HashMap

Discussion in 'Plugin Development' started by ProStriker123, Jul 22, 2014.

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    ProStriker123

    Can someone give me a link thats explains whats its HashMap?
     
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    artish1

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    stormneo7

    Basically it is an ArrayList that stores two types of objects.
    For instance, say that I wanted to make a killstreak plugin.
    I would make a Hashmap that has a String and an Integer like so.
    Code:
    HashMap<String, Integer> killStreak = new HashMap<String, Integer>();
    Now I can store a PlayerName and their KillStreak by doing...
    Code:
    int killStreakNumber = 3;
    killStreak.put(p.getName(), killStreakNumber);
    There are a variety of things you can store in a HashMap. Here are a couple of examples...
    Code:
    HashMap<String, String> kitName = new HashMap<String, String>();
    kitName.put(p.getName(), "PVPKit");
     
    HashMap<String, List<String>> teamList = new HashMap<String, List<String>>();
    etc.
    
    Here is another example of what you could do.
    Code:
    HashMap<String, String> kitName = new HashMap<String, String>();
    //[HashMap].keySet();
     
    for(String s : kitName.keySet()){
      System.out.println(s + " is the " + kitName.get(s) + " kit.");
    }
    This example shows that .keySet() will return the first object (in a List) in the HashMap which in that case, we used to store the PlayerName. I've created a loop for the list.
    Doing kitName.get(s) [Their Name] will return their kitName which is our second object.

    If you have any questions, I'd love to answer them.
     
    Dragonphase and xmarinusx like this.
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    xmarinusx

    stormneo7
    Good explanation. However use the player's UUID instead of the player's name ;)
     
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    fireblast709

    xmarinusx just as an informational sidenote: you can use player names if they are only kept within the scope of login and quit, and not for persistence.
     
    Dragonphase and xmarinusx like this.
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    Double0negative

    In which case you might as well use a Player object
     
    Zupsub likes this.
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    ProStriker123

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    Dragonphase


    As long as you handle the data correctly to avoid possible memory leaks.
     
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    _Filip

    fireblast709 Bukkit will soon put player objects in a hashmap, instead of a List, with the UUID as the key. So it will be more efficient storing the UUID if you plan on doing Bukkit#getPlayer().
     
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    1Rogue


    Fairly certain they've been in a map for a while, just indexed by name.

    Edit: I'm wrong
     
    TheSpherret likes this.
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