[MECH] Elevators [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Cybran, Jan 27, 2011.

  1. Offline

    Cybran

    [​IMG]

    The plugin will be continued at dev.bukkit.org!
    Want to help? Sign up as an alpha- or beta-tester!


    What this plugin does:

    It creates vertical moving elevators, which can be controlled by redstone-powered blocks.

    Features (open)

    • Creating elevators with an individual size (square or rectangle shape).
    • Floor-management: define your own floors with their own names, being able to call an elevator on every floor by – per example – pressing a button.
    • Movement-triggers: control the elevator with redstone circuits or buttons or any other redstone-powered block!
    • Elevator movement-controls: have different buttons for moving the elevator up and down, skip floors by pressing a control button several times.
    • Command-queuing: the elevator will move to the different floors one after the other if it gets more than one command at the same time.
    • Build on the elevator whatever you want (nearly ;))
    • Use redstone outputs to link the elevator to iron doors or more complex circuits.
    • Connect the elevator to your minecart system!
    • Use the elevator as something else, like a lava door.
    • Build automtically opening/closing glass doors around or on your elevator!
    • Protect your elevator with a password or user restriction.
    • Permissions support!

    How to install (open)

    • The server mod:
      Just copy the Elevators.jar into your plugins/ folder. That's it. You can modify the config later (See section Tutorials>Configuration).
    • ???

    FAQ (open)

    • Q: I'm completely new to this plugin! What shall I do?
      A: First, install the mod (see How to install), then you can read the basic tutorials in the tutorial section below.
    • Q: I'm sick of using buttons all the time to control the elevator! I want to include my redstone circuits!
      A: You don't have to use buttons! You can right-click any type of redstone-powered block! The buttons are just the easiest way.
    • Q: I want to build several buttons or other blocks for the SAME floor! How to do it?
      A: Have a look at the "direct" command. It links other blocks to an already existing floor.
    • Q: I try to build a lava door, but the lava is transported with the elevator! How can I let displace the lava by the elevator?
      A: At first, build the elevator like it should be later. Then, use the command /elev lock. Now your elevator will not grab any blocks or fluids placed later on it.
    • Q: Is there a size limitation for the elevator's shape?
      A: Yes. Normally, there is a maximum for the area of 25 blocks. But: you can change this limitation in the config.

    Command usage & Permissions (open)

    [...] = optional parameter. ...|... = select ONE of the values, they all mean the same. <...> = put your own values here.

    /elevators|elevator|elev <command from the list below>

    The basic commands:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create - creates a new elevator at your current position.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> - creates a new floor with the given Floorname.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • lock - locks the cabin blocks to stop updating before every movement.
    The more advanced ones:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create [password <Password>] [users <Username1> <Username2> <UsernameN>]- creates a new elevator at your current position, optional with password or user whitelist.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> [password <Password>] [users <Username1> <Username2> <UsernameN>] - creates a new floor with the given Floorname, optional with password or user whitelist.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] [direction <DirectionIdentifier>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener. You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • pw|password [<Floorname>] [password <Password>] - Overrides password protection for the given floor or the whole elevator.
    • user [<Floorname>] [users <Username1> <Username2> <UsernameN>] - Overrides user whitelist for the given floor or the whole elevator.
    • give [<Username>] - changes the owner of the elevator. Once changed, a reset is not possible.
    • lock - locks the cabin blocks to stop updating before every movement.
    Permission nodes:
    • elevators.builder - basic permission level, user can set up elevators.
    • elevators.advancedbuilder - advanced permission level, user can protect elevators with password / user list.
    • elevators.operator - ignores owner, passwords and user restrictions, can modify everything.

    Tutorials (open)

    Basic setup:
    • Prepare a shaft – size can be between 1x1 up to 5x5. There has to be air in the whole shaft(means also no ladders and no torches directly on the wall).
    • Build a plain of any block type in your shaft as the elevator’s ground. (I would recommend to use a block type that is not placed anywhere in the shaft again with the same shape.)
    • Stand on the ground while typing /elevator create
    • A new floor and a new “CallBlock” (to call the elevator later) are created simultaneously by first typing /elevator call <Floorname> and then right-clicking on a (already existing!!) button. The elevator will halt 2 stones below this block
    • You have to create Up- and DownBlocks (to control the elevator) on every floor OR (better) inside the elevator. Type /elevator up or /elevator down , then right-click on a button (again the buttons have to be created BEFORE).
    • Create as many floors as you want. Besides: the control-blocks can be up to 2 blocks away from the elevator
    • Now you are ready to use the elevator!
    • If you want to remove floors or control-blocks, simply destroy the blocks.
    • If you want to remove the whole elevator, stand nearby and type /elevator remove.
    Configuration:
    • After the first server startup with the plugin v1.3+, a new file named Configuration.txt is created in plugins\Elevators\
    • Feel free to modify the values in there. But keep to the given format.
    • restart the server (or use /reload command) to apply the changes.
    Enhanced redstone:
    • If you want, you can extend your calling mechanism, per example by using stone plates connected to redstone wire.
    • To make your elevator moving to a specific floor, type /elevator direct <Floorname> and right-click any redstone wire or button or stone plate...
    • You can also use /elev direct WITHOUT the floorname. This will lead to the next floor in range.
    • If you want, you can add a redstone output to the elevator. Build a LEVER near to the elevator, then type /elev redstoneout and right-click the lever. Connect the lever to your circuit with redstone wire.
    Glass doors for your elevator:
    • Type /elev glassdoor [<Floorname>] [direction <DirectionIdentifier>] to start.
    • You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually. left and right are seen from outside the elevator. splitH and splitV will let the door split horizontally or vertically from the center.
    • Now build glass blocks around the elevator or on the elevator. Use any shape you want.
    • Type /elev finish to stop adding blocks as doors.
    • Call the elevator again to the floor where you built the door. Your created door opens.
    • The door is now activated and will open and close automatically. Have fun!
    Elevator protection (advanced builders):
    • every created elevator has an owner. Only the owner can modify the elevator. To change the owner, type "/elev give <newownername>". To enable modification for every player, type "/elev give". This will remove any owner protection.
    • use the optional parameters to create an elevator/floor with protection, p.e. "/elev floor testing floor password ultimatepassword users NTcomputer Notch" would create a new floor named "testing floor" with the password "ultimatepassword", only available for the users NTcomputer and Notch.
    • modify your protection settings with the commands /elev user and /elev password, p.e.: "/elev user testing floor users Admin" will override the previous settings to only allow user Admin the usage.
    • remove protection settings? Very easy: use /elev password or /elev user without any parameters or floorname only to reset the protection.
    • so far the whitelist, but I want to create a blacklist. How to? Like this: "/elev user testing floor users * -griefer" (no, there isn't any space between the minus and the player - damn line break). * means everybody can use it, the "-" before a name indicates you hate this player and don't want to let him destroy your secret room on the testing floor ;)
    • I have set up the protection, but I'm never asked for a password?! This can have several reasons: 1.) You are an operator. 2.) You have the permission elevators.operator 3.) You are the owner of the elevator. Just let somebody else try, he WILL get a prompt. 4.) You are standing near the elevator while another player tries to use it. He/she won't be blocked.

    Known issues (open)

    • It is difficult to move yourself or turn around while moving with an elevator.
    • Don't use doors on an elevator! They will "clone" items.
    • Pressure plates don't work as Up- /DownBlocks directly. Build at least two redstone to them, type the command and right-click the end of the wire.
    • Avoid using up/down in circuits. This will force any selected redstone-block to remain in off-state. (You can use "direct", though!)

    Future Ideas (open)

    • name elevators - v1.4.4
    • signs with current floor - v1.4.5
    • allow any block type for doors - v1.4.5
    • iConomy support - coming in v1.5

    Changelog (server mod) (open)

    • Version 1.4.3 (RB #740)
      >>Download<<
      -implementation of the secret project (not useable yet)
      -fixed the chest duplication bug
      -fixed the powered/detector rail dropping bug
      -enabled plugin usage for subfolder-worlds
      -fixed some other exceptions
    • Version 1.4.2 (RB #670)
      >>Download<<
      -elevators are now stored in the world folders (-> allow backups)
      -items will drop when moved away from a wall
      -added forbidden blocks to config
      -added command abbreviations to config
      -added glassdoor directions
      -added "lock" for cabin blocks
      -prevent block changes while elevator moves
      -added more config options and messages
    • Version 1.4.1 (RB #602)
      >>Download<<
      -cabin blocks are now searched when initiating movement
      ->WorldEdit & Co for cabin blocks supported!
      -Entities are now moved along, even if they are positioned a greater distance above the ground blocks
      -merged direct and extend commands
      -enabled relative glass doors (=doors in the cabin)
      -glass doors are now "grouped" automatically for a more real opening order
      -redstone outputs floor parameter added.
      -ground blocks pending between grass and dirt are not blocking the elevator anymore
      -wheat, cactus and sugar cane item duplication bug fixed
    • Version 1.4 (RB #556)
      -Permissions support added
      -elevator and floor protection added
      ->many new commands and command parameters
      -command to remove glass doors from a specific floor
      -owner system added
      -individual elevator size support
      -fixed some bugs (can't remember which)
    • Version 1.3.1:
      >>Download<<
      -removed TSLPC
      -added go|direct command
      -improved elevator search
      -improved elevator position search (prevention of loosing the ceiling ;-))
      -storing entity positions when initiating moving - hopefully fixes fall-through bugs
      -added info console command to create debugging info files
      -binds glass doors to a command
      -fixed button and redstone bugs
      -improved storage cleanup
    • Version 1.3:
      -added automatically closing glass doors.
      -added configuration.
      -fixed a fault timing.
      -changed the command handler to onCommand in main file.
    • Version 1.2.3:
      -fixed a block checking bug.
      -redstone on the elevator is now working.
    • Version 1.2.2:
      -chests and dispensers are now working.
      -furnaces are now working.
      -adjacent mine tracks are now working.
      -item orientation bugfix.
    • Version 1.2.1:
      -color of wool is now stored.
      -Signs are now working inside the elevator.
      -orientation of levers, buttons, torches etc. is now stored (can still be glitchy, cause multiplayer servers always have problems with that)
      -fixed many bugs for the blocks built on the elevator
      -elevator blocks can be safely removed by iStick, Superpickaxe and others now
      -improved the movement system for liquids (enables lava doors and more!)
      -improved the movement system for all entities (creatures and minecarts will also be transported now)
      -elevator movement is now much smoother
      -improved floor search for up- and down-blocks when the elevator got stuck
      -changed the entire storage system
    • Version 1.2:
      - enabled building on the elevator.
      - created redstone outputs
      - fixed server crashes
      - made compatible to CraftBukkit 289+
      - improved handling of breaked blocks
      - made plugin thread-secure
      -fixed path problems on mac + linux
      - and maybe some others...
    • Version 1.1:
      - made the creation a bit easier.
      - fixed some bugs
      - increased the maximum size to 5x5
    • Version 1.0:
      - Release
     
  2. Offline

    Reterg

    I am. I haven't run in to any problems yet.
     
    _Homer_ likes this.
  3. Offline

    Jerry

    Great :)
    Looking forward to 1.4.3!
     
  4. Offline

    Ethan Ketell

    could you make is so the location of the floor can be defined, instead of making it required to be 2 spaces below?
    the command could look like /elev call <floorname> location <distance> where distance is positive for up or negative for down. if none is defined it would default to what is currently is, which would mean a <distance> value of -2.
     
  5. Offline

    irobot

    it would be cool for my rpg/lifestyle server if you added iconomy support so that it is and option to make riding in some specific elevators costly to some degree.
     
  6. Offline

    jordanaustin

    Still can't use your plugin because of the ability to duplicate all items.

    Any word on whether this is being addressed?
     
  7. Offline

    mavbear

    Video prease.
     
  8. Offline

    juchiu

    I just upgraded to #733, and tried the elevators, but they are running super slowly. There are no errors.

    Edit: I just saw that I had super high cpu usage because of a different plugin. Great work on elevators!
     
  9. Offline

    ShadowsKiller

    I had a wonderfull idea but IDK how to do it in Minecraft.

    My goal is to make multiple adjacent elevators (2 or 3 blocks away from each others, all on same line) go up/down at the same time. But as I said, I don't know how to do it.

    I succeeded creating them (so pro ^^)
    But then, I can't create up/down buttons for elevators which aren't close to it

    Any idea?
     
  10. Offline

    MeinerHosen

    Intelligence, prease.

    Searched "minecraft elevators plugin" on YOUTUBE and got this, seeing as how you want to be spoon-fed.


    *edit* Not to be rude, but geez it's not that hard to HELP YOURSELF and maybe even the plugin developer at the same time.
     
  11. Offline

    Cybran

    Good idea. I will make a note of this :)

    BUT, I had and have to postpone the development of v1.4.3 (and rename it to 1.4.4 ;)), because I am currently working on a new secret project! (And yes, it has to do something with elevators, making something most users wanted from the first :D:D)
     
    Xordaii, eagleFMJ and svict4 like this.
  12. Offline

    Dreadreaver

    plz fix detector and booster rails dropping to the floor for the next version, I want to have a minecart elevator so badly now that those blocks are implemented =)
     
  13. Offline

    mavbear

    Calm down, pussycat, it was a simple request. :)
     
  14. Offline

    MeinerHosen

    With a VERY simple solution. It is a little irritating to have forums spammed with 2 word posts that honestly don't contribute anything but nagging.

    On topic: Elevators work great, although I hope I don't run into issues with the block doubling i've been hearing about :confused:

    Keep up the good work!
     
  15. Offline

    mavbear

    Why use several words when two will do? Brevity is the soul of wit, good sir. You are welcome to stop bickering before you look even more foolish.
     
  16. Offline

    MeinerHosen

    "Wit" would have found that video, my good sir.
     
  17. Offline

    mavbear

    It's a little sad that you haven't much to do in your day but find things to piss you off and gripe about them. Accept the comment for what it was and move on. You're not changing hearts and minds by being a dick. Thanks, though. :)
     
  18. Offline

    jordanaustin

    I posted a video of duplicating items for clarification. The bug allows any player on any server using this plugin to duplicate whatever they want in both 1.4 and 1.5

     
  19. Offline

    spsp111

    Hello, i'm french and i have fifteen, so i don't speak very well shakespear's language. I love your plugin but i have a problem, and it suck a little. When i do an elevator, a message appears who comport :

    So, when my server restart, i must do again all the command for all my elevators... Thanks in advance for your anwser.
     
  20. Offline

    MeinerHosen

    I'm sorry for hurting your feelings and making you resort to name calling. I felt it necessary to show you personally how to fend for yourself, but I can clearly see you are comfortable right where you are.

    And I was never angry, btw, just a little bothered. Don't worry, I'm over it now.:D

    P.S. Apologies to everyone for the off topic argument, I won't be responding again.
     
  21. Offline

    spsp111

    Ok, new informations. I have done some tests for found the problem.
    I create a local server on my computer (because i usually use a servor hosted by a site). I create an elevator on this server, and contrarily at the true server, a folder "elevators" was create in the save folder. In this folder there is a properties file. But he wantn't create itself on the internet server, i tried to create but nothing to do...
     
  22. Offline

    mavbear

    I said you were being a dick, untwist your panties. :)

    I was advising OP to include a video in his post. There's a reason they say "no pic, no click." But I can clearly see you have no idea what that means, as you've given nothing to this community but a banner for your empty server.

    Of course, that's why you continue to respond after I've defended my post and made you look like an idiot. But that's okay, I don't blame you. As long as you get the last word in, you win - right?

    I can assure you with absolute certainty that no one cares. Quit stroking these fine people off and get back to whatever you were doing before you decided to pick a fight with someone who bests you in both logic and delivery.
     
  23. Offline

    Cybran

    mavbear and MeinerHosen, I think it's enough now. If you like arguing, do it in a private conversation.
    For all others: I'm afraid the new project has to be delayed. I ran into quite hard performance issues on larger worlds, what I am not able to fix in some minutes. So, you have to be patient for another while :(
     
  24. Offline

    tinytiny123

    Hay at all...
    I don't know what you think about it, but i think a horizontal funktion would be verry cool may could get on the
    'to-add list'

    sry if this was already asked on the previous 22 pages ^^
     
  25. Offline

    Master_Digi

    sry for my bad English but I have times one can ask is that somehow you do with several buttons one can call elevator that is to build four buttons and make / elev call is part of it, yes, but does when a glass door only 1 button opens the door
     
  26. Offline

    Manbeast77

    Is there any way to edit how close you can build the elevators together? I ask because I'd like to put several large ones side by side for a project since I can trigger them all using redstone torches and wiring. I've gotten pretty good with that, and the use of elevators for hidden entrances, etc.. Now I'm trying to expand on the use of the plugin, but am getting limited by how far away the elevators must be built from each other. Right now, I tried to place a 6*4 elevator 9 blocks away from another, and evidently I'm too close, I want to change that.
     
  27. Offline

    amosngweien

    i did something neat in minecraft with elevators.
    like when elevator arrives a level, doors open. i might make a tutorial on that.
    if you want join
    Hamachi
    user:amosngweien2,amosngweien3 and until amosngweien6
    pwd:123
    there are currently 2 lifts that works with doors (open and close)
     
    eagleFMJ likes this.
  28. Offline

    eagleFMJ

    I would like to see your tutorial on this!
     
  29. Offline

    MatCat

    Ok how does one give permissions to anyone to build an elevator?
     
  30. Offline

    MjrVenom

    Hello Guys,

    I'm new at Minecraft,

    so i have several question about this mod.

    1. How to make a Elevator? can someone send me a video tutorial for it ?​


    THX mjrVenom
     
  31. Offline

    eagleFMJ

    Permission nodes:
    • elevators.builder - basic permission level, user can set up elevators.
    • elevators.advancedbuilder - advanced permission level, user can protect elevators with password / user list.
    • elevators.operator - ignores owner, passwords and user restrictions, can modify everything.
    All you would need to do is add the 3 red text above to each group you want, besides admin of course.

    Search YouTube.
     

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