CraftBukkit 1.4.2-R0.1 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Oct 31, 2012.

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  1. Offline

    EvilSeph

    A new CraftBukkit Beta Build (1.4.2-R0.1) that provides Minecraft 1.4.2 compatibility is now available in time for Halloween!

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine. Unless we specifically have to break plugins or the plugins you are using are employing inappropriate practises, most plugins should work without needing an update whenever we put out a new release.

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    This particular Beta build, like every first Beta build for a Minecraft update, is primarily made available to help facilitate more testing coverage to bring us closer to a Recommended Build sooner. Please consider running this Beta build to give us a hand with discovering issues we need to address in order to reach a Recommended Build.

    Notes:
    The release of Minecraft 1.3 introduced built in auto-save functionality that is completely new to Minecraft: prior to this release, server admins had to provide their own means to save things on their server at a set interval. As a result, the vast majority of servers already have an auto-saving mechanism of some sort, rendering the newly provided built in auto-save largely redundant. On top of this, it was also immediately noticeable that the built in auto-save was the cause of a significant performance hit to the server, even going so far as to lock up the server each time it ran.

    Bearing this in mind, we decided the best course of action was to make the auto-save interval configurable and default to being disabled. By doing so we immediately saw a noticeable performance increase on servers and noticed overwhelmingly positive feedback on our Beta builds. While some might argue that this could leave servers without frequent saving, this change simply reverts behaviour back to what server admins are familiar with from Minecraft 1.2.5.

    As mentioned before, we have made the auto-save interval configurable and disableable within the bukkit.yml. Simply set "ticks-per.autosave" to the number of ticks you want between each save or set it to 0 to disable it completely and use a script or plugin to manage it instead.

    Known Issues:
    • Monsters, villagers, etc. using portals (added in Minecraft 1.4) has been temporarily disabled.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.4.2-R0.1 here
     
  2. Offline

    chillecharlie

    Wohooooo Beta is out finally bigger plugins will start gettin interests to update!
     
  3. Offline

    nxtguy

    Awesome Guys! Just in time for Halloween! :p
     
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    williewillus

    YAY! Is there a technical reason behind disabling portaling of entities?
     
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    feildmaster

    Is "Crashing of servers" technical enough?
     
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    mbaxter ʇıʞʞnq ɐ sɐɥ ı

    We haven't finished making them not crash servers when they teleport. So for now that's disabled while we make them work more politely because it's simply rude when they go and crash you.
     
    Miamore and Praqoon like this.
  7. Offline

    Claustric

    Seems to run really well for a "beta." A little sluggish every now and then when I'm planting trees and growing them instantly with bonemeal, but not enough to be anything more than a minor nuisance. Vanilla server had an issue with item frames not loading properly sometimes. Either they wouldn't appear at first until you waited around a bit, or they would actually despawn entirely. I don't see that anymore on this server, so that's a plus. However, a few of my item frames got turned into oak wood planks when I switched from vanilla to Bukkit.

    No plugins though. I'm hoping Essentials will be close to updating for 1.4.2 by the time a recommended build is out. Not being able to blacklist certain item ID's or use the /butcher command to kill off swarms of mobs is a bit of a pain sometimes.

    Keep up the good work. I'm looking forward to playing Minecraft with plugins and everything again.
     
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    MinecraftSWV

    Waiting for the recommended build to come out, then im getting a dedicated server :D
     
  9. Offline

    lol767

    Hello Yeah!!!!! Bukkit FTW
    I suddenly jumped around my house.....
     
  10. Offline

    batbat

    I would guess they need more info to go on.
    Personally I would disable any plugins you have installed (if any) and try that.
    Otherwise you should probably post this in Bukkit Help as TnT requested.
     
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    MIXERRULES

    come on make it a recommended build so i can you for my server
    i have a redstone host server
     
  12. Offline

    TeamRocketJake

  13. Offline

    kaZep

    I LOVE YOU BUKKIT!!!!!!!!!!!!!!!!
     
  14. Offline

    javoris767

    They have to make sure they fix as many bugs as possible to ensure that it is lag/worry free.
     
  15. Offline

    punchtheface

    Finally now I can make my epic builds with voxel WOOOOT
     
  16. Offline

    AmoebaMan

    Heyooooooh!
     
  17. Offline

    HappyPikachu

    Lovely, thanks for being so quick! I'm more excited about this than I was for Minecraft 1.4!
     
  18. Offline

    RiotShielder

    But teh piggies need to go to the Nether D: gimmeh so I can fri dem in teh Netherz :D
     
  19. Offline

    LiLChris

    Thanks Bukkit team! :)

    Was already using the dev builds, but glad to see a beta build.
    I know many plugin devs that will not touch a development build even if its close to release or stable.
     
  20. Offline

    SuperMiner7301

    thank god! xD man the dev build was terribly buggy for me!
     
  21. Offline

    fire_weso

    The Old version of essentials seems to work perfectly for me.
     
  22. Offline

    xblackxthornx

    I'm rather impressed =) for a "beta" this works rather well. at least as far as ive played with it. the plugins My worlds, Essentials, Machinacraft, and dynmap all loaded totally fine =) i havent built any machina yet, but, i havent gotten any errors during loading =P and i generated a bunch of worlds using VNether generator, skyrider, SkylandsPlus, and CityWorld, all of which worked extremely well =)

    needless to say, all of you who worked on it, i love you so much =)
     
  23. Offline

    PhoenixDIE

    Great work bukkit team :) thanks alot for your hard work
     
    Praqoon likes this.
  24. Offline

    erdrickk

    Thanks guys. The Beta build is working very nicely. Appreciate all the hard work!
     
  25. Offline

    Bil0203

    Finally craftbukkit 1.4.2 Thanks Bukkit
     
  26. Offline

    MysteryManX

    *Borat voice* Very nice... :D
     
  27. Offline

    Mr.Ghast

    How a amazing news ! Thanks for Bukkit !
     
  28. Offline

    Mikirog

    I know you right, but chat are not included in plugins :p
     
  29. Offline

    wazhanudin

    Thank you so much to all Bukkit Team..
     
  30. Installed it this morning and i'm getting less minor errors already which is good.

    I'm glad you disabled the portals as people were sending stuff from creative to pvp and cheating.
    I fixed it myself by replacing the portals with water as they dont pass thru items.

    Does anyone know if you need to generate a new world?
    I've not seen any bats, witches, golems,withers on my map, which is generated on 1.3.2.
     
  31. Offline

    Alexander852

    Great job, bukkit
     
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