Inactive [ADMN] ZAuth V 1.1.0 - Multilanguage authorization plugin [1.4.2-R0.2][1.3.2-R3.0]

Discussion in 'Inactive/Unsupported Plugins' started by Zed93, Sep 22, 2012.

  1. ZAuth is a simple authorization plugin .

    PLUGIN 1.0.5 VERSION IS UPDATED TO CB 1.3.2-R3.0 !

    PLUGIN 1.1.0 VERSION IS UPDATED TO CB 1.4.2-R0.2 !

    I'M SEARCHING BETA TESTERS FOR MY PLUGINS . IF SOMEONE IS INTERESTED PLEASE SEND ME A PM ON BUKKITDEV OR ON THE BUKKIT FORUMS .

    Need help or download?
    CLICK ON THIS LINK !


    Tutorial
    - Will be released soon .


    Supported Languages

    [this plugin supports all the languages because you can personalize the server messages XD]
    -ITALIANO (La mia lingua madre)
    -ENGLISH ( en/us )

    Features

    - Prompts users to register and login to your server
    - not logged in and not registered users are freezed and can not build or destroy
    - not logged in users can not interact with wooden doors , iron doors , trap doors , chests(normal & ender) , buttons , levers , beds , furnaces , workbenches , fence gates and jukeboxes .
    - Users can send pms to each others
    - MD5 password encryption
    - Italian language support (I'm italian so I also added it XD) [DELETED IN 1.1.0]

    - Names restrictions (only a-z , A-Z , 0-9 characters will be permitted - with config obviously) [NEW IN 1.1.0]
    - Personalized server messages [NEW IN 1.1.0]
    - Ability to control OPs [NEW IN 1.1.0]
    - NO DATABASES !

    Commands

    - /register 'password' 'password again' (without quotes) . Permits the player to register to the server .
    - /login 'password' (without quotes) . Permits the player to login to the server.
    - /to 'player' 'message' (without quotes) . Sends a pm to the requested player if he's online .

    - /op 'player' 'true/false' (without quotes) . Permits an op to make a player to be OP . [NEW IN 1.1.0]

    Future Features

    - Permissions support (maybe with vault - for group support)
    - Griefers punisher (acts like a prison , with a command admins can freeze the player that is griefing)
    - Ability to change your own password


    Permissions
    Those are fake permissions because the plugin has no external permission control .
    On future releases I'll change that to implement the real permissions .

    ZAuth.*
    Grants access to all of the commands for this plugin. (DEFAULT: ONLY OPs)

    ZAuth.register
    Allows the player to register to the server. (DEFAULT: ON - IF NOT LOGGED IN)

    ZAuth.login
    Allows the player to log into the server. (DEFAULT: ON - IF REGISTERED)

    ZAuth.build
    Allows the player to build. (DEFAULT: ON - IF LOGGED IN)

    ZAuth.destroy
    Allows the player to destroy. (DEFAULT: ON - IF LOGGED IN)

    ZAuth.to
    Allows the player to send a pm to another player. (DEFAULT: ON - IF LOGGED IN)


    Changelog


    1.1.0 (13 november 2012)
    Fixed :
    - CB BETA 1.4.2-R0.2 compatibility issue

    Added :
    - Configurable (set on or off) name check on login (if it is activated and the name of the player contains unallowed characters it will be kicked from the server) [as asked by users XD]
    - Customizable server messages via the file messages.yml
    - OPs control (new /op command to set new players op or not)

    1.0.5 (24 september 2012)

    Fixed :
    - Configuration error (plugin is now working , I'm sorry for the mistake ç_ç)

    1.0.4 (24 september 2012)

    Fixed :
    - languages support (italian strings in the en/us file & english strings in the italian file)
    - login command is no more permitted after being logged in


    1.0.3 (23 september 2012)

    Fixed :
    - languages support

    Added :
    - unability for non-logged in users to interact with chests,furnaces,wooden doors,etc....


    1.0.2 (21 september 2012)
    Fixed :
    - EN/US language error

    Added :
    - Italian language support


    1.0.1 (21 september 2012)
    Added :
    - md5 password encryption


    1.0.0 (20 september 2012)
    - First release

    Known issues:
    - none


    Source code
    Can be found on github : here
     
    jacklin213 likes this.
  2. Offline

    jacklin213

    ohh nice
     
  3. I hope you enjoy it ^^
     
  4. Offline

    CXdur

    For the permissions you can simply use the if (player.hasPermission("permission.node")) {.
    Great work btw :)
     
  5. Just one thing to mention:
    Code:
        public void onPlayerMove(PlayerMoveEvent evt) {
            Player s = evt.getPlayer();
            String user=s.getDisplayName();
            if(!za.getConfig().getBoolean(user+".loggedin")){
                evt.setTo(evt.getFrom());
                if(evt.getFrom().getX() != evt.getTo().getX() || evt.getFrom().getY() != evt.getTo().getY() || evt.getFrom().getZ() != evt.getTo().getZ())
                {
                    Location loc = evt.getFrom();
                    loc.setPitch(evt.getTo().getPitch());
                    loc.setYaw(evt.getTo().getYaw());
                    evt.getPlayer().teleport(loc);
                }
            }
    Why can't you just use setCancelled(true); ?
     
  6. For the permissions was mine decision because I'm studying on hooking into vault for it without using the normal bukkit permissions XD

    For the event I saw that in the CB build 2360 (1.3.2-R0.2) I'm using for building my plugin if you simply set it cancelled the player can still look around ^^

    I'm using build 2360(CB 1.3.2-R0.2) because it's fully compatible with the beta build for CB 1.3.2-R0.1 and even with the CB recommended build for 1.3.1-R2.0 ! so if someone is not using development builds this plugin will not have problems ^^

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 28, 2016
  7. I was using getDisplayName() instead of getName() for the usernames , I apologize for this error ....
    If someone wants I can make a plugin to fix the config folder without deleting it ....
     
  8. Offline

    Deleted user

    How is this different from AuthMe and xAuth?
     
  9. It is not so different , but it is simpler (and faster because it uses less server resources so it causes less lag XD) and integrates the private messages between users
     
  10. Offline

    evilmidget38

    Why would you hook into vault to avoid using bukkit permissions? Permissions plugins register the permissions with Bukkit, so there's literally no reason to use vault.
     
  11. Oh really ? ;P I thought it was different XD that is my first plugin and I'm still learning the bukkit programming style ^^
     
  12. Offline

    mixmax96

    This is looking good, I will test it on my server. I will post any errors.
     
  13. If you find any errors , please post a ticket on bukkit dev instead of posting if you can ^^
     
  14. PLUGIN UPDATED TO VERSION 1.1.0 !
    CB BETA BUILD 1.4.2-R0.2 !
     
  15. The plugin is updated but moderators said that offline auth plugins are no more permitted to stay on bukkitdev but they deleted only my projects and not the other ones !
    I don't want they delete also xauth or vauth or other plugins like this but I want to know the real reson why they deleted mine !
    It was only beacause I don't want to pay you for staying on a free service for developers as bukkitdev ? I'll never pay for a free service ! NEVER !

    I'll post my plugin downloads here ^^ If someone will delete this page here is my website plugin page : http://zednetcorp.altervista.org/bukkit/ XD

    Site is under development so don't be afraid if you don't see the plugin online right now ^^

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 28, 2016
  16. Offline

    lenis0012

    Just a suggestion: (code form the nr.1 auth plugin)
    Code:
        @EventHandler(priority=EventPriority.HIGHEST)
        public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent command){
            Player player = command.getPlayer();
            String user= player.getName();
            if(plugin.getConfig().getBoolean(user+".loggedin")){
                if(!command.getMessage().startsWith("/login") && !command.getMessage().startsWith("/register"))
                  {
                    command.setCancelled(true);
                  }
            }
        }
    
    It gives a knockback wich is again tracked as a movement wich can be really anoying.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 28, 2016
  17. The correct code should be :
    Code:
        @EventHandler(priority=EventPriority.HIGHEST)
        public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent command){
            Player player = command.getPlayer();
            String user= player.getName();
            if(plugin.getConfig().getBoolean(user+".loggedin")==false){
                if(!command.getMessage().startsWith("/login") && !command.getMessage().startsWith("/register"))
                  {
                    command.setCancelled(true);
                  }
            }
        }
    
    because it must work only if the player is not logged in , right ?

    I'll put the not logged in user's movement ability as a config in the new release ^^

    Thank you for the suggests !
     
  18. Offline

    lenis0012

    no problem
     
  19. Are you using my plugin lenis ? I saw you made one don't you ? I'm going to send you the italian Language.yml for your plugin XD
     
  20. Offline

    lenis0012

    Awesome :D
     
  21. PM sent ^^ Have a nice programming XD
     
  22. Offline

    rickyjumb

    Ciao, non mi parte il plugin. Io metto il jar nella cartella plugin (il plugin è la versione 1.1.0, quella per la 1.4.5 ed il mio server è alla 1.4.5), ma quando lo starto non si crea nessuna cartella, bukkit neanche lo considera e nel log del server non è presente alcun riferimento al plugin. Sai come potrei metterlo a posto??
     
  23. Offline

    marin1805

    Nice plugin idea this can be really useful but also may be blamed by some ... "hard" effort to register haha.
     

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