Inactive [FUN/ECON]MonsterHunt v1.5.1 - Who kills most mobs? [1.1-R4]

Discussion in 'Inactive/Unsupported Plugins' started by matejdro, Jan 29, 2011.

  1. Offline

    matejdro

    MonsterHunt

    Are your players building at day, but bunker into their houses, when night comes? Make them hunt monsters!

    This plugins adds another layer of fun against monsters. It's absolute must have, if you have monsters turned on.

    At night, when monsters come out, plugin will count how many monsters each player kills. At the end of the night, name of the player with most kills is announced globally.

    Additionally, you can enable reward to add another way of gathering stuff to the server or to simply motivate players to hunt monsters.


    (BIG thanks to @Samkio for the video)

    See BukkitDev page for more information and download links: http://dev.bukkit.org/server-mods/monsterhunt/
    (you can use your minecraft forum username and password on BukkitDev)
     
  2. Offline

    DarkAge

    Huh? What config?
     
  3. Offline

    frownnn

    nvm i figured it out but dude 50-100 is that like 3rd place = 50 money 2nd 75 and 1st 100 money?
     
  4. Offline

    Preston Taylor

    Yes, the plugin loads. Otherwise /huntstatus wouldnt be recieving an error. But instead an unknown command.

    Would this happen because sqlite isnt on right?
     
  5. Offline

    frownnn

    can someone gimmie there config for this plugin with iconomy enabled and reward enabled cuz when i change somestuff in the plugin it just stops working..
     
  6. Offline

    KrypleFyte

    is there a way to see the server top score, not just a personal top score?
     
  7. Offline

    DarkAge

    No it means the place where you put that reward in will get between 50 and 100.

    For example:
    RewardParametersPlace1: 0 50-100

    This means 1st place gets between 50 and 100 iConomy money. You can also use relative rewards. Have a look HERE for a good tutorial on how to use the reward system.

    I figured that the plugin loaded if your huntstatus was giving that specific error... I was just double checking because it kinda weird... are you sure you don't get any exceptions in your console when the hunt is about to start?
    If SQLite is not set up properly it should of gave some kind of indication or error.

    Read THIS to set up rewards properly.

    Not yet :p (as far as I know)
     
  8. Offline

    patach

    Any way to adjust this mod so that instead of being a temporary contest and rewarding system, it just becomes a universal scoreboard on how many monsters a player can kill before dying?

    There was a mode back in the hmod days that was probably one of the BIGGEST things on my server called Adventure Mode which had this feature.
     
  9. Offline

    King_Pikmin

    Hmm My hunts never seem to end. When I /huntstatus it will show a regular percentage. After it should be finished, it says there is still over 100% of the night left.

    Config file:
    Code:
    SkipDays: 2
    Value:
        Creeper: 2
        ZombiePigman: 1
        Spider: 1
        Player: 0
        Giant: 0
        ElectrifiedCreeper: 5
        WildWolf: 0
        TamedWolf: 0
        Zombie: 1
        Slime: 1
        Skeleton: 1
        Ghast: 3
    MinimumPlayers: 2
    EnableSignup: true
    Database:
        MySQLConn: jdbc:mysql://localhost:3306/minecraft
        UseMySQL: false
        MySQLPassword: password
        MySQLUsername: root
    CountPetWolfKills: false
    Debug: true
    SkipToIfFailsToStart: -1
    Rewards:
        RewardEveryone: false
        RewardParametersPlace1: 0 10, 0 R0.5
        RewardParametersPlace2: 0 5, 0 R0.25
        RewardParametersPlace3: 0 2.5, 0 R0.125
        NumberOfWinners: 3
        EnableRewardEveryonePermission: false
        RewardParametersEveryone: 264 1-1
        EnableReward: true
    CountBows: false
    EnabledWorlds: world
    DeathPenalty: 25
    SignUpPeriodTime: 5
    Messages:
        NoBowMessage: Your kill is not counted. Stop camping with your bow and get into the fight!
        MessageHuntStatusLastScore: Your last score in this world was <Points> points
        MessageHuntStatusNotInvolvedLastHunt: You were not involved in last hunt in this world
        MessageHuntStatusTimeReamining: Keep up the killing! You have only <Timeleft>% of the night left!
        MessageHuntStatusNotActive: Hunt is currently not active anywhere
        StartMessage: '&2Monster Hunt has started! Go kill those darned mobs!'
        MessageTooLateSignUp: Sorry, you are too late to sign up. Better luck next time!
        HighScoreMessage: 'You have reached a new high score: <Points> points!'
        MessageStartNotEnoughPlayers: 'Monster Hunt was about to start, but unfortunately
            there were not enough players signed up. '
        MessageSignUpPeriod: Sharpen your swords, strengthen your armor and type /hunt because Monster Hunt will begin in several mintues!
        FinishMessageNotEnoughPoints: Sun is rising, so monster Hunt is finished! Unfortunately nobody killed enough monsters, so there is no winner.
        FinishMessageNotEnoughPlayers: Sun is rising, so monster Hunt is finished! Unfortunately there were not enough players participating, so there is no winner.
        KillMobSpawnedInsideMessage: Your kill was not counted. Stop grinding in caves and go outside!
        SignupAtHuntMessage: You have signed up for the hunt. Now hurry and kill some monsters!
        KillMessage: You have got <MobValue> points from killing that <MobName>. You have <Points> points so far. Keep it up!
        iConomyCurrencyName: Moneyz
        MessageHuntStatusHuntActive: Hunt is active
        SignupBeforeHuntMessage: You have signed up for the next hunt!
        RewardMessage: Congratulations! You have received <Items>
        FinishMessageWinners: 'Sun is rising, so monster Hunt is finished!
            Winners of the today''s match are: [NEWLINE] 1st place: <NamesPlace1> (<PointsPlace1>
            points) [NEWLINE] 2nd place: <NamesPlace2> (<PointsPlace2> points) [NEWLINE]
            3rd place: <NamesPlace3> (<PointsPlace3> points)'
        MessageHuntStatusCurrentScore: Your current score in this hunt is <Points> points! Keep it up!
        MessageLead: <Player> has just taken over lead with <Points> points!
        MessageHuntStatusNoKills: You haven't killed any mob in this world's hunt yet. Hurry up!
        DeathMessage: You have died, so your Monster Hunt score is reduced by 25%. Be more careful next time!
    StartChance: 100
    OnlyCountMobsSpawnedOutside: false
    TellTime: true
    MinimumPointsPlace2: 1
    EndTime: 23600
    EnableHighScores: true
    MinimumPointsPlace3: 1
    StartTime: 13000
    MinimumPointsPlace1: 1
    AnnounceLead: true
    
     
  10. Offline

    Ratchet


    so i'm still getting these errors :(
     
  11. Offline

    Silarn

    I also seem to have Ratchet's problem with MySQL settings. In addition, multiworld doesn't seem to be working properly. I have both the main .txt config AND my surv.yml set to only run on the world 'surv,' yet the plugin seems to only ever want to start a hunt in the 'world' world (which is my default creative world).

    BOTH settings files have the line: EnabledWorlds: surv
     
  12. Offline

    frownnn

    everything works great but i have a problem when i type /time day it doesnt show a message that its over and it doesnt show winners and i type /huntstop world and it says an internal error has occured y is this?
    Heres my Config:

    SkipDays: 0
    Value:
    Creeper: 1
    ZombiePigman: 1
    Spider: 2
    Player: 0
    Giant: 5
    ElectrifiedCreeper: 3
    WildWolf: 5
    TamedWolf: 0
    Zombie: 1
    Slime: 0
    Skeleton: 1
    Ghast: 3
    MinimumPlayers: 1
    EnableSignup: true
    Database:
    MySQLConn: jdbc:mysql://localhost:3306/minecraft
    UseMySQL: false
    MySQLPassword: password
    MySQLUsername: root
    CountPetWolfKills: false
    Debug: true
    SkipToIfFailsToStart: -1
    Rewards:
    RewardEveryone: false
    RewardParametersPlace1: 0 10, 0 R0.5
    RewardParametersPlace2: 0 5, 0 R0.25
    RewardParametersPlace3: 0 2.5, 0 R0.125
    NumberOfWinners: 3
    EnableRewardEveryonePermission: false
    RewardParametersEveryone: 264 1-1
    EnableReward: true
    CountBows: false
    EnabledWorlds: world
    DeathPenalty: 25
    SignUpPeriodTime: 5
    Messages:
    NoBowMessage: Your kill is not counted. Stop camping with your bow and get into the fight!
    MessageHuntStatusLastScore: Your last score in this world was <Points> points
    MessageHuntStatusNotInvolvedLastHunt: You were not involved in last hunt in this world
    MessageHuntStatusTimeReamining: Keep up the killing! You have only <Timeleft>% of the night left!
    MessageHuntStatusNotActive: Hunt is currently not active anywhere
    StartMessage: '&2Monster Hunt has started! Go kill those darned mobs!'
    MessageTooLateSignUp: Sorry, you are too late to sign up. Better luck next time!
    HighScoreMessage: 'You have reached a new high score: <Points> points!'
    MessageStartNotEnoughPlayers: 'Monster Hunt was about to start, but unfortunately
    there were not enough players signed up. '
    MessageSignUpPeriod: Sharpen your swords, strengthen your armor and type /hunt because Monster Hunt will begin in several mintues!
    FinishMessageNotEnoughPoints: Sun is rising, so monster Hunt is finished! Unfortunately nobody killed enough monsters, so there is no winner.
    FinishMessageNotEnoughPlayers: Sun is rising, so monster Hunt is finished! Unfortunately there were not enough players participating, so there is no winner.
    KillMobSpawnedInsideMessage: Your kill was not counted. Stop grinding in caves and go outside!
    SignupAtHuntMessage: You have signed up for the hunt. Now hurry and kill some monsters!
    KillMessage: You have got <MobValue> points from killing that <MobName>. You have <Points> points so far. Keep it up!
    iConomyCurrencyName: Moneyz
    MessageHuntStatusHuntActive: Hunt is active
    SignupBeforeHuntMessage: You have signed up for the next hunt!
    RewardMessage: Congratulations! You have received <Items>
    FinishMessageWinners: 'Sun is rising, so monster Hunt is finished!
    Winners of the today''s match are: [NEWLINE] 1st place: <NamesPlace1> (<PointsPlace1>
    points) [NEWLINE] 2nd place: <NamesPlace2> (<PointsPlace2> points) [NEWLINE]
    3rd place: <NamesPlace3> (<PointsPlace3> points)'
    MessageHuntStatusCurrentScore: Your current score in this hunt is <Points> points! Keep it up!
    MessageLead: <Player> has just taken over lead with <Points> points!
    MessageHuntStatusNoKills: You haven't killed any mob in this world's hunt yet. Hurry up!
    DeathMessage: You have died, so your Monster Hunt score is reduced by 25%. Be more careful next time!
    StartChance: 100
    OnlyCountMobsSpawnedOutside: false
    TellTime: true
    MinimumPointsPlace2: 1
    EndTime: 23600
    EnableHighScores: true
    MinimumPointsPlace3: 1
    StartTime: 13000
    MinimumPointsPlace1: 1
    AnnounceLead: true
     
  13. Offline

    ToastedJelly

    Have the same problems. Sometimes Hunt continues, shows -2% left or 220% left. When I manually stop the Hunt with /huntstop world, I get an exception, but the players seem to get their reward - maybe not all - the exception may happen while giving out the rewards.
     
  14. Offline

    matejdro

    @Ratchet whoa, i will check out this error

    @Phaedrus sounds needed. Will add in next release.

    @DarkAge will check it out

    @Kevin Forte yes, you can use color messages.

    @tassox33 you can set minimum kills in properties

    @mknight14 i think DarkAge pretty much answered this

    @ToastedJelly will check it out

    Nothing, players just loose items. Planning to do item drop if they don't have space.

    Are there any errors? If not, enable debug mode (Debug : true in settings) and paste results from console, when hunt is stopping.

    Whoa, will check out bow bug.

    If i understand this rewards backwards thing correctly, then it will probably get added in next version.

    @morganm yes, you can still use it.

    @Preston Taylor please paste whole errror from console

    @frownnn Please read documentation, so you will understand how whole thing works

    @KrypleFyte. No. (yet)

    @patach Sorry, i don't really get your suggestion. You mean global scoreboard, so everyone can see your scores?

    @King_Pikmin Are there any errors? If not, enable debug mode (Debug : true in settings) and paste results from console, when hunt is stopping.

    @Ratchet i will change mysql library path to lib folder. Maybe it will solve it.

    @Silarn sounds weird. Are other config options working?

    @ToastedJelly please paste error from huntstop
     
  15. Offline

    King_Pikmin

    OK, so when debug is OFF, I get this error when the hunt should end (But it keeps going :S)

    Code:
    15:36:11 [WARNING] Task of 'MonsterHunt' generated an exception
    java.lang.NumberFormatException: For input string: ""
            at java.lang.NumberFormatException.forInputString(Unknown Source)
            at java.lang.Integer.parseInt(Unknown Source)
            at java.lang.Integer.valueOf(Unknown Source)
            at com.matejdro.bukkit.monsterhunt.Rewards.Reward(Rewards.java:144)
            at com.matejdro.bukkit.monsterhunt.Rewards.NormalReward(Rewards.java:69)
    
            at com.matejdro.bukkit.monsterhunt.Rewards.Reward(Rewards.java:29)
            at com.matejdro.bukkit.monsterhunt.MonsterHunt.stop(MonsterHunt.java:147
    )
            at com.matejdro.bukkit.monsterhunt.MonsterHunt$1.run(MonsterHunt.java:23
    0)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    raftScheduler.java:128)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:358)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
     
  16. Offline

    Preston Taylor

     
  17. Offline

    DarkAge

    How many players are you trying this with?
    If there are not enough players signed up the hunt wouldn't start.
     
  18. Offline

    matejdro

  19. Offline

    embty

    When the hunt finishes and the announcement for winners is done, they get no rewards. Do i have to use /give commands or its suppose to be automatic?
     
  20. Offline

    matejdro

    Updated

    This is the third time "fixing" percentage rewards. I hope it will work now.

    @embty do you have EnableReward: true?
     
  21. Offline

    DarkAge

  22. Offline

    jbMurdock

    Very nice!! My server loves your plugin;)
     
  23. Offline

    Nitnelave

    I was testing the plugin, CB766, MonsterHunt v1.1.1, and as an Admin, when I kill amob, it tells me 'Unexpected error processing reward', and the log shows this :
    Show Spoiler

    [SEVERE] [CookieMonster] Unexpected Error processing Reward
    java.lang.IllegalArgumentException: Illegal group reference
    at java.util.regex.Matcher.appendReplacement(Matcher.java:725)
    at java.util.regex.Matcher.replaceAll(Matcher.java:823)
    at java.lang.String.replaceAll(String.java:2201)
    at com.pi.coelho.CookieMonster.CMRewardHandler.GivePlayerCoinReward(CMRewardHandler.java:79)
    at com.pi.coelho.CookieMonster.CMRewardHandler.GivePlayerCoinReward(CMRewardHandler.java:18)
    at com.pi.coelho.CookieMonster.CMEntityListener$MonsterAttack.rewardKill(CMEntityListener.java:127)
    at com.pi.coelho.CookieMonster.CMEntityListener.onEntityDeath(CMEntityListener.java:101)
    at org.bukkit.plugin.java.JavaPluginLoader$48.execute(JavaPluginLoader.java:524)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
    at net.minecraft.server.EntitySkeleton.r(EntitySkeleton.java:111)
    at net.minecraft.server.EntityLiving.a(EntityLiving.java:449)
    at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:393)
    at net.minecraft.server.EntityMonster.damageEntity(EntityMonster.java:47)
    at net.minecraft.server.EntityHuman.d(EntityHuman.java:532)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:815)
    at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)

    and I don't get a point...
    by the way, the global.txt:
    Show Spoiler
    SkipDays: 2
    Value:
    Creeper: 3
    ZombiePigman: 3
    Spider: 2
    Player: 0
    Giant: 10
    ElectrifiedCreeper: 10
    WildWolf: 1
    TamedWolf: 0
    Zombie: 2
    Slime: 3
    Skeleton: 2
    Ghast: 10
    MinimumPlayers: 2
    EnableSignup: true
    Database:
    MySQLConn: jdbc:mysql://localhost:3306/minecraft
    UseMySQL: false
    MySQLPassword: password
    MySQLUsername: root
    CountPetWolfKills: false
    Debug: false
    SkipToIfFailsToStart: -1
    Rewards:
    RewardEveryone: true
    RewardParametersPlace2: 265 2
    RewardParametersPlace3: 265 1
    NumberOfWinners: 3
    RewardParametersPlace1: 264 1
    EnableRewardEveryonePermission: true
    RewardParametersEveryone: 297 1-2
    EnableReward: true
    CountBows: false
    EnabledWorlds: Minetelier
    DeathPenalty: 30
    SignUpPeriodTime: 5

    Messages:
    NoBowMessage: 'Ca sert a rien de tirer de loin! Va leur foutre sur la gueule a la main!'
    MessageHuntStatusLastScore: 'Dernier score : <Points> points'
    MessageHuntStatusNotInvolvedLastHunt: Tu n'as pas participé a la derniere chasse.
    MessageHuntStatusTimeReamining: Continue a tuer! Plus que <Timeleft>% de la nuit!
    MessageHuntStatusNotActive: La chasse est desactivée.
    StartMessage: '&2La chasse a commencé! Va tuer ces monstres!'
    MessageTooLateSignUp: Désolé, trop tard pour s'inscrire. Une prochaine fois!
    HighScoreMessage: 'Nouveau meilleur score: <Points> points!'
    MessageStartNotEnoughPlayers: La chasse allait commencer, mais il n'y avait pas assez de monde.
    MessageSignUpPeriod: Aiguisez vos epées, polissez vos armures, et tapez /hunt, car la chasse aux monstres est ouverte cette nuit!
    FinishMessageNotEnoughPoints: Le soleil se lève, et la chasse est finie. Comme vous avez tous été lamentables, personne n'a la recompense.
    FinishMessageNotEnoughPlayers: Le soleil se lève, et la chasse est finie. Comme il n'y avait pas assez de monde, il n'y a pas de maitre chasseur.
    KillMobSpawnedInsideMessage: Ca sert à rien de se planquer dans son coin! Va prendre l'air sous les étoiles!
    SignupAtHuntMessage: Tu t'es inscrit a la chasse! Va tuer des monstres!
    KillMessage: 'Tu gagnes <MobValue> points pour avoir tue <MobName>. Score: <Points> points. Continue!'
    MessageHuntStatusHuntActive: La chasse n'est pas activée.
    SignupBeforeHuntMessage: Tu t'es inscrit a la prochaine chasse!
    RewardMessage: Felicitations! Tu es le maitre chasseur! Tu as reçu <Items>!
    MessageHuntStatusCurrentScore: 'Ton score : <Points> points! Continue!'
    MessageHuntStatusNoKills: Tu n'as toujours pas tué de monstres... Dépêche-toi!
    DeathMessage: 'Tu es mort. Ton score est reduit de 30% dans la chasse. Fais attention la prochaine fois!'
    iConomyCurrencyName: £ivres
    FinishMessageWinners: 'Le soleil se lève, et la chasse est finie!
    Les maîtres chasseurs de cette nuit sont: [NEWLINE] 1ère position: <NamesPlace1> (<PointsPlace1>
    points) [NEWLINE] 2ème position: <NamesPlace2> (<PointsPlace2> points) [NEWLINE]
    3ème position: <NamesPlace3> (<PointsPlace3> points)'
    MessageLead: <Player> vient de prendre la tête avec <Points> points!
    StartChance: 33
    OnlyCountMobsSpawnedOutside: true
    TellTime: true
    MinimumPointsPlace2: 5
    EndTime: 23600
    EnableHighScores: true
    MinimumPointsPlace3: 1
    StartTime: 13000
    MinimumPointsPlace1: 20
    AnnounceLead: true
     
  24. Offline

    ToastedJelly

    Feature Request:
    - Specify how high above the player/mob "caves" are checked, so one can still hunt under a sky city.
     
  25. Offline

    DarkAge

    Hey @matejdro please could you add the Bow to the point system. I don't want to disabled bows completely and I don't want them to abuse it. So if I could specify how much points you can get when using the bow that would be perfect.

    Also when using wolves for kill assists the monsters don't attack the wolves so they are kinda like the bows. Although I don't know how you would limit that. Maybe same way as with the bow?
    Points using bow: 1
    Points using wolves: 1

    You can make it even more customizable by adding points dependent on item used to kill mob.
    Similar to the CookieMonster plugin.

    So something like this would be awesome:
    Code:
    Value:
        Creeper: 2
             WolfAssist: 1
             Custom: 278=4,261=1
             #I killed by diamond pickaxe you get 4 points, if killed with bow you get 1 point
        ZombiePigman: 4
             WolfAssist: 2
             Custom:
        Spider: 2
             WolfAssist: 1
             Custom:
        Player: 0
             WolfAssist: 1
             Custom:
        Giant: 5
             WolfAssist: 2
             Custom:
        ElectrifiedCreeper: 4
             WolfAssist: 2
             Custom:
        WildWolf: 0
             WolfAssist: 0
             Custom:
        TamedWolf: 0
             WolfAssist: 0
             Custom:
        Zombie: 2
             WolfAssist: 1
             Custom:
        Slime: 0
             WolfAssist: 0
             Custom:
        Skeleton: 2
             WolfAssist: 1
             Custom:
        Ghast: 0
             WolfAssist: 1
             Custom:
     
  26. Offline

    matejdro

    @Nitnelave that error is from CookieMonster, not MonsterHunt

    @ToastedJelly What do you mean by "under sky city"? You should normally hunt mobs at the surface

    @DarkAge i was thinking about multiplier, so for example you get 50% points with bow kill.
     
  27. Offline

    DarkAge

    @matejdro Multiplier sounds good. Can you add that with option to use custom items to kill the mobs aswell?

    So Custom: 276=0.8,268=2.0
    That would mean if you kill it with Diamond sword you get 0.8x multiplier and if you kill it with Wooden sword you get a 2.0x multiplier
     
  28. Offline

    matejdro

    What do you mean by that?

    EDIT: ah, i see. Sounds good.
     
  29. Offline

    DarkAge

    Sorry I was editing my previous post when you replied :p

    What I mean is have an option to use custom items. Then you can set a point multiplier depending on what item you specified. So that this scenario as an example.

    Creeper: 2
    Custom: 276=0.5,268=2.0

    If I go kill a creeper with diamond sword I will get 1 point. If I kill a creeper with a Wooden Sword I will get 4 points.

    What you could do is make it even more customizable :D Implement this into your rewards system.
    So lets take this as an example.

    RewardParametersPlace3: :98 357 1;:2 264 2
    CustomItems: 322={:98 322 1-2;:2 283 1} <-This would give 98% chance to drop golden apple IF you used golden apple to kill a mob and 2% chance to drop a golden sword

    I am going a bit off of what this plugin does so let me tell you what im trying to say xD
    I think it would be nice to make this plugin not an event type where you get points and announce winners and then you get prizes depending on your place. Make it a global drop plugin where when you kill a mob then you get a predefined drop. However I do know that the CookieMonster plugin does that but there are 2 things your plugin makes it better. The ability to have these drops/points at night only, and also the very very flexible reward system you have. If you could somehow have an "in between" CookieMonster and MonsterHunts that would be really cool :p Although I think this would require a lot of rewrite. However if you are up for it try it out as a seperate plugin. Use some of the code you used here.

    The idea is to make a plugin that allows for lots of combinations/customizations with the rewards a person can get. You have already created an awesome reward system but it is limited to Everyone,1st place,2nd place and 3rd place. In other words you can only get the rewards set out in the category. You can't get rewards Relative to the way you killed the mobs.

    But anyways... way off topic :p The bow multiplier sounds great :)
     
  30. Offline

    ToastedJelly

    I mean i would like to be able to hunt under a city in the sky that is - say 30 blocks above my head. If you could specify how high above my head the plugin checks for blocks, this would be possible. atm you probably check up to sky limit. Anyway that's not top priority on my wishlist :)

    Feature Request:
    End hunts automatically and give out rewards in onDisable if a hunt is still running. We're having a restart schedule and it cuts off hunts.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 7, 2016
  31. Offline

    matejdro

    Actually sounds nice and it won't hinder protection much, since i doubt anyone would go doing 70x30x30 mob grinder :)

    onDisable noted.
     

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