Major Lag Issues 1.3.1

Discussion in 'Bukkit Discussion' started by Fluxty, Aug 6, 2012.

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  1. Offline

    Fluxty

    I was wondering if anyone is still experiencing major lag spikes on their servers using the latest 1.3.1 DEV builds.

    They are killing my server's popularity.
     
  2. Offline

    np98765

    Yep, lots of random lag spikes for me, too. :(
     
  3. Offline

    james mccarthy

    Yea random Terrorlag lol
     
  4. Offline

    effortless

    Same here, I think I'm going to call them LSOD's

    Lag Spikes of Death
     
  5. Offline

    sillyrosster

    I'm curious to know what builds you guys are on?
     
  6. Offline

    starferret3

    For me it lags so much it can't even load the ground.
     
  7. Offline

    Fluxty

    Alright, I've updated to the recommended build and the lag spikes have not seemed to stop. I've updated/deleted the majority of plugins on the only one of our servers that has been upgraded, and the problem persists.
     
    MeesterWaffles likes this.
  8. Offline

    pixelbat

    I get the "___ moved too quickly" constantly in the console when I'm flying on my own server. Flying is turned on, but then I get that message and rubber band back. Anyone else having this sort of lag/issue?
     
  9. Offline

    Subaca

    Same thing. And I can't find an option to fix it.
     
  10. Offline

    strontkever

    same thing, nothing fixes it
     
  11. Offline

    Red Machine D

    Having the same exact issue on my server, and on my friend's vanilla server.
     
  12. Offline

    crysis992

    Same issue on my server (running RB). Random massive lag spikes with just 5 players on it.
    1.2.5 server was lagfree with 30+ players. ANY ideas how to fix or make it less laggy?
     
  13. Offline

    sillyrosster

    Downgrade to 1.2.5 or just wait for bukkit to fix it :/
     
  14. Offline

    strontkever

    Last edited by a moderator: May 27, 2016
  15. Offline

    Bubka3

    Did 2322 fix this lag?
     
  16. Offline

    strontkever

    mainly, yes

    i did have 2-3 laggspikes in 45 minutes now, but worth big time
     
  17. Offline

    chrisk123999

    Still horribly laggy for me. I was able to run a 70 player server with over 40 plugins fine with 1.2.5 bukkit. I load up Vanilla or Bukkit and it just dies a horribly laggy death after more then ~15 players join.
     
  18. Offline

    erdrickk

    yah 2322 fails. 25 people on, massive lag spikes, not playable
     
  19. Offline

    Fluxty

    I appreciate Bukkit's efforts to stop these lag issues and I will wait patiently and provide any constructive feedback I can until all of the 1.3.1 bugs are squashed.

    As of now, I believe that 2322 might have reduced lag in regards to some issues, but other issues are still creating problems for most servers. This is just a developmental build though, so I don't think it "fails". I see progress here.

    On another note, 1.3.1 includes a lot of additions to the Minecraft game, including NPC trading and emeralds, so more RAM might be required to support the same amount of players/plugins as a server running 1.2.5. Even if this was true though it would not be such a drastic change in RAM usage as to drop a server that supports 70 players to one that supports only 15. You might have a plugin or two that are responsible for the lag issues in your case (40+ plugins is a lot of room for incompatibility).
     
  20. Offline

    K9Trooper

    I had major lag as well. I deleted all my existing worlds, reset my plug-ins (Multiverse, NoLagg, TreeAssist, Sidekick and HomeSpawnPlus) and started new. Recreating the worlds and I'm running ok now. Is there a possible issue with importing worlds from 1.2.5 over to 1.3.1? I would really love to get my other worlds back.
     
  21. Offline

    erdrickk

    ok hopefully this helps. Using Bukkit 2322 and just got this error that nuked my server

    Code:
    2012-08-07 19:53:13 [INFO] Connection reset
    2012-08-07 19:53:14 [SEVERE] java.util.ConcurrentModificationException
    2012-08-07 19:53:14 [SEVERE] at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    2012-08-07 19:53:14 [SEVERE] at java.util.ArrayList$Itr.next(Unknown Source)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.WorldServer.getTileEntities(WorldServer.java:533)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.EntityPlayer.h_(EntityPlayer.java:165)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.World.entityJoinedWorld(World.java:1239)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:498)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.World.playerJoinedWorld(World.java:1221)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.World.tickEntities(World.java:1119)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:563)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:472)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:404)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
    2012-08-07 19:53:14 [SEVERE] Encountered an unexpected exception ConcurrentModificationException
    java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$Itr.next(Unknown Source)
    at net.minecraft.server.WorldServer.getTileEntities(WorldServer.java:533)
    at net.minecraft.server.EntityPlayer.h_(EntityPlayer.java:165)
    at net.minecraft.server.World.entityJoinedWorld(World.java:1239)
    at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:498)
    at net.minecraft.server.World.playerJoinedWorld(World.java:1221)
    at net.minecraft.server.World.tickEntities(World.java:1119)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:563)
    at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:472)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:404)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
    2012-08-07 19:53:14 [SEVERE] This crash report has been saved to: /servers/w84/minecraft/./crash-reports/crash-2012-08-07_19.53.14-server.txt
    2012-08-07 19:54:36 [INFO] Read timed out
    2012-08-07 19:55:07 [INFO] Read timed out
    2012-08-07 19:58:19 [INFO] Connection reset
    2012-08-07 20:00:43 [INFO] Read timed out
    2012-08-07 20:00:48 [INFO] Connection reset
    2012-08-07 20:01:37 [INFO] Read timed out
    2012-08-07 20:02:14 [INFO] Connection reset
     
  22. Offline

    Gunnerrrrr

    Even on the RB im getting major lag spikes, and disconnect.endOfstream in the console which crashes the server, which makes no sense because i have 12gb of ram -.-
     
  23. Offline

    hawkfalcon

    New devs better then RB in terms of lag.
     
  24. Offline

    Gunnerrrrr

    I will try them out.
     
  25. Offline

    sillyrosster

    Hey, I have 24GB allocated and getting tons of lag, so yeah..
     
  26. Offline

    Gunnerrrrr

    Well its good to know its not my server i guess XD
     
  27. Offline

    sillyrosster

    I did figure something out. Well, not me. Someone else on the Spout forums. Here's what he said. It has drastically changed performance on my server :)

    Hope it helps ;)
     
  28. Offline

    erdrickk

    ok so I've solved my Lag issues. I removed -Xincgc from my startup line. I am using Bukkit 2322 and its running 100% lag free for well over an hour now where as before it died after 20 min

    can anyone explain why? the reason I tried this was because I read something about how the newer bukkit loads chunks differently so I thought, maybe unloading them F'ed it up.....total shot in the dark but it seems to have worked.

    btw I have Java 1.7 installed on my Linux box with 64 gigs of Ram

    Also, the Garbage collection code I was using above I read is for Java 1.6

    What if I used -XX:+UseG1GC ? that's java 1.7's improved garbage collection code

    I think I will try this next reboot
     
  29. Offline

    Gunnerrrrr

    My view distance was at 9, so i made it 11, but was does "Save-off" mean?
     
  30. Offline

    sillyrosster

    Make your view distance 10 and execute the command /save-on. Performance increase?
     
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