[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
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    Deacal

    Could you use the guards for crooks in a town? Like imagine coming down a dark alleyway, when teamrocket jumps out and beats you up for money? That shit would be awesome^^
     
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    IIGoldII

    Lets hope we can see Guarders/Traders/Healers by the end of the month.That'd be my best estimate.
     
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    mbsuperstar1

    I'd guess traders only personally, Neon and Fullwall are both on holiday soon.
     
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    deadguyjr

    does this plugin work with essentials
     
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    vianns

    You can use both on your server, if it's ur question.
     
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    IIGoldII

    Yea...
    I think they shouldn't have put Quests,Traders,and Guards "Coming Soon",if it takes them 2 months+ to actually get it out xD

    I guess we shall keep our fingers crossed till then :D
     
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    deadguyjr

    yeh it wont run 10.7g, i tried 1.06 and that was buggy
    it says an internall error has occored
     
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    quickclay

    Works fine on mine with essentials 2.1.25 and 1.07g. CB 670
     
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    quickclay

    Can you change the help menu command from /citizens help (page) to /npc help (page) since all the commands could be based on /npc that way? the citizens command is only used for this one thing, right? Also, /npc commands are not recorded in my server log.. is that normal?

    Love the plugin, btw, and am excitedly following the progress. :)
     
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    Felix62

    Everytime it says i do not have permission to place the npc and i am not in the mood to add permissions to my server with my friends, so how can i disable permissions
     
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    IIGoldII

    Op Yourself.
     
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    Samylots

    Hum... the citizens plugin make lags to my server, how i can stop the chunks loading of each npc ?
    Please help me ! :(
     
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    4am

    Whoa, THIS is a damn good idea!
     
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    SiKiN

    Also lagging, How often do they check the owners skin at minecraft.net?
     
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    compgurusteve

    Think there would be anyway that one could make Citizens react differently toward people in different permission groups? Such as displaying different text towards new members who join vs. mods, ect.
     
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    naranjja

    Hi Citizens, the plugin works flawlessly (with one exception) for me. It isn't really a problem, but it has me curious:
    Upon starting the server, I get three messages on the Console about Citizens. The second one says,
    "[INFO] [Citizens]: Loaded 0 NPC's"

    I have about 20 NPC's currently up and running, so this is inaccurate.
    Just putting it out there. Hope it isn't just me who has this "problem".
    Thank you for your amazing work.
     
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    PeterPAwN

    First, nice work. Thanks for that!

    Second: When you update your Plugin with the 'Guard' Features, may you think about setting Guards attacking Players which are member of a special group in a configurable radius?
     
  19. Oh no he didnt.
     
  20. No they don't ^^
     
  21. Yea i noticed that one as well :p ill be adding this to the bug report section on github, and it will be fixed in 1.08
     
  22. All the files are only read "once" at the startup of the plugin, and it writes all setting back to the save-files after shutting down, so atm this would not be possible.
     
  23. NPC's dont load chunks, NPC load when chunks are loaded by players.
     
  24. Post your error please, otherwise we wont be able to help.
     
  25. The first step in this part would probably be to check there Permissions Group, this is speculation and no promise or whatsoever ;) but, it might be added.
     
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    EvilSeph

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    TheNin7a

    Any chance i could speak through these NPCs?
    It would be cool to have notch there and speak through him to the guests :p
     
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    SiKiN

    Can you make a special NPC that provides power? So I can make players talk to the starting zone guy about rules before exiting. Kind like "/npc createmech [name]" or something like that so I know I'm creating something that cannot be near doors.

    That would be great if possible. Btw sorry I haven't really added much input but I really should cause this plug is great, I mean I look at all the other npc mods and cringe at SQL just because my VPS is Linux and I dunno how to use Linux so I was forced here and it seems as tho everyone else has their own reasons too but the situations that you have created with this plugin and possibilities that you believe can happen make me think SQL is for nub devs. Kuddoz :D
     
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    Samylots

    Hum, if they don't load Chunks, Why they make lagging my server?

    (I try with my friends, when the plugin are ON they lag, and when i turn OFF Npcs with the command /plugin disable Citizens my friends don't lag!)
     
  30. there is a certain piece of code that loops through all NPC's atm, this is going to be improved to only check on spawned once, this COULD be the cause of lag when dealing with 100+ NPC's. This is one of the main issues other then the added features that will be done in 1.08
     

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