[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

  1. Offline

    frownnn

    This would be hard plus if that would to happen they would have to combine with spout
     
  2. Offline

    Stormshout

    I just Downloaded your plugin, I really like it. But right now I can only use faction commands when I'm OP, this is because the sight you have your permission files posted on is down. or at least i think its down, because it won't let me on the sight. I have browsed the Web finding the permission files. But had to resort down to creating a bukkit account just so I can post my problem.

    Please reply to me with all the permissions for factions. I would sure appreciate it.
     
  3. Offline

    Hourglss

  4. Offline

    Rosygirl4774

    I'm sorry if this is in the description stuff, i'm just starting making my server, but is this for 1.2.5? I see 1.2.4 so i'm guessing it wont work with 1.2.5. :|
     
  5. Offline

    Alphakid16

    Hey everybody, I have made a Plugin review on Factions. Check it out!

     
  6. Offline

    blackmaild

    I'm talking about /home, not /f home. This is more of a Factions/Essentials conflict, than a full Factions issue.
     
  7. Offline

    PapelitoFeliz

    Is there any mirror to the userguide? Since the website seems to be down.
     
  8. Offline

    jycs

    How to DenyUseageMaterials on safe/warzones ?
    I don't find.
     
  9. Offline

    Stormshout

    I have recently Downloaded Factions, I have tried altering the Config. file but everytime i reset the server or start it. or turn it off. the config. files go back to default. as though i can't even change stuff. Which is really frustrating. get your config fixed. because the file looks like crap with notepad++ every plugin I have used so far works great with notepad++ but factions config. is a total mess.
     
  10. Offline

    owenftw

    Is there a way to disable the broadcast messages when somebody creates a faction and also makes a desc?
    its really annoying =/
     
  11. Offline

    jycs

    Code:
      "safeZoneDenyUseage": true,
     
      "territoryDenyUseageMaterials": [
        "FLINT_AND_STEEL",
        "BUCKET",
        "WATER_BUCKET",
        "LAVA_BUCKET",
        "FIRE_CHARGE"
      ],
    Why it doesn't work ?!
     
  12. Offline

    Broseling

    Hey, I love this plugin, but I have seen a possible problem when it comes to pvp. Im looking for a way to prevent situations where many players occupy few land. Say 10 players claim 1 chunk and just stack chests in it. With arbitrary 100 power and 1 land, they are virtually unclaimable. Is there a way to prevent the invitation of new members without claiming a certain (amount of/percentage of total) land. Also preventing unclaiming of land if it would put you under the required land per population amount.

    Im open to work arounds as well. Ive been thinking on this for a bit and curious if anyone has any ideas to prevent mass population for low land. At the very least, some ideas on how to make it less beneficial to own small amounts of land, or more beneficial to own more land.
     
  13. Offline

    Liger_XT5

    Any way to set the size of a claimed area? We're thinking of switching from Towny to Factions and the claiming size of one chunk per claim is a bit small. We'd like to set it to 2x2 chunks.
     
  14. Offline

    Brettflan

    Strange, I could have sworn I posted several days ago answering some of these questions. Maybe the forum ate my post.

    I'm not sure I understand the question. Changing that setting should do what you seem to be asking.

    Are you using some other plugin which integrates with Factions or something? I can't think of any reason within Factions that what you're describing would happen.

    What you describe would be either a client-side artifact (where the top half of the door doesn't exist but the client thinks it does) or a bug in CraftBukkit.

    Our LWC integration was contributed by another dev, and any further changes or additions to it would likewise come from another dev since Olof and myself don't actually use LWC.

    All of that can be configured in conf.json, in the section starting with "territoryDenyBuild" and ending with "territoryDenyUseageMaterialsWhenOffline". The user guide mentions some of that in the Configuration section.

    1.6.6b is indeed outdated; you should always stay up-to-date. If protection is failing in certain SafeZone areas and you're sure the players in question don't have SafeZone permissions, there should be errors reported in your server console/log. Otherwise, the problem is in CraftBukkit.

    1. Read our FAQ regarding direct editing of conf.json, which is discouraged and won't work if done while the server is running anyway. And it is in fact named conf.json as we indicate; I have no idea where you're getting "config.json" from.
    2. If there's a problem within Factions causing that, it should be logged in your server console/log. Without that I can't help you.

    You need to read the user guide.

    /f config territoryProtectedMaterials chest
    /f config territoryProtectedMaterialsWhenOffline chest

    The fireballs won't explode or hurt players in a SafeZone. You can extend that to WarZones using:
    /f config warZoneBlockFireballs true
    You also might want:
    /f config warZoneBlockCreepers true

    Are you using a 1.7.x alpha (non-production) release? If so, there's your answer.

    Read the FAQ.

    Not sure why it was down (it's Olof's baby), but it's back up now.

    It does work in 1.2.5, no changes were needed.

    It does work. Maybe you're testing it and it's working for you since you have safezone permissions allowing you to do it anyway?

    Read the FAQ.

    There isn't, sorry.

    You asked this question on BukkitDev and I answered it there.

    No, but you can change power levels as desired for a similar effect, allowing more land to be claimed per user. Claiming larger areas can be done using a radius claim.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  15. Offline

    Kane

    So how does one make a safezone then a warzone easily. I'm a bit confused and was wondering if there was a simple way via config files.

    I want 100 radius safe and 500 radius warzone. then wilderness of course past.
     
  16. Offline

    Jungle_Law

    Derp, derp...
     
  17. Offline

    CheesyWalnut

    how do you disable the **faction thing in the name?
     
  18. Offline

    Hello Its me :)

    You only have to delete it in config.json :)
     
  19. Offline

    drmzn

    Hey im having some trouble how do i disable this

    You can't hurt "FACTION %player" in their own territory unless you declare them as an enemy

    ive set some stuff to false in the CONFIG.json file already but to no avail
     
  20. Offline

    darkest4ever

    How to edit the source code?
    Hello guys. So im trying to translate this plugin to other language,but im having trouble with Eclipse and netbeans. Im not sure how to properly upload all files to one of the programs. Is where any tutorials or something how to edit the source?

    Jus make that faction as your ENEMY and u can atack them.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  21. Offline

    DoJo_Master

    Hi I have a very popular server but I would love to have factions on it but heres the catch I only want factions in the nether not in the normal world can i change that? I looked in the config and it was no help.

    Is there anyway todo that if not could you maby add it to your plugin config?

    (I run a 6 gig server thats 1.2.5)
     
  22. Offline

    drmzn

    im running a server and i find it quite unfair that you cant attack the person in his own faction land
    is there anyway to disable it?
     
  23. Offline

    AtomicCore9

    Is there any way that we know how much land we are claiming and where the land ends or starts? I've tried to claim some land but sometimes it's kinda hard to judge where the plot is. It would be a lot easier if you could maybe allow us to select 2 corners.
     
  24. Offline

    Xmastermax15

    Hallo, I have a Problem with Industrialcraft² + Factions. Without IC² it works fine.
    Here the error:
    2012-04-27 15:46:40 [SEVERE] Error occurred while enabling Factions v1.6.7 (Is it up to date?)
    java.lang.AssertionError
    at com.google.gson.internal.bind.TypeAdapters$EnumTypeAdapter.<init>(TypeAdapters.java:686)
    at com.google.gson.internal.bind.TypeAdapters$24.create(TypeAdapters.java:715)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.internal.bind.CollectionTypeAdapterFactory.create(CollectionTypeAdapterFactory.java:52)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.<init>(ReflectiveTypeAdapterFactory.java:82)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.createBoundField(ReflectiveTypeAdapterFactory.java:81)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.getBoundFields(ReflectiveTypeAdapterFactory.java:118)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.create(ReflectiveTypeAdapterFactory.java:72)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.Gson.toJson(Gson.java:538)
    at com.google.gson.Gson.toJson(Gson.java:525)
    at com.google.gson.Gson.toJson(Gson.java:480)
    at com.google.gson.Gson.toJson(Gson.java:460)
    at com.massivecraft.factions.zcore.util.Persist.save(Persist.java:116)
    at com.massivecraft.factions.zcore.util.Persist.loadOrSaveDefault(Persist.java:80)
    at com.massivecraft.factions.zcore.util.Persist.loadOrSaveDefault(Persist.java:72)
    at com.massivecraft.factions.Conf.load(Conf.java:352)
    at com.massivecraft.factions.P.onEnable(P.java:83)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232)
    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:375)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:362)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:191)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    Who can i fix this?
     
  25. Offline

    NaZer

    Hi i have a SUGGESTION for the plugin...
    You should make it so that people get kicked out of their faction when they are banned.
    Because its rather unfair to have a faction with 9 banned players and 1 still left which has 100 power in total.

    I have no experience with coding what so ever, so dont blame me if this is unreasonable hard to do ;)
     
  26. Offline

    DoJo_Master

    Hi I want to run factions but only in the nether can some one ether make some kind of plugin add on to choose worlds?

    I'm running a 6 gig server 1.2.5​
     
  27. Offline

    Alex Morton

    Hello, im having trouble with factions as the Writing looks like this a**Test 5[Owner]mrajm33: test

    The faction was called test. I believe it sojmthing to do with iChat? Is there a way to sort it out?
     
  28. Offline

    DoJo_Master

    can someone help me on my problem 1st??

    Hi I have a very popular server but I would love to have factions on it but heres the catch I only want factions in the nether not in the normal world can i change that? I looked in the config and it was no help.

    Is there anyway todo that if not could you maby add it to your plugin config?

    (I run a 6 gig server thats 1.2.5)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  29. Offline

    Xmastermax15

    I know whow to fix the problem with the error:
    2012-04-28 08:35:46 [SEVERE] Error occurred while enabling Factions v1.6.7 (Is it up to date?)
    java.lang.AssertionError
    at com.google.gson.internal.bind.TypeAdapters$EnumTypeAdapter.<init>(TypeAdapters.java:686)
    at com.google.gson.internal.bind.TypeAdapters$24.create(TypeAdapters.java:715)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.internal.bind.CollectionTypeAdapterFactory.create(CollectionTypeAdapterFactory.java:52)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.<init>(ReflectiveTypeAdapterFactory.java:82)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.createBoundField(ReflectiveTypeAdapterFactory.java:81)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.getBoundFields(ReflectiveTypeAdapterFactory.java:118)
    at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory.create(ReflectiveTypeAdapterFactory.java:72)
    at com.google.gson.Gson.getAdapter(Gson.java:353)
    at com.google.gson.Gson.toJson(Gson.java:538)
    at com.google.gson.Gson.toJson(Gson.java:525)
    at com.google.gson.Gson.toJson(Gson.java:480)
    at com.google.gson.Gson.toJson(Gson.java:460)
    at com.massivecraft.factions.zcore.util.Persist.save(Persist.java:116)
    at com.massivecraft.factions.zcore.util.Persist.loadOrSaveDefault(Persist.java:80)
    at com.massivecraft.factions.zcore.util.Persist.loadOrSaveDefault(Persist.java:72)
    at com.massivecraft.factions.Conf.load(Conf.java:352)
    at com.massivecraft.factions.P.onEnable(P.java:83)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232)
    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:375)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:362)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:191)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    But for it I must deaktivate the version check.... who can i deaktivate it?
     
  30. im looking for a plugin that had safe and war zone, i was thinking if the faction plugin had that, so you couldt claim a chung that is safe zone, like you do on factions.
     

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