Inactive [SEC/FUN/INFO] Towny v0.59 - Resident/Town/Nation hierarchy + Grid Based Protection [531]

Discussion in 'Inactive/Unsupported Plugins' started by Shade, Feb 4, 2011.

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  1. Offline

    Shade

    Towny
    Towny is a plugin for Bukkit (originally from but discontinued from hMod) that allows players to create towns and nations, along with simple alliance controls. The world is broken up into a grid using 16x16 grid cells as default (for those familiar it's broken up into chunks). Each town is given a certain number of these cells and gains more as the town holds more players. These cells can be controlled by a town's mayor to set build/destroy permissions, define the town as PvP zone, and put plots up for sale using iConomy. Once a town joins a nation, it's residents can then start building in it's allied towns, but joining a nation makes you susceptible to losing your towns protection when the world is at war.

    Sec: Block permissions + Allies can't attack each other. Mob removal within towns. World PvP options.
    Chat: Town + Nation chat.
    Econ: Extension for iConomy that has a daily upkeep for towns and nations.
    Fun: War event.
    Info: Remembers when player last logged in as well as when they first registered.
    Tp: Town spawns and teleportation as well as onDeath that uses the town spawn.


    ~ News (Read this; it's usually of your interests)
    Add the node 'towny.town.claim' if you're using permissions. No one can expand their towns without it.

    March 24: I added a filtering system on names. Some people were getting some serious breakage when people used special characters for town names. If you installed one of the versions before 58, you will need to make sure this config value is correct name_check_regex=^[a-zA-Z0-9]+[a-zA-Z0-9._-]*$ or you'll get errors or worse for anything with underscores, dashes and periods. If you want to add to this, brush up on regular expressions or try this ^[^\s]+$ expression (1 character or more of any character but space). Be forwarned, I'm not sure that'll work as I'm rather new to them myself. You might want to make sure of this before updating, as your town names should be filtered accordingly. I also changed how world names were calculated, any worlds with / in it (to represent a subfolder) will probably have their world data reset (actually it's just starting a new file with a new name, so you could probably copy over you data in Towny/data/worlds).

    I also updated my website, so some links will probably break. Pretty much all them actually. In other news, the configuration page documentation is pretty!

    Old News: http://www.xshade.ca/towny/news-archives


    ~ Required Plugins
    This plugin isn't 100% required for Towny to run, but it eliminates gaping imbalance.
    • Questioner: link - Used to give confirmation to things like adding a player to a town, or asking the town's mayor/assistants to join a town. Towny will also use the polling feature to create elections, opt in wars, and other such things that require confirmation from both parties to not cause crazy imbalance. (Not all features in this description have been added as of yet).
    ~ Optional Plugin Extensibility


    These plugins are NOT required to be installed, and Towny should be 100% functional without them. If you notice a bug with them installed, post it.

    Mechanics:
    • Essentials: link - Used to check teleport cooldown and costs when using the /town spawn command. Requires EssentialsTele to be installed as well.
    Permissions:

    • Permissions: link - Used to decipher if a player is a towny admin using the node 'towny.admin'. Otherwise, only operators will have the ability to use the admin commands.
    • Permissions 2.1 by Niji:link - No longer compiled against, but probably will continue to work.
    • GroupManager:link - Alternative to Permissions. Requires "fake" Permissions. Rename the fake plugin to "Permissions".
    Permission Nodes (open)


    • towny.admin : User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User can also able to make towns or nations when set to admin only.
    • towny.town.new : User is able to create a town (only is use when TOWN_CREATION_ADMIN_ONLY is on)
    • towny.town.claim : User is able to expand his town with /town claim
    • towny.nation.new : User is able to create a nation (only is use when NATION_CREATION_ADMIN_ONLY is on)
    • towny.wild.* : User is able to build/destroy in wild regardless if the config says no.
    • towny.wild.build
    • towny.wild.destroy
    • towny.wild.switch
    • towny.wild.item_use
    • towny.wild.block.[block id] : User is able to edit [block id] in the wild.
    • towny.spawntp : Use /town spawn when allow_town_spawn=false
    • towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) when allow_town_spawn_travel=false.



    Economy:
    • iConomy: link - Used for a large amount of functionality like taxes, cost to start a town or nation, and selling plots. Towns and nations have their own bank account, used to deposit and withdraw during the daily upkeep. War brings in a another addition with stealing a bit of gold when you kill an opponent, and bankrupting towns in order to kick them from the event.
    Read this if your using iConomy (open)


    Balance. The default install of Towny cannot and will not balance it perfectly for every single server. This is where you, the admin, comes in. Also, just because you can put a price on it, doesn't mean you should.

    USING_ICONOMY
    If you do not want to use iConomy with Towny, then turn this off.

    PRICE_NEW_TOWN
    PRICE_NEW_NATION
    These, a the building blocks towny. They are what separate a user from being a hobo in the street to a fine war vet puffing on a cigar in his manor's den. Set the town to be a reasonable price. Either set this price low, so anyone can start a town, or set it high forcing a band of players to group together the funds. Same with nation. If you desire each and every town to have it's own nation, then set it low. If you desire only two or three nations over the land, then set it high. Remember that nations are used to let people build in other cities, so it shouldn't be unreasonable. If you want only a set amount of nations, make the creation of nations admin only.

    PRICE_CLAIM_TOWNBLOCK
    Do not make this price unreasonable. It will prevent a town from expanding unreasonably, but in doing so, also makes towns a very hard thing to establish. Big areas, or projects because very hard for users to protect, and you shouldn't deterr people from big projects as they will make your server more interesting.
    This price should probably scale on the lower side if you plan for towns to claim very large areas (or lots of town plots). In fact, since there are other ways to limit the size of towns (max town blocks) you should even consider expanding to be free.

    PRICE_TOWN_UPKEEP
    PRICE_NATION_UPKEEP
    This is the server's own tax on the towns. It should kill off the inactive towns on your server.

    DEATH_PRICE
    WARTIME_DEATH_PRICE
    Makes dieing more fun, and more of a hassle even when your inventory is empty. The focus of the second, for during war, is to bankrupt a town. Since when a player runs out of funds, it's taken from his town, and when the town runs out of funds, the town is eliminated. Make the price zero if you do not wish for that.

    WARTIME_TOWN_BLOCK_LOSS_PRICE
    Same with the death price, but more direct towards the town.

    PRICE_NATION_NEUTRALITY
    Don't charge a fee for this unless you have to.



    ~ Useful Links
    New Website
    Old Website
    Other Links
    ~ FAQ (Read This If You Have Questions)

    I've answered some common questions in the second post of this thread. Be sure to check it out.


    ~ Bugs
    If you notice a bug. First make sure you are up to date with the latest version of Towny. You can find out the version with the command /version Towny.

    Before posting the bug, please check the last page or two to check for if others have posted it. If you have anything to add to it, then quote that particular post. Checking my posts is usually a good idea as I tend to answer 5+ posts at once.

    Also be sure to check my Known Bugs & To Do List.

    Things that are useful to add to you posts:
    • Describe what you did right before the bug appeared. Describe the situation.
    • Error in the console (ca.xshade.bukkit.towny...). Paste the entire thing, use code tags.
    • Most logic has debugging messages. If your skilled at problem solving, try turning on debug mode (/ta set debugmode on) and read the console output during the time of the bug. This might not always apply to every bug possible.
    • If you notice any bugs in block protection going awry. Post the cache messages shown in debug mode. They help tell what towny is thinking during.
    ~ Spread The Love

    Donate! Donating keeps me interested in the project and more susceptible to implementing your outrageous demands! I'll more 'n likely add them anyways though, but the love is appreciated!
    For those wonderful people donating 1 cent. Save your money. Paypal takes 5% of transactions, rounded up to the nearest cent. One cent of one cent is, well let Jayne give you the idea. Your thoughts are appreciated though.

    Awesome Peeps: Hawkheart, Nameless 1¢ donator, Dharrk! Cool guy from Germany. Legionarius. Another 1¢ donator... The Quezo Collective. Rockstar04! ShatteredBeam. KHobbits, ! Janb !

    ~ Latest Version - Download Here
    [Usually Tested with: http://ci.bukkit.org/job/dev-CraftBukkit/promotion/]
    • Install Notes:
      Place Towny.jar in the plugins folder that should be created when you launch the CraftBukkit server. Then run the server. If you're using permissions, be sure to add towny.town.claim or users will not be able to expand their towns. Check the other permission nodes as well. After getting Towny running, configure it. Towny has lots of options allowing it to run in many different ways. The default setup is doubtful to be perfect for your server.
    Remember, remember, to back up your members. (Make a backup when updating)

    Note: v0.17 onwards will automatically backup the data folder in "plugin/Towny/backup/" as the server boots, and each daily interval.


    ~ Old Versions
    Show Spoiler



    ~ Change Log
    Change Log for past versions
    Code:
    v0.55:
    	Fixed reloading the towny config.
    	Added regex check for all names. Names must be alphanumeric with the exception of underscores in place of spaces. Old names with invalid characters will be filtered appropriately.
    	World names are now filtered like the other objects in the universe, worlds with / are no longer just using the last token.
    	Reworded errors when making new towns. "You" was hardcoded, and didn't take into account admins making towns for others. To clarify, money is taken from the new mayor's bank account.
    	Added new config option save_on_load. It's defaulted to off (which is opposite to what it was before). It will no longer to a giant save on startup which assured that what's in memory = saved in file. This should speed up startup of particular large db.
    	Files are deleted when the object is deleted. It will not delete existing files, so files deleted outside of towny's regular actions will remain.
    	Added allow_resident_plots to enable/disable plot commands, essentially freezing the plot system.
    	Fixed admin add command (you couldnt add if you werent a mayor/assistant of any town).
    	The admin set mayor command will now add the person to town if he/she isn't already. The npc part of this command now works as well.
    v0.56:
    	Fixed default setting for regex.
    v0.57:
    	Removed debug statements.
    v0.58:
    	Fixed default regex settings.
    
    ~ FAQ (Read this)

    What is a town?
    A town is a collection of residents (or just one resident) with one resident as the mayor. A town also has a bank which the mayor can withdraw from. A mayor can also have assistants who have the same powers as him/herself. Towns can have taxes that will be taken at the end of each day interval.

    How long is a day interval?
    Default is 24 hours. You can change this in the configuration.

    How do I start a town?
    Read the Brief Tutorial.

    Can someone belong to or own more than one town?
    No. You can claim outposts if you want to protect somewhere not connected to your borders.

    What is an outpost?
    An outpost is a type of claiming aspect that a town can do. Claiming an outpost will not limit you to your towns borders, allowing you to start a protected area some else, even another world.

    What is a nation?
    A nation is a collection of towns (or just one town) with one town as the capital. The mayor of that capital is the king. A nation can join the war event, as well as ally other nations. A nation also has it's own bank. It can also tax the towns that belong to it.

    Is MySql or another database format supported?
    No. Only flatfile, and loading flatfile-hmod is supported.

    How do I set up the maximum town blocks?
    http://towny.xshade.ca/help/setting-up-maximum-town-blocks

    Can I select a small cuboid, not attached to the grid for (my town/plot)?
    No. Towny is not cuboid, and depends on the grid system.

    Can I limit Town/Nation creation?
    Yes with town_creation_admin_only and similarly, nation_creation_admin_only.

    People can't build in the wild!
    The default for towny is to force a player to make a town before building, after gathering resources from the ignore item ids. You can turn this feature off with unclaimed_zone_ options in the config. You can also set specific permissions per world for the wild with the /townyworld command.

    What are the permissions?
    [​IMG]
    Each town and resident has his own permissions. For residents, the permissions are used for his/her residential plots. For towns, it affects all townblocks within the town that are unowned.
    • Switch permissions are for items like levers and buttons.
    • Item Use permissions are for letting people use items like buckets and lighters.
    • Resident plot permissions use the "resident" permission level a little different, as he/she doesn't control any residents. Instead, this permission is used for his/her friends list.
    Permissions are shown in your status with B=rao D=rao S=rao I=rao, where r = resident, a = ally, and o = outsider. The capital B= denotes the build permission. The minus symbol "-" is used to show that your are denying permission to the specific permission.


    To edit your permissions ingame, use the "/[res/town] set perm" command. Further examples of the commands can be found on the Master Command List.

    What are taxes?
    Taxes are an automatic method of keeping a town's economy, as well as slowly killing off town's that are inactive.

    Any player can view the taxing personal to them with /towny prices.

    Town Collection
    The following are taxes that a town's mayor can set. The taxes are deposited into the town bank. The mayor himself, as well as his staff (assistants) are exempt from these taxes.
    • Resident tax: Each resident in the town has to pay this. Failure to do so will kick you from the town. Mayors can set with /town set taxes [$].
    • Residential plot tax: Each resident who owns a plot in town will be charged this amount for each plot they own in that town. Failure to do so will have the resident losing ownership over the plot. This is charged before residential taxes. Mayors can set with /town set plottax [$].
    Nation Collection


    The following are taxes that a nation's king can set. The taxes are deposited into the nation's bank.
    • Town tax: Each town in the nation has to pay this except for the capital town. Kings can set with /nation set taxes [$].
    Server Imposed Taxes


    The following are taxes that the administrator must set in the configuration. These are global taxes intended to slowly kill off inactive towns/nations.
    • Town tax: Each town in the world pays this. Failure to pay will destroy the town.
    • Nation tax: Each nation in the world pays this. Failure to pay will destroy the nation.
    How do I configure the wilderness?

    Towny has a few options for this. The default being that you cannot edit in the wild at all. Forcing players to make towns to begin construction. You can turn this option off globally in the configuration (unclaimed_zone_[permission]). You can also change it for a particular world with the /townyworld (/tw) command. Anything to do with the wild globally can be set per world.

    Towny also has the ability to ignore certain blocks in the wild. Such as logs and leaves (in the default). These block ids can be set with in the UNCLAIMED_ZONE_IGNORE variable in the config. The default has it so that you can edit ores, glowstone, ladders, torches and minetracks in the wild.

    You can also change the name of the wild that pops up when you leave a town. Setting this per world would make the "wilderness" be more personal to that specific world. Eg: Setting the name to "Hell" for a nether type world would create a nice note when transitioning world to world.

    What are the "modes" a player can have?
    Each player has the ability to change how Towny interacts with him/her. The most common are for popup displays that show up as the player moves around in the world. They can be set with the /resident set mode [mode] ... [mode]. The modes are as follows:
    • map: Equivalent to typing "/towny map" as you walk between townblocks.
    • townclaim: Equivalent to typing "/town claim" as you walk between townblocks.
    • townunclaim: Equivalent to typing "/town unclaim" as you walk between townblocks.
    • tc: Your main chat output is to the town channel.
    • nc: Your main chat output is to the nation channel.
    Why are the cells off by 1 in the negative planes? and why is the plots 15x16 or 15x15 near origin?
    Read this post here. It's a simple fix, however, it would shift 3/4 of existing plots on every server currently using Towny, so I'm not changing this.

    How can I make it so resident can only build in their own plots?
    If you want this as default for every town on your server, be sure to change the default permissions in the config with default_town_perm_ to false. Now only the mayor + assistants have permission for newly created towns. If you want this for existing towns, or you only want your town to act in this way, you need to use /town set perm off.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  2. Offline

    Jonas Nobel

    I have a problem with towny. No one seems to be able to use water (item_use) in towns. It is supposed to be blocked in wilderness, which it is. But there isn't one that can use water in a town, not even the mayor.
    The admin is the only one able to (item_use), so my guess is, that what is causing the problems is a permission node, that might be missing.
    Town permissions is set up with /town set perm on , so anyone should be able to use water in our town.
     
  3. Offline

    Legionarius

    @Shade still seeing the error whereby assistants can promote themselves to mayors.
     
  4. Offline

    tom

    Does this conflict with Citizen's NPC's ?
     
  5. Offline

    Spiritax

    Happened Again, Nothing in log file even with debug in towny turned on.

    This time the player was "GammaRay".

    His Resident File :
    Code:
    lastOnline=1301344252804
    registered=1301344252804
    town=Erathia
    friends=
    townBlocks=
    protectionStatus=residentBuild,residentDestroy,residentSwitch,residentItemUse
    
    His town File :
    Code:
    residents=Aura,Kunen,molca,Sazumo,fullmoon
    mayor=Aura
    nation=Vanguard
    assistants=molca,
    townBoard=Welcome to Erathia!
    protectionStatus=residentBuild,residentDestroy,residentSwitch,residentItemUse
    bonusBlocks=0
    taxes=0
    plotPrice=0
    plotTax=0
    pvp=false
    mobs=false
    public=true
    townBlocks=world:-58,76;-58,75;-59,76;-59,75;-58,74;-59,74;-59,73;-59,72;-60,70;-59,70;-58,70;-60,71;-59,71;-58,71;-60,72;-58,72;-58,73;-60,73;-59,77;-60,76;-60,77;-58,77;-60,78;-59,78;-58,78;-60,75;-60,74;-57,76;-57,77;-57,78;-57,74;-57,73;-62,70;-61,70;-62,71;-61,71;-62,72;-61,72;-62,73;-61,73;-62,74;-61,74;-62,75;-61,75;-57,75;-62,69;-62,68;-62,67;-62,66;-62,65;-61,65;-60,65;-59,65;-58,65;-57,65;-56,65;-56,66;-56,67;-57,66;-57,67;-57,68;-57,69;-56,68;-56,69;-57,72;-56,73;-56,74;-56,75;-57,71;-56,71;-56,72;|
    homeBlock=world,-58,75
    spawn=world,-925.5771455799132,84.0,1214.4383472409968
    
    This time the server got a crash from a Illegal stance and when restarted with the restart script, the player was not in town, but he cannot go in any town due to bug.

    I had to fix the files again.

    can you add a verification at plugin start that check if player is not in town file but has a town in his resident file add him to town, or remove the town in his resident file?

    If you want full log i can send it, but i didn't see anything wrong with towny in the log.

    Thanks
     
  6. Offline

    Tiel

    Does this work on 556?
     
  7. Offline

    LlmDl

    Doesn't work with RB 600, AMAZING plugin by the way!
    Code:
    Caused by: java.lang.VerifyError: class ca.xshade.bukkit.towny.event.TownyPlayerListener overrides final method onPlayerJoin.(Lorg/bukkit/event/player/PlayerEvent;)V
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClass(ClassLoader.java:786)
        at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:144)
        at java.net.URLClassLoader.defineClass(URLClassLoader.java:382)
        at java.net.URLClassLoader.access$100(URLClassLoader.java:75)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:294)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:288)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:287)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:422)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:355)
        at ca.xshade.bukkit.towny.Towny.<init>(Towny.java:70)
        ... 13 more
     
  8. Offline

    imaxorz

    How does everyone deal with players wanting to switch towns? It's a pain for me because I use 3 different colors, for 2 PvP towns and 1 for Drifters (players without a town) When someone switches I have to edit their permissions file so their name is the same color.

    I would love to see Towny ad a chat prefix to a name depending on the town they belong to, maybe even color. That way when someone leaves one town and joins another the switch is automatic and no need for an admin to input. This will let towns be ran more by players how they want to.

    Maybe something like this...

    /townyadmin addprefix GenericTown [GT] <--- this way [GT] for generic town will appear in chat like so [GT]Playername.

    Maybe even something like tis to ad color....
    /townyadmin addprefix GenericTown &3[GT]

    Thoughts?
     
  9. Offline

    sharkale

    please update to cb602 :D the last plugin I needed to upgrade.
     
  10. Offline

    Sevenos

    Just updated my testserver from 0.54 to 0.59, the first start detected an invalid username (from old offline mode times) so I removed the resident and restarted server. On the next login my resident data got reset and towny said welcome on your first login. Registration date and last login were the same. Another player who joined also got reset and has a first login at 01.01.1970 (start of unix time). But the resident files of other players are okay - until they join.

    The towns are still there, but have nothing (no chunks, no residents, nothing).

    There are no exceptions at all, any clue why this happens?
     
  11. Offline

    sharkale

    yes, that same happened to me. but i use the autobackup of towny in "plugins/towny/backups" and search for a zip with no data reset, restore this backups and search for all towny data for users wich specials characters in nations, towns, residents, etc, backups this changes and run the server. if fail, restore the backup and fix with the resident with fails and try again. i did that.
    sorry for the bad english. but i think it understand.
     
  12. Offline

    mixxit

    waiting patiently for an update <3
     
  13. Offline

    lennie svensson

    i have a question, to make a town it chould cost 250 C but doesnt look like it works beacuse ppl with like 30 C can still make own towns :eek: nations etc, and i have iconomy installed
     
  14. Offline

    tom

    Is it possible to remove the towns from the /money top for iconomy. I dont like it too much. ONly players.
     
  15. Offline

    Spiritax

    use the last version of iconomy and set the town account hidden.
     
  16. Offline

    Tiel

    602 602 *chant* *chant*
     
  17. Offline

    dumptruckman

    @Shade, I think I may have a clue as to the random permission losses - Which are when players randomly have full access to protected areas-
    This one guy on my server tested going to another world over and over until it would just grant him all permissions.

    Hey, when you type /town does it show your town balance? If not you probably aren't using a compatible version of iConomy.
     
  18. Offline

    Napier

    Is it unintended that the permission node 'towny.wild.*' gives outsiders access to build/destroy inside town borders that have outsider permissions turned off in?

    I went thru my entire config and plug-in set and found that this permission node was the culprit behind the permissions issues that I had reported here.

    I had it added to the default group in the Permissions yml file. After removing the node, the access and town perms worked as I would expect them to.
     
  19. Is there a way to set the townblock size individual for each town?
    Or is there a way to dynamically set the plot size?

    Really need this feature for different plot prices in our citys depending on the plot size

    Have seen this request a few times in this topic but no answer :(

    thanks in advance

    nova
     
  20. Offline

    GyD

  21. Offline

    GregRUS

    Update please to CB 6x
     
  22. Offline

    Legionarius

    Patiently waiting for an update too. Can't roll forward to 600+ until the most important plugin of all is ready for it :)
     
  23. Offline

    lennie svensson

    i made a town, so it says Mayor: leadermyname thene i make a nation so whene i write in chat my name is set to leadermyname, wene other ppl does it they get King Theirname,, hm whats the problem?
     
  24. Offline

    tom

    How do you check how much money is in the town bank without it beign on the iConomy top 5
     
  25. Offline

    MrAllthat

    /town should show you your towns bank balance if you have iConomy installed and the config for towny set to use it.


    *addition*
    Any ETA on compatibility with at least build 602? I would like to upgrade, but I "Need" Towny to enjoy my server :)
     
  26. Offline

    GyD

    @Spiritax is using it on 556 ^^ so if it work for users why not me?
     
  27. Offline

    Nieksas

    please update it :/

    Code:
    2011-03-31 17:57:24 [SEVERE] PLAYER_ITEM loading Towny v0.6 (Is it up to date?)
    java.lang.NoSuchFieldError: PLAYER_ITEM
        at ca.xshade.bukkit.towny.Towny.registerEvents(Towny.java:225)
        at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:128)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:117)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:511)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:93)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:71)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:204)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:191)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:131)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:246)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
     
  28. Offline

    Phantom Index

    Shadeness is missing in my opinion. Haven't seen him in his IRC for days. Best we can do is for someone to edit he source code on his own.
    *EDIT*
    We fixed it on our own ftw.
     
  29. Offline

    fghjconner

    He hasn't posted anything in the forums for a week, maybe hes on vacation (why he wouldn't tell us that, idk)
     
  30. Offline

    Reticulin

    For some reason the anti grief measures built into towny are not working. outsiders can break and build things within "protected" towns.
     
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