When will Bukkit be updated for Minecraft 1.5?

Discussion in 'Bukkit News' started by EvilSeph, Apr 20, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    EvilSeph

    Update:
    We have completed the update to Minecraft 1.5_02 (and have had it done for a while now) and are working out a few issues before we promote a recommended build. A TEST ONLY build is available but we highly recommend that you wait until we promote a Recommended Build before putting it on your production server.

    You can find the latest test build on ci.bukkit.org. Please note, though, that if you don't already know how to get it, you probably shouldn't be using it. Only Recommended Builds have gone through extensive testing. Anything else could result in unforeseen problems like Bukkit eating your cake or your world. You have been warned.

    ---------------------------

    Common Problems/Questions:
    What's the first build that works with Minecraft 1.5_02
    The first CraftBukkit build that works with Minecraft 1.5_02 was made available 2 days ago and is build #689. However, it is HIGHLY RECOMMENDED that if you are running the test builds, you always stay up to date as we usually fix bugs, exploits and improve stability.

    I downloaded build 714 but got some other build!
    You're probably reading the version string incorrectly.

    Here's an example version string:
    git-Bukkit-0.0.0-686-g71ef92a-b714jnks (MC: 1.5_02)

    This version string is for build 714, as you can tell by the "b714jnks" at the end.

    Whenever I use a plugin that changes blocks, I can't see the changes until I reconnect!
    We had an issue with blocks not updating properly but this has since been fixed from build #707. This bug affected plugins that changed blocks in game, like WorldEdit.

    Help! My console keeps getting spammed with this error whenever someone gets kicked or disconnects and it lags the server!
    This is a bug we've fixed from build #701 onwards.

    I can't build or destroy anything! Help!?
    The common cause of this issue is a client mod called Single Player Commands, please try uninstalling all your client mods and seeing if this fixes the issue. If this is the case, then it isn't a Bukkit issue and you should contact the author of the mods you use.

    Every time I connect to the server and load a sign, the client crashes. What's wrong?
    Minecraft 1.5 has added limits for sign text. Plugin developers commonly used longer sign text to store extra data or add colours to signs. This is no longer possible, so we now cut off any line in a sign longer than 15 characters (as of build #712).

    I get kicked when flying and am told that flying hasn't been enabled on this server. How do I enable flying?
    Minecraft 1.5 added anti-flying checks. You can enable flying by setting allow-flight=true in server.properties.

    Whenever I try to send a long message in chat, it gets cut off at roughly two lines.
    A limit on chat has been added with Minecraft 1.5. This is one of the issues we're hoping to address before we promote a Recommended Build.

    Help! When I use the CLI arguments to set ports (or any setting), the server always starts up on 25565 or ignores the setting!
    There was a bug that prevented the server from reading settings passed through CLI arguments. This has since been fixed from build #706 onwards.

    The easiest fix for most problems is to update to the latest Bukkit test build.

    --------------------------------

    As is the case with every Minecraft update, we saw our usual influx of extra traffic from people wondering if we have a build of CraftBukkit working with the Minecraft update seconds after release (seriously). Usually, you'd see a pretty standard post from me stating we're working on an update and providing the usual advice that you aren't forced to update. However, this time there was a distinct lack of communication from the team regarding the status of the update, other than the usual "we're working on it". Couple this with the slow development occurring lately and we can forgive people for posting the expected "is Bukkit dead?" or "what's going on?" posts. I hope this post will explain everything.

    Will there be a CraftBukkit for Minecraft 1.5?
    Given the reports of showstopping bugs present in 1.5, there's a high chance a new bugfix update for Minecraft will be out tomorrow or even several times this week. As a result, it is unlikely we will be releasing a 1.5 compatible build and, instead, will be waiting for something stable to work with.

    Due to the nature of the project and the methods we use to provide Bukkit for Minecraft, any update - no matter how small - requires us to figure out the mapping of obfuscated classes and update our code. This takes a lot of time and work, so hopefully you understand our decision.

    Having said all this, we recommend that you stay on 1.4 for a while until the patch storm subsides if your server depends on Bukkit.

    Further, I wanted to apologise for the lack of communication regarding this update. I was really hesitant announcing this since it would only serve to disappoint and annoy people, however, I noticed quite a few supportive comments on here and IRC that pushed me to post this announcement because the people that have supported us through everything deserve it.

    Why are things so quiet? Why is the update taking so long?
    Before I answer this, I think it is appropriate to cover what usually happens when we're aware of an update coming soon. Whenever we recieve word of a Minecraft update (which, contrary to popular belief, is generally the same time as everyone else), we place all development in the Bukkit project under a code freeze to prepare for the update and make things easier. That being said, last week thursday we were expecting a Minecraft update and appropriately placed the project under a code freeze. Unfortunately, the update was delayed and pushed to the next week, resulting in a much longer code freeze than normally occurs. Naturally, this lead to activity within the project seeming critically lower than it really was and prompted some people to post the inevitable "what's going on?" thread.

    On top of the code freeze, we're working on some larger changes to Bukkit or CraftBukkit that require quite a bit of time to complete and will only be commited to the public code when they are ready. Quite often you'll find that, while you don't see any updates, we definitely are still working hard programming awesome things and appreciate your patience and support.

    So why is this update taking so long? After we had updated for Minecraft 1.4, we came across some annoying chunk related issues and bugs that were incredibly difficult to pinpoint due to confusion with the new obfuscated names mappings (d -> c and c -> d). Naturally, these kinds of issues were unacceptable for the project and we immediately got to work on improving our update process to avoid issues of this nature in the future. While I think we can all agree with this decision, the unfortunate result is the delay we're currently facing since we're not yet done improving the process. The good news is, we're nearly done improving our update handling process and the wait will definitely be worth it come future updates.

    Thank you for your patience and understanding!
     
    Azukay, Nuinbot, pcgames3112 and 54 others like this.
  2. Offline

    gp41

    Well, besides plugins working. Is anyone having any problems with anyone connecting to their servers? I've jus tput in the latest version and only I can connect, and everyone else are ops.
     
  3. Offline

    peas

    707 seems to work for me; though i think worldedit is acting
    funny
     
  4. Offline

    xavierwy

    I'm running my server with the 709 build but à can't connect, it's written "End of Stream" =(

    Is that Build compatible with Minecraft 1.5??

    Sorry for my English, i'm French
     
  5. Offline

    peas

    yep I've got latest official MC version on 707
     
  6. Offline

    Xin_TiGeR

    maybe u forgot to update the client as well lolz
     
  7. Offline

    DogPatch1992

    That has been happening for a few people, try looking in the previous pages for a fix. Sorry that's all I can say to help
     
  8. Where did you download 707 :O i dont find the download link
     
  9. Offline

    DeaGato

  10. Offline

    John Adams

    I am on CB706 and it does the timeout error,
    exception: java.io.IOException: Received string length longer that maximum allowed (21 > 15)
    This error also happened on 703 and 705.
    We had 6 ppl and it was running fine and then we had a couple ppl join and it started the errors.
    I reset the server and it cleared up for a minute, but once ppl started to join again it started again. My plugins are,
    ColorMe
    WorldEdit
    WorldGuard
    ecoCreature
    iConomy
    Lockette
    GiveTo
    LogBlock
    ModTRS
    MultipleHomes
    Permissions
    SignTrader
    SimpleAlias
    Slots
    Sortal
    WolfPound
    SpyerAdmin
    I appreciate the help guys.
     
  11. Offline

    BeerDone

    This most likely also means that MoveCraft will not be able to work as it basically uses block change to move, right?
    Well.... crap.
     
  12. Offline

    xavierwy

    Thank you guys, it's now working for me, but it is very unstable =/
    I start over with a new server folder, creating the run.bat etc... and now it's ok, try this when you have connection problems
     
  13. Offline

    Funkyn

    Movecraft works, but don't use the aircraft. If you use the aircraft, it kicks you for flying.
     
  14. Offline

    $p!k3

    wheres the new bukkit server update?
     
  15. Offline

    Funkyn

    Look up 2 or 3 posts, its been posted like 50 times.
     
  16. Offline

    $p!k3

    ok i got it, where do i place it?
     
  17. Offline

    treydeal

    709 working great for me...Voxel Sniper block place issues are resolved.
     
  18. Offline

    Funkyn

  19. Offline

    Clutchsky

    running 709 right now, works perfectly for me :)
     
  20. Offline

    Paul_VB

    how perfectly? l\ke are all ur plugos working?

    srry i cant trype rignt now. i ljust got up XD and my fingers are still haf asleep
     
  21. Offline

    tyzoid

    Ok. I tried CB 709, this is the error I'm getting:
    11:22:02 [SEVERE] java.io.IOException: Bad packet id 111
    11:22:02 [SEVERE] at net.minecraft.server.Packet.b(Packet.java:84)
    11:22:02 [SEVERE] at net.minecraft.server.NetworkManager.f(NetworkManager.java:130)
    11:22:02 [SEVERE] at net.minecraft.server.NetworkManager.c(NetworkManager.java:229)
    11:22:02 [SEVERE] at net.minecraft.server.NetworkReaderThread.run(SourceFile:68)
    11:22:02 [INFO] /127.0.0.1:49699 lost connection

    I just upgraded to MC 1.5_01.
    I will try to disable my plugins, to see if that has any effect on this, but I am not suspecting that is the problem.

    Edit 1:
    Same problem with no plugins.

    Edit 2:
    Tried it again with just the .jar file. Same problem.
     
  22. Offline

    Nuinbot

    Negative. The /remove command to remove entities is still broken. SK recommends not using it until a newer version is released. So far, the only update is through CommandBook.

    Aside from some weather commands being added to CommandBook (just today), I can't see any reason to upgrade just yet. All I see on this thread is people attempting to upgrade with 707-ish builds and having issues, not to mention it is possible Mojang might push another update soon to correct bugs that came with 1.5.

    I will wait until the 1.5 madness simmers down and things become a bit more stable. After all, there is nothing in this update aside from aesthetic improvement (and possibly some performance improvements) that my server doesn't already have.

    My appreciation goes to the Bukkit crew and testers for all their hard work. Thanks so much! :)
     
    skylabz0rz and Paul_VB like this.
  23. Offline

    Raspberry

    Seems like if you look at the header when you launch the 709 build it still says it's 681...
    http://ci.bukkit.org/job/dev-CraftBukkit/709/artifact/target/craftbukkit-0.0.1-SNAPSHOT.jar

    when I attempt to connect I get:
    Code:
    10:36:09 [WARNING] Failed to handle packet: java.lang.IllegalStateException: Entity is already tracked!
    java.lang.IllegalStateException: Entity is already tracked!
            at net.minecraft.server.EntityTracker.a(EntityTracker.java:72)
            at net.minecraft.server.EntityTracker.a(EntityTracker.java:62)
            at net.minecraft.server.EntityTracker.a(EntityTracker.java:51)
            at net.minecraft.server.WorldManager.a(WorldManager.java:17)
            at net.minecraft.server.World.c(World.java:763)
            at net.minecraft.server.WorldServer.c(WorldServer.java:93)
            at net.minecraft.server.World.a(World.java:1765)
            at net.minecraft.server.Chunk.addEntities(Chunk.java:470)
            at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:75)
            at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:33)
            at net.minecraft.server.PlayerManager.a(PlayerManager.java:37)
            at net.minecraft.server.PlayerManager.addPlayer(PlayerManager.java:76)
            at net.minecraft.server.ServerConfigurationManager.a(ServerConfigurationManager.java:102)
            at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:95)
            at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:87)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    
    this seems to be caused by a plugin...

    NaturalGiants.jar causes the error in this case...
    It's interesting that the error doesn't throw anything up regarding the plugin itself.
     
  24. Offline

    monotonehell

    version git-Bukkit-0.0.0-681-g0f8abd2-b709jnks
     
  25. Offline

    gaz492

    all is well on my test server all worldguard/edit commands are working. but the give command i dont like u have to put the name of the user to get something. e.g on hmod it would me /give <id> <ammount> but now on bukkit its /give <playername> <id> <ammount>
     
  26. Offline

    monotonehell

    @gareth: If you use world edit to change some blocks, do other players see the changes?
     
  27. Offline

    desmin88

    Nothing changed in the API, so yes it still is saving. Do you receive any errors?
     
  28. Offline

    Unscrewed

    Omg, it was true but they resolved this is 708

    Get 709. They resolved it here

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  29. Offline

    Clutchsky

    yup all my plugins are working :)

    im using

    autosave
    dynmap
    give to
    informant
    rules
    Warpz0r
    Wolfpound
    Helios
    DiscoSheep(lol)
    easynews
    clearinventory
    MinecartStarter
     
  30. Offline

    tbdaugaard

    Because of the new allow-flying=false setting in server.properties from MC 1.5. Set it to true and your flying plugins works again :)
     
  31. Offline

    KGameLover1

    Can someone tell me where I can download build 709?

    EDIT: Just looked two pages back and saw the link, I'm an idiot :p
     
Thread Status:
Not open for further replies.

Share This Page