[SEC/FUN/INFO] Towny v0.68 Fuzze Edition [818]

Discussion in 'Inactive/Unsupported Plugins' started by FuzzeWuzze, Apr 10, 2011.

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  1. Offline

    FuzzeWuzze

    Towny_FuzzeEdition:
    Version: v0.68

    Moderator Edit: Please direct your attention here for an updated version. This thread is now closed due to people spamming random things about how its not working.

    So this has been asked for many times so i decided to finally make this thread.
    This is related to Shade's brilliant Plugin Towny

    Since Shade has been MIA for a while now, and we dont know if hes coming back i've been trying to keep Towny afloat as best i can in hopes he does come back as i dont really have the RL schedule to much of anything other than maintain it to be usable.

    I hope in June once i have more free time if Shade still isnt back :'( to actually do a formal Github Fork and continue the project. So until then, dont bother asking for new features, as time allows the only thing i'll try to do is fix large glaring bugs that effect the mod. This is a very large plugin and Shade has spent a lot of time on it, so even when/if i do fork it will take some time to get fully up to speed on everything. For now i just have a basic understanding of how everything is interacting and enough debug skills to track down most bugs ;)

    How it works/Features
    -See Original Towny Page for Instructions on how to setup and Permissions.
    http://towny.xshade.ca/

    Read this page to learn what everything in the config does!
    http://towny.xshade.ca/configuration/config-values

    READ ME BEFORE POSTING BUGS OR ISSUES
    KNOWN "ISSUES" AND FIXES
    When reporting bugs, please use /townyadmin set debugmode on. Then perform the action and post or send me the log from your server. This will assist me in being able to fix the issue 10 faster, just simply saying "People can do X in my town when they shouldnt be able too" doesnt really help me at all and is impossible to replicate.
    • Permission cache errors
      • You didnt install Permissions properly, it creates a RENAMEME.yml file or something of the like when first started. This must be renamed to match your world name(for most people world.yml). Also you CANNOT have spaces in your world name. Test World is not an acceptable folder name, TestWorld is. Both towny and permissions dont like the Permissions YML file to have spaces.
    • /town top money causes exception
      • Your iConomy database is likely setup to still use sqlite. Ensure that your iConomy config file is setup to use database Type: H2SQL. A lot of people had issues with the sqlite to H2 conversion, if you still experience this error with it set properly your db may be corrupt. Back up your iConomy db and configs, then delete them all and allow iConomy to recreate them and see if it still happens. If it doesnt, your going to have to manually regrant people cash somehow as your iConomy database was corrupt.
    Permissions
    • towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User can also able to make towns or nations when set to admin only.
    • towny.town.new :User is able to create a town (only is use when TOWN_CREATION_ADMIN_ONLY is on)
    • towny.town.claim : User is able to expand his town with /town claim
    • towny.nation.new :User is able to create a nation (only is use when NATION_CREATION_ADMIN_ONLY is on)
    • towny.wild.*: User is able to build/destroy in wild regardless if the config says no.
    • towny.wild.build
    • towny.wild.destroy
    • towny.wild.switch
    • towny.wild.item_use
    • towny.wild.block.[block id] : User is able to edit [block id] in the wild.
    • towny.spawntp :Use /town spawn when allow_town_spawn=false
    • towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) when allow_town_spawn_travel=false.
    GitHub
    https://github.com/fuzzewuzze/Towny

    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    All versions .64 and after will require iConomy 5.0 and higher. When making this initial transition it is HEAVILY advised that you back up your h2 and MySQL database's. I tested as well as i could with various functionality within Towny and it seemed to be working as expected. Also note that a ton of plugins that use iConomy are still broken, so unless they ALL work i wouldnt suggest updating. You've been warned. Dont cry if something bad happens and you dont have a backup of your iConomy database ...
    • PLUGINS COMPILED/TESTED AGAINST(Recommended Versions)
      • Essentials 2.2
      • Permissions 2.7.4(DO NOT USE 3.X!)
      • iConomy 5.01
    • (JAR ONLY) Latest Build(.68) HERE
    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    • V.61
    TODO:


    • Fix /towny top money from crashing towny
    • Investigate potential issues with build/destroy permissions.
    BUGS:

    • /town spawn will not charge players
    • DO NOT GIVE PLAYERS TOWNY.WILD.* permissions. Give players permissions by editing your config file by editing these. If players have wild permissions they can do funny business to get permission to build in other peoples towns.
      unclaimed_zone_build=false
      unclaimed_zone_destroy=false
      unclaimed_zone_item_use=false
      unclaimed_zone_switch=true
    • Some people are reporting a lot of [SEVERE] warnings related to Player_Item and Player_Move, i believe these are being triggered by other mods. If you are having this issue please list your other plugins.
    Changelog:

    Version .68
    • Compiled for CB818 (Minecraft 1.6.6)
    • Disabled town renaming (finally)
    • Do not use Permissions 3.0.x with Towny yet, there are still some MAJOR issues with the rework they are doing and a ton of people are nerd raging on their thread. I couldnt even get it to create my config or default files they were always blank, and i guess a ton of other people are having the same issues. Still didnt work when following instructions on how to make the file yourself. Because 2.7.4 works perfectly fine with CB818 im not in a rush to upgrade until they figure out their issues. Sorry if this causes plugin conflicts if some require Permissions 3.x but i doubt it will as not many mods are moving to it in its badly broken state. Because Towny is so heavily dependent on a lot of Permissions nodes being read properly i decided to stick with 2.7.4 for now. Ill work on a 3.x permissions build as soon as i feel its functioning properly.
    Version .66
    • Compiled for CB766
    • Players no longer need to /town set spawn, when a player does /town spawn they automatically go back to their town. Need to figure out how to re-implement the essentials teleport timer cooldown they changed their API
    Version .64
    • Updated to use iConomy 5.0+, BACKUP YOUR DATABASE FILES BEFORE UPGRADING.
    Version .63
    • Really fixed /town spawn!
    Version .62
    • First Official Release by Fuzze!
    • Fixed /town spawn INVESTIGATING
    • Fixed /towny map
    • Verified all permissions are working properly. I ran it on my test server and tested resident build/destroy/switch and outsider build/destroy/switch by using /town set perm and turning them on and off and trying them out. ALL the permissions acted as they should. This should put to rest a lot of bugs people are having with people building. This doesnt mean Towny is using the default_town_build=false config lines properly for new towns, thats next. It does mean if your mayor sets the options manually it works.
    Version .061R6
    • Disabled /towny top money for towns/nations until able to fix bug related to null iConomy accounts, I have a feeling its related to iConomy databases that were SQLite and transitioned to H2 like my own. It *should* work fine for Residents, so far i havent seen null resident returns.
    Version 0.61R5


    • Updated to work with CB670
     
  2. Offline

    FuzzeWuzze

    Not likely, you can already set the size of claimed plots at a town level. Setting a seperate level on top of that would be tedious and a nightmare to maintain both on a code and player/town owner level...
     
  3. Offline

    kahlilnc

    And how do I do this? I am getting complaints.
     
  4. Offline

    Taien

    Hey...so...we're really hoping you'll update this soon. We love Towny on ChubbyCraft and we'd hate to lose it. We know it's a lot of work, but on a server that relies on Towny, we can't afford to take it off unless we reset the map. But we need to get other plugins updated to iConomy 5.0, and so I'm pretty much going to be forced to remove it soon and restart the map, because it's taking a really long time. Most of the other plugins were updated to iComony 5.0 a week or two ago. Even ecoCreature, which I always thought was the slowest plugin to update.

    If you need help...ask for it? I'm not a java programmer yet (working on it) but I'm sure there are plenty of people around here that could help you. I want to keep using Towny, not have to give it up.

    I'm sure a lot of server ops are feeling the way I am right now. I will have your babies if you get this plugin updated sometime in the next week.
     
  5. Offline

    Anthemic

    Unfortunately, I'm running Windows. I'm not at all sure what could have caused the deletion. Thus far, I'm the only user on the server (I just created an RPG server to go alongside the Creative one I've been running, so I set up a central town location via towny for them to join right away when it goes live). So--the plot thickens!

    It's a superb plugin. This one error notwithstanding. You're doing a great job!
     
  6. Offline

    FuzzeWuzze

    I want to move away from flatfiles and towards a probably a H2 database, pretty much everybody has this already because its required for iConomy now. I realize a lot of people like flat files, but you can store so much more information in a database and you dont have to worry about these wierd file write errors that we are seeing because Towny is so dependent on them...

    For example with Databases when i convert it over each there will basically be only a few different tables using foreign keys to tie eachother together. I already have a database diagram mapped out just gotta figure out how to implement it easily in Bukkit/Java as i have never done it, just gotta look at some other peoples code. One perk of this for example is it will allow each plot to be tracked independent of the town it belongs too, so you could for example set plot prices on a per claim basis as i know a lot of people have wanted to do.

    Please keep sending me ideas for Towny that you would like to see implemented.

    Things i want to do eventually in the coming weeks/months...at first i was looking at scrapping Towny and starting over, but i think that its salvageable in the state its in now. If nothing else i will be ripping out the guts and using the base architecture for the various action hooks as that's all laid out fairly well.

    In no specific order:
    -Convert to use H2 database, the largest part of this will likely be coming up with a script or method to import existing flat files into this new format without screwing up the data! Will require much testing...
    -Fix War
    -Add BOSEconomy suppport
    -Add a bug tracking website so i can more easily keep track of bugs and feature requests and accept/deny them.
    -Create a Wiki based off of Shades site info before it dies(ASAP)
    -Figure out how to fix/reimplement/workaround not having Questioner
     
  7. Offline

    xlilcasper

    If someone who is not in a town dies they are unable to log back in. They log in, click respawn, then get disconnected.
     
  8. Offline

    Zeromancer

    Seriously. Any help? My server can't operate like this.
     
  9. Offline

    PigSaddle

    Hi FuzzeWuzze

    Don't know if I'm being stupid but I can't work out how to allow users to reap seeds from grass when building is retsricted in the wilderness. I allow my users to build with wood and cobble stone only in wilderness but no matter what I try and just can't seem to right click with Hoe without getting "Can't build in Wilderness" error. What do I need to allow in the ignore list?

    Thanks

    PigSaddle
     
  10. Offline

    hakre1

    Hi I am having a problem with users in my server who have _ in their name. For some reason they cannot do anything towny related. Is this related to the regex setting? I was under the impression it was only supposed to apply to town names not residents. If so is there a workaround?
     
  11. Offline

    FuzzeWuzze

    Its the same issue, the regex issue should get around it...im not entirely 100% maybe someone else can chime in.

    Ive never seen or heard of this, so im just going to guess its another plugin causing it. But just to be sure there has to be some sort of error in your console before they are getting kicked ...
     
  12. Offline

    Damian Mason

    Sorry if this is a stupid question but how often are taxes collected? Is it every Minecraft day? If it is then for some reason taxes aren't being collected on my server.

    When they do get collected it seems arbitrary.
     
  13. Offline

    Anthemic

    Fuzze, thanks for the reply! I was taking a look back at your original posting here. You seem to have some big plans and I just want to say, in addition to my thanks: please don't burn out on Towny. :) You've already put in a herculean effort to maintain the plugin thus far. Anything else you take on will be icing on the cake! I know I echo the sentiments of the majority.
     
  14. Offline

    Delois

    Is there an issue with 766 not saving right? Random residents and town plots keep randomly disappearing and I have no idea why. Some towns have no blocks! I disabled the auto inactivity thing and this is still happening. Any advice?

    EDIT: Would changing to a H2 database help? (All I would do is change the database value to 'H2' right?
     
  15. Offline

    Qanthelas

    Hey everyone! Fuzze, I want to say a huge thanks for keeping this project moving :) I hereby award you 1 free internets and a cookie :)

    EDIT: Derp! It looks like iConomy itself is erroring out - the more I look at my logs and stuff the more I think this is a database issue in iConomy not in Towny. So yeah, I'm going to leave this post here so that if anybody else has a similar error hopefully they can read this and check with their iConomy settings (my guess at this point is that I have my database login thing configured incorrectly.)

    I am finally updating my server for iConomy 5, Bukkit 740, and all that good stuff and I cannot get Towny to work right. I get an error on start up (which I will post shortly) but in game I can do /towny map and it displays as expected by any /town command gives the error that it doesn't know what that is and I can't seem to get any other /towny command to be recognized. I imagine the issue is the error but I wanted to point out that it at least 'kinda' works - my town still shows that it is claimed and I can see it in /towny map.

    OK, here is the error in my server log on start up:

    Code:
    2011-05-14 16:30:10 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    2011-05-14 16:30:10 [SEVERE] com/iConomy/iConomy loading Towny v0.65 (Is it up to date?)
    java.lang.NoClassDefFoundError: com/iConomy/iConomy
        at ca.xshade.bukkit.towny.Towny.checkPlugins(Towny.java:157)
        at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:116)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:632)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.ClassNotFoundException: com.iConomy.iConomy
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 12 more
    Any ideas on what might be causing this?
     
  16. Hey @FuzzeWuzze Id like to report something with /towny top money it just shows every old iConomy list not the top people at all it just spams with the default set value of starting out money
     
  17. Offline

    FuzzeWuzze

    Ha not likely i got some big ideas for Towny in the future...all i need is more time! lolol
     
  18. Offline

    MadcowD

    Fix for essentials conflict :3 Please!
     
  19. Offline

    xlilcasper

    No error message. I think it may have been a problem with essentials. Towny was acting correct when they were in a town and handling the spawning. When they were not essentials kicked in and would crash them. Sorry for the false alarm.
     
  20. Offline

    hakre1

    Thanks for responding, I'm not sure what you mean by the regex issue should get around it, is there a change that needs to be done? I'm assuming that this means the setting does effect users names as well as town names?
     
  21. Offline

    Delois

    Hey all, I have recently installed Towny and im working on getting it set up. The thing I just can not get is how to set up colors based on amount of people in your town. I saw on the official config site it supports colors, I am just doing it wrong. ( http://towny.xshade.ca/configuration )
    Orginaly I did this:
    Code:
    0,, Ruin,Spirit ,&F,1
    1,, the Shack,&F,,16
    5,, Community,,,64
    10,, Community,Master ,,64
    15,, Village,Chief ,,128
    20,, City,Mayor ,,256
    25,, Capital,&1Lord ,&F,256
    35,, Empire,&1WarLord ,&F,512
    That did not work though, I did mess around making things worse, thought I would just ask if someone knew how to get er before I make things much worse :/

    EDIT: Use a ยง instead of & and it works
     
  22. Offline

    Unjust

    Is there a way to toggle wild build with a command? I couldn't find any. :(
     
  23. Offline

    SkullDrago

    Is there a possibility to have more than one town as owner?
     
  24. Offline

    Unjust

    For some reason I have problems adding people to my town that have a space in their name.
     
  25. Offline

    Truecorruptor

    Look here, im trying this out but i find it annoying having to do /t claim everychunk. Because im making a hugeHUGE City ithink it would be easier to do it as a cuboid region selecting. IN configuration mmaybe
    Cuboidregionselecting=true with that u would be able to do it the townblock way or the region selecting way. This would save alot of time for those who are first making the actual town, with all structures before inviting residents to live there. It would be a timesaver for all the town makers
     
  26. Offline

    Damian Mason

    Read all the commands in the config, you can claim as you walk. This plugin works because it doesn't do cuboid selection. It avoids having annoying intersections and the tessellation is perfect.

    Now that I contributed can someone please answer my question on why taxes aren't collected every minecraft day.
     
  27. Offline

    Truecorruptor

    Im soryy but could u specificly tell me what line to look on because it doesnt have anything likethat, well it does or i didnt see it
     
  28. Offline

    zeeveener

    /resident set mode map townclaim

    That will show a map of where you are as it auto claims for your town.
    To reset it type:

    /resident set mode reset

    Your welcome

    ----------------------------------------------------------------------------------------------------

    I have my own issue. I am using Bukkit 766 as well as Towny 0.65 Fuzze Edition.
    I don't understand what is going on here...

    I have 2 worlds. One of the worlds is like a RPG sort of environment. We installed Towny to try and get more teamwork out of the players. The plugin works great. We can do everything we need and want.There are 3-4 towns that are doing well at this point.

    However, when I, the owner and admin, create a town, it doesnt save. I have tried this over and over 5 or 6 times with the same result every time.

    - I make the town.
    - I add money to the bank
    - I claim all the blocks that I can.
    - I add (re-add) all the residents.
    - I claim the rest of the land.

    and we go about our day.

    Here is a couple examples from my server.log

    Code:
    2011-05-16 03:44:21 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    2011-05-16 03:44:21 [INFO] [Towny] Loading Error: Exception while reading town file FourWinds
    2011-05-16 03:44:21 [SEVERE] ca.xshade.bukkit.towny.AlreadyRegisteredException: minifries already belongs to another town.
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResidentCheck(Town.java:132)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResident(Town.java:123)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyFlatFileSource.loadTown(TownyFlatFileSource.java:291)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadTowns(TownyDataSource.java:142)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadAll(TownyDataSource.java:75)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyUniverse.loadDatabase(TownyUniverse.java:579)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:92)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:676)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:249)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:131)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:109)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:218)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:205)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:145)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:260)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-16 03:44:21 [INFO] [Towny] Loading Error: Could not read town data FourWinds'.
    2011-05-16 03:44:21 [INFO] [Towny] Loading Error: Exception while reading resident file minifries
    2011-05-16 03:44:21 [SEVERE] ca.xshade.bukkit.towny.AlreadyRegisteredException
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.object.Resident.setTown(Resident.java:66)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyFlatFileSource.loadResident(TownyFlatFileSource.java:244)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadResidents(TownyDataSource.java:134)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadAll(TownyDataSource.java:75)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyUniverse.loadDatabase(TownyUniverse.java:579)
    2011-05-16 03:44:21 [SEVERE]     at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:92)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:676)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:249)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:131)
    2011-05-16 03:44:21 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:109)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:218)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:205)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:145)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:260)
    2011-05-16 03:44:21 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-16 03:44:21 [INFO] [Towny] Loading Error: Could not read resident data 'minifries'.
    2011-05-16 03:44:22 [INFO] [Towny] Using: Permissions, iConomy
    2011-05-16 03:44:22 [INFO] [Towny] Version: 0.65 - Mod Enabled
    Code:
    2011-05-16 03:44:25 [SEVERE] Nag author: 'FuzzeWuzze(Previous Developer Shade)' of 'Towny' about the following: onWorldLoad has been replaced with a new signature, (WorldLoadEvent)
    I hope those help.

    The issue seems to be when the server restarts every 12 hours. Its like the town wont save the state it is in. Everything gets reset to the very beginning and I am removed from the mayor position. Some of my players have also reported being reverted to residents of a previous town they were in.

    Please explain what is going on and/or how to fix it. I am frustrated and the residents don't want to have to type "/town leave" every time they log on so I can re-invite them...
     
  29. Offline

    Delois

    Minor request: A permission node that lets people build in all towns, but does not give the admin commands. Want to let my mods work on fix ups and removing ugly stuff but dont want em to be able to use admin commands :3
     
  30. Offline

    Brady_

    So, I'm not sure what the issue is, but since installing Towny my server CPU useage, according to McMyAdmin, is wayyyy up from normal. Turning towny off fixes it completely.

    Anyone else having similar issues?
     
  31. Offline

    Olat

    Code:
    23:02:36 [SEVERE] java.lang.NullPointerException
    23:02:36 [SEVERE]       at net.minecraft.server.EntityPainting.damageEntity(EntityPainting.java:209)
    23:02:36 [SEVERE]       at net.minecraft.server.Entity.a(Entity.java:652)
    23:02:36 [SEVERE]       at net.minecraft.server.Entity.a(Entity.java:1180)
    23:02:36 [SEVERE]       at net.minecraft.server.EntityWeatherStorm.p_(EntityWeatherStorm.java:112)
    23:02:36 [SEVERE]       at net.minecraft.server.World.cleanUp(World.java:928)
    23:02:36 [SEVERE]       at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:367)
    23:02:36 [SEVERE]       at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    23:02:36 [SEVERE]       at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    23:02:36 [SEVERE] Unexpected exception
    java.lang.NullPointerException
            at net.minecraft.server.EntityPainting.damageEntity(EntityPainting.java:209)
            at net.minecraft.server.Entity.a(Entity.java:652)
            at net.minecraft.server.Entity.a(Entity.java:1180)
            at net.minecraft.server.EntityWeatherStorm.p_(EntityWeatherStorm.java:112)
            at net.minecraft.server.World.cleanUp(World.java:928)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:367)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Yours is the only plguin that I know of that messes with permissions of paintings or items in a house...
     
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