[INACTIVE] FireFix v1.3.1 - Makes fire extinguishable! [740]

Discussion in 'Inactive/Unsupported Plugins' started by Techjar, Apr 22, 2011.

  1. Offline

    Techjar

    FireFix
    Version: v1.3.1

    <font color="#ff0000">FIREFIX IS NO LONGER MAINTAINED! THE BUG WAS FIXED IN MINECRAFT BETA 1.6, MAKING FIREFIX USELESS.</font>

    Have you been annoyed that for so long you couldn't punch fire to put it out in SMP? Well suffer no longer! This plugin fixes that. This plugin is a must-have for all servers! Download now!

    Download: <Edit by Moderator: Redacted mediafire url>
    Source Code


    Features:
    * Allows punching out fires.
    * Makes rain put out fires. <font color="#ff0000">Removed in v1.2!</font>

    Known Bugs:
    * None

    Changelog:

    Version 1.3.1
    * Minor update to check if the PLAYER_INTERACT event was already cancelled.
    * Some minor code cleanup.

    Version 1.3
    * Made the fire punch code more efficient and reliable, it's now more efficient than Superman!

    Version 1.2
    * Removed rain extinguishing fire fix, as this was fixed in Bukkit build 730.
    * Removed configuration, it's no longer needed when there's just one feature.
    * If you're still using a Bukkit build before 730 (UPGRADE!), then <Edit by Moderator: Redacted mediafire url>

    Version 1.1
    * Added configuration file, located at plugins/FireFix/config.yml.

    Version 1.0
    * First release.
     
    Last edited by a moderator: Dec 14, 2016
    deka, Xordaii, Ben91 and 1 other person like this.
  2. Offline

    overlordror

    We recently had a massive forest fire due to lightning strikes on our server. It was raining but the fire was spreading more rapidly than the rain could put it out. Does this change that spread? I don't want to disable the strikes completely, but I have a lot of wooden structures on the server, too.
     
  3. Offline

    Techjar

    It only makes rain and punching able to to put out fires, nothing more. It does not change fire spread in any way. Rain putting out fires will prevent forest fires though.
     
  4. Offline

    msw1

    Any chance on making them indivual? I want the fire punching, but we have big fire structures, I don't want them to all go from the rain.
     
  5. Offline

    Techjar

    I'll see about that, it won't be out until tomorrow though. It's late here.
     
  6. Offline

    Nerozx

    I like how you promoted your plugin (download now) :D! It will help me a lot , i have a giant wooden house in a rainy zone...... Thanks!
     
  7. Offline

    EdGruberman

    I don't understand the logic in this plugin. It will only put out fires if the blocks in all directions (N, E, S, and W) along the x/z plane 1 away from the point of ignition are "solid"?

    What if lightning strikes the edge of a house roof? or an angled roof? or a tree?
     
  8. Offline

    davr

    Is there any good reason to use sites like mediafire when dropbox is free?
     
    RTRD likes this.
  9. Offline

    Avous

    i generally love mediafire... no lame wait time put in place purely to annoy you to the point you purchase a stupid monthly subscription for the d/ler
     
  10. Offline

    skillinazn

    Try getting WorldGuard and on the config it brings out set "disable all fire spread" to on. That should prevent future forest fires.
     
  11. Offline

    Techjar

    You have it backwards. If a block above or to the side of (not diagonally) fire is being rained on, then it will be put out. This is how it works in SSP.

    Just updated the plugin!

    Changelog:
    • Added configuration file, located at plugins/FireFix/config.yml.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  12. Offline

    PhantomGamers

    Is this not already in the game?
    Only issue I have is sometimes punching fires only puts them out temporarily, and then they will come back unless you replace the block they are appearing on.
    Would this plugin fix that?

    Sorry, I'm just confused on the purpose of this :S
     
  13. Offline

    Techjar

    Yes, this plugin fixes that. The functionality of punching out fires (and rain putting them out... for some reason) is broken in SMP, so I made this to fix it.
     
  14. Offline

    Tmidog69

    Great Plugin :D
    Also can I recommend an option that slows down fire spread-example
    Firespread=50%. For half the time
    Firespread=200% For double the time
    Fire spread=0% To stop fire spread entirely
    I don't know of this is possible, or if it will be easier without the %, just thought it would be very cool.
    Also it would be cool if you could make lightning fires spread.(configureable of course)
     
  15. Offline

    Ptonjalken

    Doesn't seem to be working for me, I saw a fire ignite in a rain storm and it just kept burning :/

    Also, I am contantly getting [Severe] Could not pass event BLOCK_IGNITE to FireFix (this happens in both 1.0 and 1.1).

    I am using the latest bukkit test build for MC 1.5.

    Any ideas? :/

    Getting tired of the lagfest and forest destruction that is lightning.


    EDIT: Not sure what build of 1.5 bukkit I was using, i bumped up to 709 - ill let u know if error messages persist.
     
  16. Offline

    EdGruberman

    Oh I get it, you are checking if block is not solid above all those side blocks so even rain up to 1 block way will put out the fire.

    How do you know this is how SSP works? Are you sure it doesn't count diagonals/etc?

    Also in playing around with lightning strikes, I've noticed fires start UNDER a structure that was like this:

    y=Wood
    y-1=Air
    y-2=Wood

    If the lightning struck at y, I'd see a fire start at y-1. Gives me the impression lightning can start a fire up to 1 block in any direction it hits (including diagonals). Is this true? If so, a fire could theoretically start under a covered structure and your code wouldn't let the rain put it out since there are solid blocks above the block on fire.
     
  17. Offline

    Techjar

    I know that's how SSP works, I tested it all myself. And as for fire starting under a sheltered area, it would happen in SSP too, so I won't do anything to prevent that.

    And for anyone wanting to control fire spread, use WorldGuard. My plugin does not and will not have fire spread controls, it's only a fix for broken functionality.
     
  18. Offline

    EdGruberman

    Good to know. I think I'm just seeking clarification mostly. And I love the concept of focusing a plugin to replicate SSP functionality. Good work!
     
  19. Offline

    bxboy15

    sweet thank you man
     
  20. Offline

    o0AzzA0o

  21. Offline

    tickleman

    So you confirm this plugin has no use anymore ? It's fixed in craftbukkit ?
     
  22. Offline

    o0AzzA0o

    aye but this plugin still could be usefull for punch feature
     
  23. Offline

    Ben91

    Hello.

    Can we extinguish fires with a simple command like /stopfire ???

    ++
     
  24. Offline

    The PC Tech Guy

    I guess the punch feature would work for netherrack, making this useful in the nether, I guess... since Bukkit already fixes the wood glitch.
     
  25. Offline

    _LB

    Don't forget that if you light fire to, say, stone, then try to punch it out before it goes out naturally, it stays lit permanently. That is why we have this plugin. Unfortunately, for me it causes even more glitches - it actually stops rain from putting out fire with the new update.
     
  26. Offline

    Techjar

    Another update has been released!

    Changelog:

    Version 1.2
    * Removed rain extinguishing fire fix, as this was fixed in Bukkit build 730.
    * Removed configuration, it's no longer needed when there's just one feature.
    * If you're still using a Bukkit build before 730 (UPGRADE!), then <Edit by Moderator: Redacted mediafire url>
     
    Last edited by a moderator: Dec 14, 2016
  27. Offline

    PhantomGamers

  28. Offline

    Techjar

    I don't see a reason to add this to CraftBukkitUpToDate, it probably won't be updated for awhile anyways, the only updates will be for Bukkit compatibility. So... I'll just stick with MediaFire. If there's ever a problem with the MediaFire link, I'll use DropBox as a mirror.

    Here's another small update!

    Changelog:

    Version 1.3
    • Made the fire punch code more efficient and reliable, it's now more efficient than Superman!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  29. Offline

    Bacu

    a wget friendly link would be nice
     
  30. Offline

    Techjar

Share This Page