Well, the bukkit server runs great...for a while. I can keep it up for like 3 hours then, it starts throwing errors, and everyone get's kicked. I originally thought this was a world corruption or server hardware issue, but I was wrong. The problem appears to be Bukkit. EDIT: I just found out my startup script had -d.net java ipv4stack=true on. Removed that to see what happens. Here is the error it throws: Code: at java.net.SocketInputStream.read(SocketInputStream.java:182) at java.io.FilterInputStream.read(FilterInputStream.java:66) at net.minecraft.server.Packet.b(SourceFile:102) at net.minecraft.server.NetworkManager.f(SourceFile:157) at net.minecraft.server.NetworkManager.c(SourceFile:15) at net.minecraft.server.NetworkReaderThread.run(SourceFile:68) java.net.SocketException: Connection reset at java.net.SocketInputStream.read(SocketInputStream.java:168) at java.net.SocketInputStream.read(SocketInputStream.java:182) at java.io.FilterInputStream.read(FilterInputStream.java:66) at net.minecraft.server.Packet.b(SourceFile:102) at net.minecraft.server.NetworkManager.f(SourceFile:157) at net.minecraft.server.NetworkManager.c(SourceFile:15) at net.minecraft.server.NetworkReaderThread.run(SourceFile:68) java.net.SocketException: Connection reset at java.net.SocketInputStream.read(SocketInputStream.java:168) at java.net.SocketInputStream.read(SocketInputStream.java:182) at java.io.FilterInputStream.read(FilterInputStream.java:66) at net.minecraft.server.Packet.b(SourceFile:102) at net.minecraft.server.NetworkManager.f(SourceFile:157) at net.minecraft.server.NetworkManager.c(SourceFile:15) at net.minecraft.server.NetworkReaderThread.run(SourceFile:68) Thanks in advance, Nate