[INACTIVE][MECH] Cookbook v1.4.6 - The original custom recipes plugin. [953]

Discussion in 'Inactive/Unsupported Plugins' started by fullwall, Feb 25, 2011.

  1. Offline

    fullwall

    [​IMG]
    Craft your own recipes!

    Download latest version: v1.4.6, JAR Only

    An easy recipe creator (with GUI!), made by DerEchteNexus, is available here.
    An HTML recipe parser made by Celticminstrel is available here.

    Cookbook is the premier specialised plugin for custom crafting and smelting recipes. Craft gold bars from stone, diamonds from grass and much, much more! Cookbook allows the creation of recipes in an easy-to-understand recipes file - simply create the recipe, reload the plugin and you're done! Cookbook affects the crafting and smelting tables directly - no more workarounds or other weird methods. It can override the default recipes too - just copy the recipe and specify a custom result.

    Cookbook allows the customisation of the crafting recipes used in a workbench and smelting. Let's take for example the recipe for torches - a stick with oil on top. With Cookbook, I could make it so a stack of 35 torches were made if I put obisidan on top of said stick in the crafting area. I could make a 9x9 recipe of dirt blocks create diamond. If I wanted to smelt coal from saplings, I'd just specify that in the recipes file. In short, Cookbook allows the creation of workbench crafting and smelting recipes, completely user-configured, to give a specified resulting stack.

    Features:
    • Custom crafting recipes as specified in cookbook.recipes.
    • Custom smelting recipes as specified in cookbook.furnacerecipes.
    • Custom ids, results, data values and result amounts.
    • Displays result now.
    • Shapeless recipes, repair recipes.
    Using data ranges for repair recipes:
    In 1.4, the repair recipe feature was added. To use this, all you have to do is put 'X' as the damage value, and any data value for that item will be accepted as valid.
    Commands:
    Code:
    /cookbook reload - reloads recipes
    /cookbook recipes - displays a list of recipes.
    /cookbook recipe [number] (shapeless)- displays a specific recipe (or shapeless recipe).
    /cookbook frecipes - displays a list of furnace recipes.
    /cookbook frecipe [number] - displays a specific furnace recipe.
    These commands can be used in the console (remove the '/')
    Permissions:
    Code:
    cookbook.reload - gives access to /cookbook reload.
    cookbook.display.recipe - gives access to /cookbook recipe.
    cookbook.display.allrecipes - gives access to /cookbook recipes.
    cookbook.display.furnacerecipe - gives access to /cookbook frecipe.
    cookbook.display.allfurnacerecipes - gives access to /cookbook frecipes.
    Older versions (open)
    Changelog (open)

    • v1.4.6 - recipe glitch fix. Updated for 1.5.
    • v1.41 - unlimited ranged data values.
    • v1.4 - client mod no longer required.
    • v1.39 - fixed /cookbook recipe command.
    • v1.38 - bugfixes.
    • v1.35 - added API, cleaned up code (check RecipeManager out)
    • v1.3 - added support for client mod.
    • v1.2 - added furnace recipes.
    • v1.1 - added shapeless recipes, major bugfixes, added item data values, delay setting.
    • v1.05 - added commands, data value on results, bugfix.
    • v1.0 - initial release.
    Credits (open)
    This plugin would not have been possible without the huge help that Edward Hand was. Thank you for trawling through minecraft code, testing my glitchy code and being a sounding board for my wacky coding ideas. You were a huge help. Thanks to @SpaceManiac and @Celtic Minstrel for making me go back through the packet code to allow the results slot to be shown without a client mod.
    Configuration (open)
    Crafting recipes (open)
    To configure cookbook, open the cookbook.recipes file. Inside the file are a few custom recipes already configured, and you can change/add/delete them if you like. The way new ones are created is like so.
    A workbench is a 3x3 slot area, filled with air. To represent this in a file, we use a 3x3 grid of numbers, separated by commas. Each number represents the item id that would go into that slot on a crafting bench to produce your recipe. 0 is air (nothing). So, we get this:

    0,0,0,;0,0,0,
    0,0,0,;0,0,0,
    0,0,0,;0,0,0,
    4th line.

    The data values for each line are separated by the ';' - the first number on the right corresponds to the data value of the first item on the left. Note that 'X' is a valid data value, allowing any data value to be used in that square.

    The fourth line is the result (what you get when you have this configuration). It is formatted like so: the item id is on the left, the stack amount is in the middle, and the data value is on the far right. For example - to configure a stack of 64 sticks, I would put 280:64:0 on the fourth line. These four lines constitute a recipe.

    Let's do an example. I want to use a stick in the middle of the bench to get a stack of 24 apples.

    0,0,0,;0,0,0, - no sticks on this line
    0,280,0,;0,0,0, - a stick must be in the middle of this line
    0,0,0,;0,0,0, - no sticks on this line.
    260:24:0 - the result is a 24-stack of apples.

    See the included recipes file for information on Shapeless recipes. Use the @Shapeless identifier before a recipe to make it shapeless - for example
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,0,0,;0,0,0,
    1:1:0
    Will make this recipe shapeless - stone can be placed anywhere to get the desired result.
    Furnace Recipes (open)
    Furnace recipes are a lot simpler thankfully :).
    Furnace recipes have two lines: the first line is for the ingredient, the second is for the result.
    The first line is simply the id of the ingredient used in smelting. The second line is separated into 3 sections by ':'s.

    The first section defines the id, the second the data value and the third the custom cooktime.
    Let's do an example - cobblestone to sand.

    4, -the ingredient is cobblestone.
    12:0:0 - results in sand, no data value, no change to cooktime.

    Pretty simple right? The cooktime value is used for extra customisation of the time it takes for one block to be smelted (the progress arrow's speed). Normally, this is incremented from 0 - 200, by 1 each time. In cookbook, you can add extra values onto this. Note the caveat: these will only change cooktime while the window is open.

    4,
    12:0:50 - the value of 50 results in SUPER FAST cooking.

    And that's it for furnace recipes. Negative values are possible, but will be capped at
    -0.999999... otherwise the recipe will never complete.
    User-Submitted recipes (open)
    Sphax's recipes (open)
    Sphax put them all in a handy pdf - http://dl.dropbox.com/u/16580692/cookbook_recipes_new.pdf.
    Mineaccount's recipes (open)
    Chanmail Helmet:

    4,4,4,;0,0,0,
    4,0,4,;0,0,0,
    0,0,0,;0,0,0,
    302:1:0,

    Chainmail Chestplate:

    4,0,4,;0,0,0,
    4,4,4,;0,0,0,
    4,4,4,;0,0,0,
    303:1:0,

    Chainmail Leggings

    4,4,4,;0,0,0,
    4,0,4,;0,0,0,
    4,0,4,;0,0,0,
    304:1:0,

    Chainmail Boots:

    0,0,0,;0,0,0,
    4,0,4,;0,0,0,
    4,0,4,;0,0,0,
    305:1:0,

    Sponge:

    348,348,348,;0,0,0,
    348,325,348,;0,0,0,
    348,348,348,;0,0,0,
    19:16:0,

    Saddle:

    334,334,334,;0,0,0,
    334,265,334,;0,0,0,
    0,265,0,;0,0,0,
    329:1:0,

    Snow:

    0,0,0,;0,0,0,
    332,332,332,;0,0,0,
    0,0,0,;0,0,0,
    78:3:0,

    Ice:

    20,20,20,;0,0,0,
    20,332,20,;0,0,0,
    20,20,20,;0,0,0,
    79:8:0,

    Apple:

    0,331,0,;0,0,0,
    331,353,331,;0,0,0,
    0,331,0,;0,0,0,
    260:1:0,

    Golden Apple:

    0,348,0,;0,0,0,
    348,353,348,;0,0,0,
    0,348,0,;0,0,0,
    322:1:0,

    Wool:

    288,288,288,;0,0,0,
    288,288,288,;0,0,0,
    288,288,288,;0,0,0,
    35:1:0,

    Leaves:

    295,295,295,;0,0,0,
    295,0,295,;0,0,0,
    295,295,295,;0,0,0,
    18:8:0,
    stolksdorf's repair recipes (open)
    #Wooden Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,268,0,;0,X,0,
    268:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,269,0,;0,X,0,
    269:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,270,0,;0,X,0,
    270:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,271,0,;0,X,0,
    271:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,5,0,;0,0,0,
    0,290,0,;0,X,0,
    290:1:0,

    #Stone Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,272,0,;0,X,0,
    272:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,273,0,;0,X,0,
    273:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,274,0,;0,X,0,
    274:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,275,0,;0,X,0,
    275:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,4,0,;0,0,0,
    0,291,0,;0,X,0,
    291:1:0,

    #Iron Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,256,0,;0,X,0,
    256:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,257,0,;0,X,0,
    257:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,258,0,;0,X,0,
    258:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,267,0,;0,X,0,
    267:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,292,0,;0,X,0,
    292:1:0,

    #Diamond Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,276,0,;0,X,0,
    276:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,277,0,;0,X,0,
    277:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,278,0,;0,X,0,
    278:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,279,0,;0,X,0,
    279:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,293,0,;0,X,0,
    293:1:0,

    #Gold Weapons
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,283,0,;0,X,0,
    283:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,284,0,;0,X,0,
    284:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,285,0,;0,X,0,
    285:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,286,0,;0,X,0,
    286:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,294,0,;0,X,0,
    294:1:0,

    #Leather Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,298,0,;0,X,0,
    298:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,299,0,;0,X,0,
    299:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,300,0,;0,X,0,
    300:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,334,0,;0,0,0,
    0,301,0,;0,X,0,
    301:1:0,

    #Iron Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,306,0,;0,X,0,
    306:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,307,0,;0,X,0,
    307:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,308,0,;0,X,0,
    308:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,265,0,;0,0,0,
    0,309,0,;0,X,0,
    309:1:0,

    #Diamond Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,310,0,;0,X,0,
    310:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,311,0,;0,X,0,
    311:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,312,0,;0,X,0,
    312:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,264,0,;0,0,0,
    0,313,0,;0,X,0,
    313:1:0,

    #Gold Armor
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,314,0,;0,X,0,
    314:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,315,0,;0,X,0,
    315:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,316,0,;0,X,0,
    316:1:0,
    @Shapeless
    0,0,0,;0,0,0,
    0,266,0,;0,0,0,
    0,317,0,;0,X,0,
    317:1:0,
    TZer0's alchemy (open)
    #Glowstone dust + Slime ball + iron tool/weapon = gold tool/weapon (requires the equipment to be in mint condition)
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,257,0,;0,0,0,
    285:1:0,
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,267,0,;0,0,0,
    283:1:0,
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,256,0,;0,0,0,
    284:1:0,
    @Shapeless
    0,348,0,;0,0,0,
    0,341,0,;0,0,0,
    0,258,0,;0,0,0,
    286:1:0,
    # Sugar, sugar cane and Bucket of water to slimeball.
    @Shapeless
    0,332,0,;0,0,0,
    0,338,0,;0,0,0,
    0,326,0,;0,0,0,
    341:1:0,
    # 8xredstone + 1x egg to apple.
    @Shaped
    331,331,331,;0,0,0,
    331,344,331,;0,0,0,
    331,331,331,;0,0,0,
    260:1:0,
    # 8xglowstone + 1x apple to egg.
    @Shaped
    348,348,348,;0,0,0,
    348,260,348,;0,0,0,
    348,348,348,;0,0,0,
    344:1:0,
    #water + lava = obsidian
    @Shapeless
    0,0,0,;0,0,0,
    0,326,0,;0,0,0,
    0,327,0,;0,0,0,
    49:1:0,
    urakkia's recipes (open)
    [​IMG]

    @Shapeless 37,38,0,;0,0,0, 0,0,0,;0,0,0, 0,0,0,;0,0,0, 351:4:4,

    Grass Block
    Ever wanted a garden in your floating sky castle?
    [​IMG]

    Code:
    @Shapeless 295,0,0,;0,0,0, 3,0,0,;0,0,0, 0,0,0,;0,0,0, 2:1:0,

    Gravel
    Because it's hard to find sometimes.
    [​IMG]

    Code:
    @Shapeless 12,0,0,;0,0,0, 4,0,0,;0,0,0, 12,0,0,;0,0,0, 13:3:0,

    Snowblock
    Another use for sugarcane.
    [​IMG]

    Code:
    @Shapeless 353,0,0,;0,0,0, 353,0,0,;0,0,0, 326,0,0,;0,0,0, 80:2:0,

    Iceblock
    Now you can make ice castles!
    [​IMG]

    Code:
    @Shapeless 80,80,0,;0,0,0, 80,80,0,;0,0,0, 0,0,0,;0,0,0, 79:3:0,

    Snowblock, again
    And ice back to snow.
    [​IMG]

    Code:
    @Shapeless 79,0,0,;0,0,0, 79,0,0,;0,0,0, 79,0,0,;0,0,0, 80:4:0,

    Mobspawner
    Use creaturebox to make it spawn things other than invincible pigs.
    [​IMG]

    Code:
    352,42,352,;0,0,0, 42,327,42,;0,0,0, 352,42,352,;0,0,0, 52:1:0,

    Mossy Cobblestone
    I like keeping this rare.
    [​IMG]

    Code:
    352,352,352,;0,0,0, 295,4,295,;0,0,0, 295,295,295,;0,0,0, 48:1:0,

    Soul Sand
    Use pumpkins for the soul-chilling effect.
    [​IMG]

    Code:
    0,3,0,;0,0,0, 3,86,3,;0,0,0, 0,3,0,;0,0,0, 88:4:0,

    Celtic Minstrel's recipes (open)

    Code:
    # Redstone Ore @Shaped 331,001,331,;0,0,0, 001,331,001,;0,0,0, 331,001,331,;0,0,0, 73:1:0,  # Coal Ore @Shaped 263,001,263,;0,0,0, 001,263,001,;0,0,0, 263,001,263,;0,0,0, 16:1:0,  # Iron Ore @Shaped 265,001,265,;0,0,0, 001,265,001,;0,0,0, 265,001,265,;0,0,0, 15:1:0,  # Gold Ore @Shaped 266,001,266,;0,0,0, 001,266,001,;0,0,0, 266,001,266,;0,0,0, 14:1:0,  # Diamond Ore @Shaped 264,001,264,;0,0,0, 001,264,001,;0,0,0, 264,001,264,;0,0,0, 56:1:0,  # Lapis Lazuli Ore @Shaped 351,001,351,;4,0,4, 001,351,001,;0,4,0, 351,001,351,;4,0,4, 21:1:0,  # Wool to Sponge @Shaped 35,00,35,;0,0,0, 00,35,00,;0,0,0, 35,00,35,;0,0,0, 19:1:0,  # Gunpowder @Shaped 337,263,337,;0,0,0, 263,318,263,;0,0,0, 337,263,337,;0,0,0, 289:8:0,  # Gold Record @Shaped 000,331,000,;0,0,0, 331,322,331,;0,0,0, 000,331,000,;0,0,0, 2256:1:0,  # Green Record @Shaped 000,331,000,;0,0,0, 331,341,331,;0,0,0, 000,331,000,;0,0,0, 2257:1:0,  # Double Slabs <--> Slabs (repeat for each data value from 0 to 3) @Shapeless 00,00,00,;0,0,0, 00,44,00,;0,0,0, 00,44,00,;0,0,0, 43:1:0, @Shapeless 00,00,00,;0,0,0, 00,43,00,;0,1,0, 00,00,00,;0,0,0, 44:2:1,  # Placeable Snow @Shapeless 000,000,000,;0,0,0, 000,000,000,;0,0,0, 332,332,332,;0,0,0, 78:3:0,
    Sample screenshots:
    [​IMG] [​IMG] [​IMG] [​IMG]

    Yogoda's recipes (open)

    [​IMG]

    #redstone ore​
    @Shaped​
    331,4,331,;0,0,0,​
    4,331,4,;0,0,0,​
    331,4,331,;0,0,0,​
    73:1:0​
    [​IMG]

    #wool to string​
    @Shaped​
    0,0,35,;0,0,0,​
    35,35,35,;0,0,0,​
    35,0,0,;0,0,0,​
    287:1:0,​
    Em0srawk's recipes (open)
    #Stack porkchop 9 raw
    @Shaped
    319,319,319,;0,0,0,
    319,319,319,;0,0,0,
    319,319,319,;0,0,0,
    319:9:0,
    #Stack porkchop 4 raw

    @Shaped
    0,0,0,;0,0,0,
    0,319,319,;0,0,0,
    0,319,319,;0,0,0,
    319:4:0,
    #Stack porkchop 9 cooked

    @Shaped
    320,320,320,;0,0,0,
    320,320,320,;0,0,0,
    320,320,320,;0,0,0,
    320:9:0,
    #Stack porkchop 4 cooked

    @Shaped
    0,0,0,;0,0,0,
    0,320,320,;0,0,0,
    0,320,320,;0,0,0,
    320:4:0,

    Post suggestions, bugs and other questions in this thread. Enjoy :).
    Post your best recipes, and I'll put them in the spoiler.
     
    Arbenn, Neero, Flipp and 6 others like this.
  2. Offline

    kirill

    Please help me. Server plugin works well, but if I update my client side I can't connect to the server.
    Sorry for my bed English. :D

    2011-03-29_112823.jpg
     

    Attached Files:

  3. Offline

    fullwall

    Ruinheart - can you please post the error? I'll look into it kirill.

    Added an API.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 10, 2016
  4. Offline

    Celtic Minstrel

    Could we have an update for 590+? :)
     
  5. Offline

    fullwall

    Tomorrow. Can't download the new JAR :S.
     
  6. Offline

    miib2k

    Used this before #600

    Now I'm using #605,

    Seems like only the last recipe works.
    Used defaults and didnt change a thing,
    Tried changing them all and its always only the last recipe that works.

    This just me?
    Fix?
    Or maybe #605 isnt supported yet?
     
  7. The ClientMod doesn't allow me to connect to any server with MC1.4.
     
  8. Offline

    ratty

    I tried this on 617, and it works except for items with data (dyes, etc..).
     
  9. Offline

    miib2k

    Tried on #612,
    seems the same thing for me. No matter what i do only the last recipe in my list works.
     
  10. Offline

    Piggysan

    Lastest Version CB build 612
     
  11. Offline

    Celtic Minstrel

    You probably have an error in your config.
     
  12. Offline

    fullwall

    OK, still working on the issues. I will take down the client mod until it gets updated for 1.4.
     
  13. I have one request, after crafting, to be able to replace some items... like cake does with milk, it replaces it with buckets :}

    EDIT: furnace results are weird...
    If I place wheat, it results in stone :confused:
    Even if I comment out the cobblestone recipe and even if the cookies recipe is the only thing in the file... still stone, wtf ?
     
  14. Offline

    Piggysan

    The plugin worked just fine before the update, recipes and all, now it doesn't.
     
  15. Offline

    gradelle

    I'm in the 'not working at all' camp. Though I'm not sure if the last recipe works.
     
  16. Offline

    fullwall

    Issue fixed in 1.36 - stupid me (reinstantiated on every recipe add >.>).
     
  17. Offline

    spleen107

    No matter what I do to the config file, all furnace recipes result with stone. help?
     
  18. Offline

    fullwall

    I'll fix now.

    1.37 fixes this issue.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 10, 2016
  19. Offline

    MrJelle

    Came here to report the furnace issue, saw it was already fixed. Loving this plug-in!

    Any chance for a dropbox upload of just the .jar file for us wgetters? We're kinda numerous.
     
  20. Offline

    fullwall

    On the main post now :). Forgot to add it before :S - that will always be the latest.
     
  21. Offline

    MrJelle

    Much appreciated!

    How possible is it for a furnace recipe to result in more than one of an item? I realise this would change the .furnacerecipes' format, and I'm not even sure if it's possible. I don't know of any default furnace recipes that yield more than one of an item.
     
  22. Offline

    fullwall

    It is possible, and was tested early in development, but only gave the specified result the first time: subsequently it just added one to the result :(.
     
  23. Offline

    owny

    i have with 1.37 still same stone-issue
     
  24. Offline

    fullwall

    Are you sure that you have 1.37? Can you post the exact problem and where it occurs, and your recipe file? Thanks.
     
  25. Offline

    AudieMurphy

    Same here. Smelting clay balls into clay bricks at 25 speed. Always results in 64 smooth stone.
     
  26. Offline

    fullwall

    OK, issue should be fixed in 1.38 (had the amount/id switched around >.>).
     
  27. Offline

    Malkierian

    DOH! LOL.
     
  28. Offline

    MisanthropX

    Is it possible to craft something that leaves something in both crafting windows?
    I am talking about something like the act of making a cake!
    where you need milk and get empty bukkits back.

    I'd like to be able to make clay out of gravel and water and sand and dirt :)
     
  29. Offline

    fullwall

    You can try it, I guess, not sure where that case is handled though/if trying that will work. Feedback on whether it works already would be nice. I'll keep looking!
     
  30. Offline

    MisanthropX

    hmm, i think either notch added: if craft something with a full bukkit, leave an empty behind.
    OR you can set: if crafted with item X : leave item Y left in the crafting menu.

    Sorry, I am at work :X can't try anything yet, but i will as soon as possible :)
     
  31. Offline

    MrJelle

    This sounds like a bug that could be fixed to me, but CraftBukkit-side. Or am I completely wrong here?
     

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