[Looking for help] Minecraft Life

Discussion in 'Archived: Plugin Requests' started by liam7653, Sep 9, 2012.

  1. Offline

    liam7653

    Hi there


    Hello there, my name is Liam but you may call me Frag. With the uprising of DayZ and ARMA2 recently I had an idea. There is a DayZ style game called MineZ, so why doesn't one of the other, less known, gamemodes get its own Minecraft recreation? This is where the idea of Minecraft Life came.

    Chernarus Life

    Chernarus Life is a gamemode in ARMA 2 where a player can take the role of the Cop (BLUEFOR) or the Civilian (OPFOR).

    As a civilian players can work an honest life as workers or traffic illegal drugs,rob banks, or even become fully blown terrorists.

    As a cop players can uphold the law, this can mean anything from taking routes around major cities to protect the honest, arresting thieves, fining people for misdemeanors, leading drugbusts, or just getting a helicopter and scouting out terrorist bases.

    There is also a currency system, a mobile phone system, vehicles, guns, etc.

    Minecraft Life

    Minecraft life would be as near the same as possible. Although I fear connecting with a vanilla client would be difficult.

    Things like gun types could just be bows with different firing speeds and powers, although that would not be the most attractive route.

    Vehicles such as cars could simply be minecarts that vary in speed and animals. But again, that would not be the optimal route.

    A brand new map would likely be needed aswell.

    The Plan

    This Is going to take a long time to make and will likely take many game versions to complete in the fullest.

    I am looking for people willing to put in the time and effort to make this.

    I am in no way an expert in java, heck, I hardly know how to do anything. But, this is an idea I would love to see. I would even learn to code java more if it meant more people were on board.

    System and Plugin Theories

    This mod/gamemode will require things like Spoutcraft, if you can help code Spoutcraft I would be oh so thankful!

    The mobile phone would be a private messaging system linked to a certain item, say an Eye of Ender, or a Compass.
    When a player sends a message to a player on the server (only one at a time) the player would lose a set amount of money, this value could be changed via a config file. In ARMA2 Life a message costs $10 (expensive provider huh?) and would display only if the receiving player has a mobile phone in their inventory. If the receiving player does not have a mobile phone the sender receives a message, along the lines of "SMS sending failed", and is not charged.
    The message (in ARMA2 Life) would display in the middle of the screen, this would be preferred

    With all the different types of ways a player could lose and gain money I feel like coding a proprietary monetary system would be optimal for ease of use later down the road.

    Contributors

    MrBluebear3 - Texting system and hopefully more!

    The End

    This is the end for now.

    Leave a comment down below if you are willing to help in any way shape or form.
    All help is welcomed.

    Many thanks,
    Liam Kelly
     
  2. Offline

    np98765

    Seems like an interesting idea, even though I have never played ARMA2...

    In order to obtain what you really want, I'm going to recommend that you use Spout. This will require your users to use a client mod (Spoutcraft); it would be nigh impossible to create some of these features in a decent way without it (boats would have to substitute minecarts, and bows != guns).

    I think that you should elaborate much more about some of the other features that weren't given in as much detail. How would the mobile phone system work? What's wrong with the existing currency plugins?
    While doing that, try to keep it nice and formatted like you have above. Don't make it a gigantic wall of text. ;)

    You have decent grammar, didn't break any rules, and formatted it nicely -- You're definitely off to a great start. I'd offer to help, but working with Spout is beyond my abilities at this point.

    So, as I always say: G'luck with a developer! (In this case, developers).
     
  3. Offline

    liam7653

    First off, thank you for all your feedback! Now I know that I did not provide much detail, I really wish I could of provided more but I was short on time. :rolleyes:

    The mobile phone would be a private messaging system linked to a certain item, say an Eye of Ender, or a Compass.
    When a player sends a message to a player on the server (only one at a time) the player would lose a set amount of money, this value could be changed via a config file. In ARMA2 Life a message costs $10 (expensive provider huh?) and would display only if the receiving player has a mobile phone in their inventory. If the receiving player does not have a mobile phone the sender receives a message, along the lines of "SMS sending failed", and is not charged.
    The message (in ARMA2 Life) would display in the middle of the screen, this would be preferred

    With all the different types of ways a player could lose and gain money I feel like coding a proprietary monetary system would be optimal for ease of use later down the road.

    Secondly, I figured something such as Spoutcraft would be needed for a mod/gamemode of this magnitude. I will be looking for people that are good with Spout.

    Thank you for your reply, I look forward to any help you may be able to provide down the road.

    Sincerely,
    Liam Kelly
     
  4. Offline

    liam7653

    Bump, I'm really interested in having this made!
     
  5. Offline

    Hoolean

    I will work on the texting idea as a seperate plugin and will be willing to contribute to the texting system!

    liam7653
    Would you like the phone plugin to utilise spout? (e.g. There is actually a phone item, when you right-click with it is makes a screen with texts come up)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 28, 2016
  6. Offline

    bobacadodl

    I would wait until 1.4 so that spout craft isn't required :p
     
    -_Husky_- likes this.
  7. Offline

    Hoolean

    Good idea, I was thinking of doing that. Spoutcraft will definetely loose popularity soon with 1.4 . Any takers for other plugin aspects?
     
  8. Offline

    liam7653

    I was thinking of just having an item that when you hold it and type a command ( /txt <playername> ) it sends a whisper that uses the games currency to pay for. Regular whispers being disabled for anyone that is not a developer/admin. But honestly, a pop-up UI would look much nicer and be much more user friendly!

    And thank you in advance :)

    This is a smart idea :p

    Also, does anyone see a trading API in the near future? Having NPC shops that sell GPS', NV goggles (Toggle able NV potions? Special helmet effect?), etc. would be great!
     
  9. Offline

    bobacadodl

    I'm almost sure it'll be possible with the release of the official modding api in 1.4. If you don't feel like waiting you will have to use spout craft for all of the special items.
     
  10. Offline

    liam7653

    It's probably best I wait, with the official API on it's way it would be smarter to let it come than to get a good chuck of work done and then have to rewrite all of it.
     
  11. Offline

    np98765

    You may be disappointed with the API... I don't think it will be all that great in the beginning.

    And it may take a long time for it to be released. :3
     
    -_Husky_- likes this.
  12. Offline

    -_Husky_-

    It may have nothing, or not much.
     
  13. Offline

    np98765

    The GitHub repo looks kind of sad (although I didn't go poking around too much. It just looks a bit empty).
     
    bobacadodl and -_Husky_- like this.
  14. Offline

    -_Husky_-

    I agree. I was looking around for 'cool' methods, all i found was crap done to start it 4 months ago.
     
    bobacadodl and np98765 like this.
  15. Offline

    np98765

    How many inches of dust were on that crap?
     
  16. Offline

    -_Husky_-

    Which method of measurement would you like it in C:
     
  17. Offline

    liam7653

    I'm really hoping it doesn't disappoint :\

    I may tinker around in bukkit and see if I can get anything substantial coded. I really hope I can end up getting the Razer Blade to do OTF coding and testing in between school and home! :p

    Burmp. :/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 28, 2016
  18. Offline

    Hoolean

    Texting system (vanilla version) is going well so far... Just really need more devs for other aspects!!! If no one else comes, I may do the system that will allow players to choose ranks. MORE DEVS NEEDED!!!
     
  19. Offline

    liam7653

    This is wonderful :D I will add you to the list of contributors! (hint: Your the only one :p)
     
  20. Offline

    liam7653

    No replies since yesterday :(
     
  21. Offline

    Hoolean

    OK, the texting system (vanilla) is nearly done, I will create a BukkitDev page soon. OK, let's get there attention:

    WE NEED DEVS FOR OTHER ASPECTS!!!!!!!!!!!!!
     
  22. Offline

    liam7653

    Again, wonderful! And yes, we sure do need more Devs :p
     
  23. Offline

    liam7653

    Bump-em Gangnam Style
     
  24. Offline

    Hoolean

    (to the tune of Calvin Harris's 'Bounce')
    Dumdumdum dum dum dumdum dum. Bump. Dumdumdum dum dum dumdum dum. Bump.
     
  25. Offline

    liam7653

    This is bumptastic!
     
  26. Offline

    liam7653

  27. I'll help if you want, I don't really do spout yet but if I have to I'll learn :)
     
  28. Offline

    liam7653

    That's awesome! It would be great if you could learn spout but I'm sure there's some non spout stuff you could do.
     
  29. Offline

    liam7653

    Can you possibly work on a faction system? Like when a player connects to a server they are factionless and after typing a command ((/civillian, /civ, /opfor) for joining civs and (/cop, /blufor) for joining the popo) they are sent to the spawn for that faction and possibly have a skin swap? I would like to make details such as pointing out cop and civilian as painless as possible.

    Also, after choosing a side they can no longer choose the other unless they disconnect which resets their faction to factionless.

    Just a bit of a fantastic bump.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 28, 2016

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