Very close to release now flame arrows faster arrows and extra damage, just making it configerable so you can choose the damage and speed now
Yeah, you can, you are whitelisted now. The server is offline at the moment, though. IP: 84.80.38.136:25565
Yeah, green is online, you'll see. You can bookmark the link to the image as well: http://res.public-craft.com/hb.php?...IONAL_ONLINE_IMAGE&off=OPTIONAL_OFFLINE_IMAGE Me and my brother have been designing a tree-top village, and whenever ElvenArcher is finished we will build it on the server. The statue is temporarily removed, but it is going to get placed in the middle of the forest/village. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Yeah, I would like to have that changeable. What are the default settings though? Is permissions working? <3
Oh i knew i had forgotten something. The default settings at the moment are: damge = 20;(oneshot") speed multiplyer = 4;(times the base speed by 5) fire = true;(turns fire on or off)
Yeah, I'd like to be able to change that. So how does the fire setting work? Are we able to change it through command? Is the setting global or for the player only? Can you upload a preliminary release tomorrow morning?
the fire is weather arrows are on fire during flight and weather they set mobs on fire and its all global
Oh...my... You are awesome. My server has the Factions plugin, and we have an archer town, so I will sure use this plugin in my server when you finish it. Also, does the weather change the arrow? For example, if you shoot a flaming arrow and it is raining, does it become a normal arrow?
Probly not,rain might put out players who are hit,but arrows by default with this are 1-shots so it doesnt really matter,but it sure helps for giant killing
Can you post a pre-release here, just a working one before the permissions thingy is done? I'd love to test it out!
ok here you go : http://dl.dropbox.com/u/8962011/elvenarcher.jar it will say permission found or not but permissions are complete. one problem is that at the moment is that it does not check if there is a arrow in the players inventory before firing,but it takes one away if there is one
K, thanks! I think you are already aware of these things, but I want to make sure: Permissions don't work yet (everybody can shoot as far as me). The configuration file (only tested the speed multiplier yet) resets after you saved them and restart. Every time I shoot, I get this error: 2011-04-22 21:09:49 [SEVERE] Could not pass event PLAYER_INTERACT to ElvenArchers java.lang.ClassCastException: org.bukkit.util.Vector cannot be cast to org.bukkit.entity.Arrow at plugin.x1337x.bukkit.ElvenArchers.listeners.ElvenArchersPListener.onPlayerInteract(ElvenArchersPListener.java:30) at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:252) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:133) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:415) at net.minecraft.server.Packet15Place.a(SourceFile:57) at net.minecraft.server.NetworkManager.a(NetworkManager.java:198) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72) at net.minecraft.server.NetworkListenThread.a(SourceFile:100) at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283) at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
I'll look into it in the morning, I am using 648 or whatever the latest rb is so it must have happens since
could you add a thunder arrow? one that only does half a heart damage from the arrow, but causes the target to get hit by lightning and triggers the thunder effect? i have a similar class system like th OP's server but mine isn't p2p. and that would be awesome. also, could you make it a toggleable command in chat, that tells it which arrow to shoot, and what ammunition to consume, along with configurable ammunition types to have along with needing an arrow to fire it? also if you run out of the right ammunition it should go back to firing regular arrows. Also permissions for each arrow type would be awesome ie type: normal toggle command: /arrow ammunition consumed: 1 arrow type: volley toggle command: /arrow volley <x arrows per volley> ammunition consumed: x arrows type: thunder arrow toggle command: /arrow thunder ammunition consumed (default): 1 lightstone dust, 1 arrow type: fire arrow toggle: /arrow fire ammunition consumed (default): 1 charcoal, 1 arrow admin commands /arrow off <player name> #disables use of non-standard arrows for player, or global if not specified /arrow on <player name> #enables use '' /arrowsetcost <arrow type> <extra ammunition> <amount> # sets additional cost of a certain arrow type. all arrows will always consume a single arrow except volley which is the exception to this if you could either add those to the main plugin or if you just wanted to make a new plugin for me, i would be much obliged.