People can't pickup items.

Discussion in 'Bukkit Help' started by Twitmuck2000, Jan 7, 2014.

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  1. Offline

    Twitmuck2000

    Hello, i have a Hub server and i want people to don't pickup items.
    How can i do that?
    Maybe a worldguard flag or something?
    People already can't drop items, i've already done that.
     
  2. Offline

    PolarCraft

  3. Offline

    Twitmuck2000



    Plugins (48): BetterAlias, Quicksand, GroupManager, PlugMan, Vo
    idtoSpawn, PTweaks, WorldEdit, SGPoints, ServerSigns, Microblocks, MotdManager,
    AutoShutdown, JoinCommands, StarterKit, Splegg, Enjin Minecraft Plugin, Multiver
    se-Core, Paintball, OpMe, BarAPI, LWC, WorldGuard, EmeraldLauncher2, Shopkeepers
    , MCAdmin, SurvivalGames, CoreProtect, hideallplayers, PerWorldPlugins, BossMess
    age, EasyFireworks, EmpireWand, ProtocolLib, NametagEdit, AutoSaveWorld, Quake,
    ForcedGrammar, Essentials, AntiCommandTab, BossBroadcast, EssentialsSpawn, Multi
    verse-Portals, Multiverse-Inventories, HeavySpleef, CompassNavigation, EchoPet,
    EssentialsAntiBuild, EssentialsChat
     
  4. Offline

    martian3333

  5. Offline

    PolarCraft

    Twitmuck2000 Remove perworldplugins. It is not working atm with 1.7 update. Also remove antibuild.
     
  6. Offline

    Twitmuck2000

    But i have a Hub server, so i want people to do pickup items, exept in the Hub world.
    Using perworldplugins doesnt help, because i want essentials to work in all the worlds.

    Why should i remove them?
    PerworldPlugins does work for me. I tested it.
     
  7. Offline

    martian3333

    Twitmuck2000
    If you are using the regular permission files with GroupManager (sorted by world) then in the hub world you can do:

    - -essentials.build.pickup.* (prevent players from picking up items)
    - essentials.build.* (allow players to do everything else)

    If you are using mirrored groups.yml I don't think you'll be able to accomplish what you're trying to do.
     
  8. Offline

    Twitmuck2000

    I have mirrored all worlds, will it work if i do that?
     
  9. Offline

    martian3333

    Twitmuck2000
    After looking at the way GroupManager is configured now I see the whole mirroring thing. Your hub world will have to have its own groups.yml and not be mirrored.
     
  10. Offline

    Twitmuck2000

    That will be a lot of work when adding new permissions, is there another way? Like using a plugin?
     
  11. Offline

    martian3333

    Twitmuck2000
    This is the only way I can think of to do it with GroupManager. I didn't see any plugins that will do this for just one world. A lot of people hate PEX, but I've always liked it and it makes things like this pretty easy. I'm not telling you to switch. Maybe someone else has a better answer.
     
  12. Offline

    Twitmuck2000

    Well, thank you very much martian, does somebody know an answer?
     
  13. Offline

    Necrodoom

    Twitmuck2000 use globalgroups, this way you still only have one file to edit.
     
  14. Offline

    Twitmuck2000

    But Necrodoom i only want that to work in my Hub world.
     
  15. Offline

    Necrodoom

    Twitmuck2000 Put changes in hub groups.yml, shared permissions in globalgroups.yml.
     
  16. Offline

    martian3333

    Ahh yeah, I see what you're doing there. You are the guy that always has the right answers for GroupManager problems.
     
  17. Offline

    Twitmuck2000

    What do you mean with shared permissions in globalgroups.yml? I put the permission - -essentials.build.pickup.*
    into my hub.yml .
     
  18. Offline

    Necrodoom

  19. Offline

    Twitmuck2000

    Didn't work :(
     
  20. Offline

    Necrodoom

  21. Offline

    Twitmuck2000

  22. Offline

    Necrodoom

    Twitmuck2000 Set build to false and give essentials.build.* as well.
     
  23. Offline

    Twitmuck2000

  24. Offline

    Necrodoom

    Twitmuck2000 Make sure you have essentialsantibuild.jar, if yes, do /ess debug, have player try pickup item, paste console.
     
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