Solved Something is wrong in my code i need help!

Discussion in 'Plugin Development' started by CahyaAziz, Jan 15, 2021.

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    CahyaAziz

    Code:
    package me.cahya.randomplugin.Listeners;
    
    import me.cahya.randomplugin.RandomPlugin;
    import org.bukkit.Bukkit;
    import org.bukkit.Location;
    import org.bukkit.World;
    import org.bukkit.block.Block;
    import org.bukkit.entity.EntityType;
    import org.bukkit.entity.Player;
    import org.bukkit.event.EventHandler;
    import org.bukkit.event.Listener;
    import org.bukkit.event.block.BlockBreakEvent;
    
    import java.util.Random;
    
    public class Listeners implements Listener {
    
        private RandomPlugin plugin;
    
        public EntityType[] mobs;
    
        public Listeners(RandomPlugin plugin) {
            this.plugin = plugin;
    
            Bukkit.getPluginManager().registerEvents(this, plugin);
        }
    
       
    
        @EventHandler
        public void onBreak(BlockBreakEvent e) {
    
            Player p = e.getPlayer();
            Random rnd = new Random();
            Block blk = e.getBlock();
            Location bloc = blk.getLocation();
            EntityType rmobs = mobs[rnd.nextInt(mobs.length)];
            World w = p.getWorld();
    
            w.spawnEntity(bloc, rmobs);
    
        }
    }
    
    I want to know what i did wrong here.

    I want to spawn an entity every time a block is broken but i can't manage it to work, If anyone can help me it would really be appreciated.
     
  2. Online

    timtower Administrator Administrator Moderator

  3. Offline

    CahyaAziz

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    timtower Administrator Administrator Moderator

    @CahyaAziz Kill the server, start it, stop it again.
    Then post that log.
     
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    CahyaAziz

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    timtower Administrator Administrator Moderator

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    CahyaAziz

    SO i'm trying is to spawn random mobs every time a block is broken

    (for now i'm just gonna try to test spawning any entities and not only monsters)

    So in the code does:
    public EntityType[] mobs;

    works to get the list of all entities and then put it in a randomizer in
    EntityType rmobs = mobs[rnd.nextInt(mobs.length)];
    ?
     
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    timtower Administrator Administrator Moderator

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    CahyaAziz

    Can you give me an example of the solutions? Sorry i am new to this and still learning
     
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    timtower Administrator Administrator Moderator

    What do you want in that array?
     
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    CahyaAziz

    List of every mobs to then be randomized in my random rnd
     
  12. Online

    timtower Administrator Administrator Moderator

    Then you need to initialize the list with all mobs.
     
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    CahyaAziz

    So manually list the mobs something like EntityType[] mobs = {EntityType.COW, EntityType.CREEPER, EntityType.SHEEP, etc...}
    ?
     
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    timtower Administrator Administrator Moderator

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    CahyaAziz

    Tried it and it works thanks

    Thanks

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jan 15, 2021
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