Inactive [Inactive][FUN] NPCX + Civilizations! [1.8] Everquest style BOTS, paths, aggro, loot, guard, shops,.

Discussion in 'Inactive/Unsupported Plugins' started by mixxit, Mar 19, 2011.

  1. Offline

    mixxit

    npcx!
    Version: See thread title for bukkit compatibility (usually RB)
    Test Server: world.soliniaonline.com:25565

    [​IMG]

    Implements everquest style npc spawngroups using the npc library allowing you to make persistent npcs/rare npcs spawn around your map. Npcs will fight back if attacked and even talk on right click. They will sell items and can even have loot assigned and be given factions and paths to walk and npc trading

    Install / Changelog / Commands / README

    All of this has now moved to http://soliniaonlinemc.wordpress.com/2011/09/24/npcx/

    Addendum

    I will be updating NPCX in the future with a rewrite for 1.9 bot functionality
     
  2. Offline

    PEEGA0


    Same here!
     
  3. Offline

    Livewire

    Brutal fix for the above 2 posts, found it by dinking around with the npcx.properties file.

    Change:

    Code:
    db-version=1
    to

    Code:
    db-version=1.01
    As long as update=true in that file it will attempt to update/create/repair the db and then set update back to false, but the database will create now.


    Only thought to try changing that when it kept mentioning that it was trying to upgrade; dawned on me that it might be trying to upgrade the database as opposed to recreating it because it didn't realize it hadn't been installed yet :)
     
  4. Offline

    Delodien

    Worked perfectly, much love to ya :D
     
  5. Offline

    Livewire

    I'm still messing around with this, is there a command to remove an npc from a spawngroup?

    If not we need one :)
     
  6. Offline

    nperezu

    i tried all that i can do, but i dont understand, how i can grant all privileges?
     
  7. Offline

    Krooks

    I'm running craftbukkit 556
    No startup errors.

    npcx commands seem to be working, I did the little get you started "Guard" test in the help, and it seems to all work, except no NPC ever appears.

    Any ideas?
     
  8. Offline

    mixxit

    0.227
    ok fixed a big issue with new users who didnt have any existing tabales :D

    Also aware of a bug atm where you need to restart the server to see npcs merchant id's updated in game

    Fixed ><

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  9. Offline

    Reboot

    @mixxit Thanks for Help with Plugin Installation!! I´m a one of users :)
    Best Plugin Support ever! Thanks
     
  10. Offline

    nperezu

    @mixxit Thanks for Help, i dont know how to use but its fun :)
     
  11. Offline

    lapzoo

  12. Offline

    BrassDoll

    Reasonable enough! Thanks for the response. It's amazing how much you improve the plugin in just a couple of days.
     
  13. Offline

    Dodecha

    Why do i get a "Your name is right but your player is wrong" when i rightclick a npc i created, by the name of
    "danireh" if thats relevant.

    Nevermind, i used "'s" in a reply for a triggerword, deleted it in the database and reloaded, works fine now.
     
  14. Offline

    Unlucky4ever

    I made a guard drop some stuff to test it out, but when I try to place the blocks, they just disappear.
     
  15. Offline

    phatchico

    I'm talking more of a record as it is happening. So like a command /npcx path recordstart and /npcx path recordstop. Granted this would probably make some huge tables as it would end up making a row for any deviance from a completely straight path
     
  16. Offline

    Shadow14l

    I have a few questions/bugs:

    • If you attack an npc and it has a path set to it, it appears that the npc will fight towards the next pathing point but also try to move towards you at the same time, resulting in a jerky movement. I suggest that the npc only chase you for X blocks. However I also suggest that you are able to define "land" for certain factions, where these npcs or guards will chase you until you are out of the defined faction's area.
    • If you attack an npc and log out, it will forget about you.
    • How do you set "faction points" or in other words, if I kill 5 guards, that will decrease my faction points by 5 and if it's lower than a certain number, that faction will always attack you on sight, just like EQ?
     
  17. Offline

    Spazmic

    Hi mixx! I updated the npcx version today, still having that invisible npcs bug. Also I noticed it was happening on your server too, you told me it was maybe related to the invis minecraft glitch! Anyway hope you find a fix ^^
     
  18. Offline

    tmleavitt

    You mentioned about "quest chat".
    How does that work,

    Im thinking of getting uQuest from bukkit.

    Would i be able to have an NPC from this plugin give a Quest from uQuest?
     
  19. Offline

    clearwolves

    SUGGESTION : Instead of ending the NPC chat with (x Target Cleared) ..perhaps the chat can just end when the player moves 2 blocks away from NPC. That way we can bounce from NPC to NPC without a click interuption. On another note NPC's can even say "well..." or "were you needing something?" if you take too long to respond back to them after initiating the conversation.
     
  20. Offline

    swedish2011

    @mixxit

    Doing a good job with NPC :)
     
  21. Offline

    darkcammo

    I was really excited for this until I saw "requires iconomy"

    Is that true? I just dont want to go through the whole installation process to epic fail. In what sense does it require iconomy?
     
  22. One other bug I noticed is when you are killed by a npc, most of the time your inventory does not drop on the ground but just vanishes and everything you had is lost. That's somehow inconvenient =/
     
  23. Offline

    Zalastri

    Has anyone made this to work with MineOS? I can't get it working for the life of me.
     
  24. Offline

    johnka

    Just installed it for testing purposes.

    Got
    [INFO] * Problem during update to version 1.01 * [INFO] * Do you have entries in merchant_entries? *
    after editing the properties-file for the mysql connection.

    Wait, what? I just installed this plugin, of course I have NO entries in merchant_entries and not even the old tables.
    What is it trying to update? It created the tables though.

    User has rights to select, update, delete, create, drop & alter.
     
  25. Did you try the below? about 20 posts up.


     
  26. Offline

    Zhakharthas

    I have a problem with Merchant funtion.

    When i want to buy something from my merchant npc it says

    Code:
    I'm Sorry. I'm rather busy right now.
    Sorry, looks like that item just sold.


    but there is the item in stock.... anyone an idea?
     
  27. Offline

    lapzoo

    hey... how can I install mysql on my ubuntu 10.4 server? :s
    do I actually need it?
     
  28. Offline

    raistlinhunted

    Craftbukkit 556
    npcx build from 3/29/2011 12:30 pm EST
    Installed plugins: bigbrother, citizens, dynmap, elevators, essentials, essentialsspawn, heroicdeath, iconomy, imonster, lwc, magiccarpet, mcmmo, minecartmania (all), multiverse, npcx, permissions, petitionplugin, preciousstones, questioner, runecraft, simplesave, simpleshop, towny, uquest, vanish, war, worldedit, wormholextreme

    My server if you need more info: http://www.minecraftforum.net/viewtopic.php?f=1030&t=226779
     
  29. Offline

    Aidan Moseley

    mixxit, just one problem i realised when playing on ur server, some of the NPC's wer invisible and when you attack them they dnt react as if they have been hit which is weird.
     
  30. Offline

    patate

    Here is a suggestion : add a field "skin" in the npc table, and choose your npc's skin...

    exemple: i have a imperial guard npc, and i want a royal skin...

    Is it possible? :)
     
  31. Offline

    Aidan Moseley

    just have to say one thing, mySQL is too confusing and doesnt seem to work for me so i cannot use this plugin :( shame
     

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