Archers (by 1337 & TechGuard)

Discussion in 'Archived: Plugin Requests' started by Taemera, Apr 16, 2011.

  1. Offline

    1337

    Very close to release now :) flame arrows faster arrows and extra damage, just making it configerable so you can choose the damage and speed now
     
    Taemera likes this.
  2. Offline

    Taemera

    Hurray for 1337! We are already making a statue on our server, representing you.
     
  3. Offline

    1337

    REally? Can i player on this sever? my mc username is jack_patrick.
     
  4. Offline

    Taemera

    Yeah, you can, you are whitelisted now. The server is offline at the moment, though.
    IP: 84.80.38.136:25565
     
  5. Offline

    1337

    ok tell me when it is up :)
     
  6. Offline

    Taemera

  7. Offline

    1337

    Is that a server status thing?
     
  8. Offline

    Taemera

    Yeah, green is online, you'll see. You can bookmark the link to the image as well:

    http://res.public-craft.com/hb.php?...IONAL_ONLINE_IMAGE&off=OPTIONAL_OFFLINE_IMAGE

    Me and my brother have been designing a tree-top village, and whenever ElvenArcher is finished we will build it on the server.
    The statue is temporarily removed, but it is going to get placed in the middle of the forest/village.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  9. Offline

    1337

    awsome,i got a working release but do you want the damage and stuff changeable?
     
  10. Offline

    Taemera

    Yeah, I would like to have that changeable. What are the default settings though?
    Is permissions working? :) <3
     
  11. Offline

    1337

    Oh i knew i had forgotten something.
    The default settings at the moment are:
    damge = 20;(oneshot")
    speed multiplyer = 4;(times the base speed by 5)
    fire = true;(turns fire on or off)
     
  12. Offline

    Taemera

    Yeah, I'd like to be able to change that. So how does the fire setting work? Are we able to change it through command? Is the setting global or for the player only?
    Can you upload a preliminary release tomorrow morning?
     
  13. Offline

    1337

    the fire is weather arrows are on fire during flight and weather they set mobs on fire and its all global
     
  14. Offline

    Taemera

    K, perfect. What remains to be done? Only permissions and making it configurable, right?
     
  15. Offline

    1337

    Yep,then test it of course :)
     
  16. Offline

    pedrofrq

    Oh...my...
    You are awesome.
    My server has the Factions plugin, and we have an archer town, so I will sure use this plugin in my server when you finish it. :)
    Also, does the weather change the arrow? For example, if you shoot a flaming arrow and it is raining, does it become a normal arrow?
     
  17. Offline

    Taemera

    A recommended 1.5 build is not even finished?
     
  18. Offline

    pedrofrq

    I know, but when it is finished, will weather change something?
     
  19. Offline

    1337

    Probly not,rain might put out players who are hit,but arrows by default with this are 1-shots so it doesnt really matter,but it sure helps for giant killing :)
     
  20. Offline

    Taemera

    Can you post a pre-release here, just a working one before the permissions thingy is done? I'd love to test it out!
     
  21. Offline

    1337

    ok here you go : http://dl.dropbox.com/u/8962011/elvenarcher.jar it will say permission found or not but permissions are complete. one problem is that at the moment is that it does not check if there is a arrow in the players inventory before firing,but it takes one away if there is one
     
  22. Offline

    Taemera

    What permission nodes are there?
     
  23. Offline

    1337

    elvenarcher.fire
    elvenarcher.damage
     
  24. Offline

    Taemera

    K, thanks! I think you are already aware of these things, but I want to make sure:
    Permissions don't work yet (everybody can shoot as far as me).
    The configuration file (only tested the speed multiplier yet) resets after you saved them and restart.

    Every time I shoot, I get this error:

    2011-04-22 21:09:49 [SEVERE] Could not pass event PLAYER_INTERACT to ElvenArchers
    java.lang.ClassCastException: org.bukkit.util.Vector cannot be cast to org.bukkit.entity.Arrow
    at plugin.x1337x.bukkit.ElvenArchers.listeners.ElvenArchersPListener.onPlayerInteract(ElvenArchersPListener.java:30)
    at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:252)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:133)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:415)
    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
     
  25. Offline

    1337

    i dont get the above error,what build are you useing? i know all the other errors :)
     
  26. Offline

    Taemera

    670
     
  27. Offline

    1337

    I'll look into it in the morning, I am using 648 or whatever the latest rb is so it must have happens since
     
  28. Offline

    Taemera

    I'll upgrade in a bit and test it again, I think it's my fault.
     
  29. Offline

    1337

    Ok tell me if you fix it
     
  30. Offline

    Aramillio

    could you add a thunder arrow? one that only does half a heart damage from the arrow, but causes the target to get hit by lightning and triggers the thunder effect? i have a similar class system like th OP's server but mine isn't p2p. and that would be awesome. also, could you make it a toggleable command in chat, that tells it which arrow to shoot, and what ammunition to consume, along with configurable ammunition types to have along with needing an arrow to fire it? also if you run out of the right ammunition it should go back to firing regular arrows. Also permissions for each arrow type would be awesome :)

    ie

    type: normal
    toggle command: /arrow
    ammunition consumed: 1 arrow

    type: volley
    toggle command: /arrow volley <x arrows per volley>
    ammunition consumed: x arrows

    type: thunder arrow
    toggle command: /arrow thunder
    ammunition consumed (default): 1 lightstone dust, 1 arrow

    type: fire arrow
    toggle: /arrow fire
    ammunition consumed (default): 1 charcoal, 1 arrow


    admin commands
    /arrow off <player name> #disables use of non-standard arrows for player, or global if not specified

    /arrow on <player name> #enables use ''

    /arrowsetcost <arrow type> <extra ammunition> <amount> # sets additional cost of a certain arrow type. all arrows will always consume a single arrow except volley which is the exception to this



    if you could either add those to the main plugin or if you just wanted to make a new plugin for me, i would be much obliged.
     

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