuthMe.PlayerCache.PlayerCache.isAlertNeeded(PlayerCache.java:76)
    	at de.fgtech.pomo4ka.AuthMe.AuthMe.checkAuth(AuthMe.java:584)
    	at de.fgtech.pomo4ka.AuthMe.Listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:191)
    	at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
    	at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    	at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:140)
    	at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    	at net.minecraft.server.NetworkManager.b(NetworkManager.java:223)
    	at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    	at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:433)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:343)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    What can I do?
     
  4. Offline

    pomo4ka

    Hi, I make sure to check out making this mistake and correct it. This usually happens when a player leaves the customer quickly.
     
  5. Offline

    Kaosvf

    Ok, I'll wait the solution...
     
  6. Offline

    heroanth2345

    Happening when I reload the server,normally, you need to login again, but it says that I'm not registered,the only way to fix it is to login logout. No Console Error.
     
  7. Offline

    sbeex

    Happy to know someone will port this plugin with future versions of bukkit ;)

    But...
    this doesn't work for me. If I use the v0.72 it works quite well (just one bug) but with this version nothing is working ...
    hope you'll fix it soon
     
  8. Offline

    pomo4ka

    Thank you. I understand that you have does not work at 0.73?
     
  9. Offline

    sbeex

    yes 0.73 does not work for me ... when I connect to the server it says hi sbeex type /login <password> to get in and after that... when I use the command it said something like "an error occured ..."

    I reloaded but again and again it happend...
     
  10. Offline

    pomo4ka

    Hmm, I have everything working perfectly. I'll definitely check it, now expected to release a new build of recommended bukkit, to immediately make a new version.
     
  11. Offline

    sbeex

    I'll check again without any other plugins and I'll tell you this evening if it works for me. ;)
     
  12. Offline

    Pheenixm

    just wondering, has anyone here had RAM spikes after they installed this plugin?
     
  13. Offline

    pomo4ka

    I had no such problems, using plug-in for 2 months, with 40 people online. :)
     
  14. Offline

    heroanth2345

    2011-06-23 15:43:57 [SEVERE] Could not pass event PLAYER_MOVE to AuthMe
    java.lang.NullPointerException
    at com.bukkit.fabe.AuthMe.PlayerCache.PlayerCache.getLastAlert(PlayerCache.java:68)
    at com.bukkit.fabe.AuthMe.PlayerCache.PlayerCache.isAlertNeeded(PlayerCache.java:76)
    at com.bukkit.fabe.AuthMe.AuthMe.checkAuth(AuthMe.java:611)
    at com.bukkit.fabe.AuthMe.Listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:190)
    at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:285)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:139)
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:399)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    Happens when reloading the server.
    It says I'm not registered but I am
     
  15. Offline

    pomo4ka

    Can you help me, get (Dev - 0.74): http://dl.dropbox.com/u/32853215/AuthMe-Dev.jar and check.
     
  16. Offline

    heroanth2345

  17. Offline

    rutr

    how do I register players using php?
     
  18. Offline

    sbeex

    you have to save password with md5() function in your sql table. And after that, you reload the authme cache. With a command explained in top of the topic ;)

    hope I helped you !

    Features request :
    - a more secured password encryption with a salt variable in config.yml
    (ie : md5($salt.$password.$salt)
    - when cache is enabled and mysql storage also it could be nice to have a variable in config.yml to set an interval to refresh the cache.

    Features request (optionally) :
    allow server admin to set a spawn position for players when they are not connected. (ie : With this I can put theses players into a bedrock jail or something like that. Is is possible ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  19. Offline

    rutr

    Speak English poorly, I do not understand the whole last post, but you helped me, thanks!
     
  20. Offline

    sbeex

    You're welcome
     
  21. Offline

    Icedew123

    Feature request: Add option for the unregistered player to move but not interact with the server :)
     
    JanTTuX likes this.
  22. Offline

    JanTTuX

    Very useful for my server... those people just cant buy minecraft xD
     
  23. Offline

    rutr

    Source is closed?
    if you can do so: in order to login the plugin has to check whether the account is bannedand active at the given settings. My point here is to fetch the data from the server forum.
    would be specified in the configuration of cells which look for and at what values of the plugin has to login
    This text I translated by Google so may be incomprehensible

    and how i can change prefix in chat for non registered players?(in source?)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  24. Offline

    sbeex

    what you mean is not AuthMe objectives ! Go look the RTM of Permissions and use iChat. This do what you want.

    AuthMe is just a plugin who link a password to an account.
     
  25. Offline

    pomo4ka

    Well, thank you. I'll try to do it.
    I now have some difficulties with GitHub, but I will definitely make the source code.
    If you have such an error, try changing to config.yml "CacheEnable = false", and let me know if there is a bug yet?

    Version 0.74
    • Compatibility with CraftBukkit #928
    • Fixed some bugs.
    Perhaps a bug with PLAYER_MOVE still persists, I try to fix it.
     
  26. Offline

    Icedew123

  27. Offline

    rutr

    Please share the source as soon as possible, I try to make some modifications to be compatible with the forum and if I succeed with GroupManager
     
  28. Offline

    pomo4ka

    Okay, you can now pick up the source code - http://dl.dropbox.com/u/32853215/AuthMe.zip
     
  29. Offline

    rutr

    pomo4ka likes this.
  30. Offline

    Kaosvf

    Hi,
    in few hours I'm receiving mb of errors: <Edit by Moderator: Redacted mediafire url>
     
    Last edited by a moderator: Nov 27, 2016

Share This Page