[INACTIVE][MECH] Cookbook v1.4.6 - The original custom recipes plugin. [953]

Discussion in 'Inactive/Unsupported Plugins' started by fullwall, Feb 25, 2011.

  1. Offline

    fullwall

    [​IMG]
    Craft your own recipes!

    Download latest version: v1.4.6, JAR Only

    An easy recipe creator (with GUI!), made by DerEchteNexus, is available here.
    An HTML recipe parser made by Celticminstrel is available here.

    Cookbook is the premier specialised plugin for custom crafting and smelting recipes. Craft gold bars from stone, diamonds from grass and much, much more! Cookbook allows the creation of recipes in an easy-to-understand recipes file - simply create the recipe, reload the plugin and you're done! Cookbook affects the crafting and smelting tables directly - no more workarounds or other weird methods. It can override the default recipes too - just copy the recipe and specify a custom result.

    Cookbook allows the customisation of the crafting recipes used in a workbench and smelting. Let's take for example the recipe for torches - a stick with oil on top. With Cookbook, I could make it so a stack of 35 torches were made if I put obisidan on top of said stick in the crafting area. I could make a 9x9 recipe of dirt blocks create diamond. If I wanted to smelt coal from saplings, I'd just specify that in the recipes file. In short, Cookbook allows the creation of workbench crafting and smelting recipes, completely user-configured, to give a specified resulting stack.

    Features:
    • Custom crafting recipes as specified in cookbook.recipes.
    • Custom smelting recipes as specified in cookbook.furnacerecipes.
    • Custom ids, results, data values and result amounts.
    • Displays result now.
    • Shapeless recipes, repair recipes.
    Using data ranges for repair recipes:
    In 1.4, the repair recipe feature was added. To use this, all you have to do is put 'X' as the damage value, and any data value for that item will be accepted as valid.
    Commands:
    Code:
    /cookbook reload - reloads recipes
    /cookbook recipes - displays a list of recipes.
    /cookbook recipe [number] (shapeless)- displays a specific recipe (or shapeless recipe).
    /cookbook frecipes - displays a list of furnace recipes.
    /cookbook frecipe [number] - displays a specific furnace recipe.
    These commands can be used in the console (remove the '/')
    Permissions:
    Code:
    cookbook.reload - gives access to /cookbook reload.
    cookbook.display.recipe - gives access to /cookbook recipe.
    cookbook.display.allrecipes - gives access to /cookbook recipes.
    cookbook.display.furnacerecipe - gives access to /cookbook frecipe.
    cookbook.display.allfurnacerecipes - gives access to /cookbook frecipes.
    Older versions (open)
    Changelog (open)

    • v1.4.6 - recipe glitch fix. Updated for 1.5.
    • v1.41 - unlimited ranged data values.
    • v1.4 - client mod no longer required.
    • v1.39 - fixed /cookbook recipe command.
    • v1.38 - bugfixes.
    • v1.35 - added API, cleaned up code (check RecipeManager out)
    • v1.3 - added support for client mod.
    • v1.2 - added furnace recipes.
    • v1.1 - added shapeless recipes, major bugfixes, added item data values, delay setting.
    • v1.05 - added commands, data value on results, bugfix.
    • v1.0 - initial release.
    Credits (open)
    This plugin would not have been possible without the huge help that Edward Hand was. Thank you for trawling through minecraft code, testing my glitchy code and being a sounding board for my wacky coding ideas. You were a huge help. Thanks to @SpaceManiac and @Celtic Minstrel for making me go back through the packet code to allow the results slot to be shown without a client mod.
    Configuration (open)
    Crafting recipes (open)
    To configure cookbook, open the cookbook.recipes file. Inside the file are a few custom recipes already configured, and you can change/add/delete them if you like. The way new ones are created is like so.
    A workbench is a 3x3 slot area, filled with air. To represent this in a file, we use a 3x3 grid of numbers, separated by commas. Each number represents the item id that would go into that slot on a crafting bench to produce your recipe. 0 is air (nothing). So, we get this:

    0,0,0,;0,0,0,
    0,0,0,;0,0,0,
    0,0,0,;0,0,0,
    4th line.

    The data values for each line are separated by the ';' - the first number on the right corresponds to the data value of the first item on the left. Note that 'X' is a valid data value, allowing any data value to be used in that square.

    The fourth line is the result (what you get when you have this configuration). It is formatted like so: the item id is on the left, the stack amount is in the middle, and the data value is on the far right. For example - to configure a stack of 64 sticks, I would put 280:64:0 on the fourth line. These four lines constitute a recipe.

    Let's do an example. I want to use a stick in the middle of the bench to get a stack of 24 apples.

    0,0,0,;0,0,0, - no sticks on this line
    0,280,0,;0,0,0, - a stick must be in the middle of this line
    0,0,0,;0,0,0, - no sticks on this line.
    260:24:0 - the result is a 24-stack of apples.

    See the included recipes file for information on Shapeless recipes. Use the @Shapeless identifier before a recipe to make it shapeless - for example
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,0,0,;0,0,0,
    1:1:0
    Will make this recipe shapeless - stone can be placed anywhere to get the desired result.
    Furnace Recipes (open)
    Furnace recipes are a lot simpler thankfully :).
    Furnace recipes have two lines: the first line is for the ingredient, the second is for the result.
    The first line is simply the id of the ingredient used in smelting. The second line is separated into 3 sections by ':'s.

    The first section defines the id, the second the data value and the third the custom cooktime.
    Let's do an example - cobblestone to sand.

    4, -the ingredient is cobblestone.
    12:0:0 - results in sand, no data value, no change to cooktime.

    Pretty simple right? The cooktime value is used for extra customisation of the time it takes for one block to be smelted (the progress arrow's speed). Normally, this is incremented from 0 - 200, by 1 each time. In cookbook, you can add extra values onto this. Note the caveat: these will only change cooktime while the window is open.

    4,
    12:0:50 - the value of 50 results in SUPER FAST cooking.

    And that's it for furnace recipes. Negative values are possible, but will be capped at
    -0.999999... otherwise the recipe will never complete.
    User-Submitted recipes (open)
    Sphax's recipes (open)
    Sphax put them all in a handy pdf - http://dl.dropbox.com/u/16580692/cookbook_recipes_new.pdf.
    Mineaccount's recipes (open)
    Chanmail Helmet:

    4,4,4,;0,0,0,
    4,0,4,;0,0,0,
    0,0,0,;0,0,0,
    302:1:0,

    Chainmail Chestplate:

    4,0,4,;0,0,0,
    4,4,4,;0,0,0,
    4,4,4,;0,0,0,
    303:1:0,

    Chainmail Leggings

    4,4,4,;0,0,0,
    4,0,4,;0,0,0,
    4,0,4,;0,0,0,
    304:1:0,

    Chainmail Boots:

    0,0,0,;0,0,0,
    4,0,4,;0,0,0,
    4,0,4,;0,0,0,
    305:1:0,

    Sponge:

    348,348,348,;0,0,0,
    348,325,348,;0,0,0,
    348,348,348,;0,0,0,
    19:16:0,

    Saddle:

    334,334,334,;0,0,0,
    334,265,334,;0,0,0,
    0,265,0,;0,0,0,
    329:1:0,

    Snow:

    0,0,0,;0,0,0,
    332,332,332,;0,0,0,
    0,0,0,;0,0,0,
    78:3:0,

    Ice:

    20,20,20,;0,0,0,
    20,332,20,;0,0,0,
    20,20,20,;0,0,0,
    79:8:0,

    Apple:

    0,331,0,;0,0,0,
    331,353,331,;0,0,0,
    0,331,0,;0,0,0,
    260:1:0,

    Golden Apple:

    0,348,0,;0,0,0,
    348,353,348,;0,0,0,
    0,348,0,;0,0,0,
    322:1:0,

    Wool:

    288,288,288,;0,0,0,
    288,288,288,;0,0,0,
    288,288,288,;0,0,0,
    35:1:0,

    Leaves:

    295,295,295,;0,0,0,
    295,0,295,;0,0,0,
    295,295,295,;0,0,0,
    18:8:0,
    stolksdorf's repair recipes (open)
    #Wooden Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,268,0,;0,X,0,
    268:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,269,0,;0,X,0,
    269:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,270,0,;0,X,0,
    270:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,271,0,;0,X,0,
    271:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,290,0,;0,X,0,
    290:1:0,

    #Stone Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,272,0,;0,X,0,
    272:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,273,0,;0,X,0,
    273:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,274,0,;0,X,0,
    274:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,275,0,;0,X,0,
    275:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,291,0,;0,X,0,
    291:1:0,

    #Iron Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,256,0,;0,X,0,
    256:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,257,0,;0,X,0,
    257:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,258,0,;0,X,0,
    258:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,267,0,;0,X,0,
    267:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,292,0,;0,X,0,
    292:1:0,

    #Diamond Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,276,0,;0,X,0,
    276:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,277,0,;0,X,0,
    277:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,278,0,;0,X,0,
    278:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,279,0,;0,X,0,
    279:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,293,0,;0,X,0,
    293:1:0,

    #Gold Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,283,0,;0,X,0,
    283:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,284,0,;0,X,0,
    284:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,285,0,;0,X,0,
    285:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,286,0,;0,X,0,
    286:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,294,0,;0,X,0,
    294:1:0,

    #Leather Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,298,0,;0,X,0,
    298:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,299,0,;0,X,0,
    299:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,300,0,;0,X,0,
    300:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,301,0,;0,X,0,
    301:1:0,

    #Iron Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,306,0,;0,X,0,
    306:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,307,0,;0,X,0,
    307:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,308,0,;0,X,0,
    308:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,309,0,;0,X,0,
    309:1:0,

    #Diamond Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,310,0,;0,X,0,
    310:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,311,0,;0,X,0,
    311:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,312,0,;0,X,0,
    312:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,313,0,;0,X,0,
    313:1:0,

    #Gold Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,314,0,;0,X,0,
    314:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,315,0,;0,X,0,
    315:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,316,0,;0,X,0,
    316:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,317,0,;0,X,0,
    317:1:0,
    TZer0's alchemy (open)
    #Glowstone dust + Slime ball + iron tool/weapon = gold tool/weapon (requires the equipment to be in mint condition)
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,257,0,;0,0,0,
    285:1:0,
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,267,0,;0,0,0,
    283:1:0,
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,256,0,;0,0,0,
    284:1:0,
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,258,0,;0,0,0,
    286:1:0,
    # Sugar, sugar cane and Bucket of water to slimeball.
    @Shapeless
    0,332,0,;0,0,0,
    0,338,0,;0,0,0,
    0,326,0,;0,0,0,
    341:1:0,
    # 8xredstone + 1x egg to apple.
    @Shaped
    331,331,331,;0,0,0,
    331,344,331,;0,0,0,
    331,331,331,;0,0,0,
    260:1:0,
    # 8xglowstone + 1x apple to egg.
    @Shaped
    348,348,348,;0,0,0,
    348,260,348,;0,0,0,
    348,348,348,;0,0,0,
    344:1:0,
    #water + lava = obsidian
    @Shapeless
    0,0,0,;0,0,0,
    0,326,0,;0,0,0,
    0,327,0,;0,0,0,
    49:1:0,
    urakkia's recipes (open)
    [​IMG]

    @Shapeless 37,38,0,;0,0,0, 0,0,0,;0,0,0, 0,0,0,;0,0,0, 351:4:4,

    Grass Block
    Ever wanted a garden in your floating sky castle?
    [​IMG]

    Code:
    @Shapeless 295,0,0,;0,0,0, 3,0,0,;0,0,0, 0,0,0,;0,0,0, 2:1:0,

    Gravel
    Because it's hard to find sometimes.
    [​IMG]

    Code:
    @Shapeless 12,0,0,;0,0,0, 4,0,0,;0,0,0, 12,0,0,;0,0,0, 13:3:0,

    Snowblock
    Another use for sugarcane.
    [​IMG]

    Code:
    @Shapeless 353,0,0,;0,0,0, 353,0,0,;0,0,0, 326,0,0,;0,0,0, 80:2:0,

    Iceblock
    Now you can make ice castles!
    [​IMG]

    Code:
    @Shapeless 80,80,0,;0,0,0, 80,80,0,;0,0,0, 0,0,0,;0,0,0, 79:3:0,

    Snowblock, again
    And ice back to snow.
    [​IMG]

    Code:
    @Shapeless 79,0,0,;0,0,0, 79,0,0,;0,0,0, 79,0,0,;0,0,0, 80:4:0,

    Mobspawner
    Use creaturebox to make it spawn things other than invincible pigs.
    [​IMG]

    Code:
    352,42,352,;0,0,0, 42,327,42,;0,0,0, 352,42,352,;0,0,0, 52:1:0,

    Mossy Cobblestone
    I like keeping this rare.
    [​IMG]

    Code:
    352,352,352,;0,0,0, 295,4,295,;0,0,0, 295,295,295,;0,0,0, 48:1:0,

    Soul Sand
    Use pumpkins for the soul-chilling effect.
    [​IMG]

    Code:
    0,3,0,;0,0,0, 3,86,3,;0,0,0, 0,3,0,;0,0,0, 88:4:0,

    Celtic Minstrel's recipes (open)

    Code:
    # Redstone Ore @Shaped 331,001,331,;0,0,0, 001,331,001,;0,0,0, 331,001,331,;0,0,0, 73:1:0,  # Coal Ore @Shaped 263,001,263,;0,0,0, 001,263,001,;0,0,0, 263,001,263,;0,0,0, 16:1:0,  # Iron Ore @Shaped 265,001,265,;0,0,0, 001,265,001,;0,0,0, 265,001,265,;0,0,0, 15:1:0,  # Gold Ore @Shaped 266,001,266,;0,0,0, 001,266,001,;0,0,0, 266,001,266,;0,0,0, 14:1:0,  # Diamond Ore @Shaped 264,001,264,;0,0,0, 001,264,001,;0,0,0, 264,001,264,;0,0,0, 56:1:0,  # Lapis Lazuli Ore @Shaped 351,001,351,;4,0,4, 001,351,001,;0,4,0, 351,001,351,;4,0,4, 21:1:0,  # Wool to Sponge @Shaped 35,00,35,;0,0,0, 00,35,00,;0,0,0, 35,00,35,;0,0,0, 19:1:0,  # Gunpowder @Shaped 337,263,337,;0,0,0, 263,318,263,;0,0,0, 337,263,337,;0,0,0, 289:8:0,  # Gold Record @Shaped 000,331,000,;0,0,0, 331,322,331,;0,0,0, 000,331,000,;0,0,0, 2256:1:0,  # Green Record @Shaped 000,331,000,;0,0,0, 331,341,331,;0,0,0, 000,331,000,;0,0,0, 2257:1:0,  # Double Slabs <--> Slabs (repeat for each data value from 0 to 3) @Shapeless 00,00,00,;0,0,0, 00,44,00,;0,0,0, 00,44,00,;0,0,0, 43:1:0, @Shapeless 00,00,00,;0,0,0, 00,43,00,;0,1,0, 00,00,00,;0,0,0, 44:2:1,  # Placeable Snow @Shapeless 000,000,000,;0,0,0, 000,000,000,;0,0,0, 332,332,332,;0,0,0, 78:3:0,
    Sample screenshots:
    [​IMG] [​IMG] [​IMG] [​IMG]

    Yogoda's recipes (open)

    [​IMG]

    #redstone ore​
    @Shaped​
    331,4,331,;0,0,0,​
    4,331,4,;0,0,0,​
    331,4,331,;0,0,0,​
    73:1:0​
    [​IMG]

    #wool to string​
    @Shaped​
    0,0,35,;0,0,0,​
    35,35,35,;0,0,0,​
    35,0,0,;0,0,0,​
    287:1:0,​
    Em0srawk's recipes (open)
    #Stack porkchop 9 raw
    @Shaped
    319,319,319,;0,0,0,
    319,319,319,;0,0,0,
    319,319,319,;0,0,0,
    319:9:0,
    #Stack porkchop 4 raw

    @Shaped
    0,0,0,;0,0,0,
    0,319,319,;0,0,0,
    0,319,319,;0,0,0,
    319:4:0,
    #Stack porkchop 9 cooked

    @Shaped
    320,320,320,;0,0,0,
    320,320,320,;0,0,0,
    320,320,320,;0,0,0,
    320:9:0,
    #Stack porkchop 4 cooked

    @Shaped
    0,0,0,;0,0,0,
    0,320,320,;0,0,0,
    0,320,320,;0,0,0,
    320:4:0,

    Post suggestions, bugs and other questions in this thread. Enjoy :).
    Post your best recipes, and I'll put them in the spoiler.
     
    Arbenn, Neero, Flipp and 6 others like this.
  2. Offline

    Travis_Hironak

    Ok, thanks for the info.
     
  3. Offline

    Tee

    Is there a way to use the Furnace to repair items? idk if this fits here becouse its a kind of new Recipe , hmm, would be realy awesome becouse i realy dont like the "repair plugins" around here *badenglishftw*
    something like putting a sword in the upper field and a iron barren in the bottom or sth like this :D
     
  4. Offline

    oblivion0110

    so i installed this, worked, and then anything iron-related wouldn't be crafted, even buckets. i fixed the bug by uninstalling cookbook and deleting all the .dat files in my players folder in the world folder. i may have fixed it on my server already, but i want to know if anyone here has had the same bug? if it helps, i used the old .recipe files from an old pre-740 build.
     
  5. Offline

    Celtic Minstrel

    You can't customize the fuel (at least not at the moment), but you could have a normal furnace recipe to repair items.
     
  6. Offline

    alexanderschill

    @Travis

    Sry i havnt copied the comma but it exists in the file

    so anyone else have an idea?

    I found a mistike i set the result to 0

    now it is right

    very nice plugin
     
  7. Offline

    Sphax

    That would be wonderful to customize the fuel ! Thanks to that we could imagine a lot of alchemy/chemistry recipes like.

    WOW and another idea would be to let the furnace recipes to start some predefined events. The events would be like raining, starting thunderstorm, damaging to the player in an explosion (like the ghast one), healing the player, etc... :p
     
  8. Offline

    Tee

    like the idea with the weather ^^
     
  9. Offline

    Mineaccount

    I have made some recipes for my server here.

    Do you mind if we can put your plugin in the server post?
    Also here is my recipes that I hope goes to the user-submitted recipes:


    Chanmail Helmet:
    [​IMG]
    4,4,4,;0,0,0,
    4,0,4,;0,0,0,
    0,0,0,;0,0,0,
    302:1:0,

    Chainmail Chestplate:
    [​IMG]
    4,0,4,;0,0,0,
    4,4,4,;0,0,0,
    4,4,4,;0,0,0,
    303:1:0,

    Chainmail Leggings
    [​IMG]
    4,4,4,;0,0,0,
    4,0,4,;0,0,0,
    4,0,4,;0,0,0,
    304:1:0,

    Chainmail Boots:
    [​IMG]
    0,0,0,;0,0,0,
    4,0,4,;0,0,0,
    4,0,4,;0,0,0,
    305:1:0,

    Sponge:
    [​IMG]
    348,348,348,;0,0,0,
    348,325,348,;0,0,0,
    348,348,348,;0,0,0,
    19:16:0,

    Saddle:
    [​IMG]
    334,334,334,;0,0,0,
    334,265,334,;0,0,0,
    0,265,0,;0,0,0,
    329:1:0,

    Snow:
    [​IMG]
    0,0,0,;0,0,0,
    332,332,332,;0,0,0,
    0,0,0,;0,0,0,
    78:3:0,

    Ice:
    [​IMG]
    20,20,20,;0,0,0,
    20,332,20,;0,0,0,
    20,20,20,;0,0,0,
    79:8:0,

    Apple:
    [​IMG]
    0,331,0,;0,0,0,
    331,353,331,;0,0,0,
    0,331,0,;0,0,0,
    260:1:0,

    Golden Apple:
    [​IMG]
    0,348,0,;0,0,0,
    348,353,348,;0,0,0,
    0,348,0,;0,0,0,
    322:1:0,

    Wool:
    [​IMG]
    288,288,288,;0,0,0,
    288,288,288,;0,0,0,
    288,288,288,;0,0,0,
    35:1:0,

    Leaves:
    [​IMG]
    295,295,295,;0,0,0,
    295,0,295,;0,0,0,
    295,295,295,;0,0,0,
    18:8:0,
     
  10. Offline

    Celtic Minstrel

    The thing is that the internal Minecraft classes don't support customizing the fuel. I think that could be worked around, but I doubt it's high priority.

    That one is not possible within the recipe system. It should be possible with the FURNACE_SMELT event, though it would also require a supporting recipe (because without that the smelting won't start, much less end). I don't remember if the smelt event was accepted yet.
     
  11. Offline

    fullwall

    @Mineaccount - go for it. I added your recipes too (not the pictures though, ran into the forum limit :p).

    The fuel changing is certainly possible, and was in fact in, but it got a bit hackish/workaround like :/.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 10, 2016
  12. Offline

    Celtic Minstrel

    How did you do it?
     
  13. Offline

    James Lawrence

    I created a fairly long elaborate chain of recipes to create diamond since we have a border set and diamonds will eventually get pretty rare if not.. non existant.

    The diamonds wont function tho...

    [​IMG]

    final step is this:
    # Smelt disk to Diamond.
    2256,
    264:1:-0.9,


    v1.4.6
    CB740
     
  14. Offline

    Celtic Minstrel

    That's because you gave them a data value, for some reason. It should be 264:0:-0.9.
     
  15. Offline

    James Lawrence

    That might be why then I just changed a few #'s in a example recipe that was there... which was a dye... which... would have one.. ok lol
     
  16. Offline

    TheClaus

    Perhaps I missed this in reading the 20 pages of posts. When I am using this plugin it seems that for the furnace recipe I have to be actively on the furnace otherwise it won't smelt. This is with the example recipe that converts cobble to smooth stone.

    Any ideas?
     
  17. Offline

    fullwall

    @TheClaus - no, you shouldn't have to be? :S.
     
  18. Offline

    TheClaus

    Could it be a plugin I am using that is interfering? Here is the list.

    BukkitPiston
    Cookbook
    CraftBukkitUpToDate
    Essentials
    GroupManager
    HeroicDeath
    Minestairs
    NetherBlocks
    properTime
    QuickBelt
    Seasons
    WorldBorder
    WorldEdit

    Thanks
     
  19. Offline

    KuroSnow

    So, is it possible to customize the number of items returned from smelting? For example, if you smelt a bucket, you get 3 iron bars instead of one?
     
  20. Offline

    steven_archer

    here's a recipe for cookbook. Someone tell me why this -couldn't- make slimeballs.... x3

    Code:
    # very messy slimeballs recipie
    # egg, sapling, clay
    # fish, cactus, dirt
    # water
    @Shapeless
    344,6,337,;0,X,0,
    349,81,3,;0,0,0,
    0,326,0,;0,0,0,
    341:16:0,
    
     
  21. Offline

    dfduck

    Hmm.. I've found a weird bug.. If I enter 11 or more recipes and reload, the plugin gives me a SEVERE exception:
    Code:
    2011-05-14 21:13:09 [SEVERE] null loading Cookbook v1.4.6 (Is it up to date?)
    java.lang.NullPointerException
        at net.minecraft.server.ShapedRecipes.<init>(SourceFile:13)
        at com.fullwall.cookbook.CraftResults.addRecipe(CraftResults.java:44)
        at com.fullwall.cookbook.CraftResults.getInstance(CraftResults.java:23)
        at com.fullwall.cookbook.Cookbook.onEnable(Cookbook.java:57)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:632)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
        at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:287)
        at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:201)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:85)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:247)
        at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:394)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:379)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    And when someone uses the crafting table, the server throws warnings over and over until they stop using it:
    Code:
    2011-05-14 21:22:35 [INFO] [Cookbook]: Error in workbench task. Error is: null. Stack trace: com.fullwall.cookbook.WorkThread.run(WorkThread.java:43)
    When I delete my 11th recipe, the exception and the warnings are gone.
     
  22. Offline

    GyD

    Is it possible to give permission recipe by recipe?

    For ex, i only want blacksmith to forge chanmail and weaver to create wool.
     
  23. Offline

    iloveportalz0r

    Hey, I have the same problem!
    My plugin list (not very helpful, but whatever):
    Code:
    Command iConomy, VanishNoPickup, Lottery,
    LyTreeHelper, iConomyChestShop, PlayerLock,
    LastLogin, FalseBookCart, Scavenger,
    SimpleSave, InvinciWolf, ItemId,
    KeepGrowing, Vampire, Factions, Lockette,
    DropControl, FalseBookCore, CommandBook,
    SpeedSign, iConomy, ThisBiome, Growbie,
    dynmap, FalseBookExtra, FluidDispensers,
    HeroBounty, MonsterTamer, DeathSign, Tomb,
    NoCheat, Friendlies, PermissionsPlus,
    PigSaddler, FalseBookBlock, WorldGuard,
    WhoAreYou, ChatBukkit, Nether, FenceStack,
    FalseBookIC, iAuction, p2Aliases, mcMMO,
    ChairCraft, BlueTelePads, VirtualChest,
    DeathTpPlus, Mining TNT, PortalStick,
    GravelClay, PerformanceTweaks, OreDetector,
    FalseBookChat, ChocolateFever, Help,
    TeslaCoil, MobRider, BetterShop,
    HomeSweetHome, Cookbook, WorldEdit,
    CommandHelper, MobBounty, Permissions,
    TorchesAnywhere
     
  24. Offline

    Sphax

    Hi everybody !
    I'm using this plugin since the begenning and I've wrote a lot of recipes and furnace recipes that I would like to share with you.

    Here is the recipes :
    Show Spoiler
    Code:
    # Cookbook recipes file - define recipes here.
    # Author: fullwall
    # Recipes are defined like so - each group of numbers is a row on the crafting area.
    # EG: 0,0,0, is three air blocks on the top level of the crafting area.
    # Each number represents the type (ID) of the item in that slot.
    
    # The result is given on every fourth line (the one with a ':' in it).
    # The resulting item is formatted like so - resultID:resultAmount.
    
    # Data values for items in the line are formatted like so: after the item ids are
    # specified, a ';' is used to signal the move to specifying data values.
    # Data values should be set to 0, if not being used.
    # The data values after the ';' correspond to the item ids earlier -
    # the second data value corresponds to the second item ID specified.
    
    # IMPORTANT: remember the trailing commas after each line!
    
    # Change this setting to change the delay between checking of workbenches.
    # Higher values decrease server load, but it takes longer to process the result.
    delay=2
    
    #If you set this to shapeless, the recipes will default to shapeless rather than shaped.
    default=shaped
    
    #%---
    #=DIVING RECIPES
    #~Diver Held - Use plugin "PowerArmour"
    #%{|
    #!Diving helmet
    @Shaped
    265,265,265,;0,0,0,
    265,19,265,;0,0,0,
    0,0,0,;0,0,0,
    302:1:0,
    #%||
    #!Chest
    @Shaped
    265,0,265,;0,0,0,
    334,19,334,;0,0,0,
    265,334,265,;0,0,0,
    303:1:0,
    #%||
    #!Leggings
    @Shaped
    334,334,334,;0,0,0,
    265,0,265,;0,0,0,
    334,0,334,;0,0,0,
    304:1:0,
    #%||
    #!Boots
    @Shaped
    0,0,0,;0,0,0,
    334,0,334,;0,0,0,
    265,0,265,;0,0,0,
    305:1:0,
    #%|}
    
    #%---
    #=TOOLS RECIPES
    #~Tent package (locked chest) - Use plugin "TentThis"
    #%{|
    #!Create a tent package from dark-green wool and a chest
    @Shaped
    35,35,35,;13,13,13,
    35,54,35,;13,0,13,
    35,35,35,;13,13,13,
    95:1:0,
    #%||
    #!Get back wool from tent package
    @Shapeless
    0,0,0,;0,0,0,
    0,95,0,;0,0,0,
    0,0,0,;0,0,0,
    35:8:13,
    #%|}
    #~Saddle - Use plugin "MobRider"
    #%{|
    #!Saddle from leather, string and iron
    @Shaped
    334,334,334,;0,0,0,
    0,287,0,;0,0,0,
    0,265,0,;0,0,0,
    329:1:0,
    #%||
    #!Leather from saddle
    @Shapeless
    0,0,0,;0,0,0,
    0,329,0,;0,0,0,
    0,0,0,;0,0,0,
    334:3:0,
    #%|}
    #~Music Discs
    #%{|
    #!Disc GOLD
    @Shaped
    337,331,337,;0,0,0,
    331,266,331,;0,0,0,
    337,331,337,;0,0,0,
    2256:1:0,
    #%||
    #!Disc GREEN
    @Shaped
    337,331,337,;0,0,0,
    331,341,331,;0,0,0,
    337,331,337,;0,0,0,
    2257:1:0,
    #%|}
    
    #%---
    #=WOOLS RECIPES
    #~Coloring
    #%{|
    #!White
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,15,X,
    35,35,35,;X,X,X,
    35:8:0,
    #%||
    #!Orange
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,14,X,
    35,35,35,;X,X,X,
    35:8:1,
    #%||
    #!Light Purple
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,13,X,
    35,35,35,;X,X,X,
    35:8:2,
    #%||
    #!Light Blue
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,12,X,
    35,35,35,;X,X,X,
    35:8:3,
    #%|}
    #%{|
    #!Yellow
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,11,X,
    35,35,35,;X,X,X,
    35:8:4,
    #%||
    #!Light Green
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,10,X,
    35,35,35,;X,X,X,
    35:8:5,
    #%||
    #!Pink
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,9,X,
    35,35,35,;X,X,X,
    35:8:6,
    #%||
    #!Dark Grey
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,8,X,
    35,35,35,;X,X,X,
    35:8:7,
    #%|}
    #%{|
    #!Light Grey
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,7,X,
    35,35,35,;X,X,X,
    35:8:8,
    #%||
    #!Cyan
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,6,X,
    35,35,35,;X,X,X,
    35:8:9,
    #%||
    #!Purple
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,5,X,
    35,35,35,;X,X,X,
    35:8:10,
    #%||
    #!Blue
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,4,X,
    35,35,35,;X,X,X,
    35:8:11,
    #%|}
    #%{|
    #!Brown
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,3,X,
    35,35,35,;X,X,X,
    35:8:12,
    #%||
    #!Dark Green
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,2,X,
    35,35,35,;X,X,X,
    35:8:13,
    #%||
    #!Red
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,1,X,
    35,35,35,;X,X,X,
    35:8:14,
    #%||
    #!Black
    @Shaped
    35,35,35,;X,X,X,
    35,351,35,;X,0,X,
    35,35,35,;X,X,X,
    35:8:15,
    #%|}
    
    #%---
    #=WEAPONS
    #~Arrows with bones/sticks and diamonds
    #%{|
    @Shaped
    0,318,0,;0,0,0,
    0,352,0,;0,0,0,
    0,288,0,;0,0,0,
    262:8:0,
    #%||
    @Shaped
    0,264,0,;0,0,0,
    0,352,0,;0,0,0,
    0,288,0,;0,0,0,
    262:64:0,
    #%||
    @Shaped
    0,264,0,;0,0,0,
    0,280,0,;0,0,0,
    0,288,0,;0,0,0,
    262:32:0,
    #%|}
    #~Swords with bone handle
    #%{|
    @Shaped
    0,5,0,;0,0,0,
    0,5,0,;0,0,0,
    0,352,0,;0,0,0,
    268:1:0,
    #%||
    @Shaped
    0,4,0,;0,0,0,
    0,4,0,;0,0,0,
    0,352,0,;0,0,0,
    272:1:0,
    #%||
    @Shaped
    0,265,0,;0,0,0,
    0,265,0,;0,0,0,
    0,352,0,;0,0,0,
    267:1:0,
    #%||
    @Shaped
    0,266,0,;0,0,0,
    0,266,0,;0,0,0,
    0,352,0,;0,0,0,
    283:1:0,
    #%||
    @Shaped
    0,264,0,;0,0,0,
    0,264,0,;0,0,0,
    0,352,0,;0,0,0,
    276:1:0,
    #%|}
    
    #%---
    #=REPAIR TOOLS&WEAPONS
    #~Sword
    #%{|
    @Shapeless
    0,5,0,;0,0,0,
    0,268,0,;0,X,0,
    0,0,0,;0,0,0,
    268:1:0,
    #%||
    @Shapeless
    0,4,0,;0,0,0,
    0,272,0,;0,X,0,
    0,0,0,;0,0,0,
    272:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,267,0,;0,X,0,
    0,0,0,;0,0,0,
    267:1:0,
    #%||
    @Shapeless
    0,266,0,;0,0,0,
    0,283,0,;0,X,0,
    0,0,0,;0,0,0,
    283:1:0,
    #%||
    @Shapeless
    0,264,0,;0,0,0,
    0,276,0,;0,X,0,
    0,0,0,;0,0,0,
    276:1:0,
    #%|}
    #~PickAxe
    #%{|
    @Shapeless
    0,5,0,;0,0,0,
    0,270,0,;0,X,0,
    0,0,0,;0,0,0,
    270:1:0,
    #%||
    @Shapeless
    0,4,0,;0,0,0,
    0,274,0,;0,X,0,
    0,0,0,;0,0,0,
    274:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,257,0,;0,X,0,
    0,0,0,;0,0,0,
    257:1:0,
    #%||
    @Shapeless
    0,266,0,;0,0,0,
    0,285,0,;0,X,0,
    0,0,0,;0,0,0,
    285:1:0,
    #%||
    @Shapeless
    0,264,0,;0,0,0,
    0,278,0,;0,X,0,
    0,0,0,;0,0,0,
    278:1:0,
    #%|}
    
    #%---
    #=REPAIR ARMORS
    #~Leather
    #%{|
    @Shapeless
    0,334,0,;0,0,0,
    0,298,0,;0,X,0,
    0,0,0,;0,0,0,
    298:1:0,
    #%||
    @Shapeless
    0,334,0,;0,0,0,
    0,299,0,;0,X,0,
    0,0,0,;0,0,0,
    299:1:0,
    #%||
    @Shapeless
    0,334,0,;0,0,0,
    0,300,0,;0,X,0,
    0,0,0,;0,0,0,
    300:1:0,
    #%||
    @Shapeless
    0,334,0,;0,0,0,
    0,301,0,;0,X,0,
    0,0,0,;0,0,0,
    301:1:0,
    #%|}
    #~Scaphandre
    #%{|
    @Shapeless
    0,265,0,;0,0,0,
    0,302,0,;0,X,0,
    0,0,0,;0,0,0,
    302:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,303,0,;0,X,0,
    0,0,0,;0,0,0,
    303:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,304,0,;0,X,0,
    0,0,0,;0,0,0,
    304:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,305,0,;0,X,0,
    0,0,0,;0,0,0,
    305:1:0,
    #%|}
    #~Iron
    #%{|
    @Shapeless
    0,265,0,;0,0,0,
    0,306,0,;0,X,0,
    0,0,0,;0,0,0,
    306:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,307,0,;0,X,0,
    0,0,0,;0,0,0,
    307:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,308,0,;0,X,0,
    0,0,0,;0,0,0,
    308:1:0,
    #%||
    @Shapeless
    0,265,0,;0,0,0,
    0,309,0,;0,X,0,
    0,0,0,;0,0,0,
    309:1:0,
    #%|}
    #~Gold
    #%{|
    @Shapeless
    0,266,0,;0,0,0,
    0,314,0,;0,X,0,
    0,0,0,;0,0,0,
    314:1:0,
    #%||
    @Shapeless
    0,266,0,;0,0,0,
    0,315,0,;0,X,0,
    0,0,0,;0,0,0,
    315:1:0,
    #%||
    @Shapeless
    0,266,0,;0,0,0,
    0,316,0,;0,X,0,
    0,0,0,;0,0,0,
    316:1:0,
    #%||
    @Shapeless
    0,266,0,;0,0,0,
    0,317,0,;0,X,0,
    0,0,0,;0,0,0,
    317:1:0,
    #%|}
    #~Diamond
    #%{|
    @Shapeless
    0,264,0,;0,0,0,
    0,310,0,;0,X,0,
    0,0,0,;0,0,0,
    310:1:0,
    #%||
    @Shapeless
    0,264,0,;0,0,0,
    0,311,0,;0,X,0,
    0,0,0,;0,0,0,
    311:1:0,
    #%||
    @Shapeless
    0,264,0,;0,0,0,
    0,312,0,;0,X,0,
    0,0,0,;0,0,0,
    312:1:0,
    #%||
    @Shapeless
    0,264,0,;0,0,0,
    0,313,0,;0,X,0,
    0,0,0,;0,0,0,
    313:1:0,
    #%|}
    
    #%---
    #=NATURAL RECIPES
    #~Ice and water
    #%{|
    #!Ice from snow
    @Shaped
    0,0,0,;0,0,0,
    80,80,0,;0,0,0,
    80,80,0,;0,0,0,
    79:1:0,
    #%||
    #!Ice from snow&redstone
    @Shapeless
    0,331,0,;0,0,0,
    0,80,0,;0,0,0,
    0,0,0,;0,0,0,
    79:1:0,
    #%||
    #!Water from Ice
    @Shaped
    0,79,0,;0,0,0,
    0,325,0,;0,0,0,
    0,50,0,;0,0,0,
    326:1:0,
    #%||
    #!Water from Snow
    @Shaped
    0,80,0,;0,0,0,
    0,325,0,;0,0,0,
    0,50,0,;0,0,0,
    326:1:0,
    #%|}
    #~Wool
    #%{|
    #!Sponge Air supply from wools
    @Shaped
    35,35,35,;4,4,4,
    35,348,35,;4,0,4,
    35,35,35,;4,4,4,
    19:1:1,
    #%||
    #!Yellow wool from sponge
    @Shapeless
    0,0,0,;0,0,0,
    0,19,0,;0,0,0,
    0,0,0,;0,0,0,
    35:8:4,
    #%|}
    #%{|
    #!String from wools
    @Shaped
    0,0,0,;0,0,0,
    35,35,35,;0,0,0,
    0,0,0,;0,0,0,
    287:1:0,
    #%||
    #!String from spider web
    @Shapeless
    0,0,0,;0,0,0,
    0,30,0,;0,0,0,
    0,0,0,;0,0,0,
    287:5:0,
    #%|}
    
    #!Gravel with sand and cobble-stone
    @Shapeless
    0,12,0,;0,0,0,
    0,4,0,;0,0,0,
    0,0,0,;0,0,0,
    13:2:0,
    #!Seeds from Wheat
    @Shapeless
    0,0,0,;0,0,0,
    0,296,0,;0,0,0,
    0,0,0,;0,0,0,
    295:3:0,
    #!Souls-sand with clay, sand and slime-ball
    @Shapeless
    0,337,0,;0,0,0,
    0,12,0,;0,0,0,
    0,341,0,;0,0,0,
    88:1:0,
    #!Nether-dirt with coal, dirt and redstone
    @Shapeless
    0,331,0,;0,0,0,
    0,3,0,;0,0,0,
    0,263,0,;0,X,0,
    87:1:0,
    
    #%---
    #=ALCHEMY AND CHEMISTRY
    #~Powders
    #%{|
    #!Gun powder from redstone
    @Shaped
    351,263,351,;15,0,15,
    263,331,263,;0,0,0,
    351,263,351,;15,0,15,
    289:2:0,
    #%||
    #!Gun powder from glowstone
    @Shaped
    0,348,0,;0,0,0,
    348,331,348,;0,0,0,
    0,348,0,;0,0,0,
    289:4:0,
    #%|}
    #!Gold from iron, glowstone and lava
    @Shaped
    0,348,0,;0,0,0,
    348,265,348,;0,0,0,
    0,327,0,;0,0,0,
    266:1:0,
    #!2 Diamonds from glowstone, water, lava and 1 diamond (tequila method simulation)
    @Shaped
    348,348,348,;0,0,0,
    1,264,1,;0,0,0,
    326,327,326,;0,0,0,
    264:2:0,
    #~Vegetables
    #%{|
    #!Sugar-cane from seeds, glowstone, redstone, bone-meal and sand
    @Shaped
    348,348,348,;0,0,0,
    331,295,331,;0,0,0,
    351,12,351,;15,0,15,
    338:2:0,
    #%||
    #!Wheat from seeds, glowstone, redstone, bone-meal and dirt
    @Shaped
    348,348,348,;0,0,0,
    331,295,331,;0,0,0,
    351,3,351,;15,0,15,
    296:2:0,
    #%|}
    #%{|
    #!Red flower from seeds, glowstone, redstone, bone-meal and dirt
    @Shaped
    0,348,0,;0,0,0,
    331,295,331,;0,0,0,
    351,3,351,;15,0,15,
    38:2:0,
    #%||
    #!Yellow flower from seeds, glowstone, redstone, bone-meal and dirt
    @Shaped
    0,348,0,;0,0,0,
    348,295,348,;0,0,0,
    351,3,351,;15,0,15,
    37:2:0,
    #%|}
    #%{|
    #!Bad Mushroom from seeds, redstone, bone-meal and nether-dirt
    @Shaped
    0,331,0,;0,0,0,
    0,295,0,;0,0,0,
    351,87,351,;15,0,15,
    40:2:0,
    #%||
    #!Good Mushroom from seeds, glowstone, bone-meal and nether-dirt
    @Shaped
    0,348,0,;0,0,0,
    0,295,0,;0,0,0,
    351,87,351,;15,0,15,
    39:2:0,
    #%|}
    
    #%---
    #=MISC
    #~Pork stacks
    #%{|
    #!Raw pork 9 stack
    @Shaped
    319,319,319,;0,0,0,
    319,319,319,;0,0,0,
    319,319,319,;0,0,0,
    319:9:0,
    #%||
    #!Cooked pork 9 stack
    @Shaped
    320,320,320,;0,0,0,
    320,320,320,;0,0,0,
    320,320,320,;0,0,0,
    320:9:0,
    #%|}
    #~Bones from raw pork
    @Shaped
    0,0,0,;0,0,0,
    0,319,0,;0,0,0,
    0,0,0,;0,0,0,
    352:4:0,


    Here the furnace recipes :
    Show Spoiler
    Code:
    # Cookbook furnace recipes file.
    # Author: fullwall
    
    # Furnace recipes are defined a little differently.
    # Furnace recipes only use 2 lines: an ingredient line, and a result line.
    # The ingredient line is pretty simple - just put the id of the smelting ingredient.
    
    # The results line is split into three sections, separated by ':'s.
    
    # The first value is the id of the result.
    # The second value is the data value of the result - use for coloured wool results etc.
    # The fourth value is the custom cooktime of the result.
    
    # The cooktime is how fast the arrow bar thing fills up.
    # Normally, this bar starts at a value of 0, and increments by 1 until it gets to 200.
    # With cookbook, you can alter how much this bar goes up by each time.
    # By specifying a number greater than 0, the bar will go up by 1 + your specified value.
    # Feel free to play around with these values.
    
    # Cooktimes can be slowed down by using a negative number.
    # This number must not be more than -1, otherwise the value will be set as 0,
    # because the recipe can never actually complete.
    # This number increases such that a value of -0.5 will increase cooktime by 2.
    
    # Remember the trailing comma, or things will do weird stuff.
    
    # A few example recipes to start you off.
    
    #~Clay to Brick.
    337,
    336:0:10,
    
    #~Redstone to cocoa beans.
    331,
    351:3:0,
    
    #~Sponge to charcoal.
    19,
    263:0:-0.5,
    
    #~Slimeball to light green dye.
    341,
    351:10:50,
    
    #~Dye to dark-grey dye.
    351,
    351:8:0,
    
    #~Glowstone to glowstone block.
    348,
    89:0:0,
    
    #~Bucket to iron ingots
    #%{|
    #!Empty bucket
    325,
    265:0:-0.5,
    #%||
    #!Water bucket
    326,
    265:0:-0.8,
    #%||
    #!Lava bucket
    327,
    265:0:50,
    #%|}
    
    #~Ore/Material recovery from tools and weapons
    #%{|
    #!Shovel wood
    269,
    263:0:75,
    #%||
    #!Pickaxe wood
    270,
    263:0:50,
    #%||
    #!Axe wood
    271,
    263:0:50,
    #%||
    #!Hoe wood
    290,
    263:0:50,
    #%||
    #!Sword wood
    268,
    263:0:50,
    #%|}
    
    #%{|
    #Shovel stone
    273,
    1:0:50,
    #%||
    #Pickaxe stone
    274,
    1:0:25,
    #%||
    #Axe stone
    275,
    1:0:25,
    #%||
    #Hoe stone
    291,
    1:0:25,
    #%||
    #Sword stone
    272,
    1:0:25,
    #%|}
    
    #%{|
    #Shovel iron
    256,
    265:0:50,
    #%||
    #Pickaxe iron
    257,
    265:0:25,
    #%||
    #Axe iron
    258,
    265:0:25,
    #%||
    #Hoe iron
    292,
    265:0:25,
    #%||
    #Sword iron
    267,
    265:0:25,
    #%|}
    
    #%{|
    #Shovel gold
    284,
    266:0:50,
    #%||
    #Pickaxe gold
    285,
    266:0:25,
    #%||
    #Axe gold
    286,
    266:0:25,
    #%||
    #Hoe gold
    294,
    266:0:25,
    #%||
    #Sword gold
    283,
    266:0:25,
    #%|}
    
    #%{|
    #Shovel diamond
    277,
    264:0:75,
    #%||
    #Pickaxe diamond
    278,
    264:0:50,
    #%||
    #Axe diamond
    279,
    264:0:50,
    #%||
    #Hoe diamond
    293,
    264:0:50,
    #%||
    #Sword diamond
    276,
    264:0:50,
    #%|}
    
    #%{|
    #!Gold from clock
    347,
    266:0:-0.5,
    #%||
    #!Iron from compass
    345,
    265:0:-0.5,
    #%|}


    And a preview to what those recipes can do :
    cookbook_recipes_new.pdf

    @fullwall, you can use them as you want if you want. ;)
     
  25. Offline

    fullwall

  26. Offline

    fullwall

    @Empty22 - due to the way minecraft is designed, nope.
     
  27. Offline

    Matrixclonk

    [EDIT]
    If I type in the console
    cookbook recipes
    only the first 7 recipes are there. And if I delete the other, so there are only 7 recipes in the config, it works!
     
  28. Offline

    fullwall

    Can you try redownloading 1.4.6 and repost the error?
     
  29. Offline

    Matrixclonk

    I have redownload it and add 8 recipes:
    Show Spoiler

    #Dirt -> Grass.
    @Shapeless
    0,0,0,;0,0,0,
    0,3,0,;0,0,0,
    0,0,0,;0,0,0,
    2:1:0,
    #Grass -> Dirt.
    @Shapeless
    0,0,0,;0,0,0,
    0,2,0,;0,0,0,
    0,0,0,;0,0,0,
    3:1:0,
    #Coal -> Ore.
    @Shapeless
    0,0,0,;0,0,0,
    263,263,0,;0,0,0,
    263,263,0,;0,0,0,
    16:1:0,
    #Ore -> Coal.
    @Shapeless
    0,0,0,;0,0,0,
    0,16,0,;0,0,0,
    0,0,0,;0,0,0,
    263:4:0,
    #Sapling -> Leaver.
    @Shapeless
    0,0,0,;0,0,0,
    0,6,0,;0,X,0,
    0,0,0,;0,0,0,
    18:5:0,
    #Seide -> Webs.
    @Shaped
    0,0,0,;0,0,0,
    287,287,0,;0,0,0,
    287,287,;0,0,0,
    30:1:0,
    #Cobble -> Moss.
    @Shapeless
    0,0,0,;0,0,0,
    0,6,0,;0,X,0,
    0,4,0,;0,0,0,
    48:1:0,
    #Redstone -> Ore.
    @Shapeless
    0,0,0,;0,0,0,
    331,331,0,;0,0,0,
    331,331,0,;0,0,0,
    74:1:0

    And the errormessage is now:
     
  30. Offline

    fullwall

    You're missing a comma on the end of your last recipe.
     
  31. Offline

    Matrixclonk

    Yeah thx! Now it works perfectly.
     

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