Inactive [MECH/FUN/RPG] Monster Apocalypse - A Complete Rework of Minecraft Mobs. [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by blainicus, Dec 31, 2011.

  1. Offline

    Pochanko

    Thanks for the reply, im really confused on how to exactly do the pigmen on earth, may you please explain the settings and etc. Much appreciated
     
  2. Offline

    blainicus

    I don't work on dev builds unless they're small updates. I heard that it still works on 1.2 with few exceptions, so you could always just try it.

    Bonus spawns: enabled
    bonus spawn section:
    every mob false but pigmen, pigmen chance 100.0

    and then play around bonus spawn period/count for spawn rates.
     
    Pochanko likes this.
  3. Offline

    Pochanko

    Thank yer very much
     
  4. Offline

    Purplehain

    blainicus, well i wouldn't call that a few exceptions ;P. i tried the plugin for about an hour. but what i saw is that mobs don't pile corps. only mob attacking you with mega aggro are the spiders. i didn't have any mob spawns except of zombie, spider, skeleton AND enderman but had them all at true. mobs don't destroy any blocks, and spawnrate isn't increased except of spiders :p

    but what i saw is that the mobs spawn on trees. what they didn't without the plugin

    but i tried the plugin on an 1.1 server than. and i really love it! hope you are done recoding soon ^^
     
  5. Offline

    TpkAko

    Please release a version for 1.2! I would love to use this so much!
     
  6. Offline

    EternisRequiem

    It works on my 1.2.3 server just fine.
     
  7. Offline

    TpkAko

    The monster mega distance doesn't work for me, what do I need to do to enable it?
     
  8. Offline

    donuthead1

    How do you start the plugin?!!!! please help dunno what to do with it sounds awesome though
     
  9. Offline

    Alru

    Hello! It works on my 1.2.4, but mega-aggro doesn't work :(( Help me, please!
    Code:
    Worlds:
    - world7
    Always night: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: true
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: false
    'Bonus spawn world name:': world
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name: world7
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: true
    Enable custom monster damage?: true
    Enable worldguard damage flag checks?: false
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: true
    Enable custom monster drops?: true
    Enable monsters destroying nearby torches?: true
    Enable monsters attacking from a massive range?: true
    Mega-aggro range: 250
    Mega-aggro range Y: 250
    How far mobs should stop away from players: 1
    Enable monsters attacking smartly and seeing through walls?: true
    Enable Zombies attacking walls?: true
    Enable PigZombies attacking walls?: true
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: true
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: true
    Make zombie pigmen aggressive?: true
    Make zombie pigmen use mega-aggro?: true
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: true
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: true
    Bonus monsters per player: 4
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 1
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 128
    Bonus Spawns:
      Creeper:
        spawn: true
        chance: 100.0
      Enderman:
        spawn: true
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 100.0
      Spider:
        spawn: true
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Naturalistic Bonus Spawns:
      Creeper:
        spawn: true
        chance: 100.0
      Enderman:
        spawn: true
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 100.0
      Spider:
        spawn: true
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Monster Properties:
      Blaze:
        health: 20
        damage: 5
      CaveSpider:
        health: 20
        damage: 2
      Chicken:
        health: 4
        damage: 0
      Cow:
        health: 10
        damage: 0
      Creeper:
        health: 20
        damage: 0
        standard explosion radius: 3.0
        standard fire: false
      Enderman:
        health: 40
        damage: 7
        burns in sunlight: true
      Ghast:
        health: 10
        damage: 0
        standard explosion radius: 1.0
        standard fire: true
      MushroomCow:
        health: 10
        damage: 0
      Pig:
        health: 10
        damage: 0
      PigZombie:
        health: 20
        damage: 5
      Sheep:
        health: 8
        damage: 0
      Silverfish:
        health: 8
        damage: 1
      Skeleton:
        health: 20
        damage: 4
        burns in sunlight: true
      Spider:
        health: 16
        damage: 2
      Squid:
        health: 10
        damage: 0
      Villager:
        health: 20
        damage: 0
      Zombie:
        health: 20
        damage: 4
        burns in sunlight: true
    Advanced Monster Properties:
      Blaze:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Blaze
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      CaveSpider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: CaveSpider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Chicken:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Chicken
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Cow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Cow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Creeper:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Creeper
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Enderman:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Enderman
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Ghast:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Ghast
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      MushroomCow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: MushroomCow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Pig:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Pig
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      PigZombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: PigZombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Sheep:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Sheep
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Silverfish:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Silverfish
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Skeleton:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Skeleton
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Enable Super Arrows: false
        Super Arrow period: 5000
        Super Arrow chance: 100.0
        Super Arrow X/Z attack range: 20.0
        Super Arrow Y attack range: 80
        Make skeleton arrows explode?: false
        Arrow explosion radius: 2.0
        Arrow chance to explode on collision: 100.0
        Arrow explosion causes fire?: false
      Spider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Spider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Squid:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Squid
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Villager:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Villager
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Zombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Zombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Attackable blocks:
        - block:seconds
    Natural:
      Creeper:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Creeper
      Enderman:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Enderman
      Skeleton:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Skeleton
      Zombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Zombie
      Blaze:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Blaze
      CaveSpider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: CaveSpider
      Chicken:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Chicken
      Cow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Cow
      Ghast:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Ghast
      MagmaCube:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: LavaSlime
      MushroomCow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: MushroomCow
      Pig:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Pig
      PigZombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: PigZombie
      Sheep:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Sheep
      Silverfish:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Silverfish
      Slime:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Slime
      Spider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Spider
      Squid:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Squid
      Villager:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Villager
      Wolf:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Wolf
    Drops:
      Creeper:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Enderman:
        drops:
        - item:count:chance
        Overwrite?: false
      Skeleton:
        drops:
        - item:count:chance
        Overwrite?: false
      Spider:
        drops:
        - item:count:chance
        Overwrite?: false
      Zombie:
        drops:
        - item:count:chance
        Overwrite?: false
      Blaze:
        drops:
        - item:count:chance
        Overwrite?: false
      CaveSpider:
        drops:
        - item:count:chance
        Overwrite?: false
      Chicken:
        drops:
        - item:count:chance
        Overwrite?: false
      Cow:
        drops:
        - item:count:chance
        Overwrite?: false
      Ghast:
        drops:
        - item:count:chance
        Overwrite?: false
      MagmaCube:
        drops:
        - item:count:chance
        Overwrite?: false
      MushroomCow:
        drops:
        - item:count:chance
        Overwrite?: false
      Pig:
        drops:
        - item:count:chance
        Overwrite?: false
      PigZombie:
        drops:
        - item:count:chance
        Overwrite?: false
      Sheep:
        drops:
        - item:count:chance
        Overwrite?: false
      Silverfish:
        drops:
        - item:count:chance
        Overwrite?: false
      Slime:
        drops:
        - item:count:chance
        Overwrite?: false
      Squid:
        drops:
        - item:count:chance
        Overwrite?: false
      Villager:
        drops:
        - item:count:chance
        Overwrite?: false
      Wolf:
        drops:
        - item:count:chance
        Overwrite?: false
    Spawn Block Blacklist:
    
     
  10. Offline

    blainicus

    Mega-aggro is going to be near impossible to fix in newer versions, depending mostly on whether an API is added.
     
  11. Offline

    blainicus

  12. Offline

    walkineagle

    erm, can I offer you a little help with that?

    Code:
    Material m = Material.AIR;
                try{
                    m = Material.getMaterial(Integer.valueOf(p1));
                }catch(Exception ee){
                    String it = p1;
                    it = it.replaceAll(" ", "_");
                    it = it.toUpperCase();
                    m = Material.getMaterial(it);
                }
    p1 is the String.
     
  13. Offline

    leech321

    i keep getting this as an error [SEVERE] Cannot load plugins \Monster Apocalypse v<0.0.1> when i customize the config
     
  14. Offline

    AFakeman

    Code:
    Worlds:
    - Skylands
    Always night: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: true
    'Bonus spawn world name:': Skylands
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name:
    - Skylands
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: false
    Enable custom monster damage?: false
    Enable worldguard damage flag checks?: false
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: true
    Enable custom monster drops?: false
    Enable monsters destroying nearby torches?: true
    Enable monsters attacking from a massive range?: false
    Mega-aggro range: 160
    Mega-aggro range Y: 80
    How far mobs should stop away from players: 10
    Enable monsters attacking smartly and seeing through walls?: false
    Enable Zombies attacking walls?: false
    Enable PigZombies attacking walls?: false
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: false
    Make zombie pigmen aggressive?: false
    Make zombie pigmen use mega-aggro?: false
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 25
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 12
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 10000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 1
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 1
    Maximum Y for naturalistic bonus: 128
    Bonus Spawns:
      Creeper:
        spawn: false
        chance: 100.0
      Enderman:
        spawn: false
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 22.0
      Spider:
        spawn: true
        chance: 10.0
      Zombie:
        spawn: true
        chance: 80.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: true
        chance: 5.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: true
        chance: 3.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: true
        chance: 0.01
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: true
        chance: 4.0
      Slime:
        spawn: true
        chance: 3.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Naturalistic Bonus Spawns:
      Creeper:
        spawn: false
        chance: 100.0
      Enderman:
        spawn: true
        chance: 20.0
      Skeleton:
        spawn: true
        chance: 10.0
      Spider:
        spawn: true
        chance: 25.0
      Zombie:
        spawn: true
        chance: 70.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Cow:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
    Monster Properties:
      Blaze:
        health: 20
        damage: 5
      CaveSpider:
        health: 10
        damage: 3
      Chicken:
        health: 4
        damage: 0
      Cow:
        health: 10
        damage: 0
      Creeper:
        health: 20
        damage: 0
        standard explosion radius: 2.0
        standard fire: false
      Enderman:
        health: 30
        damage: 3
        burns in sunlight: true
      Ghast:
        health: 10
        damage: 0
        standard explosion radius: 1.0
        standard fire: true
      MushroomCow:
        health: 10
        damage: 0
      Pig:
        health: 10
        damage: 0
      PigZombie:
        health: 60
        damage: 8
      Sheep:
        health: 8
        damage: 0
      Silverfish:
        health: 8
        damage: 1
      Skeleton:
        health: 8
        damage: 3
        burns in sunlight: true
      Spider:
        health: 14
        damage: 2
      Squid:
        health: 10
        damage: 0
      Villager:
        health: 20
        damage: 0
      Zombie:
        health: 13
        damage: 3
        burns in sunlight: true
    Advanced Monster Properties:
      Blaze:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Blaze
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      CaveSpider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: true
        death spawn type: CaveSpider
        death spawn count: 2
        death spawn chance: 5.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Chicken:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Chicken
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Cow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Cow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Creeper:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Creeper
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Enderman:
        true damage (completely ignores armor): 1
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Enderman
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Ghast:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Ghast
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      MushroomCow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: MushroomCow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Pig:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Pig
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      PigZombie:
        true damage (completely ignores armor): 2
        explode on death: true
        death explosion causes fire?: true
        death explosion radius: 0.3
        spawn new mob on death: false
        death spawn type: PigZombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Sheep:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Sheep
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Silverfish:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: true
        death spawn type: Silverfish
        death spawn count: 1
        death spawn chance: 15.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Skeleton:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Skeleton
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Enable Super Arrows: false
        Super Arrow period: 5000
        Super Arrow chance: 100.0
        Super Arrow X/Z attack range: 20.0
        Super Arrow Y attack range: 80
        Make skeleton arrows explode?: true
        Arrow explosion radius: 1.0
        Arrow chance to explode on collision: 2.0
        Arrow explosion causes fire?: true
      Spider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Spider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Squid:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Squid
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Villager:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Villager
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Zombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: true
        death spawn type: Zombie
        death spawn count: 2
        death spawn chance: 7.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        Attackable blocks:
        - block:seconds
    Natural:
      Creeper:
        spawn: true
        spawncount: 1
        spawnchance: 8.0
        spawnymin: 1
        spawnymax: 10
        replacement: Creeper
      Enderman:
        spawn: true
        spawncount: 2
        spawnchance: 20.0
        spawnymin: 2
        spawnymax: 30
        replacement: Enderman
      Skeleton:
        spawn: true
        spawncount: 3
        spawnchance: 35.0
        spawnymin: 3
        spawnymax: 228
        replacement: Skeleton
      Zombie:
        spawn: true
        spawncount: 5
        spawnchance: 60.0
        spawnymin: 5
        spawnymax: 328
        replacement: Zombie
      Blaze:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Blaze
      CaveSpider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: CaveSpider
      Chicken:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Chicken
      Cow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Cow
      Ghast:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Ghast
      MagmaCube:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: LavaSlime
      MushroomCow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: MushroomCow
      Pig:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Pig
      PigZombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: PigZombie
      Sheep:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Sheep
      Silverfish:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Silverfish
      Slime:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Slime
      Spider:
        spawn: true
        spawncount: 1
        spawnchance: 20.0
        spawnymin: 1
        spawnymax: 128
        replacement: Spider
      Squid:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Squid
      Villager:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Villager
      Wolf:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 128
        replacement: Wolf
    Drops:
      Creeper:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Enderman:
        drops:
        - item:count:chance
        - 368:1:19.0
        - 56:1:2.0
        - 260:1:0.5
        - 52:1:0.02
        - 322:1:0.2
        - 347:1:2.0
        - 89:1:3.0
        - 357:5:8.0
        - 354:1:1.3
        - 278:1:0.3
        - 283:1:9.9
        - 22:1:0.3
        - 57:1:0.09
        - 41:1:0.3
        - 42:1:0.4
        Overwrite?: false
      Skeleton:
        drops:
        - item:count:chance
        - 262:3:70.0
        - 352:2:70.0
        - 266:1:2.5
        - 261:1:8.0
        - 21:1:1.3
        - 350:1:18.0
        Overwrite?: false
      Spider:
        drops:
        - item:count:chance
        - 30:2:90.0
        - 287:3:40.0
        Overwrite?: false
      Zombie:
        drops:
        - item:count:chance
        - 367:2:35.0
        - 267:1:4.0
        - 276:1:0.8
        - 306:1:1.0
        - 307:1:0.8
        - 308:1:0.9
        - 309:1:1.1
        - 364:1:8.0
        - 365:1:2.3
        - 51:3:3.3
        - 310:1:0.15
        - 311:1:0.10
        - 312:1:0.05
        - 313:1:0.20
        - 263:1:4.0
        - 354:1:0.2
        Overwrite?: false
      Blaze:
        drops:
        - item:count:chance
        Overwrite?: false
      CaveSpider:
        drops:
        - item:count:chance
        Overwrite?: false
      Chicken:
        drops:
        - item:count:chance
        Overwrite?: false
      Cow:
        drops:
        - item:count:chance
        Overwrite?: false
      Ghast:
        drops:
        - item:count:chance
        Overwrite?: false
      MagmaCube:
        drops:
        - item:count:chance
        Overwrite?: false
      MushroomCow:
        drops:
        - item:count:chance
        Overwrite?: false
      Pig:
        drops:
        - item:count:chance
     
        Overwrite?: false
      PigZombie:
        drops:
        - item:count:chance
        - 314:1:100.0
        - 315:1:100.0
        - 316:1:100.0
        - 317:1:100.0
        - 283:1:100.0
        - 284:1:100.0
        - 285:1:100.0
        - 286:1:100.0
        Overwrite?: false
      Sheep:
        drops:
        - item:count:chance
        Overwrite?: false
      Silverfish:
        drops:
        - item:count:chance
        Overwrite?: false
      Slime:
        drops:
        - item:count:chance
        Overwrite?: false
      Squid:
        drops:
        - item:count:chance
        Overwrite?: false
      Villager:
        drops:
        - item:count:chance
        Overwrite?: false
      Wolf:
        drops:
        - item:count:chance
        Overwrite?: false
    Spawn Block Blacklist:
    - block
    - 35
    Night doesn't occur in Skylands world.
     
  15. Offline

    GarretSidzaka

    im going to give this a try after the hell of using the "Mobs" plugin. that plugin corrupted our last map
     
  16. Offline

    Gunre

    The spawn block blacklisting doesn't appear to be working for me. I am trying to prevent mobs from spawning in trees. Blacklisting is set to true. The blacklist looks like:
    Spawn Block Blacklist:
    - LEAVES

    Yet I'm still getting a ton of my zombies spawning in trees.
    Is there an associated config setting other than 'Check block spawn blacklist (deny spawn on these blocks)?: true' that needs to be set to make the block blacklist work?
     
  17. Offline

    Richard Scheide

    Hello.

    I don't think I'm getting the massive spawn I should. Can anyone help me out. Here's my config.

    Code:
    Worlds:
    - walkingdead
    Always night: false
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: true
    Enable spawn points?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: true
    Hard cap on all mobs spawning: 1000000
    Only enable bonus spawns on one world?: true
    'Bonus spawn world name:': walkingdead
    Only enable naturalistic bonus spawns on one selected world?: true
    Naturalistic bonus spawn world name: walkingdead
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: false
    Enable custom monster damage?: false
    Enable worldguard damage flag checks?: false
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: true
    Enable custom monster drops?: true
    Enable monsters destroying nearby torches?: false
    Enable monsters attacking from a massive range?: false
    Mega-aggro range: 160
    Mega-aggro range Y: 80
    How far mobs should stop away from players: 10
    Enable monsters attacking smartly and seeing through walls?: true
    Enable Zombies attacking walls?: true
    Enable PigZombies attacking walls?: false
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
    Actually kill the zombie when it corpse piles?: true
    Mininum unreaching time before suicide piling: 50
    Block to use for corpse piling: GRAVEL
    Make wolves aggressive?: true
    Make zombie pigmen aggressive?: true
    Make zombie pigmen use mega-aggro?: true
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 4
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 7
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 10
    Number of mobs to spawn in a spot if found: 1
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 7
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 128
     
  18. Offline

    blainicus

    It only affects naturalistic spawns.

    I see default settings here. Try changing:
    Naturalistic bonus spawn mob attempts per tick: 10
    To something higher. Don't go above 200, but even that is super high.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  19. Offline

    Richard Scheide

    Thanks for the reply, I'll try that but it would be cool if someone posted what they thought was a good setting and then only the map names would have to be changed. Trying it now
     
  20. Offline

    Gunre

    I tried to make ghasts a rare spawn in the normal world by adding the to the naturalistic bonus spawn list with a chance of .01, and zombies with a chance of 99.9% For some reason this ended up spawning dozens and dozens of ghasts around my players. This was funny as heck as an April fools joke, but it wasn't really what I was aiming for :) Am I misunderstanding the naturalistic bonus chances? What should I configure to make ghasts a rare spawn in the normal world?
     
  21. Offline

    blainicus

    I would advise a very very low bonus spawn rate, something like one per 10 minutes with a chance of 50%. These are all found at the top of the config.
     
  22. Offline

    Nisbetron3000

    This is a great plugin you've got going here; I'm really enjoying it a lot.

    However, I am getting an error with the custom drops, which I assume is my own fault. I'm running Bukkit 1.2.4-R1.0.

    I was wondering if you could send me an example of how the drops portion of the config.yml would look if I wanted make a zombie (for example) drop 1 gold nugget when it died.

    I've tried using GOLD_NUGGET:1:10.0 and even tried with DIRT:1:10.0 with no luck, just to see if I could get it to work.

    I even tried using the config.yml for Zombies that you linked above, but i got the same "Error adding drop to drop list of Zombie, check your drops for errors.".

    Any information you could offer, is greatly appreciated.
     
  23. Offline

    woworchunter1

    what is the default spawn command
     
  24. Offline

    blainicus

    I can't really say for sure, I haven't looked into it much. I'm relatively certain bukkit changed something with the item enums and might not have updated the javadoc. Regardless, other drop plugins should play nice anyway if you use those instead.
     
  25. Offline

    matthias4

    Why does my aggro-Range only work for Spiders? Please answer.
     
  26. Offline

    blainicus

    It's been answered a ton already, but 1.2.4 broke mega-aggro permanently for Zombies and Skeletons.
     
  27. Offline

    clearshot126

    I have a problem, using the most recent version, it loads up however i cant get the /ma command to work, in the server console i get:

    Code:
    10:51:32 [INFO] Clearshot138 [/192.168.1.64:49932] logged in with entity id 259
    at ([world] -155.88563533564914, 78.0, 253.56929087183138)
    10:51:35 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'ma'
    in plugin Monster Apocalypse v<0.0.1>
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16
    6)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:4
    73)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:821)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781)
     
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764)
            at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
            at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7
    8)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
            at blainicus.MonsterApocalypse.SpawnPoints.onCommand(SpawnPoints.java:40
    )
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
            ... 12 more
    >
    The only change to the config i have made is
    Enable spawn points?: true
     
  28. Offline

    Pitsbrgparatrpr

    Hi! I plugged this in and its working great! 2 Questions please:
    If I want a small amount of pigzombies and a very small amount of Blazes in the regular world, what would my CFG look like? Would I use Naturalistic settings to TRUE, then change %. I saw where all the creatures have to add to 100%? Right now everything is at 100% and its all off, I tried it on with Pigzombies at 5%, and they came out everywhere!
    2. What is this, (does a tick mean a second?), and would this help cut back Naturalistic spawns, would I take it down to do so?:
    Naturalistic bonus spawn mob attempts per tick: 10?

    Also, can I make the effects take place in Nether as well? For instance to make Pigmen aggressive in Nether? And would the world be Nether? Thanks

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  29. Offline

    blainicus

    All you need to do is lower attempts per tick, and if that's still not low enough then increase the tick period (separate setting).

    You can easily make a config for both worlds and set the naturalistic spawns to only go in the normal world.

    Version 7.1 for CB-1.2.5-R1.0 is out now!
    Download:
    http://dev.bukkit.org/server-mods/monster-apocalypse/files/25-monster-apocalypse-v7-1/

    You need to type the full command or the spawn point manager will throw a null pointer exception:
    IE:
    /ma addspawnpoint Death Zombie 1 1 0 15 100

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 22, 2016
  30. Offline

    Pitsbrgparatrpr

    Thanks! Would I place a 2nd CFG file in there with NETHER as the world setting? Thus having 2 cfg's in the folder? And, if I set the attempts per tick for Naturalistic Spaws to 1.... that would lower it correct? I saw the Tick Period , which was in Miliseconds I think, but I thought that was just for Bonus Spawn and not Naturalistic as well? Thanks for any help!
     

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