how to get the player in onEnable()

Discussion in 'Plugin Development' started by EssentialsPissesMeOff, Nov 13, 2019.

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  1. as title says, how do i? there has to be a way.
     
  2. Offline

    Creeperboy69

    What do you mean? OnEnable() occurs when the plugin is started up. There is no player involved.
     
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    timtower Administrator Administrator Moderator

    What are you trying to make?
     
  4. Do you mean when a player joins the server? There is an event for that
     
  5. Im looking for a way to constantly update particles on a player so they run forever if they are enabled, the only way i know how to do this is by using a Bukkit Scheduler and running it every certain interval, but to run the particles inside the scheduler, i need the player instance, but the scheduler is comming from onEnable() so i cant use any of the normal means of getting the player instance. someone told me to put this inside the scheduler but i do not know what to do next, do i just merely plug my player particle method inside it?

    Code:
            for(Player online : Bukkit.getOnlinePlayers()) {
    
            }
    this is the code i want to use that needs the player
    Code:
            Location location = player.getLocation();
            location.setY(location.getY() - 2);
            if (cloud.contains(player.getUniqueId())) {
                player.spawnParticle(Particle.CLOUD, location.getX(), location.getY(), location.getZ(), 1);
            }
            }
    "cloud" comes from an arraylist that is connected to UUID.
     
  6. Offline

    KarimAKL

    @EssentialsPissesMeOff That's an enhanced for loop, it's getting a collection of all the online players, and then iterating over them, which means you now have a player instance.
    Then you check if they should have the particles, and finally you spawn the particles.
    I'm not sure i explained that well enough, let me know if you don't understand what i mean.
     
  7. i can somewhat understand but im stupid so...
     
  8. Offline

    Strahan

    Well, give it a shot. If it fails to work as you expect, post the code you tried.
     
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