Web auction house

Discussion in 'Bukkit Discussion' started by newboyhun, Jul 25, 2013.

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  1. Offline

    newboyhun

    Hello!

    I did a lot of websites in the last 5 years, and a lot of private plugins.

    If i would do a 'working' and 'new' auction house, how many people would use it?

    I just wanna know it worth the time or not....

    =)

    Main features: (It would be Diablo 3 like)
    • Bidding
    • Buyout
    • Search by enchantment (just like in diablo)
    • Search for name (renamed items, probably would be good only for rpg servers)
    • Server shop
    • etc.....
    If you want me to do this plugin+website reply to this thread, if you have any idea let me know =)
     
  2. Offline

    obscurehero

    It sounds good, but I'd have to see what it becomes.

    I might prefer you made a nice slick template web application to work with Hyperconomy. Maybe fork that and also add in a bidding and buyout? Overall, just make sure you're not completely re-inventing the wheel unless you find you prefer to...
     
  3. Offline

    newboyhun


    Hypereconomy looks good but i don't want to depend on other plugins. (Except Vault i guess)
    But i don't really know how i should make the virtual currency, probably we should 'convert' the virtual currency to an another virtual currency (what would be used by the auction house)
     
  4. Offline

    obscurehero

    real currency? Like bitcoin? There are a few plugins that do that already, well similarly, at least.
     
  5. Offline

    newboyhun

    I didn't mean real currency.
    Like all economy plugin, almost all uses virtual currency, like Gold in Diablo 3.

    With a command you would be able to convert this virtual currency (at a rate or tax) to the auction house's virtual currency, lets take an example.

    You have a server with an economy plugin installed, you can configure your virtual currency's name, for example MCGold.
    You setup the auction house and you choose a name for the AH's virtual currency, for example AHGold.
    Then you can enable a tax in the AH for the converting, for example you enable the tax with 15%.

    When a player converts 100 of his/her MCGold into AHGold he/she will get only 75 AHGold.
    From now the player can't use the AHGold in-game only in the AH.
    The player can convert AHGold into MCGold and vice-versa with seperated tax or rate.

    All in the AH would have an inventory.
    From the AHInventory you would be able to send items to MCInventory and vice-versa.
    The AHInventory would have a limit.

    Sorry for my bad English.
     
  6. Offline

    obscurehero

    ah, well the confusion for me is that you're converting virtual currency to virtual currency. You and I might see the utility in that, but honestly I think one virtual currency is tough enough. I think a webportal to be able to trade using in-game currency would be a nice extension of many 'server shop' plugins. You'd probably have to queue items though. That is, if I buy 20 diamonds on the web because I see the price is low it sends those items into a queue that I can use a command in-game to fulfill. OR, probably better, you set the plugin to allow the user to designate 'trade chests' and these would contain items you could trade with on-line as well as serve as a repository for items bought online.

    However, I think this might be better in a global game, but as the game is fragmented into little servers its hard to find the right playerbase that would really take advantage of or appreciate an idea like this.
     
  7. Offline

    newboyhun


    Yes that's true =/
     
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