Inactive [WGEN/FIX] SkylandsPlus+ v0.3.1 - More Trees / Mobs in Skylands [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Jacek, Aug 14, 2011.

  1. Offline

    Jacek

    SkylandsPlus+ - More Trees / Mobs in Skylands
    Version: 0.3

    This is now here: http://dev.bukkit.org/server-mods/skylandsplus/

    Description

    This plugin will add more trees to your skylands worlds, in snowy areas the trees found in the Taiga biome are used, in all other areas a mix of the other types is used similar to the Forest biome. All passive mobs and wild grass can now be found too, making skylands worlds overall more playable in survival mode.


    Download (source included in jar file)

    http://bukkit.jacekk.co.uk/SkylandsPlus/SkylandsPlus.jar


    Screenshots

    [​IMG]

    [​IMG]


    Config File

    The config file is split into three sections.

    tree-gen
    Code:
    tree-gen:
        grass:
            gen: true
            prob: 3
        snow:
            gen: true
            prob: 5
        tall-grass:
            gen: true
            prob: 4
    
    The gen setting in each of the sub sections (grass, snow, tall-grass) controls weather that generation will happen. So to disable trees in snow areas set gen: false for the snow block. The prob setting is the probability that each grass block in the chunk will grow a tree (or have tall grass on it), this is a number between 0 and 100. A setting of 4 will give a very dense forest.

    ore-gen
    Code:
    ore-gen:
        coal:
            gen: true
            prob: 1
        redstone:
            gen: true
            prob: 1
        diamond:
            gen: true
            prob: 1
        gold:
            gen: true
            prob: 5
        lapis:
            gen: true
            prob: 5
        iron:
            gen: true
            prob: 2
    
    This section is very similar to the tree-gen section, except it applies to ore. The prob setting here refers to the change that each stone block in the chunk will grow an ore vain. For now this is a number between 0 and 100 and acts in the same was a the tree-gen setting, but this may change as even a setting of 0.5 would pretty much replace all the stone.

    mob-spawns
    Code:
    mob-spawns:
        chicken:
            spawn: true
            prob: 10
        slime:
            spawn: false
            prob: 10
        wolf:
            spawn: true
            prob: 10
        zombie:
            spawn: true
            prob: 10
        cow:
            spawn: true
            prob: 10
        sheep:
            spawn: true
            prob: 10
        spider:
            spawn: true
            prob: 10
        creeper:
            spawn: true
            prob: 10
        skeleton:
            spawn: true
            prob: 10
        giant:
            spawn: false
            prob: 0
        pig:
            spawn: true
            prob: 10
    
    This section controls the mobs that will naturally spawn, the prob setting in this section controls the percentage (of all mobs that are set to spawn) of that mob. This should be a number between 0 and 100 and the sum of these values for mobs that will spawn should be at least close to 100. If you set it so that the total probability is less than 100 less mobs will span on average. All hostile mobs will not burn in the light, but it looks weird when skeletons spawn next to pigs so it is best to either have skylands fully hostile or fully passive.


    Planned Changes
    • Make ore generation do something.
    • Add commands to populate existing worlds.
    • Bridges ?
    Know Bugs / Incompatiblities
    • And plugin that is used to spawn mobs, when chickens are spawned in skylands works you will get the configured distribution of mobs instead. This is just because of how this plugin works (by adding more mobs when ever the chickens spawn) and will never be fixed.
    Changelog

    Version 0.3.1
    • Removed a message left over from debugging.
    • Added some code to handle commands.
    Version 0.3
    • Weather is now blocked in skylands worlds (it didn't work right anyway).
    version 0.2
    • Added config file with options for tree densities, mob spawning and ore generation (not used yet).
    • All mobs can now be spawned (with configurable probabilities).
    • Hostile mobs will not burn (even if spawned with /spawnmob).
    Version 0.1.1
    • Now loads on statup, so it will catch all worlds.
    • Logs a message at startup to show which worlds have the tree populater applied to them,
    Version 0.1
    • Initial release.

    Okay, update. This does not seem to work at all on my public server, but it works on my local server, which is an exact copy of the public server... so I'm going to bed and will look again tomorrow, most likely I installed in wrong, it's VERY late.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
    MistaGhost, vongriva, Juze and 3 others like this.
  2. Offline

    Jacek

    Then you typed it wrong.
     
  3. Offline

    Ajinryu

    But how do I get back to my own world.
     
  4. Offline

    Jacek

    The same way you got to skylands.

    If you are using multiverse you can /mv tp <world_name>
     
  5. Offline

    Ajinryu

    I know but I type /mv tp World One but it says Cant find the player World
     
  6. Offline

    Jacek

    You can't have a space in a world name.
     
  7. Offline

    Ajinryu

    I renamed the folder it to World_One but it still doesent work.
     
  8. Offline

    Jacek

    I don't know then, ask one of the Multiverse people I guess :s
     
  9. Offline

    Ajinryu

    trolol :p
     
  10. Offline

    HeliosHarpBoy

    AWESOME

    I am probably gonna make a vid for the plugin to promote it!!!!!!!!!!!!!!!!!!!!!!!!

    of course Jacek will have the credit!!!!!!!!!!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
    Jacek likes this.
  11. Offline

    Jacek

    :) A link would be appreciated. (to the page from the description I mean)
     
  12. Offline

    Sadlar

    please update to 1.3.1 :p
     

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